UnityReleaseNotes

Install this version with Unity Hub.

Additional downloads

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.

Component Installers Windows

Unity Editor (64-bit)

Android Target Support

AppleTV Target Support

iOS Target Support

Linux (IL2CPP) Target Support

Linux Mono Target Support

Lumin Target Support

macOS Mono Target Support

Windows Store (.Net) Target Support

WebGL Target Support

Windows (IL2CPP) Target Support

Documentation

Component Installers macOS

Unity Editor (Intel)

Android Target Support

AppleTV Target Support

iOS Target Support

Linux (IL2CPP) Target Support

Linux Mono Target Support

Lumin Target Support

macOS (IL2CPP) Target Support

WebGL Target Support

Windows (Mono) Target Support

Documentation

Additional Resources

Unity Android Remote

Unity Remote Source

Unity Cache Server

Builtin Shaders

Unity iOS Remote

Translated PDFs

日本語__2020.3.20_Release Notes (.PDF)

Known Issues in 2020.3.20f1

2020.3.20f1 Release Notes

Features

Improvements

Changes

Fixes

System Requirements

For development

OS: Windows 7 SP1+, 10, 64-bit versions only; macOS 10.13+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements: