### Known Issues in 2020.3.36f1

*   AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
    
*   Inspector Framework: First array element expansion is broken for arrays that use Custom Property Drawers ([1409773](https://issuetracker.unity3d.com/issues/first-array-element-expansion-is-broken-for-arrays-that-use-custom-property-drawers))
    
*   Kernel: Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted ([1423569](https://issuetracker.unity3d.com/issues/unity-crashes-on-stackwalker-getcurrentcallstack-when-rest-certificate-dot-pem-is-corrupted))
    
*   Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ([1378985](https://issuetracker.unity3d.com/issues/consistent-gfx-dot-waitforpresentongfxthread-5-10ms-spikes-when-using-metal-api))
    
*   Physics: Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime ([1418715](https://issuetracker.unity3d.com/issues/crash-on-internalabp-abp-pairmanager-addpair-when-switching-to-articulationjointtype-dot-sphericaljoint-during-runtime))
    
*   Physics: Physics overlap queries are not consistent when used against convex Mesh Colliders with a very small scale ([1377578](https://issuetracker.unity3d.com/issues/physics-dot-computepenetration-does-not-detect-overlap-consistently-when-using-convex-mesh-colliders))
    
*   Quality of Life: \[Mac\] Shortcut manager ignores Control modifier ([1425117](https://issuetracker.unity3d.com/issues/mac-shortcut-manager-ignores-control-modifier))
    
*   Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ([UUM-2743](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time-1))
    
*   Text: \[Mac\] ShortcutManager ignores Shift modifier ([UUM-4083](https://issuetracker.unity3d.com/issues/mac-shortcutmanager-ignores-shift-modifier-1))
    
*   Texture: \[Backport\] \[MacOS\] Crash on \_\_pthread\_kill when Render Texture has no Depth buffer and Dimension is 3D ([UUM-5459](https://issuetracker.unity3d.com/issues/backport-macos-crash-on-pthread-kill-when-render-texture-has-no-depth-buffer-and-dimension-is-3d))
    

### 2020.3.36f1 Release Notes

#### Changes

*   Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.

#### Fixes

*   Android: Fixed an issue to allow 2 segment package names. ([1425979](https://issuetracker.unity3d.com/issues/android-the-build-fails-when-identification-package-name-has-two-segments-one-dot))
    
*   Android: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)
    
*   Asset Import: Fixed an issue that scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.
    
*   Editor: Fixed an issue of uv offsets and eliminates atlas bleed.
    
*   Editor: Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. ([1417551](https://issuetracker.unity3d.com/issues/speedtree-speedtreeimporter-misses-assigning-a-proper-colour-to-billboard-vertices-resulting-in-them-being-multi-coloured))
    
*   Editor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. ([1380288](https://issuetracker.unity3d.com/issues/windows-exception-after-calling-editorutility-dot-displaydialog-from-reorderablelist-item-propertydrawer))
    
*   Editor: Fixed ReorderableList Inspector undo repaint issue. ([1411755](https://issuetracker.unity3d.com/issues/inspector-gets-garbled-after-assigning-0-to-materials-list-in-mesh-renderer-and-undoing-it))
    
*   Editor: Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.
    
*   Graphics: Fixed an issue that Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build. ([1320962](https://issuetracker.unity3d.com/issues/vulkan-texture-memory-in-memory-profiler-module-is-not-updated-when-profiling-a-vulkan-build))
    
*   IL2CPP: Fixed a possible crash during liveness processing when asynchronous delegate invocation is used. ([1417730](https://issuetracker.unity3d.com/issues/crash-when-running-garbagecollectsharedassets))
    
*   IL2CPP: Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. ([1402180](https://issuetracker.unity3d.com/issues/objectdisposedexception-is-caught-when-an-unused-variable-is-declared-in-the-using-statement))
    
*   IL2CPP: Fixed the module initializer function call signature to avoid calling the wrong method on WebGL. ([1399638](https://issuetracker.unity3d.com/issues/webgl-player-freezes-on-startup-when-calling-getmonomanagerptr))
    
*   Input: Fixed keyboard not working on iOS 15. ([1376970](https://issuetracker.unity3d.com/issues/keyboard-input-is-not-working-when-using-an-external-keyboard-in-ios-15))
    
*   macOS: Fixed corruption when resizing player window during splash screen. (1396489)
    
*   macOS: Fixed corruption when resizing player window. ([1327755](https://issuetracker.unity3d.com/issues/macos-resizing-build-window-causes-red-background-colour-to-appear))
    
*   macOS: Fixed OSX sending a Return keycode event when return was pressed to confirm an IME string. ([1381684](https://issuetracker.unity3d.com/issues/tmp-input-field-submits-empty-string-when-a-correction-from-correction-window-is-selected))
    
*   Mono: Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. ([1389326](https://issuetracker.unity3d.com/issues/system-dot-net-dot-mail-dot-smtpexception-421-4-dot-7-66-tls-1-dot-0-and-1-dot-1-are-not-supported-error-is-throw-when-sending-an-email-with-smtpclient))
    
*   Particles: Fixed Collider information for GetTriggerParticles, in the case where there were null colliders in the Trigger Module list. ([1356510](https://issuetracker.unity3d.com/issues/particlesystem-dot-colliderdata-dot-getcollider-returns-null-when-a-collider-is-hit-by-particle-system-particles))
    
*   Particles: Fixed ringbuffer mode to work properly with pause-and-catchup culling mode. ([1385616](https://issuetracker.unity3d.com/issues/culling-resets-particle-system-when-using-ring-buffer-pause-until-replaced-and-culling-pause-and-catch-up))
    
*   Profiler: Fixed untracked memory allocated via AsyncUploadManager when browsing Addressables. ([1410384](https://issuetracker.unity3d.com/issues/allocated-memory-block-with-no-root-area-cannot-be-tracked-when-loading-asset-bundles))
    
*   Scripting: Fixed an issue where the type of generic fields inside generic classes would fail to get resolved when building the project. (1415422)
    
*   uGUI: Fixed InputField not correctly handling IME input when return was pressed. ([1349037](https://issuetracker.unity3d.com/issues/macos-input-field-clears-chinese-slash-japanese-slash-korean-input-when-pressing-enter))
    
*   uGUI: Fixed RectMask2D using the wrong Canvas for calculations after it was reparented. ([1395695](https://issuetracker.unity3d.com/issues/rectmask2d-hides-all-content-when-parented-from-other-display-to-first-dislpay-in-the-game-view-window))
    
*   Version Control: Fixed an Editor hang when entering Play Mode.
    
*   WebGL: Fixed an issue with AudioClip.GetData(). ([1369656](https://issuetracker.unity3d.com/issues/webgl-console-errors-are-thrown-when-calling-audiosource-dot-clip-dot-getdata-in-webgl-build))
    
*   Windows: Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. ([1402070](https://issuetracker.unity3d.com/issues/win11-file-not-found-is-thrown-in-a-code-editor-when-dragging-a-file-from-editor-that-has-a-non-unicode-symbol-in-the-path))
    

#### System Requirements

##### For development

**OS**: Windows 7 SP1+, 10, 64-bit versions only; macOS 10.13+. (Server versions of Windows & OS X are not tested.)

**CPU**: SSE2 instruction set support.

**GPU**: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

###### Additional platform development requirements:

*   iOS: Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
    
*   Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
    
*   Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
    

##### For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

*   Desktop:
    
    *   OS: Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
    *   Graphics card with DX10 (shader model 4.0) capabilities.
    *   CPU: SSE2 instruction set support.
*   iOS player requires iOS 11.0 or higher.
    
*   Android: OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
    
*   WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
    
*   Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
    
*   Exported Android Gradle projects require Android Studio 3.4 and later to build
    

#### Package changes in 2020.3.36f1

#### Packages updated

*   com.unity.2d.animation: [5.2.1](https://docs.unity3d.com/Packages/com.unity.2d.animation@5.2//changelog/CHANGELOG.html) → [5.2.2](https://docs.unity3d.com/Packages/com.unity.2d.animation@5.2//changelog/CHANGELOG.html)
    
*   com.unity.collab-proxy: [1.15.17](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html) → [1.15.18](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html)
    
*   com.unity.purchasing: [4.1.4](https://docs.unity3d.com/Packages/com.unity.purchasing@4.1//changelog/CHANGELOG.html) → [4.1.5](https://docs.unity3d.com/Packages/com.unity.purchasing@4.1//changelog/CHANGELOG.html)
    
*   com.unity.remote-config: [1.4.0](https://docs.unity3d.com/Packages/com.unity.remote-config@1.4//changelog/CHANGELOG.html) → [3.1.0](https://docs.unity3d.com/Packages/com.unity.remote-config@3.1//changelog/CHANGELOG.html)
    
*   com.unity.services.core: [1.4.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.4//changelog/CHANGELOG.html) → [1.4.1](https://docs.unity3d.com/Packages/com.unity.services.core@1.4//changelog/CHANGELOG.html)
    
*   com.unity.xr.arcore: [4.1.9](https://docs.unity3d.com/Packages/com.unity.xr.arcore@4.1//changelog/CHANGELOG.html) → [4.1.10](https://docs.unity3d.com/Packages/com.unity.xr.arcore@4.1//changelog/CHANGELOG.html)
    
*   com.unity.xr.arfoundation: [4.1.9](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.1//changelog/CHANGELOG.html) → [4.1.10](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.1//changelog/CHANGELOG.html)
    
*   com.unity.xr.arkit: [4.1.9](https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.1//changelog/CHANGELOG.html) → [4.1.10](https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.1//changelog/CHANGELOG.html)
    
*   com.unity.xr.arkit-face-tracking: [4.1.9](https://docs.unity3d.com/Packages/com.unity.xr.arkit-face-tracking@4.1//changelog/CHANGELOG.html) → [4.1.10](https://docs.unity3d.com/Packages/com.unity.xr.arkit-face-tracking@4.1//changelog/CHANGELOG.html)
    
*   com.unity.xr.arsubsystems: [4.1.9](https://docs.unity3d.com/Packages/com.unity.xr.arsubsystems@4.1//changelog/CHANGELOG.html) → [4.1.10](https://docs.unity3d.com/Packages/com.unity.xr.arsubsystems@4.1//changelog/CHANGELOG.html)
    
*   com.unity.xr.openxr: [1.4.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.4//changelog/CHANGELOG.html) → [1.4.2](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.4//changelog/CHANGELOG.html)
    

**Packages added**

*   [com.unity.remote-config-runtime@3.1.0](https://docs.unity3d.com/Packages/com.unity.remote-config-runtime@3.1//changelog/CHANGELOG.html)
    
*   [com.unity.services.analytics@4.0.1](https://docs.unity3d.com/Packages/com.unity.services.analytics@4.0//changelog/CHANGELOG.html)
    
*   [com.unity.services.cloudsave@2.0.0](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@2.0//changelog/CHANGELOG.html)
    
*   [com.unity.services.cloudcode@2.0.0](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.0//changelog/CHANGELOG.html)
    
*   [com.unity.services.economy@2.0.3](https://docs.unity3d.com/Packages/com.unity.services.economy@2.0//changelog/CHANGELOG.html)
    
*   [com.unity.services.qos@1.0.1](https://docs.unity3d.com/Packages/com.unity.services.qos@1.0//changelog/CHANGELOG.html)
    
*   [com.unity.services.relay@1.0.3](https://docs.unity3d.com/Packages/com.unity.services.relay@1.0//changelog/CHANGELOG.html)
    
*   [com.unity.services.lobby@1.0.1](https://docs.unity3d.com/Packages/com.unity.services.lobby@1.0//changelog/CHANGELOG.html)