2D: [URP] The Camera renders black screen when Post Processing is enabled in the 2D Renderer and in the Camera Component (1318500)
AI: Crash with ComputeTileMeshJob when generating Navmesh (1329346)
Animation: [Performance Regression] AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
Asset Import Pipeline: Infinity loop on importing Assets, when building appx package via MRTK build window (1339823)
Cloth: Cloth component assigned to subdivided plane mesh crashes editor (1337649)
Global Illumination: Reflection probes don’t contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global Illumination: Reflection probes must be rebaked twice to update when using “Generate Lighting” button (1334283)
Global Illumination: [GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU (1255993)
HD RP: Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
IMGUI: Contents of a ModalUtility window are invisible when it is launched from a Unity Context Menu (1313636)
Linux: Editor crashes at “GfxFramebufferGLES::SetBackBufferColorDepthSurface” or freezes when creating a new shortcut profile (1334874)
Linux: Linux Editor crashes at “_XFreeX11XCBStructure” when loading tutorials (1323204)
Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
Mobile Graphics: [iOS] Player crashing when connecting external Display via USB-C port (1321153)
Mono: [macOS] Unity crashes when exception thrown after a DLL has been loaded (1318755)
OpenGL: SRP Batcher not working with OpenGL APIs when the project is built (1331098)
Packman: User can’t easily configure location of both UPM and Asset Store package local cache (1317232)
Profiling: GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
Profiling: Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene/Game View: Editor crashes when exiting and keeping a new microgame project (1338299)
Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)
Scripting: Increased Script Assembly reload time (1323490)
Serialization: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list (1320319)
Terrain: Terrain Lit Opacity as Density option causes alpha’d areas on the 5th layer or greater to appear with artifacts (1283124)
uGUI: RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
AI: Fixed issue with “sweeps” memory allocation during the process of calculating regions of NavMesh. (1332341)
Android: Fixed crash during Application.Quit(). (1315010)
Android: Fixed Time.deltaTime on Android after pause/resume. (1328545)
Animation: Fixed a regression caused when overriding and animator controller. (1271499)
Asset Pipeline: Sanitized search paths passed to FindAssets. (1334620)
Core: Fixed Loading.PreloadManager crashes. (1320358)
DX12: Fixed screen flickering when changing from a lower resolution to screen resolution. (1334646)
Editor: Fixed for removing differences in fonts of Outerbuttons and middle buttons in GUILayout.Toolbar. (1326270)
Editor: Prevent automatic apply of changes when duplicate or delete is used. (1321215)
GI: Fixed lighting data being lost when enter play mode with scene reloading disabled. (1184204)
IL2CPP: Added an –generic-virtual-method-iterations command line argument to work around some code some “Attempting to call method method for which no ahead of time (AOT) code was generated” errors. (1320295)
IL2CPP: Corrected return information about the local host when Dns.GetHostEntry is called with an empty string. (1326854)
IL2CPP: Corrected the behavior of MakeTypedReference for derived types. This allows some BinaryFormatter cases to work properly. (1269771)
IL2CPP: Corrected the behavior of Mathf.RoundToInt with Mathf.Infinity on ARM architectures. (1323419)
IL2CPP: Fixed crash due to race condition allocating memory in MetadataCache::GetGenericInst. (1323462)
IL2CPP: Fixed embedded resources not loaded on an assembly processed with ILRepack. (1323772)
IL2CPP: Fixed issue with IL2CPP that could cause builds to fail when a high number of C++ files are generated. (1327846)
IL2CPP: Prevent an intermittent crash during script debugging while the debugger is handling exceptions. (1330441)
iOS: Fixed crash when closing app while still loading ODR. (1289143)
Profiler: Fixed profiler not being enabled and producing invalid data on enabling any profiling area with Profiler.SetAreaEnabled API. (1331058)
Profiler: Fixed profiler support of System.Threads restarting in the same frame on the same OS thread. (1329636)
Scripting: “Stop Playing and Recompile” mode (Editor Preferences -> Script Changes while Playing) now wait for playmode to be fully disabled before compiling scripts. (1326820)
Scripting: Fixed ‘ArgumentException: method arguments are incompatible’ exception when trying to invoke UnityEvent on non existent object. (1324289)
Scripting: Player crashes when assembly name includes apostrophe. (1316133)
Scripting: Script is not opened when double clicking an error thrown from it inside the Console window. (1200408)
Services: Initial release of com.unity.ads.ios-support@1.0.0.
WebGL: Fixed an issue that WebGL page would not load if Data Caching (IndexedDB access) was enabled, and private browsing mode was active so that IndexedDB was not available. (1318980)
Windows: Fixed Display.SetParam failing to change window position. (1322446)
Windows: Updated DPI awareness mode to enable proper scaling of window chrome for Standalone Player. (1309804)