Release notes

Known Issues in 2021.1.19f1

  • --: NullReferenceException is thrown when typing in the Hierarchy window search bar (1360676)

  • Ads: [Android] Unity Ad return app to Lock screen (1281041)

  • Asset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 (1324536)

  • Asset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset (1353925)

  • Asset Importers: [MacOS] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)

  • Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)

  • Audio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)

  • Global Illumination: Crash while sculpting Terrain and Baking Lightmaps (1266511)

  • Global Illumination: Fixed a corruption in Probe baking when lightmap UVs were not provided. [1337226)

  • Global Illumination: [Enlighten] Fatal Error when closing the Editor while Generating Lighting (1354238)

  • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

  • Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)

  • Linux: Crash on DisableSubMenu when double clicking to close a context menu (1347655)

  • Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view (1346205)

  • Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)

  • Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)

  • Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)

  • Mono: [Mono Upgrade] CommandBuffer native plugin events hang in the Editor (1308216)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

  • Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)

  • Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)

  • Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)

  • Scripting: Error CS8035 is thrown on opening a project when using rulesets (1349517)

  • Scripting: Increased Script Assembly reload time (1323490)

  • Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)

  • Scripting: Performance degradation when activating or deactivating uGUI GameObject (1348763)

  • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

  • Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)

  • Vulkan: [Editor] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)

2021.1.19f1 Release Notes

Features

  • Version Control: Added auto sign in when logged into Unity account.

Improvements

  • Version Control: Added Checkin and Update confirmation notification.

  • Version Control: Improved load time performance.

Changes

  • Burst: Updated the Burst Package to 1.5.6. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.burst@1.5/changelog/CHANGELOG.html

  • HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects. (1347291)

  • Version Control: Simplified and decluttered the UI.

  • XR: Updated OpenXR Package to 1.2.8. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.2/changelog/CHANGELOG.html

Fixes

  • Android: Fixed a crash when using TouchScreenKeyboard with placeholder text. (1347370)

  • Animation: Fixed an issue where the Animator.GetNextAnimatorClipInfo() methods did not return the expected result at the end of a transition. (1317097)

  • Burst: Fixed a compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.

  • Burst: Fixed the "could not find path tempburstlibs" error message that popping up when building for Android and Burst was disabled.

  • Editor: Fixed an issue where there was no support for duplicate component names to UnityEvent selection popup. (1309997)

  • Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead. (1314831)

  • GraphView: Fixed an issue where GraphView group did not allow drag and drop of nodes when edges were selected. (1348542)

  • HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing. (1340507)

  • IMGUI: When using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array. (1335322)

  • iOS: Fixed a query of Display native resolution issue. (1342424)

  • Physics: Fixed an issue where the Articulation Bodies were not being visualised in the Physics Debugger. (1343929)

  • Physics: Fixed an issue where the Physics Debugger was not reacting to filtering settings as expected. (1319356)

  • Prefabs: Fixed an issue where Prefab were instantiated with a Prefab asset as parent. (1276785)

  • Shadergraph: Fixed an issue where horizontal scrollbars in graph sub windows could not have their lower scroll button used due to being overlapped by the resize handles. (1318614)

  • uGUI: Fixed an issue with selectable (i.e. Button) where it was not shown as selected when it was re-enabled until selection was cleared manually. (1342519)

  • UI Toolkit: Fixed an issue where a TextureId leak that could occur when a Panel was disposed or when the graphics device reloaded. (1336881)

  • Universal Windows Platform: Fixed an issue where C++ source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project. (1353677)

  • URP: Fixed an error where multisampled texture was being bound to a non-multisampled sampler in XR.

  • URP: Fixed an issue with terrain hole shadowing. (1349305)

  • Version Control: Fixed an SSO renew token issue after a password change.

  • Version Control: Fixed an issue wehre view was not switching to workspace after creating an Enterprise Gluon workspace.

  • Version Control: Fixed an issue were the contextual menu was not showing up in project view.

  • Version Control: Fixed some namespace collisions issues with Antlr3.

  • Video: Fixed an issue where VideoPlayback leaked if destroyed while seeking. (1308317)

  • Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines. (1339021)

Changeset: 5f5eb8bbdc25