### Known Issues in 2021.1.19f1

*   \--: NullReferenceException is thrown when typing in the Hierarchy window search bar ([1360676](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-when-typing-in-the-hierarchy-window-search-bar))
    
*   Ads: \[Android\] Unity Ad return app to Lock screen ([1281041](https://issuetracker.unity3d.com/issues/android-unity-ad-return-app-to-lock-screen))
    
*   Asset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 ([1324536](https://issuetracker.unity3d.com/issues/editor-crashes-with-system-out-of-memory-error-when-importing-size-heavy-textures))
    
*   Asset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset ([1353925](https://issuetracker.unity3d.com/issues/editor-crashes-on-unityeditor-dot-unsupported-isdestroyscriptableobject-when-applying-changes-to-a-custom-asset))
    
*   Asset Importers: \[MacOS\] Second Unity instance in Activity Monitor is "not responding” after importing ([1331736](https://issuetracker.unity3d.com/issues/macos-second-unity-instance-in-activity-monitor-is-not-responding-after-importing))
    
*   Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ([1354002](https://issuetracker.unity3d.com/issues/crash-on-audiocustomfilter-getorcreatedsp-when-recompiling-scripts-while-in-play-mode))
    
*   Audio: Crash on AudioMixer\_CUSTOM\_FindSnapshot when passing null as an argument to FindSnapshot() ([1341752](https://issuetracker.unity3d.com/issues/crash-on-audiomixer-custom-findsnapshot-when-passing-null-as-an-argument-to-findsnapshot))
    
*   Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ([1266511](https://issuetracker.unity3d.com/issues/crash-while-sculpting-terrain))
    
*   Global Illumination: Fixed a corruption in Probe baking when lightmap UVs were not provided. \[1337226)
    
*   Global Illumination: \[Enlighten\] Fatal Error when closing the Editor while Generating Lighting ([1354238](https://issuetracker.unity3d.com/issues/fatal-error-when-closing-the-editor-while-generating-lighting))
    
*   Global Illumination: \[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ([1052045](https://issuetracker.unity3d.com/issues/light-probes-lose-their-lighting-data-after-entering-play-mode-when-baked-and-realtime-gi-are-enabled))
    
*   Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window ([1358134](https://issuetracker.unity3d.com/issues/input-dot-getkey-does-not-trigger-when-the-mouse-cursor-is-outside-the-game-window))
    
*   Linux: Crash on DisableSubMenu when double clicking to close a context menu ([1347655](https://issuetracker.unity3d.com/issues/linux-crash-on-disablesubmenu-when-double-clicking-to-close-a-context-menu))
    
*   Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view ([1346205](https://issuetracker.unity3d.com/issues/menu-bar-assets-submenu-items-are-disabled-after-visualizing-ans-assets-context-menu-in-project-view))
    
*   Linux: Linux Editor crashes at "\_XFreeX11XCBStructure" when loading tutorials ([1323204](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-xfreex11xcbstructure-when-loading-tutorials))
    
*   Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ([1327408](https://issuetracker.unity3d.com/issues/performance-in-game-view-is-significantly-impacted-by-gfx-dot-waitforpresentongfxthread-when-a-second-monitor-is-connected))
    
*   Mobile: \[Android\] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK ([1331290](https://issuetracker.unity3d.com/issues/app-stops-due-to-onpixelcopyfinishedlistener-not-being-supported-on-devices-with-lower-than-24-sdk))
    
*   Mono: \[Mono Upgrade\] CommandBuffer native plugin events hang in the Editor ([1308216](https://issuetracker.unity3d.com/issues/commandbuffer-native-plugin-events-hang-in-the-editor))
    
*   Packman: User can't easily configure location of both UPM and Asset Store package local cache ([1317232](https://issuetracker.unity3d.com/issues/user-cant-easily-configure-location-of-both-upm-and-asset-store-package-local-cache))
    
*   Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block ([1324978](https://issuetracker.unity3d.com/issues/crash-on-buildprefabinstancecorrespondingobjectmap-when-overriding-nested-prefab-inside-assetdatabase-dot-startassetediting-block))
    
*   Scripting: Crashes on mono\_class\_init when entering Play Mode after recompiling scripts ([1262671](https://issuetracker.unity3d.com/issues/crashes-on-mono-class-init-when-entering-play-mode-after-recompiling-scripts))
    
*   Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor ([1336648](https://issuetracker.unity3d.com/issues/domainreloadtests-performance-tests-have-regressed-due-to-removal-of-built-in-support-for-visual-studio-as-a-code-editor))
    
*   Scripting: Error CS8035 is thrown on opening a project when using rulesets ([1349517](https://issuetracker.unity3d.com/issues/error-cs8035))
    
*   Scripting: Increased Script Assembly reload time ([1323490](https://issuetracker.unity3d.com/issues/increased-reload-time))
    
*   Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ([1345099](https://issuetracker.unity3d.com/issues/only-some-assemblies-fail-to-be-loaded-when-assembly-name-does-not-match-the-file-name))
    
*   Scripting: Performance degradation when activating or deactivating uGUI GameObject ([1348763](https://issuetracker.unity3d.com/issues/performance-degradation-when-activating-or-deactivating-ugui-gameobject))
    
*   Scripting: Unity does not execute code weavers when the project is opened for the first time ([1350116](https://issuetracker.unity3d.com/issues/unity-does-not-execute-code-weavers-when-its-opened-for-the-first-time))
    
*   Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts ([1283124](https://issuetracker.unity3d.com/issues/terrain-lit-opacity-as-density-option-causes-alphad-areas-on-the-5th-layer-or-greater-to-appear-with-artifacts))
    
*   Vulkan: \[Editor\] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. ([1337772](https://issuetracker.unity3d.com/issues/vulkan-editor-the-scenes-gameobjects-textures-are-seemingly-random-and-change-colours-depending-on-the-scenes-camera-pos))
    

### 2021.1.19f1 Release Notes

#### Features

*   Version Control: Added auto sign in when logged into Unity account.

#### Improvements

*   Version Control: Added Checkin and Update confirmation notification.
    
*   Version Control: Improved load time performance.
    

#### Changes

*   Burst: Updated the Burst Package to 1.5.6. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.burst@1.5/changelog/CHANGELOG.html
    
*   HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects. (1347291)
    
*   Version Control: Simplified and decluttered the UI.
    
*   XR: Updated OpenXR Package to 1.2.8. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.2/changelog/CHANGELOG.html
    

#### Fixes

*   Android: Fixed a crash when using TouchScreenKeyboard with placeholder text. ([1347370](https://issuetracker.unity3d.com/issues/android-using-touchscreenkeyboard-dot-open-with-a-non-empty-placeholder-multiple-times-causes-the-app-to-crash))
    
*   Animation: Fixed an issue where the Animator.GetNextAnimatorClipInfo() methods did not return the expected result at the end of a transition. ([1317097](https://issuetracker.unity3d.com/issues/animation-clip-is-present-in-both-current-and-next-animationclipinfos-at-the-same-frame))
    
*   Burst: Fixed a compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.
    
*   Burst: Fixed the "could not find path tempburstlibs" error message that popping up when building for Android and Burst was disabled.
    
*   Editor: Fixed an issue where there was no support for duplicate component names to UnityEvent selection popup. ([1309997](https://issuetracker.unity3d.com/issues/unityevents-cant-differentiate-between-components-that-have-equal-names))
    
*   Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead. ([1314831](https://issuetracker.unity3d.com/issues/crash-on-texture2d-getpixelbilinear-when-attempting-to-re-enter-another-scene-after-entering-the-menu))
    
*   GraphView: Fixed an issue where GraphView group did not allow drag and drop of nodes when edges were selected. ([1348542](https://issuetracker.unity3d.com/issues/drag-and-drop-nodes-to-a-group-doesnt-work-if-edges-are-selected))
    
*   HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing. ([1340507](https://issuetracker.unity3d.com/issues/sky-disappearing-with-hdrp-recorder-plus-path-tracer-on-the-hdrp-template-and-there-is-an-issue-with-the-when-accumulation-is-on))
    
*   IMGUI: When using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array. ([1335322](https://issuetracker.unity3d.com/issues/you-cannot-delete-items-from-a-nonreorderable-list-using-the-delete-keyboard-button))
    
*   iOS: Fixed a query of Display native resolution issue. ([1342424](https://issuetracker.unity3d.com/issues/ios-display-dot-main-dot-systemwidth-slash-height-displays-the-rendering-resolution-instead-of-system-resolution))
    
*   Physics: Fixed an issue where the Articulation Bodies were not being visualised in the Physics Debugger. ([1343929](https://issuetracker.unity3d.com/issues/articulation-is-not-visible-when-using-the-physics-debugger))
    
*   Physics: Fixed an issue where the Physics Debugger was not reacting to filtering settings as expected. ([1319356](https://issuetracker.unity3d.com/issues/physics-debugger-colliders-are-visualized-even-if-their-layer-is-not-selected-in-the-show-layers-property))
    
*   Prefabs: Fixed an issue where Prefab were instantiated with a Prefab asset as parent. ([1276785](https://issuetracker.unity3d.com/issues/crash-on-transform-countnodesdeep-when-calling-instantiateprefab-and-passing-a-transform-received-from-the-prefabs-component))
    
*   Shadergraph: Fixed an issue where horizontal scrollbars in graph sub windows could not have their lower scroll button used due to being overlapped by the resize handles. ([1318614](https://issuetracker.unity3d.com/issues/shader-graph-scroll-bar-in-the-blackboard-is-not-usable-because-of-overlapping-cursor))
    
*   uGUI: Fixed an issue with selectable (i.e. Button) where it was not shown as selected when it was re-enabled until selection was cleared manually. ([1342519](https://issuetracker.unity3d.com/issues/selectable-ie-button-is-not-shown-as-selected-when-its-re-enabled-until-selection-is-cleared-manually))
    
*   UI Toolkit: Fixed an issue where a TextureId leak that could occur when a Panel was disposed or when the graphics device reloaded. (1336881)
    
*   Universal Windows Platform: Fixed an issue where C++ source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project. ([1353677](https://issuetracker.unity3d.com/issues/cannot-build-uwpplayer-with-unity-ads-package-installed))
    
*   URP: Fixed an error where multisampled texture was being bound to a non-multisampled sampler in XR.
    
*   URP: Fixed an issue with terrain hole shadowing. ([1349305](https://issuetracker.unity3d.com/issues/terrain-urp-terrain-holes-arent-clipped-from-shadow-map))
    
*   Version Control: Fixed an SSO renew token issue after a password change.
    
*   Version Control: Fixed an issue wehre view was not switching to workspace after creating an Enterprise Gluon workspace.
    
*   Version Control: Fixed an issue were the contextual menu was not showing up in project view.
    
*   Version Control: Fixed some namespace collisions issues with Antlr3.
    
*   Video: Fixed an issue where VideoPlayback leaked if destroyed while seeking. ([1308317](https://issuetracker.unity3d.com/issues/a-videoplayback-is-leaked-if-you-destroy-a-videoplayer-during-its-in-seeking))
    
*   Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines. ([1339021](https://issuetracker.unity3d.com/issues/systeminfo-dot-deviceuniqueidentifier-is-not-unique-and-can-be-modified-on-linux))