### Known Issues in 2021.2.0b10

*   \--: NullReferenceException is thrown when typing in the Hierarchy window search bar ([1360676](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-when-typing-in-the-hierarchy-window-search-bar))
    
*   Asset Bundles: Fixed Asset Bundle determinism. (1346263)  
    _Fixed in 2021.2.0b12._
    
*   Asset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset ([1353925](https://issuetracker.unity3d.com/issues/editor-crashes-on-unityeditor-dot-unsupported-isdestroyscriptableobject-when-applying-changes-to-a-custom-asset))
    
*   Asset Pipeline: Fixed crash inside Physics Manager when a Default Material is present and we shut down. ([1356108](https://issuetracker.unity3d.com/issues/crash-on-mono-jit-runtime-invoke-when-closing-project-while-having-a-physics-material-set-as-default-in-physics-settings))  
    _First seen in 2021.2.0b1._  
    _Fixed in 2021.2.0b11._
    
*   Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ([1354002](https://issuetracker.unity3d.com/issues/crash-on-audiocustomfilter-getorcreatedsp-when-recompiling-scripts-while-in-play-mode))
    
*   CodeEditors: Crash on stopping debugging ([1355156](https://issuetracker.unity3d.com/issues/crash-on-stopping-debugging))
    
*   Customer QA Onboarding: Scrolling is jumping when scrolling in the Input Manager ([1362327](https://issuetracker.unity3d.com/issues/scrolling-is-jumping-when-scrolling-in-the-input-manager))
    
*   Editor: Fixed EnumMaskField incorrectly using int.MaxValue for the Everything value, it now uses -~0 (-1). (1343837)  
    _First seen in 2021.2.0a17._  
    _Fixed in 2021.2.0b12._
    
*   Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ([1266511](https://issuetracker.unity3d.com/issues/crash-while-sculpting-terrain))
    
*   Global Illumination: Unity 2021.2 crashes on some Windows machines when tbb12.dll gets loaded ([1361676](https://issuetracker.unity3d.com/issues/unity-2021-dot-2-crashes-on-some-windows-machines-when-tbb12-dot-dll-gets-loaded))
    
*   Global Illumination: \[Enlighten\] Fatal Error when closing the Editor while Generating Lighting ([1354238](https://issuetracker.unity3d.com/issues/fatal-error-when-closing-the-editor-while-generating-lighting))
    
*   Global Illumination: \[GPU PLM\] Fallback to CPU PLM in CL\_INVALID\_MEM\_OBJECT after switching light color only and rebaking GI ([1356714](https://issuetracker.unity3d.com/issues/gpu-plm-switch-light-color-only-and-rebake-causes-fallback))
    
*   Global Illumination: \[PLM\] Baking stalls after starting CPU PLM bake via the lightmapping API with enabled async shader compilation ([1331268](https://issuetracker.unity3d.com/issues/plm-baking-stalls-after-completing-the-cpu-plm-bake-and-starting-a-bake-with-gpu-plm-via-the-lightmapping-api))
    
*   HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project ([1342989](https://issuetracker.unity3d.com/issues/hdrp-template-fills-the-console-with-shader-error-dot-dot-dot-couldnt-open-include-file-messages-after-building-the-project))
    
*   IL2CPP: \[Mono Upgrade\] Il2CPP player fails to start on Windows 7 ([1340258](https://issuetracker.unity3d.com/issues/il2cpp-player-fails-to-start-on-windows-7))
    
*   Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window ([1358134](https://issuetracker.unity3d.com/issues/input-dot-getkey-does-not-trigger-when-the-mouse-cursor-is-outside-the-game-window))
    
*   Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device ([1341159](https://issuetracker.unity3d.com/issues/touch-input-doesnt-work-in-play-mode-when-running-an-editor-on-a-touchscreen-device))
    
*   Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view ([1346205](https://issuetracker.unity3d.com/issues/menu-bar-assets-submenu-items-are-disabled-after-visualizing-ans-assets-context-menu-in-project-view))
    
*   Linux: Fixed issue where dismissing a context menu can cause a crash. ([1347655](https://issuetracker.unity3d.com/issues/linux-crash-on-disablesubmenu-when-double-clicking-to-close-a-context-menu))  
    _Fixed in 2021.2.0b12._
    
*   Metal: Changing Adaptive Resolution Level asks for unsupported texture format which causes Editor crash ([1355775](https://issuetracker.unity3d.com/issues/metal-changing-adaptive-resolution-level-asks-for-unsupported-texture-format-which-causes-editor-crash))
    
*   Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ([1327408](https://issuetracker.unity3d.com/issues/performance-in-game-view-is-significantly-impacted-by-gfx-dot-waitforpresentongfxthread-when-a-second-monitor-is-connected))
    
*   Mobile: \[Android\] Build fails when there are 680 or more files in the Streaming Assets folder ([1272592](https://issuetracker.unity3d.com/issues/android-build-fails-when-there-are-680-or-more-files-in-the-streaming-assets-folder))
    
*   Mono: \[Linux\] \[Mono Upgrade\] Unity crashes when detaching the Managed Debugger after hitting a breakpoint ([1345784](https://issuetracker.unity3d.com/issues/linux-unity-crashes-when-detaching-the-managed-debugger-after-hitting-a-breakpoint))
    
*   Mono: \[Mono Upgrade\] CommandBuffer native plugin events hang in the Editor ([1308216](https://issuetracker.unity3d.com/issues/commandbuffer-native-plugin-events-hang-in-the-editor))
    
*   Networking: Profiler/Memory Profiler cannot be connected to Standalone build when Run in Background is disabled ([1355728](https://issuetracker.unity3d.com/issues/profiler-slash-memory-profiler-cannot-be-connected-to-standalone-build-when-run-in-background-is-disabled))
    
*   Packman: User can't easily configure location of both UPM and Asset Store package local cache ([1317232](https://issuetracker.unity3d.com/issues/user-cant-easily-configure-location-of-both-upm-and-asset-store-package-local-cache))
    
*   Physics: Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh does not have texture channel 1 ([1361884](https://issuetracker.unity3d.com/issues/editor-crashes-when-accessing-raycasthit-dot-lightmapcoord-and-the-hit-mesh-does-not-have-texture-channel-1))
    
*   Profiling: \[Profiler\] GC Alloc call stacks have unrelated stack trace lines ([1355812](https://issuetracker.unity3d.com/issues/profiler-gc-alloc-call-stacks-have-unrelated-stack-trace-lines))
    
*   Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker ([1355078](https://issuetracker.unity3d.com/issues/crash-on-guiview-dopaint-when-selecting-color-with-a-color-picker))
    
*   Scene Management: Poor performance when loading or unloading a large Scene ([1360901](https://issuetracker.unity3d.com/issues/poor-performance-when-loading-or-unloading-a-large-scene))
    
*   Scene Management: Redoing Apply nestee prefab crashes Editor ([1348899](https://issuetracker.unity3d.com/issues/redoing-apply-nestee-prefab-crashes-editor))
    
*   Scene Management: \[Undo\] Redoing Apply override to Prefab crashes Editor ([1355538](https://issuetracker.unity3d.com/issues/redoying-apply-override-to-prefab-crashes-editor))
    
*   Scripting: Crash on PropertyUndoManager::Flush after recompiling scripts ([1352394](https://issuetracker.unity3d.com/issues/crash-after-recompilation-of-visual-scripting-package-update))
    
*   Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor ([1336648](https://issuetracker.unity3d.com/issues/domainreloadtests-performance-tests-have-regressed-due-to-removal-of-built-in-support-for-visual-studio-as-a-code-editor))
    
*   Scripting: Fixed an issue when opening a project using rulesets, Error CS8035 is no longer thrown in the console. ([1349517](https://issuetracker.unity3d.com/issues/error-cs8035))  
    _Fixed in 2021.2.0b11._
    
*   Scripting: Increased Script Assembly reload time ([1323490](https://issuetracker.unity3d.com/issues/increased-reload-time))
    
*   Scripting: Performance degradation when activating or deactivating uGUI GameObject ([1348763](https://issuetracker.unity3d.com/issues/performance-degradation-when-activating-or-deactivating-ugui-gameobject))
    
*   Settings Window: \[Mobile Notifications\] Editor crashes when clicking on any category while Mobile Notifications pane is open ([1361351](https://issuetracker.unity3d.com/issues/mobile-notifications-editor-crashes-when-clicking-on-any-category-while-mobile-notifications-pane-is-open))
    
*   UI Builder: Changes in UI Builder are lost when editing a 2D sprite ([1357086](https://issuetracker.unity3d.com/issues/changes-in-ui-builder-are-lost-when-editing-a-2d-sprite))
    
*   UI Toolkit: \[Shadergraph\] "Transform" node no longer appears in searcher when typed ([1344825](https://issuetracker.unity3d.com/issues/shadergraph-transform-node-no-longer-appears-in-searcher-when-typed))
    
*   Vulkan: \[Editor\] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. ([1337772](https://issuetracker.unity3d.com/issues/vulkan-editor-the-scenes-gameobjects-textures-are-seemingly-random-and-change-colours-depending-on-the-scenes-camera-pos))
    
*   WebGL: Profiler does not autoconnect on WebGL builds ([1360399](https://issuetracker.unity3d.com/issues/webgl-profiler-does-not-autoconnect-on-webgl-builds))
    
*   WebGL: WebGL fails building on Windows 7 ([1340260](https://issuetracker.unity3d.com/issues/webgl-fails-building-on-windows-7))
    
*   Windows: Mouse Y coordinate is wrong on windowed fullscreen player using a resolution smaller than native with New Input System enabled ([1345405](https://issuetracker.unity3d.com/issues/ui-elements-ignore-input-on-windowed-fullscreen-player-using-a-resolution-smaller-than-native-with-new-input-system-enabled))
    

### New 2021.2.0b10 Entries since 2021.2.0b9

#### Features

*   Version Control: Added auto sign in when logged into Unity account

#### Improvements

*   2D: Updated Skinning Editor tooltips text.
    
*   Version Control: Added Checkin and Update confirmation notification
    
*   Version Control: Improved load time performance
    
*   Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.
    

#### Changes

*   Package: Updates FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html
    
*   Version Control: Simplified UI: decluttered UI
    
*   XR: Updated OpenXR Package to 1.2.8
    

#### Fixes

*   2D: Fixed 2D PSDImporter always imports .psb files when switching build platforms. ([1327701](https://issuetracker.unity3d.com/issues/2d-psd-importer-always-reimports-psb-files-when-switching-build-platforms))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   2D: Fixed 2D PSDImporter doesn't apply settings from Sprite Editor Window when changes made in Inspector. (1339799)
    
*   2D: Fixed changing PSD Importer inspector fields causes UnityEditor.ObjectPreview errors. (1333823)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   2D: Fixed IKManager2D does not detect classes inheriting from Solver2D. (1343260)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   2D: Fixed SpriteLibraryAsset Category & Label does not generate hash in Inspector. (1340587)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   2D: Fixed SpriteResolver inspector selects first element when failing to resolve. (1340070)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   2D: Fixed Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. ([1333228](https://issuetracker.unity3d.com/issues/2d-thumbnails-in-sprite-library-asset-flicker))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Android: Fixed cameras with depth only clear flickering or not rendering on Adreno devices. ([1314872](https://issuetracker.unity3d.com/issues/opengles3-mobile-objects-with-shaders-flickering-when-using-urp-plus-camera-stacking))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Android: Fixed issue, where you would have stale touches present after touching the screen with multiple fingers. Previously Unity was incorrectly handling MotionEvent ACTION\_CANCEL event, and was only canceling one touch, where in reality all touches must be canceled. ([1335140](https://issuetracker.unity3d.com/issues/android-inputsystem-callback-is-not-called-for-multiple-touches-after-tapping-the-screen-rapidly-for-about-2-seconds))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Android: Set android:exported atribute to true for Uniy library activity when target API level is 31 or higher. (1356676)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Asset Pipeline: Improved UI performance when generating many asset previews. (1340118)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Audio: Fixed a crash when passing a null argument to AudioMixer.FindSnapshot. ([1341752](https://issuetracker.unity3d.com/issues/crash-on-audiomixer-custom-findsnapshot-when-passing-null-as-an-argument-to-findsnapshot))
    
*   Editor: Fixed keycode for new input system on Linux to reflect hardware keycode/physical key location. (1343619)
    
*   Editor: Fixed prefab override being reset when prefab is pasted as a child. ([1339266](https://issuetracker.unity3d.com/issues/prefabs-overridden-properties-arent-transferred-when-copying-it-to-another-prefab))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Editor: Nested enumerator execution order fix (DSTR-227).
    
*   Editor: UI not running any tests if run select on nested namespaces (DSTR-256).
    
*   GI: Fix crash when baking 4K lightmap with maximum AA setting. ([1318800](https://issuetracker.unity3d.com/issues/openrl-error-is-thrown-slash-editor-crashes-when-generating-lighting-with-4096-max-lightmap-size))
    
*   Graphics: \* Improved support for ghosting particles.  
    
    *   Improved sharpening and other minor fixes from NVIDIA. (1345143)
*   Graphics: Fixed bilinear rescale on 32k wide or high images such that the image no longer flips around. ([1340329](https://issuetracker.unity3d.com/issues/image-will-appear-flipped-when-using-the-bilinear-resize-algorithm))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Graphics: Fixed crash when trying to access individual pixels of crunch compressed textures using GetPixel/GetPixelBilinear/SetPixel. Attempting this now logs an error. ([1314831](https://issuetracker.unity3d.com/issues/crash-on-texture2d-getpixelbilinear-when-attempting-to-re-enter-another-scene-after-entering-the-menu))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Graphics: Fixed HDRP Camera Binder errors related to depthBuffer and colorBuffer properties. ([1353845](https://issuetracker.unity3d.com/issues/hdrp-camera-binder-throws-error))
    
*   Graphics: Fixed Single Channel Texture2DArrays having corrupted mips when using Box mip filtering. ([1352547](https://issuetracker.unity3d.com/issues/2d-texture-2d-array-preview-looks-corrupted-when-mip-map-filtering-is-set-to-box-at-different-mip-levels))
    
*   Graphics: Fixed SRPBatcher not increasing CBuffer size when material shader is changed. ([1353368](https://issuetracker.unity3d.com/issues/srpbatcher-not-increasing-cbuffer-size-when-material-shader-is-changed))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Graphics: Fixed the random position of the Rendering Submenu on Assets > Create. (1341763)
    
*   Input System: Fixed Y coordinate being flipped in Windows Player when WarpCursorPosition in Input System. ([1355722](https://issuetracker.unity3d.com/issues/mouse-cursor-y-position-inverted-when-using-mouse-dot-current-dot-warpcursorposition))
    
*   Linux: Fixed for crash when showing tooltips for ProBuilder buttons. ([1335846](https://issuetracker.unity3d.com/issues/linux-editor-using-vulkan-crashes-at-gfxdevicevk-ensurevalidbackbuffer-when-showing-tooltips-for-probuilder-buttons))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Linux: Input when using WASD does not get stuck when using the shift key in Play Mode. ([1333044](https://issuetracker.unity3d.com/issues/linux-input-system-pressandrelease-trigger-behavior-causes-unexpected-behavior-when-in-play-mode))
    
*   N/A (internal): Fixed scene-with-scrollbar-horizontal-delete-doesnt-dirty-on-save test instability by calling Focus(). (1356609)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Package: Updated Tutorial Authoring Tools to 1.0.0.
    
*   Package: Updated Tutorial Framework to 2.0.0.
    
*   Package Manager: Add an info icon will warn users when the package version they are using is not recommended for their Unity version. ([1335740](https://issuetracker.unity3d.com/issues/packages-under-v2-lifecycle-are-incorrectly-labeled-as-pre-release-or-release))
    
*   Package Manager: Fixed the issue where the ads packages license link takes you to a wrong url. (1350621)
    
*   Prefabs: Fixed that unpacked prefabs added under a prefab instance are removed when undoing any change made to outermost root. ([1339775](https://issuetracker.unity3d.com/issues/unpacked-prefabs-added-to-a-prefab-variant-in-prefab-mode-are-removed-when-undoing-any-change-made-to-main-prefab))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Scene/Game View: Added an option to disable the hide of the gizmos. ([1313974](https://issuetracker.unity3d.com/issues/hdrp-volume-gizmo-continuously-reenabled-following-manual-deactivation-makes-scene-interaction-very-challenging))
    
*   Scene/Game View: Fixed issue where some Overlay windows would throw exception after domain reload. (1345651)
    
*   Shaders: Fixed shader compilation error on Metal caused by using early returns in a Hull Shader. ([1348125](https://issuetracker.unity3d.com/issues/metal-tessellation-shader-is-either-invisible-or-not-shaded-properly-shader-not-supported-error))  
    _First seen in 2021.2.0._
    
*   UI Toolkit: Fixed clipping issue with nested scrollviews. (1335094)
    
*   UI Toolkit: Fixed the initial size of VisualElement. (1340221)  
    _First seen in 2021.2.0a20._
    
*   UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)
    
*   UI Toolkit: Fixed tooltip not showing in the UI Builder inspector. ([1346433](https://issuetracker.unity3d.com/issues/tooltips-are-not-displayed-when-hovering-over-labels-in-the-ui-builder-window))
    
*   UI Toolkit: Fixed UI Toolkit Event Debugger's layout when docked. ([1340243](https://issuetracker.unity3d.com/issues/ui-toolkit-ui-toolkit-event-debugger-options-get-overlapped-on-resizing-window))  
    _First seen in 2021.2.0a18._
    
*   UI Toolkit: Fixed UIT-1340195 and UIT-1340189  
    
    *   Can't assign a none Font in UIBuilder.  
        
    *   Selecting a FontAsset to none in the UI Builder throws warnings.  
        
    *   Added test to check that it is possible to set both Font and FontAsset to none. ([1340189](https://issuetracker.unity3d.com/issues/selecting-a-fontasset-to-none-in-the-ui-builder-throws-warnings), [1340195](https://issuetracker.unity3d.com/issues/cant-assign-a-none-font-in-uibuilder))
*   Universal Windows Platform: Fixed Alt + Enter not entering/leaving fullscreen mode. ([1304865](https://issuetracker.unity3d.com/issues/player-window-can-not-be-maximised-after-being-taken-out-of-fullscreen-with-alt-plus-enter))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Universal Windows Platform: Fixed C++ source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project. ([1353677](https://issuetracker.unity3d.com/issues/cannot-build-uwpplayer-with-unity-ads-package-installed))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Version Control: Fixed contextual menu not showing up in project view.
    
*   Version Control: Fixed some namespace collisions with Antlr3.
    
*   Version Control: Fixed SSO renew token after password change.
    
*   Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.
    
*   WebGL: Added workaround for Safari IndexedDB bug. ([1342163](https://issuetracker.unity3d.com/issues/webgl-macos-page-fails-to-load-on-safari-14-dot-1-1))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   WebGL: Set the mouse position to be in the middle of the canvas if the cursor is locked. ([1338936](https://issuetracker.unity3d.com/issues/webgl-bolt-colliders-are-shifted-when-launching-webgl-build-made-with-bolt))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Windows: Fixed SystemInfo.deviceUniqueIdentifier not actually being unique on some Windows 7 machines. ([1339021](https://issuetracker.unity3d.com/issues/systeminfo-dot-deviceuniqueidentifier-is-not-unique-and-can-be-modified-on-linux))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Windows: Fixed Windows standalone player misdetecting whether it's running at native resolution and as a result reopening in wrong resolution if the native resolution changes between runs.