### Known Issues in 2021.2.0b3

*   2D: 2D Animations crash when entering Play Mode ([1338523](https://issuetracker.unity3d.com/issues/2d-animations-crash-when-entering-play-mode))
    
*   AI: Crash with ComputeTileMeshJob when generating Navmesh ([1329346](https://issuetracker.unity3d.com/issues/crash-with-computetilemeshjob-when-generating-navmesh))
    
*   Asset Importers: \[MacOS\] Second Unity instance in Activity Monitor is "not responding” after importing ([1331736](https://issuetracker.unity3d.com/issues/macos-second-unity-instance-in-activity-monitor-is-not-responding-after-importing))
    
*   Audio: Crash on AudioMixer\_CUSTOM\_FindSnapshot when passing null as an argument to FindSnapshot() ([1341752](https://issuetracker.unity3d.com/issues/crash-on-audiomixer-custom-findsnapshot-when-passing-null-as-an-argument-to-findsnapshot))
    
*   Audio: Error is thrown when Audio Clip is selected in the Project Browser ([1345239](https://issuetracker.unity3d.com/issues/error-is-thrown-when-audio-clip-is-selected-in-the-project-browser))
    
*   Editor: Fixed an issue where input events are not always captured by the game view when target frame rate is set. ([1331894](https://issuetracker.unity3d.com/issues/mouse-events-are-not-always-fired-when-vsync-is-off))  
    _First seen in 2021.2.0a2._  
    _Fixed in 2021.2.0b4._
    
*   GI: Fixed an issue where lightmap references would be lost when entering playmode after the scene is saved. ([1339841](https://issuetracker.unity3d.com/issues/hdrp-gi-lightmap-reference-is-lost-when-static-object-is-moved))  
    _First seen in 2021.2.0._  
    _Fixed in 2021.2.0b4._
    
*   Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ([1266511](https://issuetracker.unity3d.com/issues/crash-while-sculpting-terrain))
    
*   Graphics - Analysis Tools: (Frame Debugger) Clear events constantly appear and disappear ([1341163](https://issuetracker.unity3d.com/issues/frame-debugger-clear-events-constantly-appear-and-disappear))
    
*   HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project ([1342989](https://issuetracker.unity3d.com/issues/hdrp-template-fills-the-console-with-shader-error-dot-dot-dot-couldnt-open-include-file-messages-after-building-the-project))
    
*   IL2CPP: \[Mono Upgrade\] Il2CPP player fails to start on Windows 7 ([1340258](https://issuetracker.unity3d.com/issues/il2cpp-player-fails-to-start-on-windows-7))
    
*   IMGUI: Editor's Toolbar is sometimes replaced by a white bar when opening any Scene ([1341951](https://issuetracker.unity3d.com/issues/white-screen-replaces-the-play-scale-position-bars-editor-cannot-play))
    
*   Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device ([1341159](https://issuetracker.unity3d.com/issues/touch-input-doesnt-work-in-play-mode-when-running-an-editor-on-a-touchscreen-device))
    
*   Linux: Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile ([1334874](https://issuetracker.unity3d.com/issues/editor-crashes-at-gfxframebuffergles-setbackbuffercolordepthsurface-or-freezes-when-creating-a-new-shortcut-profile))
    
*   MacOS: Non-development macOS Standalone builds with IL2CPP scripting backend have invalid signature, causing them not to run ([1348307](https://issuetracker.unity3d.com/issues/standalone-universal-il2cpp-build-fail-when-run-on-apple-silicon-hardware))
    
*   Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ([1327408](https://issuetracker.unity3d.com/issues/performance-in-game-view-is-significantly-impacted-by-gfx-dot-waitforpresentongfxthread-when-a-second-monitor-is-connected))
    
*   Mobile: \[Android\] Build fails when there are 680 or more files in the Streaming Assets folder ([1272592](https://issuetracker.unity3d.com/issues/android-build-fails-when-there-are-680-or-more-files-in-the-streaming-assets-folder))
    
*   Mobile Graphics: \[iOS\] Player crashing when connecting external Display via USB-C port ([1321153](https://issuetracker.unity3d.com/issues/ios-player-crashing-when-connecting-external-display-via-usb-c-port))
    
*   Packman: User can't easily configure location of both UPM and Asset Store package local cache ([1317232](https://issuetracker.unity3d.com/issues/user-cant-easily-configure-location-of-both-upm-and-asset-store-package-local-cache))
    
*   Quality of Life: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list ([1320319](https://issuetracker.unity3d.com/issues/crash-in-serializedproperty-isvalid-when-reordering-a-serializedproperty-list))
    
*   Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block ([1324978](https://issuetracker.unity3d.com/issues/crash-on-buildprefabinstancecorrespondingobjectmap-when-overriding-nested-prefab-inside-assetdatabase-dot-startassetediting-block))
    
*   Scene Management: Recent Scenes break after upgrading project ([1338322](https://issuetracker.unity3d.com/issues/recent-scenes-break-after-upgrading-project))
    
*   Scene/Game View: Editor performance in the Scene View regressed drastically when multi selecting GameObjects ([1329140](https://issuetracker.unity3d.com/issues/editor-performance-in-the-scene-view-regressed-drastically-when-multi-selecting-gameobjects))
    
*   Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor ([1336648](https://issuetracker.unity3d.com/issues/domainreloadtests-performance-tests-have-regressed-due-to-removal-of-built-in-support-for-visual-studio-as-a-code-editor))
    
*   Scripting: Increased Script Assembly reload time ([1323490](https://issuetracker.unity3d.com/issues/increased-reload-time))
    
*   UI Toolkit: \[Shadergraph\] "Transform" node no longer appears in searcher when typed ([1344825](https://issuetracker.unity3d.com/issues/shadergraph-transform-node-no-longer-appears-in-searcher-when-typed))
    
*   Video: Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware ([1237818](https://issuetracker.unity3d.com/issues/video-player-fails-to-start-playing-and-null-handle-errors-are-thrown-when-running-unity-editor-slash-build-with-specific-hardware))
    
*   Vulkan: Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffer" when showing tooltips for ProBuilder buttons ([1335846](https://issuetracker.unity3d.com/issues/linux-editor-using-vulkan-crashes-at-gfxdevicevk-ensurevalidbackbuffer-when-showing-tooltips-for-probuilder-buttons))
    
*   WebGL: \[iOS\] Video is not playing ([1288692](https://issuetracker.unity3d.com/issues/webgl-ios-video-is-not-playing-on-ios))
    
*   WebGL: WebGL fails building on Windows 7 ([1340260](https://issuetracker.unity3d.com/issues/webgl-fails-building-on-windows-7))
    
*   Windows: Editor crashes when exiting and keeping a tutorial project ([1338299](https://issuetracker.unity3d.com/issues/editor-crashes-when-exiting-and-keeping-a-new-micrograme-project))
    

### New 2021.2.0b3 Entries since 2021.2.0b2

#### API Changes

*   Graphics: Added: Added class for drawing shadow cascades `UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades`.
    
*   Graphics: Added: Added common include file for meta pass functionality. ([1211436](https://issuetracker.unity3d.com/issues/hdrp-terrain-is-not-visible-in-baked-lightmap-scene-debug-view))
    
*   Graphics: Added: Added IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.
    
*   Graphics: Added: Added OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.
    
*   Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.
    
*   Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.
    
*   HDRP: Added: Added a minimum motion vector length to the motion vector debug view.
    
*   HDRP: Added: Added a shortcut to HDRP Wizard documentation.
    
*   HDRP: Added: Added support for reflection probes as a fallback for ray traced reflections. (1338644)
    
*   HDRP: Added: Added support for Unlit shadow mattes in Path Tracing. ([1335487](https://issuetracker.unity3d.com/issues/unlit-shader-graph-with-shadow-matte-option-enabled-does-not-receive-shadows-when-path-tracing-is-enabled))
    
*   HDRP: Added: Added support of motion vector buffer in custom postprocess.
    
*   HDRP: Added: Added tooltips for content inside the Rendering Debugger window.
    
*   URP: Added: Added Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.
    
*   URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.
    

#### Changes

*   HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.
    
*   HDRP: Depth of field at half or quarter resolution is now computed consistently with the full resolution option. (1335687)
    
*   HDRP: Hair uses GGX LTC for area light specular.
    
*   HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.
    
*   HDRP: Replaced the context menu by a search window when adding custom pass.
    
*   HDRP: TAA jitter is disabled while using Frame Debugger now.
    
*   HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.
    
*   Package: Added the Code Coverage package to the Engineering feature set.
    
*   URP: Stripping shader variants per renderer features instead of combined renderer features.
    

#### Fixes

*   Asset Import: Unity no longer uploads texture data to the GPU during texture importing, fixing a video memory leak that happens in some long import cases. ([1324536](https://issuetracker.unity3d.com/issues/editor-crashes-with-system-out-of-memory-error-when-importing-size-heavy-textures))
    
*   Asset Pipeline: Fixed searching in the object selector would for some searches only show icons even if previews could be shown. ([1309396](https://issuetracker.unity3d.com/issues/object-selector-windows-size-slider-disappears-when-only-items-with-default-icon-are-in-the-list))
    
*   Audio: Fixed OnAudioFilterRead does not working as expected with respect to the component enable checkbox. (1338710)  
    _First seen in 2021.2.0._
    
*   Burst: Fixed Burst's handling of stack-recovery, in the editor, on Apple Silicon hardware. (1345235)
    
*   Editor: Fixed undo on the Advanced Object Selector using the Search Picker not reverting the object field to its original value. (1336998)
    
*   Graphics: Fixed alignment in Volume Components.
    
*   Graphics: Fixed Light Layers with duplicate names being hidden in Light or Renderer component. (1335982)
    
*   Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.
    
*   Graphics: Fixed regression where RenderTextureDescriptor.depthBufferBits or RenderTexture.depth could return GraphicsFormat.None when setting the properties to 24 or 32 bit. (1340405)
    
*   Graphics: Skip wind calculations for Speed Tree 8 when wind vector is zero. ([1335487](https://issuetracker.unity3d.com/issues/unlit-shader-graph-with-shadow-matte-option-enabled-does-not-receive-shadows-when-path-tracing-is-enabled))
    
*   HDRP: Fixed aliasing artifacts that are related to numerical imprecisions of the light rays in the volumetric clouds. (1340731)
    
*   HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.
    
*   HDRP: Fixed an issue where enabling GPU Instancing on a ShaderGraph Material would cause compile failures. (1338695)
    
*   HDRP: Fixed an issue with asymmetric projection matrices and fog / pathtracing. ([1330290](https://issuetracker.unity3d.com/issues/hdrp-spotlight-beam-is-offset-when-using-a-camera-with-custom-projection-matrix))
    
*   HDRP: Fixed an issue with resolution dependence for physically based depth of field.
    
*   HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.
    
*   HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.
    
*   HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.
    
*   HDRP: Fixed exposure issues with volumetric clouds on planar reflection.
    
*   HDRP: Fixed HDRP material upgrade failing when there is a texture inside the builtin resources assigned in the material. ([1339865](https://issuetracker.unity3d.com/issues/copying-file-failed-copying-resources-slash-unity-builtin-extra-to-temp-slash-copyassets-slash-unity-builtin-extra))
    
*   HDRP: Fixed issue with sky settings being ignored when using the recorder and path tracing. ([1340507](https://issuetracker.unity3d.com/issues/sky-disappearing-with-hdrp-recorder-plus-path-tracer-on-the-hdrp-template-and-there-is-an-issue-with-the-when-accumulation-is-on))
    
*   HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.
    
*   HDRP: Fixed object outline flickering with TAA.
    
*   HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.
    
*   HDRP: Fixed remapping of depth pyramid debug view.
    
*   HDRP: Fixed sceneview debug mode rendering. ([1211436](https://issuetracker.unity3d.com/issues/hdrp-terrain-is-not-visible-in-baked-lightmap-scene-debug-view))
    
*   HDRP: Fixed some resolution aliasing for physically based depth of field. (1340551)
    
*   HDRP: Fixed tessellation displacement with planar mapping.
    
*   HDRP: Fixed the shader graph files that was still dirty after the first save. ([1342039](https://issuetracker.unity3d.com/issues/hdrp-sg-new-graph-remains-dirty-after-the-first-save))
    
*   HDRP: Fixed the transparent cutoff not working properly in semi-transparent and color shadows. (1340234)
    
*   HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.
    
*   macOS: Fixed Dedicated Server installation not being detected properly. (1345084)  
    _First seen in 2021.2.0b1._
    
*   Profiler: Fixed System.Thread threads tracking and visualization in Timeline view of Profiler Window. ([1339407](https://issuetracker.unity3d.com/issues/poor-profiler-performance-when-navigating-the-timeline-view-and-reviewing-data-with-many-threads))
    
*   Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.
    
*   Shadergraph: Fixed GPU instancing support in Shadergraph. ([1319655](https://issuetracker.unity3d.com/issues/shader-graph-errors-are-thrown-when-a-propertys-shader-declaration-is-set-to-hybrid-per-instance-and-exposed-is-disabled))
    
*   Shadergraph: Fixed indent level in shader graph target foldout. ([1339025](https://issuetracker.unity3d.com/issues/hdrp-foldout-is-indented-in-the-graph-inspector-while-urp-slash-built-in-is-not))
    
*   Shadergraph: Fixed ShaderGraph BuiltIn target not having collapsible foldouts in the material inspector. (1339256)
    
*   Shaders: Fixed a regression in draw call performance after switching to dynamic keyword limits. ([1333713](https://issuetracker.unity3d.com/issues/performance-regression-with-the-new-keyword-system))  
    _First seen in 2021.2.0a16._
    
*   URP: Fixed ShaderGraph materials to select render queue in the same way as handwritten shader materials by default, but allows for a user override for custom behavior. (1335795)