### Known Issues in 2021.2.0b5

*   AI: Crash with ComputeTileMeshJob when generating Navmesh ([1329346](https://issuetracker.unity3d.com/issues/crash-with-computetilemeshjob-when-generating-navmesh))
    
*   Asset Importers: \[MacOS\] Second Unity instance in Activity Monitor is "not responding” after importing ([1331736](https://issuetracker.unity3d.com/issues/macos-second-unity-instance-in-activity-monitor-is-not-responding-after-importing))
    
*   Audio: Crash on AudioMixer\_CUSTOM\_FindSnapshot when passing null as an argument to FindSnapshot() ([1341752](https://issuetracker.unity3d.com/issues/crash-on-audiomixer-custom-findsnapshot-when-passing-null-as-an-argument-to-findsnapshot))
    
*   Audio: Error is thrown when Audio Clip is selected in the Project Browser ([1345239](https://issuetracker.unity3d.com/issues/error-is-thrown-when-audio-clip-is-selected-in-the-project-browser))
    
*   Build Pipeline: Internal package modules that are not used in a project do not get stripped from player builds. ([1332465](https://issuetracker.unity3d.com/issues/internal-package-modules-that-are-not-used-in-a-project-do-not-get-stripped-from-player-builds))
    
*   Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ([1266511](https://issuetracker.unity3d.com/issues/crash-while-sculpting-terrain))
    
*   Graphics - Analysis Tools: (Frame Debugger) Clear events constantly appear and disappear ([1341163](https://issuetracker.unity3d.com/issues/frame-debugger-clear-events-constantly-appear-and-disappear))
    
*   Graphics Device Backends: CommandBuffer native plugin events hang in the Editor ([1308216](https://issuetracker.unity3d.com/issues/commandbuffer-native-plugin-events-hang-in-the-editor))
    
*   HD RP: HDRP Template fills the Console with "Shader error...couldn't open include file" messages after building the project ([1342989](https://issuetracker.unity3d.com/issues/hdrp-template-fills-the-console-with-shader-error-dot-dot-dot-couldnt-open-include-file-messages-after-building-the-project))
    
*   IL2CPP: \[Mono Upgrade\] Il2CPP player fails to start on Windows 7 ([1340258](https://issuetracker.unity3d.com/issues/il2cpp-player-fails-to-start-on-windows-7))
    
*   Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device ([1341159](https://issuetracker.unity3d.com/issues/touch-input-doesnt-work-in-play-mode-when-running-an-editor-on-a-touchscreen-device))
    
*   macOS: Fixed non-development IL2CPP builds crashing on startup on Apple silicon machines. ([1348307](https://issuetracker.unity3d.com/issues/standalone-universal-il2cpp-build-fail-when-run-on-apple-silicon-hardware))  
    _First seen in 2021.2.0a9._  
    _Fixed in 2021.2.0b6._
    
*   Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ([1327408](https://issuetracker.unity3d.com/issues/performance-in-game-view-is-significantly-impacted-by-gfx-dot-waitforpresentongfxthread-when-a-second-monitor-is-connected))
    
*   Metal: Unity does not use dedicated graphics card when graphics API is set to Metal ([1352465](https://issuetracker.unity3d.com/issues/activity-monitor-application-does-not-show-that-the-dedicated-gpu-is-being-utilised-when-graphics-api-is-set-to-metal))
    
*   Mobile: \[Android\] Build fails when there are 680 or more files in the Streaming Assets folder ([1272592](https://issuetracker.unity3d.com/issues/android-build-fails-when-there-are-680-or-more-files-in-the-streaming-assets-folder))
    
*   Mobile: \[Android\] Using TouchScreenKeyboard.Open with a non-empty placeholder multiple times causes the app to crash ([1347370](https://issuetracker.unity3d.com/issues/android-using-touchscreenkeyboard-dot-open-with-a-non-empty-placeholder-multiple-times-causes-the-app-to-crash))
    
*   Mobile Graphics: \[iOS\] Player crashing when connecting external Display via USB-C port ([1321153](https://issuetracker.unity3d.com/issues/ios-player-crashing-when-connecting-external-display-via-usb-c-port))
    
*   Mono: \[Mono Upgrade\] MissingMethodException thrown when attempting to use IsComObject ([1346334](https://issuetracker.unity3d.com/issues/mono-upgrade-missingmethodexception-thrown-when-attempting-to-use-iscomobject))
    
*   Packman: User can't easily configure location of both UPM and Asset Store package local cache ([1317232](https://issuetracker.unity3d.com/issues/user-cant-easily-configure-location-of-both-upm-and-asset-store-package-local-cache))
    
*   Quality of Life: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list ([1320319](https://issuetracker.unity3d.com/issues/crash-in-serializedproperty-isvalid-when-reordering-a-serializedproperty-list))
    
*   Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block ([1324978](https://issuetracker.unity3d.com/issues/crash-on-buildprefabinstancecorrespondingobjectmap-when-overriding-nested-prefab-inside-assetdatabase-dot-startassetediting-block))
    
*   Scene Management: Redoing Apply nestee prefab crashes Editor ([1348899](https://issuetracker.unity3d.com/issues/redoing-apply-nestee-prefab-crashes-editor))
    
*   Scene/Game View: Improved performance of Gizmo rebuilding ([1350835](https://issuetracker.unity3d.com/issues/editor-freezes-when-selecting-gameobjects-in-a-scene-that-contains-a-lot-of-gameobjects-and-has-gizmos-enabled))  
    _First seen in 2021.2.0a19._  
    _Fixed in 2021.2.0b6._
    
*   Scene/Game View: Unity crashes when selecting objects in Scene using rectangular selection ([1351135](https://issuetracker.unity3d.com/issues/unity-crashes-when-selecting-objects-in-scene-using-rectangular-selection))
    
*   Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor ([1336648](https://issuetracker.unity3d.com/issues/domainreloadtests-performance-tests-have-regressed-due-to-removal-of-built-in-support-for-visual-studio-as-a-code-editor))
    
*   Scripting: Increased Script Assembly reload time ([1323490](https://issuetracker.unity3d.com/issues/increased-reload-time))
    
*   Serialization: Prefab property override blue line have disepeared from HDRP's custom passes ([1348031](https://issuetracker.unity3d.com/issues/prefab-property-override-blue-line-have-disepeared-from-hdrps-custom-passes))
    
*   Shader System: Pass.CompileVariant crashes the shader compiler when using a target platform that is not installed ([1348875](https://issuetracker.unity3d.com/issues/pass-dot-compilevariant-crashes-the-shader-compiler-when-using-a-target-platform-that-is-not-installed))
    
*   uGUI: Performance degradation when activating or deactivating uGUI GameObject ([1348763](https://issuetracker.unity3d.com/issues/performance-degradation-when-activating-or-deactivating-ugui-gameobject))
    
*   UI Toolkit: Fixed scrollview offset when Rebuild is called on a ListView. ([1344825](https://issuetracker.unity3d.com/issues/shadergraph-transform-node-no-longer-appears-in-searcher-when-typed))  
    _First seen in 2021.2.0b1._  
    _Fixed in 2021.2.0b6._
    
*   UI Toolkit: Fixed the position of searcher in shadergraph when opening and closing a dropdown. ([1344830](https://issuetracker.unity3d.com/issues/shadergraph-opening-and-closing-dropdowns-in-the-searcher-shifts-your-position-strangely))  
    _First seen in 2021.2.0a19._  
    _Fixed in 2021.2.0b6._
    
*   Video: Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware ([1237818](https://issuetracker.unity3d.com/issues/video-player-fails-to-start-playing-and-null-handle-errors-are-thrown-when-running-unity-editor-slash-build-with-specific-hardware))
    
*   Vulkan: Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffer" when showing tooltips for ProBuilder buttons ([1335846](https://issuetracker.unity3d.com/issues/linux-editor-using-vulkan-crashes-at-gfxdevicevk-ensurevalidbackbuffer-when-showing-tooltips-for-probuilder-buttons))
    
*   WebGL: Build fails with .emscripten permission errors ([1345412](https://issuetracker.unity3d.com/issues/webgl-build-fails-with-emscripten-permission-errors))
    
*   WebGL: WebGL fails building on Windows 7 ([1340260](https://issuetracker.unity3d.com/issues/webgl-fails-building-on-windows-7))
    
*   Windows: Editor crashes when exiting and keeping a tutorial project ([1338299](https://issuetracker.unity3d.com/issues/editor-crashes-when-exiting-and-keeping-a-new-micrograme-project))
    

### New 2021.2.0b5 Entries since 2021.2.0b4

#### Features

*   Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.  
    *   Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.  
        
    *   Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM  
        
    *   Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.  
        
    *   Plastic: Auto configuration of SSO  
        
    *   Plastic: Added date column in incoming changes

#### Improvements

*   Editor: UnityEvent callbacks can be reordered
    
*   Package: Updated com.unity.formats.alembic@2.2.0
    
*   Version Control: - Stability and performance improvements
    

#### API Changes

*   Services: Added: Added new com.unity.services.core package that is used for common behaviour of Game Service packages

#### Changes

*   Version Control: ### Changed  
    *   Updating license to better conform with expected customer usage.  
        
    *   Updated documentation file to meet standards.  
        
    *   Updated third-party usage.  
        
    *   No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.  
        
    *   Usability improvements around checking in code  
        
    *   Improved update workspace tab UX  
        
    *   Plastic SCM context menu is now available even if the Plastic SCM window is closed

#### Fixes

*   Editor: Deleting search query from project browser won't break the search window (1336787)
    
*   Editor: Favorite star is always visible for favorited items (1336789)
    
*   Editor: Fix beeping on keyboard input for input fields in mac editor playmode ([1338906](https://issuetracker.unity3d.com/issues/macos-beep-alert-sound-is-heard-when-typing-in-input-field))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Editor: Fix styling of selected search query if hovering (1336784)
    
*   Editor: Fixed SerializedObject.hasModifiedProperties returning false after modifying reorderable array element values ([1328336](https://issuetracker.unity3d.com/issues/serializedobject-dot-hasmodifiedproperties-returns-false-after-modifying-properties-of-the-serializedobject))
    
*   Graphics: Fixed Canvas not rendering on the secondary screen, when there are no Cameras rendering to it too ([1340327](https://issuetracker.unity3d.com/issues/canvas-with-target-display-set-to-display-2-is-not-rendered-when-there-is-no-camera-with-target-display-set-to-display-2))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Graphics: Fixed enabling "Contribute Global Illumination" checkbox crashing if a mesh does not have a valid index buffer. ([1343239](https://issuetracker.unity3d.com/issues/crash-on-calculatesurfacearea-when-enabling-contribute-global-illumination-in-play-mode))  
    _First seen in 2021.2.0._
    
*   Linux: Fixed issue where adding a new shortcut profile crashes the Editor. ([1334874](https://issuetracker.unity3d.com/issues/editor-crashes-at-gfxframebuffergles-setbackbuffercolordepthsurface-or-freezes-when-creating-a-new-shortcut-profile))
    
*   Package Manager: If user install same version as feature set required locally, we don't show it as customized. (1342339)
    
*   Package Manager: There are no more missing packages in a Feature's dependencies list. ([1344819](https://issuetracker.unity3d.com/issues/packagemanager-package-is-missing-from-mobile-feature-included-packages-set))
    
*   Physics: Clamp ArticulationBody mass when loading data from disk so that it's within the valid range for the physics engine. ([1316719](https://issuetracker.unity3d.com/issues/invalid-aabb-error-when-entering-play-mode-with-a-robot-imported-using-urdf-importer))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Prefabs: Fix cannot move/rotate/scale static objects in Prefab Mode when playing ([1343040](https://issuetracker.unity3d.com/issues/cannot-move-slash-rotate-slash-scale-static-objects-in-prefab-mode-when-playing))
    
*   PS5: Fix a crash that can occur in ReadbackImage with a R8 texture format (1348451)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Scene/Game View: Fix for built-in tool buttons toggling highlighted state when clicked consecutively. ([1344813](https://issuetracker.unity3d.com/issues/tool-from-the-scene-view-toolbar-is-visually-turned-off-but-still-active-when-clicking-the-active-tool-again))
    
*   Scene/Game View: Fixed issue with scene view overlay in some packages ([1339984](https://issuetracker.unity3d.com/issues/probuilder-overlay-windows-do-not-render-in-the-scene-view))
    
*   Scene/Game View: Fixing selection outline causing performance drops in SceneView ([1329140](https://issuetracker.unity3d.com/issues/editor-performance-in-the-scene-view-regressed-drastically-when-multi-selecting-gameobjects))  
    _First seen in 2021.2.0._
    
*   Scene/Game View: Fixing styling issues in Toolbar Elements. ([1337703](https://issuetracker.unity3d.com/issues/overlays-editortoolbardropdowntoggle-doesnt-show-its-text))  
    _First seen in 2021.2.0._
    
*   Scene/Game View: Overlay positioning optimization by using transform position and usageHints (1339973)
    
*   Scripting: Fixed condition on accessing a game object from a callback while it was being constructed that was leaving the original GameObject managed wrapper in a detached state. ([1295939](https://issuetracker.unity3d.com/issues/gameobject-reference-is-null-when-creating-it-inside-reset-function-and-assigning-script-as-component))
    
*   Shaders: Fixed DIRECTIONAL being defined to nothing when no other light type is defined ([1342654](https://issuetracker.unity3d.com/issues/shader-error-in-wolf-slash-diffuse-cutout-invalid-conditional-expression-at-line-202-is-thrown-when-reimporting-the-shader))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Shaders: Fixed line directives sometimes erroneously skipped in output by the caching preprocessor ([1340531](https://issuetracker.unity3d.com/issues/caching-shader-preprocessor-does-not-handle-number-line-directives-properly))  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   Timeline: skip unstable test FrameLock\_FollowsGameTimeClock for UWP (1342169)
    
*   UI Toolkit: Fixes undo of a change of Sort Order field value for a UI Document. ([1337070](https://issuetracker.unity3d.com/issues/undoing-udocument-sort-order-does-not-take-effect))
    
*   WebGL: The WebGL 1 Graphics API is now marked as deprecated and will be removed in a future release of Unity once all major browser vendors have released browser versions with WebGL 2 enabled by default. (1345140)
    
*   XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem (1349851)  
    _This has already been backported to older releases and will not be mentioned in final notes._
    
*   XR: \[OpenXR\]Fix for Editor memory leak when HMD is in idle state ([1344762](https://issuetracker.unity3d.com/issues/xr-openxr-editor-leaks-memory-when-hmd-is-in-idle-state-and-then-crashes-on-logtoconsoleimplementation-when-exiting-play-mode))