### Known Issues in 2021.2.12f1

*   AI Navigation: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ([1346325](https://issuetracker.unity3d.com/issues/navmesh-agent-can-not-pass-through-passable-area-between-carving-navmesh-obstacles))
    
*   Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
    
*   Asset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle ([1391542](https://issuetracker.unity3d.com/issues/asset-bundle-size-incrementally-increases-when-updating-the-unity-editor-and-rebuilding-the-asset-bundle))
    
*   Customer QA Onboarding: IDE fails to attach to the Unity Process when reenabling Debug mode in the Editor ([1398828](https://issuetracker.unity3d.com/issues/ide-fails-to-attach-to-the-unity-process-when-reenabling-debug-mode-in-the-ide))
    
*   Customer QA Onboarding: Unity Editor crashes when docking one EditorWindow to the side of a docked window ([1397003](https://issuetracker.unity3d.com/issues/unity-editor-crashes-when-docking-one-editorwindow-to-the-side-of-a-docked-window))
    
*   IMGUI: EditorGUILayout.PropertyField is not changing the list elements ([1382187](https://issuetracker.unity3d.com/issues/editorguilayout-dot-propertyfield-is-not-changing-the-list-elements))
    
*   IMGUI: Slider Min and Max Values become the same as the other Slider when selecting multiple Slider GameObjects in the Hierarchy window ([1388196](https://issuetracker.unity3d.com/issues/slider-min-and-max-values-become-the-same-as-the-other-slider-when-selecting-multiple-sliders-in-the-hierarchy-window))
    
*   Inspector Framework: CPU and GPU usage goes up when a tooltip pops up ([1401912](https://issuetracker.unity3d.com/issues/cpu-and-gpu-usage-goes-up-when-a-tooltip-pops-up))
    
*   Linux: Player settings and other options are locked after script compilation ([1380015](https://issuetracker.unity3d.com/issues/linux-player-settings-and-other-options-are-locked-after-script-compilation))
    
*   Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt \[Linux\] ([1374087](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-registerruntimeinitializeandcleanup-executecleanup-when-quitting-from-enter-safe-mode-prompt))
    
*   MacOS: \[M1\]\[IL2CPP\] Unity spawns Intel clang processes when building with Silicon Editor ([1392604](https://issuetracker.unity3d.com/issues/m1-il2cpp-unity-spawns-intel-clang-processes-when-building-with-silicon-editor))
    
*   Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ([1378985](https://issuetracker.unity3d.com/issues/consistent-gfx-dot-waitforpresentongfxthread-5-10ms-spikes-when-using-metal-api))
    
*   OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings ([1374768](https://issuetracker.unity3d.com/issues/unity-crashes-when-entering-force-opengl-or-force-glcore-in-the-advanced-project-settings))
    
*   Progressive Lightmapper: \[GPU PLM\] Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() ([1389093](https://issuetracker.unity3d.com/issues/gpu-plm-crash-after-enabling-auto-at-the-end-of-bake-openclrenderlightmapbuffers-dot-hasbakingbuffers))
    
*   Progressive Lightmapper: \[GPU PLM\] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU ([1379762](https://issuetracker.unity3d.com/issues/gpu-plm-crash-in-nvopencl64-clgetplatforminfo-after-enabling-auto-generate-checkbox-at-the-end-of-gi-bake))
    
*   Scene Management: Crash with "Transform::InitializeTransformHierarchyRecursive" when using undo after swapping Prefabs ([1400170](https://issuetracker.unity3d.com/issues/crash-with-transform-initializetransformhierarchyrecursive-when-using-undo-after-swapping-prefabs))
    
*   Scene/Game View: Camera resolution is set to default when opening the Editor ([1378321](https://issuetracker.unity3d.com/issues/camera-resolution-is-set-to-default-when-opening-the-editor))
    
*   Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ([1345099](https://issuetracker.unity3d.com/issues/only-some-assemblies-fail-to-be-loaded-when-assembly-name-does-not-match-the-file-name))
    
*   Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ([1375015](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time))
    
*   Terrain: Material keyword APIs don't list keywords when using a newly imported SpeedTree ([1398133](https://issuetracker.unity3d.com/issues/material-keyword-apis-dont-list-keywords-when-using-a-newly-imported-speedtree))
    
*   uGUI: Extra OnEnter and OnExit event calls when hovering over UI elements ([1394226](https://issuetracker.unity3d.com/issues/wrong-onenter-and-onexit-event-calls-when-hovering-over-ui-elements))
    
*   uGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera ([1394756](https://issuetracker.unity3d.com/issues/prefab-is-glitchy-when-editing-in-prefab-mode-in-a-custom-ui-environment))
    
*   Vulkan: \[Editor\] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. ([1337772](https://issuetracker.unity3d.com/issues/vulkan-editor-the-scenes-gameobjects-textures-are-seemingly-random-and-change-colours-depending-on-the-scenes-camera-pos))
    
*   Vulkan: \[HDRP\] \[Vulkan\] Crash on vk::DataBuffer::CreateResource on opening Shader Graph Sample Project with Vulkan API ([1225488](https://issuetracker.unity3d.com/issues/hdrp-vulkan-crash-on-vk-databuffer-createresource-on-opening-shader-graph-sample-project-with-vulkan-api))
    
*   Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver ([1325310](https://issuetracker.unity3d.com/issues/editor-crashes-or-freezes-with-copying-file-failed-error-when-importing-a-file-from-winrar-archiver))
    
*   XR SDK: \[XR\]\[Linux\] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" ([1362435](https://issuetracker.unity3d.com/issues/xr-linux-scene-view-doesnt-render-when-opening-new-ar-or-vr-template-project-or-pressing-show-tutorials))
    

### 2021.2.12f1 Release Notes

#### Changes

*   PS4: Added latest SDK 9.0 patch for 2021.2
    
*   Version Control: Disabled the invite button when user does not have invite permission or not on a cloud repo.
    
*   Version Control: Improved plugin initialization process and let the plugin functions without needing the Plastic window opened.
    
*   Version Control: Updated styling of number of items in incoming changes category.
    

#### Fixes

*   Asset Import: Fixed an issue where AssetImportContext.AddObjectToAssets did not work in AssetPostprocessor methods. ([1393009](https://issuetracker.unity3d.com/issues/addobjecttoasset-doesnt-work-when-reimporting-asset))
    
*   Asset Import: Fixed an issue where Textures passed to AssetPostprocessor methods did not have a name.
    
*   Asset Pipeline: Fixed an issue where asset previews were not updating when modifying assets in an external tool in play mode. ([1282734](https://issuetracker.unity3d.com/issues/asset-thumbnail-is-not-updated-if-texture-is-modified-outside-of-unity-editor))
    
*   Asset Pipeline: Fixed an issue where Assets were not checked out in Version Control when the NavMesh changed after baking.. ([1321912](https://issuetracker.unity3d.com/issues/navmesh-assets-arent-checked-out-in-version-control-when-the-navmesh-changes-after-baking))
    
*   Asset Pipeline: Fixed an issue where deleting invalid asset paths did not throw ArgumentNullException when using Perforce as VCProvider. ([1333656](https://issuetracker.unity3d.com/issues/vcs-assetdatabase-assetdatabase-dot-deleteasset-throws-an-error-if-the-path-is-invalid-when-using-perforce-as-vcs))
    
*   Editor: Fixed an issue where the scriptable object leaked while previewing textures. (1378051)
    
*   Editor: Fixed an issue where there was no automatic filter out and ignore assemblies that were automatic included as a part of the system library references. ([1363463](https://issuetracker.unity3d.com/issues/compiler-error-cs0433-in-console-when-compiling-using-types-from-the-system-dot-memory-namespace-under-net-standard-2-dot-1))
    
*   GI: Fixed a crash on some Windows7 PCs when tbb12.dll gets loaded. ([1361676](https://issuetracker.unity3d.com/issues/unity-2021-dot-2-crashes-on-some-windows-machines-when-tbb12-dot-dll-gets-loaded))
    
*   GI: \[Vulkan\] Fixed an Editor crashes in Optix when Generating Lighting multiple times. ([1358477](https://issuetracker.unity3d.com/issues/vulkan-editor-crashes-when-generating-lighting-multiple-times))
    
*   Graphics: Fixed a sporadic freeze issue during texture upload. This issue occured mainly on ARMv8 platforms. ([1345518](https://issuetracker.unity3d.com/issues/mobile-unity-freezes-after-assetbundle-dot-loadasset-does-not-return))
    
*   macOS: Fixed an issue related to creating a new Unity project inside a directory with Unicode characters. ([1377915](https://issuetracker.unity3d.com/issues/multiple-directorynotfoundexception-errors-appear-when-a-project-is-created-inside-a-directory-with-unicode-characters))
    
*   Mobile: Removed warning "Using antialiasing on a mobile device may decrease performance severely." from Editor. (1396603)
    
*   Particles: Fixed a Forcefield Vortex determinism issue. ([1365909](https://issuetracker.unity3d.com/issues/particle-system-moves-slower-in-play-mode-when-particle-system-force-field-component-is-attached))
    
*   Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. ([1347970](https://issuetracker.unity3d.com/issues/articulation-cache-size-doesnt-match-supplied-list-size-after-removing-child-gameobject))
    
*   Profiler: Fixed Multiple Profiler errors that were thrown when Profiler was open in Play mode. ([1357865](https://issuetracker.unity3d.com/issues/multiple-profiler-errors-thrown-when-profiler-is-open-in-play-mode))
    
*   Scene/Game View: Fixed an issue where Scene View Orientation Gizmo appeared with a background incorrectly in some cases. ([1388198](https://issuetracker.unity3d.com/issues/scene-gizmo-background-turns-to-black-when-turning-it-off-then-entering-the-play-mode-and-turning-it-on))
    
*   Scene/Game View: Fixed handles drawn in `MonoBehaviour.OnDrawGizmos` appearing offset in the Scene View. ([1381437](https://issuetracker.unity3d.com/issues/handles-dot-label-does-not-appear-in-the-supposed-place))
    
*   Scripting: Fixed an exception that was being thrown when resolving a missing assembly because OS does did not provide a Global Assembly Cache. ([1383700](https://issuetracker.unity3d.com/issues/an-unhandled-exception-is-thrown-in-the-editor-dot-log-and-console-window-when-trying-to-build-assetbundles))
    
*   Services: Fixed a crash which occured with Il2cpp when the following engine stripping and Analytics were enabled, but without the analytics package installed. ([1377563](https://issuetracker.unity3d.com/issues/ios-android-mobile-analytics-api-crash-at-runtime))
    
*   Shaders: Fixed an issue the in shader keyword enumeration that caused a missing variants in some cases.
    
*   TextCore: Fixed a potential editor crash due to an invalid system font file that was present on a user system where the font file was missing a font family and / or style name. ([1382082](https://issuetracker.unity3d.com/issues/editor-crashes-on-textcore-fontengine-getsystemfontreferencesinternal-when-opening-the-project))
    
*   UI Toolkit: Fixed an issue where ScrollView could be dragged beyond bounds when used in runtime on touch devices. ([1353784](https://issuetracker.unity3d.com/issues/mobile-scrollview-allows-both-vertical-and-horizontal-movement-when-it-is-set-to-vertical))
    
*   Universal Windows Platform: Fixed "TlsException: Handshake failed - error code: UNITYTLS\_INTERNAL\_ERROR, verify result: 4294950016" error when using System.Net.Http on ARM64 machines/devices. ([1387294](https://issuetracker.unity3d.com/issues/tlsexception-handshake-failed-error-when-uwp-build-configuration-is-set-to-release))
    
*   Version Control: Fixed an Newtonsoft.Json.dll conflict issue with other external packages.
    
*   Version Control: Fixed an ArgumentOutOfRange exception when creating a branch.
    
*   Version Control: Fixed an issue where editor objects count increased when hovering over Plastic window or toolbar button.
    
*   Version Control: Fixed scene reloading not happening after creating a new branch.
    

#### Package changes in 2021.2.12f1

#### Packages updated

*   com.unity.collab-proxy: [1.15.7](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html) → [1.15.12](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html)
    
*   com.unity.ide.rider: [3.0.9](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) → [3.0.12](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)