Release notes

Known Issues in 2021.2.15f1

  • 2D: Crash with "RendererUpdateManager::RemoveRenderer" when using undo after adding Tilemap to the List (1407532)

  • Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)

  • Asset Bundles: Asset Bundle size incrementally increases when updating the Unity Editor and rebuilding the Asset Bundle (1391542)

  • Build Pipeline: Script compilation fails with "Internal build system error. Backend exited with code -1073741511" on Windows 7 (1408591)

  • DirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project (1408785)

  • DOTS: "IndexOutOfRangeException" errors appear when entering Play Mode if using "AsDeferredJobArray" (1395710)

  • IMGUI: CPU and GPU usage goes up when a tooltip pops up (1401912)

  • Linux: Player settings and other options are locked after script compilation (1380015)

  • Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt [Linux] (1374087)

  • MacOS: [M1][IL2CPP] Unity spawns Intel clang processes when building with Silicon Editor (1392604)

  • Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)

  • Metal: Editor crashes on BufferMetal::IsBusy after opening a Scene (1405248)

  • Progressive Lightmapper: Unity crashes on some Windows7 PCs when tbb12.dll gets loaded (1361676)

  • Progressive Lightmapper: [GPU PLM] Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() (1389093)

  • Progressive Lightmapper: [GPU PLM] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU (1379762)

  • Scene Management: Crash with "Transform::InitializeTransformHierarchyRecursive" when using undo after swapping Prefabs (1400170)

  • Scene/Game View: Camera resolution is set to default when opening the Editor (1378321)

  • Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)

  • Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)

  • Terrain: Material keyword APIs don't list keywords when using a newly imported SpeedTree (1398133)

  • uGUI: Extra OnEnter and OnExit event calls when hovering over UI elements (1394226)

  • uGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera (1394756)

  • Visual Effects - Legacy: [URP] Particles are flickering when in Play Mode (1390346)

  • Vulkan: [Editor] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)

  • Vulkan: [HDRP] [Vulkan] Crash on vk::DataBuffer::CreateResource on opening Shader Graph Sample Project with Vulkan API (1225488)

  • XR SDK: [XR][Linux] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" (1362435)

2021.2.15f1 Release Notes

Features

  • Version Control: Added branch name column in changeset view

Changes

  • Version Control: Updated checkin comment box to keep the last comment after checkin error.

Fixes

  • 2D: Fixed a Crash on VirtualRedirectTransfer when loading AssetBundle while entering Play Mode. (1383027)

  • 2D: Fixed an issue where Secondary Texture set from a different Sprite was re-used even if another Sprite does not have one. (1395562)

  • 2D: Fixed an issue where managedContext was never passed to MonoPostprocessSprites. (1387502)

  • Android: Fixed asking for permission for location, webcam and external storage issue. (1363472)

  • Android: Update some APIs to support the behavior changes of LocationManager in Android 12. (1379467)

  • Audio: Fixed an issue where a user was not being able to undo parameter changes from dragging in the GUI widget of the ParamEQ and Duck Volume effects. (1262453)

  • Editor: Fixed an exceptions when assigning array size via array size field in ReorderableList inspector control.

  • Editor: Fixed ReorderableList element height issue not updating when dynamic changes to list content happen. (1341015, 1342485, 1342814)

  • Graphics: Fixed a corruption of mip levels of non-readable ASTC cubemap texture issue. (1383196)

  • Package Manager: Fixed the issue where the Package Manager UI doesn't warn the user when the .unitypackage is not compatible with the current version of Unity by adding a downgrade option with warning. (1403447)

  • Particles: Fixed FPS mode when using a Single Row in the Texture Sheet Animation module. (1373996)

  • UI Toolkit: An element can now receive a PointerUpEvent notification when the mouse position is outside of the game view. (1306631)

  • Universal Windows Platform: Fixed an issue where Unity generated UWP project using hardcoded <defaultLanguage> value of en-US. (1342532)

  • Version Control: Fixed performance regression in large projects due to FindObjectsOfTypeAll calls.

  • Version Control: Fixed working mode error after migration from Unity Collaborate.

  • WebGL: Fixed a MSAA effect issue for WebGL. (1377547)

  • WebGL: Fixed an issue where building WebGL projects in folders that contain Unicode characters on Windows was not supported. (1355858)

Package changes in 2021.2.15f1

Packages updated

Changeset: 3b8567f665bb