### Known Issues in 2021.2.18f1

*   Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled ([1397965](https://issuetracker.unity3d.com/issues/texture-size-increased-on-first-build-when-compress-textures-slash-assets-on-import-is-enabled))
    
*   Customer QA Onboarding: Spaces and symbols of the Project name are changed to hyphens causing "Invalid characters" warning in the Bundle Identifier ([1412412](https://issuetracker.unity3d.com/issues/spaces-and-symbols-of-the-project-name-are-changed-to-hyphens-causing-warnings-in-the-bundle-identifier))
    
*   DirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the project ([1408785](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d11base-resolvedepthintotexture-when-opening-the-project))
    
*   DOTS: "IndexOutOfRangeException" errors appear when entering Play Mode if using "AsDeferredJobArray" ([1395710](https://issuetracker.unity3d.com/issues/errors-appear-when-entering-play-mode-if-using-asdeferredjobarray))
    
*   Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ([1378985](https://issuetracker.unity3d.com/issues/consistent-gfx-dot-waitforpresentongfxthread-5-10ms-spikes-when-using-metal-api))
    
*   Mono: \[Android\] "Found plugins with same names" error is thrown when building on Android with duplicate .dll files ([1373388](https://issuetracker.unity3d.com/issues/found-plugins-with-same-names-error-is-thrown-for-the-microsoft-extensions-logging-package-when-building-on-android-platform))
    
*   Progressive Lightmapper: \[GPU PLM\] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU ([1379762](https://issuetracker.unity3d.com/issues/gpu-plm-crash-in-nvopencl64-clgetplatforminfo-after-enabling-auto-generate-checkbox-at-the-end-of-gi-bake))
    
*   Scene/Game View: Camera resolution is set to default when opening the Editor ([1378321](https://issuetracker.unity3d.com/issues/camera-resolution-is-set-to-default-when-opening-the-editor))
    
*   Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ([1375015](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time))
    
*   uGUI: Prefab is glitchy while editing in Prefab Mode when parent Canvas Render Mode is set to Screen Space - Camera ([1394756](https://issuetracker.unity3d.com/issues/prefab-is-glitchy-when-editing-in-prefab-mode-in-a-custom-ui-environment))
    
*   WebGL: WebGL Input System interactions are delayed or played preemptively when the project is built ([1405517](https://issuetracker.unity3d.com/issues/webgl-input-system-interactions-are-delayed-or-played-preemptively-when-the-project-is-built))
    

### 2021.2.18f1 Release Notes

#### Improvements

*   EmbeddedLinux: A port field is now exposed for the managed debugger in Build settings when Debugging script is checked.

#### API Changes

*   Physics: Added: All the physics batch queries can now run in physics scenes other than default.

#### Fixes

*   Asset Bundles: Fixed a regression where skinned mesh was no longer being compressed. ([1391542](https://issuetracker.unity3d.com/issues/asset-bundle-size-incrementally-increases-when-updating-the-unity-editor-and-rebuilding-the-asset-bundle))
    
*   Audio: Fixed crash on AudioMixer::EnsureValidRuntime when entering Play mode. ([1394571](https://issuetracker.unity3d.com/issues/crash-on-audiomixer-ensurevalidruntime-when-entering-play-mode))
    
*   Editor: Ensure we do not try to save the layout file if switching from a mode using dynamic layout. (1382281)
    
*   Editor: Fixed an issue causing C# serializable generic types to incorrectly contain data for editor only fields in serialized data when in a player context.
    
*   Graphics: Fixed null rp asset when the selection is being canceled. ([1354374](https://issuetracker.unity3d.com/issues/graphics-settings-rp-asset-is-changed-to-none-when-you-press-the-escape-key-in-object-picker-and-choose-to-continue))
    
*   IL2CPP: Correct the logging of UnityLinker and IL2CPP messages in the editor log when UNITY\_EXT\_LOGGING is enabled. (1386302)
    
*   iOS: Fixed an issue where CoreText warning spammed on iOS15. ([1397966](https://issuetracker.unity3d.com/issues/ios-15-coretext-warnings-are-spammed-constantly-when-using-text-ui-on-ios-15-devices))
    
*   Package Manager: Show license error icon and banner with descriptive error message. (1396272)
    
*   Prefabs: Fixed empty error logs when importing Trees. ([1354333](https://issuetracker.unity3d.com/issues/empty-warnings-pop-up-pointing-to-prefabs-when-opening-the-project))
    
*   Shaders: Fixed an assert when rendering a mesh using a material setup with CopyPropertiesFromMaterial. ([1387200](https://issuetracker.unity3d.com/issues/multiple-assertion-failed-errors-are-logged-into-the-console-when-copying-properties-from-material))
    
*   Shaders: Fixed keywords not present in the shader being discarded by the material. ([1380745](https://issuetracker.unity3d.com/issues/shader-keywords-array-always-returns-0-length-when-keywords-are-visible-in-the-inspector))
    
*   Terrain: Fixed an issue where material keyword APIs don't list keywords when using a newly imported SpeedTree. ([1398133](https://issuetracker.unity3d.com/issues/material-keyword-apis-dont-list-keywords-when-using-a-newly-imported-speedtree))
    
*   UI Toolkit: Fixed sprite 9-slices that didn't take the pixels-per-unit value into account. (1373597)
    
*   WebGL: Fixed a crash when using AudiClip.priority and AudioSettings.Reset. ([1385590](https://issuetracker.unity3d.com/issues/webgl-audio-app-freezes-in-scene-that-uses-audiosource-dot-priority))
    

#### Package changes in 2021.2.18f1

#### Packages updated

*   com.unity.xr.oculus: [1.11.2](https://docs.unity3d.com/Packages/com.unity.xr.oculus@1.11//changelog/CHANGELOG.html) → [3.0.0](https://docs.unity3d.com/Packages/com.unity.xr.oculus@3.0//changelog/CHANGELOG.html)