AI: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles (1346325)
Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)
Asset Importers: Editor hangs on exit when importing Maya files and exiting the Editor (1378586)
Build Pipeline: Windows build fails when using Deltatre Magma Engine (1382217)
DirectX12: Objects are not lighted in Game view when using SEGI system with Graphics API for Windows set to Direct3D12 (1375746)
HD RP: [General][AssetDB][URP] Adding URP to the project causes reimports of many assets and goes into infinite import loops (1374611)
IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen (1371078)
Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features (1365369)
Linux: Player settings and other options are locked after script compilation (1380015)
Linux: Editor crashes at “RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()” when quitting from “Enter Safe Mode” prompt [Linux] (1374087)
Linux: Editor crashes at “__assert_fail_base.cold” when opening a project (Linux) (1375312)
Linux: Linux Editor crashes at “CompareObjectUndo” when rapidly selecting and deselecting vertices in UModeler (1383598)
MacOS: [OSX][Editor] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1377915)
Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
Metal: GameObject’s colors are rendered differently in the iOS build compared to the colors in the Editor (1379817)
OpenGL: Unity crashes when entering “-force-opengl” or “-force-glcore” in the Advanced Project Settings (1374768)
Progressive Lightmapper: Crash while sculpting Terrain and Baking Lightmaps (1266511)
Progressive Lightmapper: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded (1361676)
Progressive Lightmapper: [GPU PLM] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU (1379762)
Progressive Lightmapper: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)
Scene Management: Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing script instantiated Prefabs (1382649)
Scene Management: Crash when calling hideFlags after removing missing nested prefab (1381563)
Scene Management: Editor crashes when simultaneously editing multiple GameObjects (1383949)
Scene Management: Instantiated FBX through code throws error after leaving Play Mode (1363573)
Scene/Game View: Camera resolution is set to default when opening the Editor (1378321)
Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)
Scripting: [MacOS] An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles (1383700)
Serialization: [CacheServer] Editor crashes when “IP Address” in Project Settings is empty (1373314)
ShaderGraph: Some lit Shaders are having huge count of variants which leads to project build prevention (1378545)
Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)
Shuriken: [Particles] Inspector breaks and errors are thrown when the Material field is deleted from the Particle System (1379541)
Vulkan: [Editor] The Scene’s GameObjects textures are seemingly random and change colours depending on the Scene’s Camera pos. (1337772)
Windows: Editor crashes or freezes with ‘Copying file failed’ error when importing a file from WinRAR Archiver (1325310)
XR SDK: [XR][Linux] Scene View doesn’t render when opening new AR or VR Template project or pressing “Show Tutorials” (1362435)
Package: Update the Postprocessing v2 package to 3.2.0. Full package release notes available here:
https://docs.unity3d.com/Packages/com.unity.postprocessing@3.2/changelog/CHANGELOG.html
Package: Updated the Timeline package version to 1.6.3. Full package release notes available here:
https://docs.unity3d.com/Packages/com.unity.timeline@1.6/changelog/CHANGELOG.html
2D: Fixed a reordering of Sorting Layers List issue in the Tag Manager. (1376779)
Graphics: [VFX] Fixed an issue where there was a useless ApplyShader call with sleeping VFX systems. This has been removed. (1346028)
iOS: Fixed a crash when orientation in Awake was set under some circumstances. (1371559)
iOS: Fixed an iOS hanging and crashing issue when a call came in. (1368258)
License: Fixed a license client issue when a connection was refused on pipe by forcing a relaunch. (1377916)
macOS: Fixed an issue where Mac standalone player builds would fail if using a custom icon and building an Xcode project.
macOS: Fixed an issue where switching between development and release players would cause player builds to fail. (1367944)
Package Manager: Fixed an issue where the BuiltIn documentation link did not open the right editor version url. (1376379)
UI Toolkit: Fixed an alignment of custom property drawers and nested property fields issue. (1350566)
UI Toolkit: Fixed an issue where the canvas document styling was broken after Save. (1378420)
UI Toolkit: Fixed an issue where the duplicate mouse entered and left events on composite root elements during the AtTarget propagation phase. (1367771)
UI Toolkit: Fixed an issue where the Editor was using of the UI Builder package instead of the built-in version.
UI Toolkit: Fixed an issue where transitions sometimes did not animating after the first transition. (1367510)
UI Toolkit: Fixed an TextField IndexOutOfRangeException issue when entering playmode. (1374412)
Visual Scripting: Fixed a regression where AOT Stubs were not being generated correctly, causing AOT builds to fail when run.