### Known Issues in 2021.2.7f1

*   AI: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ([1346325](https://issuetracker.unity3d.com/issues/navmesh-agent-can-not-pass-through-passable-area-between-carving-navmesh-obstacles))
    
*   Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. ([1347186](https://issuetracker.unity3d.com/issues/android-the-text-is-missing-on-a-xiaomi-redmi9a-device))
    
*   Asset Importers: Editor hangs on exit when importing Maya files and exiting the Editor ([1378586](https://issuetracker.unity3d.com/issues/editor-hangs-on-exit-when-importing-maya-files-and-exiting-the-editor))
    
*   Build Pipeline: Windows build fails when using Deltatre Magma Engine ([1382217](https://issuetracker.unity3d.com/issues/windows-build-fails-when-using-deltatre-magma-engine))
    
*   DirectX12: Objects are not lighted in Game view when using SEGI system with Graphics API for Windows set to Direct3D12 ([1375746](https://issuetracker.unity3d.com/issues/directx12-objects-are-not-lighted-in-game-view-when-using-segi-system-with-graphics-api-for-windows-set-to-direct3d12))
    
*   HD RP: \[General\]\[AssetDB\]\[URP\] Adding URP to the project causes reimports of many assets and goes into infinite import loops ([1374611](https://issuetracker.unity3d.com/issues/general-assetdb-urp-adding-urp-to-the-project-causes-reimports-of-many-assets-and-goes-into-infinite-import-loops))
    
*   IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen ([1371078](https://issuetracker.unity3d.com/issues/propertyfield-list-elements-disappear-when-the-window-is-displayed-on-the-second-screen))
    
*   Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features ([1365369](https://issuetracker.unity3d.com/issues/in-record-and-preview-mode-right-clicking-scale-does-not-bring-up-animation-related-features))
    
*   Linux: Player settings and other options are locked after script compilation ([1380015](https://issuetracker.unity3d.com/issues/linux-player-settings-and-other-options-are-locked-after-script-compilation))
    
*   Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt \[Linux\] ([1374087](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-registerruntimeinitializeandcleanup-executecleanup-when-quitting-from-enter-safe-mode-prompt))
    
*   Linux: Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) ([1375312](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-assert-fail-base-dot-cold-when-opening-a-project))
    
*   Linux: Linux Editor crashes at "CompareObjectUndo" when rapidly selecting and deselecting vertices in UModeler ([1383598](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-compareobjectundo-when-rapidly-selecting-and-deselecting-vertices-in-umodeler))
    
*   MacOS: \[OSX\]\[Editor\] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters ([1377915](https://issuetracker.unity3d.com/issues/multiple-directorynotfoundexception-errors-appear-when-a-project-is-created-inside-a-directory-with-unicode-characters))
    
*   Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ([1378985](https://issuetracker.unity3d.com/issues/consistent-gfx-dot-waitforpresentongfxthread-5-10ms-spikes-when-using-metal-api))
    
*   Metal: GameObject's colors are rendered differently in the iOS build compared to the colors in the Editor ([1379817](https://issuetracker.unity3d.com/issues/gameobjects-are-rendered-with-different-colors-in-the-ios-build))
    
*   OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings ([1374768](https://issuetracker.unity3d.com/issues/unity-crashes-when-entering-force-opengl-or-force-glcore-in-the-advanced-project-settings))
    
*   Progressive Lightmapper: Crash while sculpting Terrain and Baking Lightmaps ([1266511](https://issuetracker.unity3d.com/issues/crash-while-sculpting-terrain))
    
*   Progressive Lightmapper: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded ([1361676](https://issuetracker.unity3d.com/issues/unity-2021-dot-2-crashes-on-some-windows-machines-when-tbb12-dot-dll-gets-loaded))
    
*   Progressive Lightmapper: \[GPU PLM\] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU ([1379762](https://issuetracker.unity3d.com/issues/gpu-plm-crash-in-nvopencl64-clgetplatforminfo-after-enabling-auto-generate-checkbox-at-the-end-of-gi-bake))
    
*   Progressive Lightmapper: \[GPU PLM\] Fallback to CPU PLM in CL\_INVALID\_MEM\_OBJECT after switching light color only and rebaking GI ([1356714](https://issuetracker.unity3d.com/issues/gpu-plm-switch-light-color-only-and-rebake-causes-fallback))
    
*   Scene Management: Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing script instantiated Prefabs ([1382649](https://issuetracker.unity3d.com/issues/crash-on-undomanager-checkconsistencyofaffectedtransforms-after-undoing-script-instantiated-prefabs))
    
*   Scene Management: Crash when calling hideFlags after removing missing nested prefab ([1381563](https://issuetracker.unity3d.com/issues/crash-when-calling-hideflags-after-removing-missing-nested-prefab))
    
*   Scene Management: Editor crashes when simultaneously editing multiple GameObjects ([1383949](https://issuetracker.unity3d.com/issues/selecting-and-moving-many-items-simultaneously-causes-crash))
    
*   Scene Management: Instantiated FBX through code throws error after leaving Play Mode ([1363573](https://issuetracker.unity3d.com/issues/instantiated-fbx-through-code-throws-error-after-leaving-play-mode))
    
*   Scene/Game View: Camera resolution is set to default when opening the Editor ([1378321](https://issuetracker.unity3d.com/issues/camera-resolution-is-set-to-default-when-opening-the-editor))
    
*   Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ([1345099](https://issuetracker.unity3d.com/issues/only-some-assemblies-fail-to-be-loaded-when-assembly-name-does-not-match-the-file-name))
    
*   Scripting: \[MacOS\] An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles ([1383700](https://issuetracker.unity3d.com/issues/an-unhandled-exception-is-thrown-in-the-editor-dot-log-and-console-window-when-trying-to-build-assetbundles))
    
*   Serialization: \[CacheServer\] Editor crashes when "IP Address" in Project Settings is empty ([1373314](https://issuetracker.unity3d.com/issues/cacheserver-editor-crashes-when-ip-address-in-project-settings-is-empty))
    
*   ShaderGraph: Some lit Shaders are having huge count of variants which leads to project build prevention ([1378545](https://issuetracker.unity3d.com/issues/some-lit-shaders-are-having-huge-count-of-variants-which-leads-to-project-build-prevention))
    
*   Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ([1375015](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time))
    
*   Shuriken: \[Particles\] Inspector breaks and errors are thrown when the Material field is deleted from the Particle System ([1379541](https://issuetracker.unity3d.com/issues/particles-inspector-breaks-and-errors-are-thrown-when-the-material-field-is-deleted-from-the-particle-system))
    
*   Vulkan: \[Editor\] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. ([1337772](https://issuetracker.unity3d.com/issues/vulkan-editor-the-scenes-gameobjects-textures-are-seemingly-random-and-change-colours-depending-on-the-scenes-camera-pos))
    
*   Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver ([1325310](https://issuetracker.unity3d.com/issues/editor-crashes-or-freezes-with-copying-file-failed-error-when-importing-a-file-from-winrar-archiver))
    
*   XR SDK: \[XR\]\[Linux\] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" ([1362435](https://issuetracker.unity3d.com/issues/xr-linux-scene-view-doesnt-render-when-opening-new-ar-or-vr-template-project-or-pressing-show-tutorials))
    

### 2021.2.7f1 Release Notes

#### Changes

*   Package: Update the Postprocessing v2 package to 3.2.0. Full package release notes available here:  
    https://docs.unity3d.com/Packages/com.unity.postprocessing@3.2/changelog/CHANGELOG.html
    
*   Package: Updated the Timeline package version to 1.6.3. Full package release notes available here:  
    https://docs.unity3d.com/Packages/com.unity.timeline@1.6/changelog/CHANGELOG.html
    

#### Fixes

*   2D: Fixed a reordering of Sorting Layers List issue in the Tag Manager. ([1376779](https://issuetracker.unity3d.com/issues/2d-reordering-and-undoing-sorting-layer-list-causes-sprites-to-reference-different-layer-names-and-id))
    
*   Graphics: \[VFX\] Fixed an issue where there was a useless ApplyShader call with sleeping VFX systems. This has been removed. ([1346028](https://issuetracker.unity3d.com/issues/vfx-applyshader-is-called-in-play-mode-when-initial-event-name-is-empty-in-visual-effect-asset))
    
*   iOS: Fixed a crash when orientation in Awake was set under some circumstances. ([1371559](https://issuetracker.unity3d.com/issues/ios-crash-when-setting-screen-dot-orientation-at-app-launch))
    
*   iOS: Fixed an iOS hanging and crashing issue when a call came in. ([1368258](https://issuetracker.unity3d.com/issues/ios-an-incoming-call-notification-sometimes-freezes-unity-app-on-ios-15))
    
*   License: Fixed a license client issue when a connection was refused on pipe by forcing a relaunch. ([1377916](https://issuetracker.unity3d.com/issues/unable-to-open-slash-upgrade-any-existing-project-to-2022-dot-1-0a14-due-to-license-errors))
    
*   macOS: Fixed an issue where Mac standalone player builds would fail if using a custom icon and building an Xcode project.
    
*   macOS: Fixed an issue where switching between development and release players would cause player builds to fail. ([1367944](https://issuetracker.unity3d.com/issues/macos-replacing-old-build-with-development-build-fails-with-buildfailedexception))
    
*   Package Manager: Fixed an issue where the BuiltIn documentation link did not open the right editor version url. (1376379)
    
*   UI Toolkit: Fixed an alignment of custom property drawers and nested property fields issue. (1350566)
    
*   UI Toolkit: Fixed an issue where the canvas document styling was broken after Save. ([1378420](https://issuetracker.unity3d.com/issues/canvas-gets-corrupted-after-save))
    
*   UI Toolkit: Fixed an issue where the duplicate mouse entered and left events on composite root elements during the AtTarget propagation phase. ([1367771](https://issuetracker.unity3d.com/issues/mouseenterevent-is-called-multiple-times-when-moving-mouse-over-slider))
    
*   UI Toolkit: Fixed an issue where the Editor was using of the UI Builder package instead of the built-in version.
    
*   UI Toolkit: Fixed an issue where transitions sometimes did not animating after the first transition. (1367510)
    
*   UI Toolkit: Fixed an TextField IndexOutOfRangeException issue when entering playmode. ([1374412](https://issuetracker.unity3d.com/issues/ui-toolkit-indexoutofrangeexception-is-thrown-when-calling-focus-on-a-text-field-during-the-object-initialization))
    
*   Visual Scripting: Fixed a regression where AOT Stubs were not being generated correctly, causing AOT builds to fail when run.