### Known Issues in 2021.2.8f1

*   2D: \[Lost Crypt\] Unable to find URP 12.1.0 package error when importing Lost Crypt ([1388129](https://issuetracker.unity3d.com/issues/2d-lost-crypt-unable-to-find-urp-12-dot-1-0-package-error-when-importing-lost-crypt))
    
*   AI: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ([1346325](https://issuetracker.unity3d.com/issues/navmesh-agent-can-not-pass-through-passable-area-between-carving-navmesh-obstacles))
    
*   Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. ([1347186](https://issuetracker.unity3d.com/issues/android-the-text-is-missing-on-a-xiaomi-redmi9a-device))
    
*   Asset Import Pipeline: Crash when entering Play Mode and serializing data right after recompilation of script changes ([1346442](https://issuetracker.unity3d.com/issues/crash-when-entering-play-mode-and-serializing-data-after-modifying-script))
    
*   Asset Import Pipeline: Editor hangs on exit when importing Maya files and exiting the Editor ([1378586](https://issuetracker.unity3d.com/issues/editor-hangs-on-exit-when-importing-maya-files-and-exiting-the-editor))
    
*   Build Pipeline: Windows build fails when using Deltatre Magma Engine ([1382217](https://issuetracker.unity3d.com/issues/windows-build-fails-when-using-deltatre-magma-engine))
    
*   HD RP: \[General\]\[AssetDB\]\[URP\] Adding URP to the project causes reimports of many assets and goes into infinite import loops ([1374611](https://issuetracker.unity3d.com/issues/general-assetdb-urp-adding-urp-to-the-project-causes-reimports-of-many-assets-and-goes-into-infinite-import-loops))
    
*   Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features ([1365369](https://issuetracker.unity3d.com/issues/in-record-and-preview-mode-right-clicking-scale-does-not-bring-up-animation-related-features))
    
*   iOS: "Main Camera" background color is white when the device Appearance setting is "Light" ([1385045](https://issuetracker.unity3d.com/issues/the-cameras-background-color-is-white-when-the-device-appearance-is-light-mode))
    
*   Linux: Player settings and other options are locked after script compilation ([1380015](https://issuetracker.unity3d.com/issues/linux-player-settings-and-other-options-are-locked-after-script-compilation))
    
*   Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt \[Linux\] ([1374087](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-registerruntimeinitializeandcleanup-executecleanup-when-quitting-from-enter-safe-mode-prompt))
    
*   Linux: Editor crashes at "\_\_assert\_fail\_base.cold" when opening a project (Linux) ([1375312](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-assert-fail-base-dot-cold-when-opening-a-project))
    
*   Linux: Linux Editor crashes at "CompareObjectUndo" when rapidly selecting and deselecting vertices in UModeler ([1383598](https://issuetracker.unity3d.com/issues/linux-editor-crashes-at-compareobjectundo-when-rapidly-selecting-and-deselecting-vertices-in-umodeler))
    
*   MacOS: \[M1\] "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on ([1386242](https://issuetracker.unity3d.com/issues/system-is-running-out-of-memory-is-being-thrown-when-using-profiler-as-a-standalone-process-with-deep-profile-turned-on))
    
*   MacOS: \[OSX\]\[Editor\] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters ([1377915](https://issuetracker.unity3d.com/issues/multiple-directorynotfoundexception-errors-appear-when-a-project-is-created-inside-a-directory-with-unicode-characters))
    
*   Metal: Stuttering in Play mode when VSync is disabled ([1373811](https://issuetracker.unity3d.com/issues/metal-stuttering-in-play-mode-when-vsync-is-disabled))
    
*   Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ([1378985](https://issuetracker.unity3d.com/issues/consistent-gfx-dot-waitforpresentongfxthread-5-10ms-spikes-when-using-metal-api))
    
*   Networking: UnityWebRequest.SendWebRequest delay occurring in 2019.4.30f1 and above ([1382113](https://issuetracker.unity3d.com/issues/networking-unitywebrequest-dot-sendwebrequest-delay-occurring-in-2019-dot-4-30f1-and-above))
    
*   OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings ([1374768](https://issuetracker.unity3d.com/issues/unity-crashes-when-entering-force-opengl-or-force-glcore-in-the-advanced-project-settings))
    
*   Profiling: Profiler's 'Call Stacks' button gets out of sync with PlayerConnection when the button is toggled after connecting to Player ([1377934](https://issuetracker.unity3d.com/issues/profiler-profilers-call-stacks-button-gets-out-of-sync-with-playerconnection-when-its-toggled-after-connecting-to-player))
    
*   Profiling: \[Memory Profiler\] Capturing Player built with higher Unity version crashes the Editor ([1386532](https://issuetracker.unity3d.com/issues/memory-profiler-capturing-player-built-with-higher-unity-version-crashes-the-editor))
    
*   Progressive Lightmapper: Crash while sculpting Terrain and Baking Lightmaps ([1266511](https://issuetracker.unity3d.com/issues/crash-while-sculpting-terrain))
    
*   Progressive Lightmapper: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded ([1361676](https://issuetracker.unity3d.com/issues/unity-2021-dot-2-crashes-on-some-windows-machines-when-tbb12-dot-dll-gets-loaded))
    
*   Progressive Lightmapper: \[GPU PLM\] Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() ([1389093](https://issuetracker.unity3d.com/issues/gpu-plm-crash-after-enabling-auto-at-the-end-of-bake-openclrenderlightmapbuffers-dot-hasbakingbuffers))
    
*   Progressive Lightmapper: \[GPU PLM\] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU ([1379762](https://issuetracker.unity3d.com/issues/gpu-plm-crash-in-nvopencl64-clgetplatforminfo-after-enabling-auto-generate-checkbox-at-the-end-of-gi-bake))
    
*   Progressive Lightmapper: \[GPU PLM\] Fallback to CPU PLM in CL\_INVALID\_MEM\_OBJECT after switching light color only and rebaking GI ([1356714](https://issuetracker.unity3d.com/issues/gpu-plm-switch-light-color-only-and-rebake-causes-fallback))
    
*   Scene Management: Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing script instantiated Prefabs ([1382649](https://issuetracker.unity3d.com/issues/crash-on-undomanager-checkconsistencyofaffectedtransforms-after-undoing-script-instantiated-prefabs))
    
*   Scene Management: Crash when calling hideFlags after removing missing nested prefab ([1381563](https://issuetracker.unity3d.com/issues/crash-when-calling-hideflags-after-removing-missing-nested-prefab))
    
*   Scene Management: Editor crashes when simultaneously editing multiple GameObjects ([1383949](https://issuetracker.unity3d.com/issues/selecting-and-moving-many-items-simultaneously-causes-crash))
    
*   Scene/Game View: Camera resolution is set to default when opening the Editor ([1378321](https://issuetracker.unity3d.com/issues/camera-resolution-is-set-to-default-when-opening-the-editor))
    
*   Scene/Game View: TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage increases to 20-30% when hover over Camera preview window ([1381613](https://issuetracker.unity3d.com/issues/transientsceneviewoverlays-are-causing-repaintall-and-gpu-slash-cpu-usage-increases-to-20-30-percent-when-hover-over-camera-preview-window))
    
*   Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ([1345099](https://issuetracker.unity3d.com/issues/only-some-assemblies-fail-to-be-loaded-when-assembly-name-does-not-match-the-file-name))
    
*   Scripting: \[MacOS\] An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles ([1383700](https://issuetracker.unity3d.com/issues/an-unhandled-exception-is-thrown-in-the-editor-dot-log-and-console-window-when-trying-to-build-assetbundles))
    
*   Serialization: \[CacheServer\] Editor crashes when "IP Address" in Project Settings is empty ([1373314](https://issuetracker.unity3d.com/issues/cacheserver-editor-crashes-when-ip-address-in-project-settings-is-empty))
    
*   ShaderGraph: Some lit Shaders are having huge count of variants which leads to project build prevention ([1378545](https://issuetracker.unity3d.com/issues/some-lit-shaders-are-having-huge-count-of-variants-which-leads-to-project-build-prevention))
    
*   Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ([1375015](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time))
    
*   Shuriken: \[URP\] Particles are flickering when in Play Mode ([1390346](https://issuetracker.unity3d.com/issues/particles-are-flickering-when-in-play-mode))
    
*   Text: Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal when opening the project ([1382082](https://issuetracker.unity3d.com/issues/editor-crashes-on-textcore-fontengine-getsystemfontreferencesinternal-when-opening-the-project))
    
*   Universal RP: \[URP\]\[MacOS\] Getting Light artifacts in a Scene view with Spot Lights when Android Platform is selected in the Build Settings ([1392965](https://issuetracker.unity3d.com/issues/urp-macos-getting-light-artifacts-in-a-scene-view-with-spot-lights-when-android-platform-is-selected-in-the-build-settings))
    
*   Vulkan: \[Editor\] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. ([1337772](https://issuetracker.unity3d.com/issues/vulkan-editor-the-scenes-gameobjects-textures-are-seemingly-random-and-change-colours-depending-on-the-scenes-camera-pos))
    
*   Web Platform: \[Windows\] After Build And Run, Editor hangs on Shutdown on Windows ([1388413](https://issuetracker.unity3d.com/issues/web-platform-windows-after-build-and-run-editor-hangs-on-shutdown-on-windows))
    
*   Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver ([1325310](https://issuetracker.unity3d.com/issues/editor-crashes-or-freezes-with-copying-file-failed-error-when-importing-a-file-from-winrar-archiver))
    
*   XR SDK: \[XR\]\[Linux\] Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" ([1362435](https://issuetracker.unity3d.com/issues/xr-linux-scene-view-doesnt-render-when-opening-new-ar-or-vr-template-project-or-pressing-show-tutorials))
    

### 2021.2.8f1 Release Notes

#### Features

*   Version Control: Added incoming changes overview bar for Gluon workspace.
    
*   Version Control: Added option to "Save Revision as" to the context menu in the changesets view.
    

#### Improvements

*   Documentation: Expanded TextAsset text getter documentation. ([1341180](https://issuetracker.unity3d.com/issues/textasset-dot-bytes-includes-utf-8-header-when-loading-a-file-from-assetbundle))
    
*   Documentation: Physics: Elaborate on how ForceMode affects the velocity and angular velocity in AddForce/AddTorque.
    
*   Editor: Improved performance of rendering selection outline in the Scene View.
    
*   IL2CPP: Enable sparse\_hash\_map and sparse\_hash\_set for Android and iOS for lower runtime memory usage.
    
*   IL2CPP: Improve the run time performance of managed code when script debugging is enabled by lowering the cost of each sequence point check.
    

#### Changes

*   GI: Changed to mixed spot/point lights with no shadows to ensure they bake their direct lighting in subtractive lighting mode. ([1350852](https://issuetracker.unity3d.com/issues/mixed-point-slash-spot-lights-with-shadows-disabled-dont-contribute-direct-light-to-static-objects-on-subtractive-lighting-mode))
    
*   Physics: Added a new contact modification event to differentiate CCD and discrete callbacks. ([1372526](https://issuetracker.unity3d.com/issues/incorrect-contact-pair-normal-shown-when-contactmodifyevent-is-called-back))
    
*   Services: Unity Analytics renamed to Legacy Analytics in order to aid deprecation of the Analytics package.
    
*   XR: Removing Lumin platform support in the installer.
    

#### Fixes

*   2D: com.unity.2d.psdimporter - Fixed per platform settings does not get applied in Windows platform. ([1376608](https://issuetracker.unity3d.com/issues/psd-importer-uses-default-format-settings-when-overrides-are-selected-on-windows))
    
*   Android: Fixed "Unable to initialize the Unity Engine" error when building AAB with Split App Binary. ([1380909](https://issuetracker.unity3d.com/issues/application-freezes-or-throws-errors-when-built-as-an-aab-file-with-split-application-binary-enabled))
    
*   Android: Fixed an issue where Compass.headingAccuracy did not report one of predefined values giving some indication on accuracy. ([1304067](https://issuetracker.unity3d.com/issues/android-input-dot-compass-dot-headingaccuracy-is-always-set-to-0))
    
*   Android: Fixed an issue where the Gradle template placeholder DIR\_UNITYPROJECT did not. ([1346794](https://issuetracker.unity3d.com/issues/android-template-variable-star-star-dir-unityproject-star-star-is-not-properly-substituted-when-exporting-a-gradle-project))
    
*   Android: Fixed an issue where the RunInBackground player setting could get modified in the Editor just by switching to the Android platform in the build settings. ([1368858](https://issuetracker.unity3d.com/issues/android-run-in-background-is-turned-off-when-selecting-the-android-platform-and-switching-back-to-the-standalone-platform))
    
*   Asset Import: Fixed an issue where additional import progress bar update prior to cache server download was missing. ([1352678](https://issuetracker.unity3d.com/issues/import-progress-bar-doesnt-refreshing-when-downloading-from-cache))
    
*   Build Pipeline: Fixed an issue to prevent selection of ~/Desktop folder as build target. ([1357782](https://issuetracker.unity3d.com/issues/all-files-are-deleted-when-building-an-ios-player-to-the-desktop))
    
*   DX12: Fixed a crash when using GL render commands. (1387491)
    
*   DX12: Fixed an issue where setting RandomWriteTarget and drawing without needing it would prevent subsequent draws from having it bound if they need it. ([1375746](https://issuetracker.unity3d.com/issues/directx12-objects-are-not-lighted-in-game-view-when-using-segi-system-with-graphics-api-for-windows-set-to-direct3d12))
    
*   Editor: Fixed 'DontSaveInEditor' to work as intended on Prefab instances. ([1363573](https://issuetracker.unity3d.com/issues/instantiated-fbx-through-code-throws-error-after-leaving-play-mode))
    
*   Editor: Fixed an Editor crash when using -quit command line argument on MacOS. (1362461)
    
*   Editor: Fixed an Editor crashes on Force Quit when Library folder was deleted and regenerated while editor is running. ([1323161](https://issuetracker.unity3d.com/issues/editor-crashes-on-force-quit-when-library-is-deleted-and-regenerated-while-editor-is-running))
    
*   Editor: Fixed an issue were calling Screen.SetResolution with width/height 0, 0 in Device Simulator would not reset resolution to the default one. (1367882)
    
*   Editor: Fixed an issue where materials did not show Specular texture when using Standard (Specular setup) Shader. ([1376325](https://issuetracker.unity3d.com/issues/material-doesnt-show-specular-texture-when-using-standard-specular-setup-shader))
    
*   Editor: Fixed an issue where saving a C# script in Visual Studio or Rider on Windows had sometimes the pop up of the editor progress dialog in front of the IDE. (1365572)
    
*   Editor: Fixed LookDev main window geometry when opened for the first time. (1382285)
    
*   Editor: Fixed ReorderableList rendering issues on a secondary display ([1371078](https://issuetracker.unity3d.com/issues/propertyfield-list-elements-disappear-when-the-window-is-displayed-on-the-second-screen))
    
*   Editor: Fixed Shift-selection issues in the Project Window when it's set to use the Two Column Layout. ([1361464](https://issuetracker.unity3d.com/issues/multiselect-with-the-keyboard-does-not-work-as-intended-when-using-arrows-shift-and-ctrl))
    
*   GI: Fixed a warning in editor warning "The referenced script (Unknown) on this Behaviour is missing!" which can occur aften opening the Environments Tab of the Lighting Window. ([1367809](https://issuetracker.unity3d.com/issues/warnings-in-the-console-when-live-recompiling-scripts-after-editing-the-scenes-lighting-properties))
    
*   GI: Fixed an issue where the color temperature mode did not work with Enlighten realtime GI in player builds. ([1370438](https://issuetracker.unity3d.com/issues/color-temperature-mode-does-not-work-with-enlighten-realtime-gi-in-player-builds))
    
*   Graphics: Fixed an issue where Graphics.RenderMeshPrimitives did not work with reflection probes. ([1335208](https://issuetracker.unity3d.com/issues/drawmeshinstancedprocedural-is-using-only-baked-reflection-probes-cubemaps-when-forward-rendering-path-is-used))
    
*   Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)
    
*   Graphics: Fixed the missing conversion from compressed blendIndices on D3D platform. ([1365939](https://issuetracker.unity3d.com/issues/compute-buffer-errors-in-the-player-dot-log-when-building-project-with-vertex-compression-set-to-everything))
    
*   HDRP: Fixed an issue causing Render Graph execution errors after a random amount of time ([1379350](https://issuetracker.unity3d.com/issues/hdrp-render-graph-execution-error-on-renderpass-render-shadow-maps-was-not-provided-after-leaving-editor-open-for-a-while))
    
*   HDRP: Fixed some XR devices: Pulling camera world space position from mainViewConstants instead of transform.
    
*   IL2CPP: Fixed a compiler error in unsafe code using generics. (1382279)
    
*   IL2CPP: Fixed a crash on Windows ARMv7 platform when parsing a GUID. (1371521)
    
*   IL2CPP: Fixed an error when building Windows Runtime projects with Script Debugging Enabled. ([1379777](https://issuetracker.unity3d.com/issues/uwp-openxr-mrtk-project-fails-to-build-when-development-build-and-script-debugging-options-are-ticked))
    
*   IL2CPP: Fixed an issue where blittable types nested in generic types are indeed blittable were not correct. ([1368711](https://issuetracker.unity3d.com/issues/computebuffer-dot-setdata-throws-an-error-when-scripting-backend-is-set-to-il2cpp))
    
*   IMGUI: Fixed an issue when deleting a material from the Particle System's Inspector the inspector would break. ([1379541](https://issuetracker.unity3d.com/issues/particles-inspector-breaks-and-errors-are-thrown-when-the-material-field-is-deleted-from-the-particle-system))
    
*   iOS: Fixed a crash when switching to autorotation with the only available option being a reverse portrait. ([1374229](https://issuetracker.unity3d.com/issues/application-crashes-when-switching-to-autorotation-with-the-only-available-option-being-a-reverse-portrait))
    
*   iOS: Fixed game objects' colors in light mode issue. ([1379817](https://issuetracker.unity3d.com/issues/gameobjects-are-rendered-with-different-colors-in-the-ios-build))
    
*   Kernel: Fixed an issue where low bit set in `NativeArray` buffer pointer assumes `NativeArray` is created by `NativeList.AsDeferredJobArray`, which is not always the case. In some cases `NativeArray` can be created by `NativeArray.GetSubArray`, where pointer would have lowest bit set for odd byte aligned offset. ([1294627](https://issuetracker.unity3d.com/issues/nativearray-dot-getsubarray-with-an-odd-index-number-is-empty-when-passed-to-ijob-as-argument))
    
*   Linux: Fixed an issue where the mouse scroll wheel inputs were ignored when providing inputs through RDP. ([1372701](https://issuetracker.unity3d.com/issues/linux-editor-ignores-mouse-scroll-wheel-input-when-providing-inputs-through-rdp))
    
*   Mono: Ensure Mono DllMap insert of System.Native entry is respected. ([1379834](https://issuetracker.unity3d.com/issues/server-build-on-osx-crashes-when-it-cant-find-libmono-native-dot-dylib))
    
*   Package Manager: Fixed an issue where the Read More info box link for Experimental package versions did not opens the correct documentation URL. ([1385105](https://issuetracker.unity3d.com/issues/package-manager-read-more-link-for-experimental-packages-points-to-wrong-url))
    
*   Physics: Ensure that HingeJoint2D correctly returns its reaction torque and that the joint break-limits use the absolute magnitude of the reaction torque. ([1384707](https://issuetracker.unity3d.com/issues/hingejoint2d-reactiontorque-is-zero))
    
*   Physics: Fixed an issue where multi-selecting Articulation Bodies would set some properties to the same value. ([1379145](https://issuetracker.unity3d.com/issues/anchors-rotation-value-becomes-the-same-when-selecting-multiple-game-objects-with-the-articulation-body-component))
    
*   Profiler: Fixed an issue where Mesh cpu data was counted twice ([1339862](https://issuetracker.unity3d.com/issues/mesh-memory-footprint-is-larger-than-estimated-when-profiling-with-the-profiler-api-1))
    
*   Scene Manager: Fixed an aligned scene and instantiation behavior issue when loading a new scene between Editor and Build. ([1046181](https://issuetracker.unity3d.com/issues/activescene-differs-between-editor-and-build-when-loading-a-new-scene))
    
*   Shadergraph: Fixed how graph errors were displayed when variant limits were reached. ([1355815](https://issuetracker.unity3d.com/issues/shadergraph-parse-error-syntax-error-tok-shader-expected-$end-error-appears-after-adding-too-many-keywords))
    
*   Shaders: Fixed a crash when accessing ShaderKeywordSet data outside of IPreprocessShaders or IPreprocessComputeShaders callbacks. ([1383907](https://issuetracker.unity3d.com/issues/shaderkeywordset-getenabledkeywords-crash))
    
*   Shaders: Fixed a rare OOB access when using Material.CompilePass. (1383915)
    
*   Shaders: Fixed an issue to correctly configure build target platform for custom shader targets. ([1368666](https://issuetracker.unity3d.com/issues/assertion-triggered-when-using-compile-and-show-code-button-in-shader-inspector))
    
*   Shaders: Fixed an issue where counting variants based on usage will no longer make UI unusable for shaders with many variants. ([1378555](https://issuetracker.unity3d.com/issues/shader-graph-editor-performance-is-slow-when-skip-unused-shader-features-is-selected-in-the-shader-variant-dropdown))
    
*   UI Toolkit: Fixed a wrong warning about PanelSettings not having Theme Style Sheet set when project was loading. (1382287)
    
*   UI Toolkit: Fixed an issue when applying opacity to text underlay, outline and face. ([1379601](https://issuetracker.unity3d.com/issues/ui-toolkit-text-opacity-doesnt-change-when-it-has-outline-or-shadow))
    
*   UI Toolkit: Fixed an issue where users that don't use '.' as its decimal separator can now input decimal values in the UI Builder when the field allows doing so. ([1354172](https://issuetracker.unity3d.com/issues/ui-builder-cannot-change-the-text-fields-to-a-fractional-number-when-the-regional-format-is-french-canada))
    
*   UI Toolkit: Fixed the "Vector" option not being available for the background image property in the UI Builder. (1379889)
    
*   URP: Fixed a broken soft shadow filtering issue. ([1374960](https://issuetracker.unity3d.com/issues/shadow-quality-is-inconsistent-when-switching-platforms))
    
*   URP: Fixed an issue where shadow rendering was not working correctly with shader stripping in WebGl. ([1381881](https://issuetracker.unity3d.com/issues/webgl-urp-mesh-is-not-rendered-in-the-scene-on-webgl-build))
    
*   URP: Fixed an issue with MSAA falling back to the incorrect value when sample count 2 was not supported on some Android GPUs.
    
*   Version Control: Fixed a capitalization issue of Pending Changes and File History tab names.
    
*   Version Control: Fixed migrated projects not downloading correctly from Unity Hub
    
*   Version Control: Fixed the amount of spacing after the Item column title in the Pending Changes tab.
    
*   Version Control: Fixed the project view context menu and icons that were missing after Collaborate project migration.
    
*   Version Control: Removed pin striping from line items in File History tab.
    
*   VFX Graph: Fixed an issue where automatically offset contexts when a new node was inserted were overlapping.
    
*   VFX Graph: Fixed an issue with the first release of the VFX Bounds helper.
    
*   Video: Fixed a crash when aspect ratio was too big. ([1347100](https://issuetracker.unity3d.com/issues/editor-crash-crash-on-videoclipimporter-dot-getpreviewtexture-when-clicking-on-an-mp4-video-in-the-editor))
    

#### Package changes in 2021.2.8f1

#### Packages updated

*   com.unity.2d.animation: [7.0.2](https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0//changelog/CHANGELOG.html) → [7.0.3](https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0//changelog/CHANGELOG.html)
    
*   com.unity.2d.common: [6.0.1](https://docs.unity3d.com/Packages/com.unity.2d.common@6.0//changelog/CHANGELOG.html) → [6.0.2](https://docs.unity3d.com/Packages/com.unity.2d.common@6.0//changelog/CHANGELOG.html)
    
*   com.unity.2d.psdimporter: [6.0.1](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@6.0//changelog/CHANGELOG.html) → [6.0.2](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@6.0//changelog/CHANGELOG.html)
    
*   com.unity.addressables: [1.19.11](https://docs.unity3d.com/Packages/com.unity.addressables@1.19//changelog/CHANGELOG.html) → [1.19.15](https://docs.unity3d.com/Packages/com.unity.addressables@1.19//changelog/CHANGELOG.html)
    
*   com.unity.cinemachine: [2.8.2](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8//changelog/CHANGELOG.html) → [2.8.3](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8//changelog/CHANGELOG.html)
    
*   com.unity.collab-proxy: [1.15.4](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html) → [1.15.7](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html)
    
*   com.unity.ide.rider: [3.0.7](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) → [3.0.9](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)
    
*   com.unity.purchasing: [4.1.1](https://docs.unity3d.com/Packages/com.unity.purchasing@4.1//changelog/CHANGELOG.html) → [4.1.2](https://docs.unity3d.com/Packages/com.unity.purchasing@4.1//changelog/CHANGELOG.html)
    
*   com.unity.render-pipelines.core: [12.1.2](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@12.1//changelog/CHANGELOG.html) → [12.1.3](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@12.1//changelog/CHANGELOG.html)
    
*   com.unity.render-pipelines.high-definition: [12.1.2](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.1//changelog/CHANGELOG.html) → [12.1.3](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.1//changelog/CHANGELOG.html)
    
*   com.unity.render-pipelines.high-definition-config: [12.1.2](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@12.1//changelog/CHANGELOG.html) → [12.1.3](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@12.1//changelog/CHANGELOG.html)
    
*   com.unity.render-pipelines.universal: [12.1.2](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1//changelog/CHANGELOG.html) → [12.1.3](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1//changelog/CHANGELOG.html)
    
*   com.unity.scriptablebuildpipeline: [1.19.3](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.19//changelog/CHANGELOG.html) → [1.19.5](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.19//changelog/CHANGELOG.html)
    
*   com.unity.shadergraph: [12.1.2](https://docs.unity3d.com/Packages/com.unity.shadergraph@12.1//changelog/CHANGELOG.html) → [12.1.3](https://docs.unity3d.com/Packages/com.unity.shadergraph@12.1//changelog/CHANGELOG.html)
    
*   com.unity.visualeffectgraph: [12.1.2](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.1//changelog/CHANGELOG.html) → [12.1.3](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.1//changelog/CHANGELOG.html)
    
*   com.unity.xr.openxr: [1.3.0](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.3//changelog/CHANGELOG.html) → [1.3.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.3//changelog/CHANGELOG.html)
    
*   com.unity.formats.fbx: [4.1.1](https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1//changelog/CHANGELOG.html) → [4.1.2](https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1//changelog/CHANGELOG.html)
    
*   com.unity.connect.share: [4.2.2](https://docs.unity3d.com/Packages/com.unity.connect.share@4.2//changelog/CHANGELOG.html) → [4.2.3](https://docs.unity3d.com/Packages/com.unity.connect.share@4.2//changelog/CHANGELOG.html)
    
*   com.unity.sequences: [1.0.3](https://docs.unity3d.com/Packages/com.unity.sequences@1.0//changelog/CHANGELOG.html) → [1.0.4](https://docs.unity3d.com/Packages/com.unity.sequences@1.0//changelog/CHANGELOG.html)