### Known Issues in 2021.3.35f1

- 3D Physics: Physics.ComputePenetration returns False when two colliders overlap
    ([UUM-15831](https://issuetracker.unity3d.com/issues/physics-dot-computepenetration-returns-false-when-two-colliders-overlap))

- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
    ([UUM-57201](https://issuetracker.unity3d.com/issues/uv1-data-is-lost-during-assetbundle-build-when-optimize-mesh-data-is-on))

- Editor Platform: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help
    ([UUM-33727](https://issuetracker.unity3d.com/issues/crash-on-cocoamainmenu-validatemenuitem-when-pressing-slash-searching-in-help))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Input: High polling rate mice are causing performance issues (windows, editor)
    ([UUM-1484](https://issuetracker.unity3d.com/issues/high-polling-rate-mice-are-causing-performance-issues))

- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
    ([UUM-55488](https://issuetracker.unity3d.com/issues/ios-app-crashes-with-out-of-memory-exception-in-unitygfxdeviceworker-when-starting-the-app))

- Platform Audio: [Linux] No audio output when playing audio
    ([UUM-53143](https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio))

- UI Toolkit Framework: Game view introduces banding and renders differently from UI Builder when Gradients from opaque-to-transparent white are selected
    ([UUM-62389](https://issuetracker.unity3d.com/issues/game-view-introduces-banding-and-renders-differently-from-ui-builder-when-gradients-from-opaque-to-transparent-white-are-selected))

- Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode
    ([UUM-36914](https://issuetracker.unity3d.com/issues/objects-are-invisible-in-scene-view-when-using-wireframe-shading-mode))



### 2021.3.35f1 Release Notes

#### Features

- iOS: Added Apple Privacy Manifest support.



#### Improvements

- Build System: Make bee_backend's directory deletion explicitly handle readonly files on windows.



#### API Changes

- Package: Changed: XR Interaction Toolkit \(com.unity.xr.interaction.toolkit\) 3.0.0-pre.1 added as next version to package manifest to allow discoverability.



#### Changes

- Package: Updated code coverage package to version 1.2.5.



#### Fixes

- 2D: Fixed an issue where multiple light sources could cause shadows to fail.
    ([UUM-1855](https://issuetracker.unity3d.com/issues/2d-urp-light-shadow-will-only-be-active-on-a-light-with-highest-light-order-when-using-more-than-1-light))

- 2D: Fixed issue where Sprite Editor Window does not preview the image in proper filter mode.
    ([UUM-57832](https://issuetracker.unity3d.com/issues/sprite-editor-window-not-visualizing-changes-when-selecting-different-filter-modes))

- 2D: Fixed local bounds of 2D Freeform Light from changing when scene is reloaded.
    ([UUM-49000](https://issuetracker.unity3d.com/issues/local-bounds-values-of-2d-freeform-light-change-when-the-scene-is-reloaded))

- 2D: Fixed Shadows being rendered twice.
    (UUM-59844)

- Android: Added Auto Rotation behavior to the Orientation section.
    ([UUM-44021](https://issuetracker.unity3d.com/issues/android-unable-to-override-android-app-screen-orientation-when-the-custom-main-manifest-is-used))

- Android: Fixed ad banner disappearance after suspend/resume.
    ([UUM-57151](https://issuetracker.unity3d.com/issues/android-admobsdk-banner-ad-disappears-when-the-device-goes-to-the-home-screen-and-returns-to-the-application))

- Android: Fixed OnDemandRendering's ignored renderFrameInterval.
    (UUM-32486)

- Android: Upgraded Google's Frame Pacing library from v1.7 to v1.10 to fix various stability and performance issues with Optimized Frame Pacing.
    ([UUM-57566](https://issuetracker.unity3d.com/issues/android-virtual-device-crashes-with-scudo-error-invalid-chunk-state-when-deallocating-address-error-in-firebase-test-lab-when-optimized-frame-pacing-is-enabled))

- Animation: Fixed for transition preview ending before the target state has fully played.
    ([UUM-59080](https://issuetracker.unity3d.com/issues/transition-animation-stops-after-the-transition-ends-when-played-in-preview))

- Animation: Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.
    ([UUM-59649](https://issuetracker.unity3d.com/issues/synced-layer-is-deleted-when-deleting-a-layer-above-the-synced-layer-in-the-animator-window))

- Asset Import: Fixed issue where "Multiple plugins with the same name" error occurs when importing bundle files in .androidpack folders on Mac.
    (UUM-35317)

- Audio: Fixed AudioMixer clicks when abruptly changing volume in Start\(\).
    ([UUM-368](https://issuetracker.unity3d.com/issues/audio-plays-for-a-split-second-when-mixers-volume-is-set-to-0-beforehand))

- Build System: Don't crash on windows if there are duplicate environment variable keys.

- Build System: Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows.
    (UUM-49428)

- Editor: Avoid a type initialization exception that can occur on Apple Silicon when a .NET executable is run as part of the Unity Editor tooling.
    (UUM-44304)

- Editor: Fixed a bug on Linux where the Edit menu was displaying the wrong default shortcut for Delete.
    (UUM-59833)

- Editor: Fixed build errors due when switching between build targets using buildPlayer command line options.
    ([UUM-34899](https://issuetracker.unity3d.com/issues/the-project-does-not-build-with-linux-il2cpp-when-executing-cli-after-building-for-windows))

- Editor: Fixed crash in shortcut generation on Mac OS.
    ([UUM-56950](https://issuetracker.unity3d.com/issues/crash-on-generateshortcut-when-opening-a-specific-project))

- Editor: Fixed how we index folder and folder combinations for the dir: filter.
    ([UUM-56923](https://issuetracker.unity3d.com/issues/no-items-are-found-in-the-search-window-when-having-a-path-in-the-filter))

- Editor: Fixed LODGroup inspector that sometimes collapsed on LOD adding/removal.
    ([UUM-48823](https://issuetracker.unity3d.com/issues/the-lod-group-component-gets-scrambled-in-the-inspector-window-when-interacting-with-it-for-a-while))

- Editor: Fixed material validation scene view mode UI.
    (UUM-59786)

- Editor: Fixed Opaque Layer Mask filters out meshes that use the 31st Layer.
    ([UUM-17764](https://issuetracker.unity3d.com/issues/urp-opaque-layer-mask-filters-out-meshes-that-use-the-31st-layer-when-every-layer-is-set-to-render))

- Editor: Fixed the crash on linux for visual graph.
    ([UUM-53154](https://issuetracker.unity3d.com/issues/linux-crash-on-guiview-sendlayoutevent-or-idlist-calculatenextfromhintlist-when-browsing-for-a-visual-graph-and-selecting-none))

- Editor: Global Settings will always be ensured no matter what RP is active.
    (UUM-47264)

- Editor: Increased Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console.
    ([UUM-19657](https://issuetracker.unity3d.com/issues/error-failed-to-create-object-undo-because-the-action-is-too-large-is-thrown-when-deleting-a-large-gameobject))

- Editor: Linux CheckedMenu submenu items not displaying as Checked in some occasions.
    (UUM-58878)

- Editor: Prevented a crash in PreviewTextureManager when changing materials while play-mode is active.
    ([UUM-44179](https://issuetracker.unity3d.com/issues/linux-crash-on-previewtexturemanager-integrateloadedpreviewtomainthread-when-assigning-a-material-to-mesh-renderer))

- Editor: Upgraded libcurl to 8.5.0.
    ([UUM-60184](https://issuetracker.unity3d.com/issues/priority-norepro-assessment-of-cve-2023-46218))

- Editor: \[Android\]\[2021.3\] Upgrading BundleTool version to 1.11.1 to fix issue where asset packs couldn't be downloaded or have their state/size queried on Google Pixel devices on 2021.3. Setting CompileSdkVersion to at least 30 to avoid associated Gradle errors.
    (UUM-56939)
	
- GI: Fixed crash on Apple Silicon in llvm::VectorType::get when opening a specific project.
    ([UUM-59133](https://issuetracker.unity3d.com/issues/silicon-crash-on-llvm-vectortype-get-when-opening-a-specific-project))

- GI: Use the hash of the vertex stream instead of the taking per instance props into account for meta pass.
    ([UUM-55090](https://issuetracker.unity3d.com/issues/lightmapping-memory-does-not-deallocate-when-baking-is-completed))

- Graphics: DrawProceduralNow family of functions also provide emulated vertexbuffers.
    (UUM-51751)

- Graphics: Fixed vertex color input when frame buffer fetch is used on GLES.
    ([UUM-34725](https://issuetracker.unity3d.com/issues/android-framebufferfetch-renders-ui-vertex-color-incorrectly))

- Graphics: Surface shader path has correct parameters set when emulating vertexbuffers.
    ([UUM-52930](https://issuetracker.unity3d.com/issues/graphics-dot-renderprimitives-does-not-work-when-using-surface-shaders))

- Graphics: When using CaptureScreenshotAsTexture during the rendering process with Metal API, if the results are undefined then Unity now outputs an error instead of crashing.
    (UUM-47096)

- IL2CPP: Fixed C++ compilation error on missing type reference is generic code.
    ([UUM-56231](https://issuetracker.unity3d.com/issues/il2cpp-android-non-development-build-fails-due-to-il2cpp-conversion-of-types))

- IL2CPP: Fixed C++ compilation error when Enum.HasFlag was called with a Nullable enum value.
    ([UUM-58451](https://issuetracker.unity3d.com/issues/il2cpp-build-fails-with-the-error-1mcannot-convert-nullable-1-tea06d91799914c5c8830f83ce2a8395868c14f02-to-int32-t-aka-int-without-a-conversion-operator-when-il2cpp-is-used-as-the-scripting-backend))

- IL2CPP: Fixed conversion errors on constrained calls in shared generic code.
    (UUM-55756)

- IL2CPP: Fixed crash when calling Type.IsGenericTypeParameter and Type.IsGenericMethodParameter.
    ([UUM-56064](https://issuetracker.unity3d.com/issues/crash-on-type-get-isgenerictypeparameter-m64b33ca8a518c68b58352ce3d66c2b0774292c4c-when-calling-isgenerictypeparameter-on-unbound-generic-types-in-il2cpp-player))

- IL2CPP: Fixed null value on P/Invoke method with an \[Out\] marshalled blittable class parameter.
    ([UUM-57901](https://issuetracker.unity3d.com/issues/il2cpp-player-crash-on-memset-in-vcruntime140d-when-selecting-ui-gameobject))

- iOS: Fixed adding multiple plugins with embedded frameworks.
    ([UUM-58170](https://issuetracker.unity3d.com/issues/ios-embed-frameworks-build-phase-is-duplicated-when-multiple-frameworks-are-present-in-the-project))

- Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider.
    ([UUM-36463](https://issuetracker.unity3d.com/issues/linux-editor-becomes-focused-when-saving-a-script-file-in-jetbrains-rider))

- Linux: Fixed Editor progress window labels doesn't updating.
    (UUM-51402)

- Linux: Fixed Progress modal window stays on top of every other window and cannot be moved.
    ([UUM-51429](https://issuetracker.unity3d.com/issues/linux-progress-modal-window-stays-on-top-of-every-other-window-and-cannot-be-moved))

- Mono: Fixed GC heap reporting to report reserved \(free\) sections.
    ([UUM-53413](https://issuetracker.unity3d.com/issues/memory-profiler-fails-to-enumerate-a-specific-heap-segment))

- Mono: Fixed issue where invoking a virtual method on a delegate would only consider the method's overrides on the first call.
    ([UUM-55774](https://issuetracker.unity3d.com/issues/override-function-is-not-called-when-the-invoke-method-is-invoked))

- Package: Updated XR Interaction Toolkit \(com.unity.xr.interaction.toolkit\) to 2.5.2.

- Package Manager: Fixed the issue where bundled plugins cannot be exported into a .unitypackage file.
    ([UUM-37376](https://issuetracker.unity3d.com/issues/console-error-error-while-exporting-package-no-assets-to-export-only-folders-did-you-mean-to-use-exportpackageoptions-dot-recurse-when-trying-to-export-a-bundle-file-as-a-package))

- Package Manager: Fixed the issue where Package Manager displays the wrong "Recommended" version.
    (UUM-57577)

- Physics: Fixed a spelling issue in a BoxCollider warning message.
    ([UUM-57944](https://issuetracker.unity3d.com/issues/boxcolliders-does-not-support-negative-scale-or-size-errors-are-spammed-into-the-console-when-entering-the-play-mode))

- Profiler: Fixed an issue whereby all Rendering statistics could be zero in Play Mode when the application's target frame rate was set.
    ([UUM-58128](https://issuetracker.unity3d.com/issues/the-rendering-profiler-module-statistics-are-zero-when-application-dot-targetframerate-is-set))

- Profiler: Maximizing the Profiler window no longer logs an error to the console.
    (UUM-59893)

- Scene/Game View: Fixed an issue where continuously panning an orthographic SceneView camera would eventually cause the rendered geometry to be clipped.
    ([UUM-56425](https://issuetracker.unity3d.com/issues/panning-to-sides-causes-the-camera-clipping-a-gameobject-in-scene-view-when-the-scene-is-viewed-from-the-top-and-is-in-orthographic-projection-mode))

- Scripting: RequiredComponents of different MonoScripts with the same name are now resolved correctly.
    ([UUM-1928](https://issuetracker.unity3d.com/issues/backport-ngui-components-get-transforms-changed-to-recttransforms-after-upgrading-the-project))

- Scripting: Ensure that we use a Logical Path rather than an Absolute Path when looking up InstanceIDs.
    (UUM-63675)

- Shaders: Ensured that compute shaders register include dependencies properly in some edge cases. This way fixing errors in include files will recompile the shader as expected.
    ([UUM-35111](https://issuetracker.unity3d.com/issues/editor-tracks-the-incorrect-state-of-shaders-when-modifying-them-during-compiling-compute-shaders))

- Shaders: Ensures internal shader compiler errors such as losing connection to a compiler process aren't cached like compilation errors are.
    (UUM-28802)

- Shaders: Fixed an incorrect warning being shown when doing paired calls to SetAsyncCompilation / RestoreAsyncCompilation on RenderingCommandBuffer.
    ([UUM-59508](https://issuetracker.unity3d.com/issues/calling-setasynccompilation-without-matching-restoreasynccompilation-is-thrown-when-using-shaderutil-dot-setasynccompilation-and-shaderutil-dot-restoreasynccompilation))

- Shaders: For shaders compiled using DXC for Vulkan, fixed "maximal supported UAV limit" errors being generated on UAV resource declarations when they shouldn't be.
    (UUM-56264)

- uGUI: Added issue surrounding dropdown not closing correctly in certain situations.
    ([UUM-33691](https://issuetracker.unity3d.com/issues/the-dropdown-will-not-close-when-clicked-outside-of-it))

- UI Toolkit: Fixed an issue in the UI Builder where it wouldn't use the custom uxml type name defined in the UxmlFactory class.
    ([UUM-41831](https://issuetracker.unity3d.com/issues/element-element-name-has-no-registered-factory-method-dot-error-is-thrown-when-the-uxmlqualifiedname-property-is-overridden))

- UI Toolkit: Fixed focus-related events not received when switching EditorWindow tab.
    ([UUM-57083](https://issuetracker.unity3d.com/issues/textfield-registervaluechangedcallback-doesnt-fire-callbacks-when-the-tab-loses-focus))

- UI Toolkit: Fixed for changes after project launch are not discarded properly in UI Builder.
    (UUM-55872)

- UI Toolkit: Fixed instability in UGUIEventSystemTests by excluding LinuxEditor for 2 tests.
    (UUM-49226)

- UI Toolkit: Fixed missing ChangeEvent when using the function name dropdown of the UnityEvent inspector.
    ([UUM-30674](https://issuetracker.unity3d.com/issues/registervaluechangecallback-is-not-called-when-changing-the-function-field))

- UI Toolkit: Fixed missing dirty-repaint when setting the DynamicColor hint.
    (UUM-59393)

- UI Toolkit: Fixed some fields showing :hover style instead of :focus style when both are true.
    ([UUM-7339](https://issuetracker.unity3d.com/issues/fields-are-not-focused-correctly-when-using-ui-builder))

- UI Toolkit: Fixed wrong pointer event target when an element's visibility or pickingMode is modified without moving the pointer.
    ([UUM-20723](https://issuetracker.unity3d.com/issues/ui-toolkit-visualelement-keeps-firing-mouse-events-after-setting-element-visibility-to-hidden-if-mouse-wasnt-moved))

- UI Toolkit: \[UI Builder\] Fixed an issue where a Unity.UI.Builder.UnityUIBuilderSelectionMarker would be cloned in play mode and in builds.
    ([UUM-60883](https://issuetracker.unity3d.com/issues/unknown-type-unity-dot-ui-dot-builder-dot-unityuibuilderselectionmarker-when-setting-background-color-of-a-canvas))

- Universal RP: Fixed incorrect volume stack dispose when switching between volume update modes.
    ([UUM-54394](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-when-loading-multiple-scenes-consecutively-using-a-script))

- Universal RP: Fixed issue where disabling/enabling ShadowCaster2Ds can create duplicate shadows.
    ([UUM-16927](https://issuetracker.unity3d.com/issues/performance-loss-when-enabling-and-disabling-shadowcaster2d))

- Universal RP: Fixed URP shader stripping performance.

- Universal Windows Platform: Corrected `Application.runInBackground` internal implementation which sometimes caused crashes when the option is set to false after the application has lost focus.
    (UUM-43306)

- VFX Graph: Fixed a performance issue with parameters gizmos.
    (UUM-41329)

- VFX Graph: Fixed very very long system name could lead to freeze the Editor.
    ([UUM-55369](https://issuetracker.unity3d.com/issues/editor-freezes-and-repaints-constantly-when-entering-a-long-string-in-the-system-label-of-a-vfx-graph))

- Web: Set PYTHONUTF8 environment variable to enable UTF-8 encoding by default.
    ([UUM-20185](https://issuetracker.unity3d.com/issues/webgl-build-fails-with-a-unicodedecodeerror))

- WebGL: Fixed a bug causing audio to skip forward when using AudioClip.Pause\(\) and AudioClip.Resume\(\).
    ([UUM-54675](https://issuetracker.unity3d.com/issues/audio-skips-forward-when-it-is-paused-and-played-several-times-in-webgl))

- WebGL: Fixed a bug that causes a parsing error due to misplaced regex.
    ([UUM-21896](https://issuetracker.unity3d.com/issues/parse-error-the-file-is-corrupt-or-compression-was-misconfigured-when-webgl-build-is-opened))

- WebGL: Improved texture memory usage for Text Mesh Pro font textures on WebGL2 by enabling support for Alpha8 texture format.
    ([UUM-59366](https://issuetracker.unity3d.com/issues/font-texture-uses-more-memory-when-used-in-webgl-build))

- Windows: Fixed automatic resizing of an unfocused player window once the mouse button is released.
    ([UUM-49236](https://issuetracker.unity3d.com/issues/windows-clicking-the-edge-of-an-unfocused-built-player-window-will-automatically-resize-it-without-holding-the-mouse-button))

- Windows: Fixed crash when reading data from non-compliant HID peripherals.
    ([UUM-59628](https://issuetracker.unity3d.com/issues/crash-in-windows-hid-code-during-device-sync-ioctl-with-certain-input-devices))




#### Package changes in 2021.3.35f1

#### Packages updated

- com.unity.2d.animation: [7.0.13](https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0//changelog/CHANGELOG.html) &#x2192; [7.1.0](https://docs.unity3d.com/Packages/com.unity.2d.animation@7.1//changelog/CHANGELOG.html)

- com.unity.2d.psdimporter: [6.0.8](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@6.0//changelog/CHANGELOG.html) &#x2192; [6.0.9](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@6.0//changelog/CHANGELOG.html)

- com.unity.2d.aseprite: [1.1.0](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html) &#x2192; [1.1.1](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html)

- com.unity.mobile.notifications: [2.3.0](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.3//changelog/CHANGELOG.html) &#x2192; [2.3.1](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.3//changelog/CHANGELOG.html)

- com.unity.render-pipelines.core: [12.1.13](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@12.1//changelog/CHANGELOG.html) &#x2192; [12.1.14](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@12.1//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition: [12.1.13](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.1//changelog/CHANGELOG.html) &#x2192; [12.1.14](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.1//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition-config: [12.1.13](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@12.1//changelog/CHANGELOG.html) &#x2192; [12.1.14](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@12.1//changelog/CHANGELOG.html)

- com.unity.render-pipelines.universal: [12.1.13](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1//changelog/CHANGELOG.html) &#x2192; [12.1.14](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1//changelog/CHANGELOG.html)

- com.unity.services.core: [1.12.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.12//changelog/CHANGELOG.html) &#x2192; [1.12.2](https://docs.unity3d.com/Packages/com.unity.services.core@1.12//changelog/CHANGELOG.html)

- com.unity.shadergraph: [12.1.13](https://docs.unity3d.com/Packages/com.unity.shadergraph@12.1//changelog/CHANGELOG.html) &#x2192; [12.1.14](https://docs.unity3d.com/Packages/com.unity.shadergraph@12.1//changelog/CHANGELOG.html)

- com.unity.testtools.codecoverage: [1.2.4](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html) &#x2192; [1.2.5](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html)

- com.unity.visualeffectgraph: [12.1.13](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.1//changelog/CHANGELOG.html) &#x2192; [12.1.14](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@12.1//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [4.2.9](https://docs.unity3d.com/Packages/com.unity.xr.arcore@4.2//changelog/CHANGELOG.html) &#x2192; [4.2.10](https://docs.unity3d.com/Packages/com.unity.xr.arcore@4.2//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [4.2.9](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.2//changelog/CHANGELOG.html) &#x2192; [4.2.10](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.2//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [4.2.9](https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.2//changelog/CHANGELOG.html) &#x2192; [4.2.10](https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.2//changelog/CHANGELOG.html)

- com.unity.xr.arkit-face-tracking: [4.2.9](https://docs.unity3d.com/Packages/com.unity.xr.arkit-face-tracking@4.2//changelog/CHANGELOG.html) &#x2192; [4.2.10](https://docs.unity3d.com/Packages/com.unity.xr.arkit-face-tracking@4.2//changelog/CHANGELOG.html)

- com.unity.xr.arsubsystems: [4.2.9](https://docs.unity3d.com/Packages/com.unity.xr.arsubsystems@4.2//changelog/CHANGELOG.html) &#x2192; [4.2.10](https://docs.unity3d.com/Packages/com.unity.xr.arsubsystems@4.2//changelog/CHANGELOG.html)

- com.unity.xr.core-utils: [2.2.3](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.2//changelog/CHANGELOG.html) &#x2192; [2.3.0](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.3//changelog/CHANGELOG.html)

- com.unity.xr.interaction.toolkit: [2.5.1](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5//changelog/CHANGELOG.html) &#x2192; [2.5.2](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [1.7.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.7//changelog/CHANGELOG.html) &#x2192; [1.8.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.8//changelog/CHANGELOG.html)

- com.unity.services.deployment: [1.2.0](https://docs.unity3d.com/Packages/com.unity.services.deployment@1.2//changelog/CHANGELOG.html) &#x2192; [1.3.0](https://docs.unity3d.com/Packages/com.unity.services.deployment@1.3//changelog/CHANGELOG.html)

**Pre-release packages added**

- [com.unity.xr.interaction.toolkit@3.0.0-pre.1](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0//changelog/CHANGELOG.html)