### Known Issues in 2021.3.57f2

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))



### 2021.3.57f2 Release Notes

#### Fixes

- 2D: Fixed default name for Light2D on game object creation.
    ([UUM-116587](https://issuetracker.unity3d.com/issues/default-name-of-manually-created-global-light-2d-gameobject-differs-from-the-one-included-in-the-initial-project-scene))

- Graphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab.
    ([UUM-114459](https://issuetracker.unity3d.com/issues/sendmessage-warning-is-thrown-when-selecting-a-prefab))

- HDRP: Prevent CustomPass using camera depth if the injection point is set to AfterPostprocess. Show a warning in the CustomPass inspector if this configuration is present.
    ([UUM-79283](https://issuetracker.unity3d.com/issues/drawrendererescustompass-onpostprocess-only-draws-within-the-original-render-area-when-dynamic-resolution-is-enabled-and-graphics-api-is-set-to-directx12))

- SRP Core: Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
    ([UUM-99709](https://issuetracker.unity3d.com/issues/urp-material-upgrade-utility-does-not-enable-alpha-clipping-when-material-had-rendering-mode-set-to-cutout))

- Version Control: Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.
    ([UUM-115391](https://issuetracker.unity3d.com/issues/failed-to-open-uvcs-window-error-is-thrown-when-the-configure-unity-version-control-button-is-pressed-in-the-build-automation-settings-in-build-profiles))




#### Package changes in 2021.3.57f2