### Known Issues in 2021.3.8f1

*   AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   AI Navigation Core: Trigger volumes are included in nav mesh generation for NavMeshSurface when geometry is set to Physics Colliders ([UUM-10109](https://issuetracker.unity3d.com/issues/trigger-volumes-are-included-in-nav-mesh-generation-for-navmeshsurface-when-geometry-is-set-to-physics-colliders))
    
*   Android: Crash when accessing transform component after calling Resources.UnloadUnusedAssets() ([UUM-11111](https://issuetracker.unity3d.com/issues/crash-when-accessing-transform-component-after-calling-resources-dot-unloadunusedassets))
    
*   Customer QA Onboarding: \[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project (UUM-3207)
    
*   Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ([UUM-971](https://issuetracker.unity3d.com/issues/backport-linux-editor-crashes-at-gfxdevicegles-drawbuffersbatchmode-when-entering-play-mode-in-the-lego-tutorial))
    
*   MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ([UUM-7457](https://issuetracker.unity3d.com/issues/mac-editor-performance-drops-on-macos-when-clicking-and-dragging-on-position-rotation-and-scale-values-in-transform-component))
    
*   Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ([1376858](https://issuetracker.unity3d.com/issues/crash-with-scanassemblyforattributesandinterfaceimplementations-when-opening-a-project))
    
*   Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used ([UUM-9319](https://issuetracker.unity3d.com/issues/scene-causes-editor-crash-when-specific-lighting-data-asset-is-used))
    
*   uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode ([UUM-7893](https://issuetracker.unity3d.com/issues/broken-mouse-pointer-input-coordinates-in-graphicraycaster-for-certain-window-sizes-in-build-when-run-in-windowed-mode))
    

### 2021.3.8f1 Release Notes

#### Improvements

*   Player: Improved performance when loading scenes with a high number of light probes. ([UUM-7568](https://issuetracker.unity3d.com/issues/loading-a-scene-with-a-large-amount-of-light-probes-causes-a-performance-spike))
    
*   UI: The TextureImporterInspector will now disable the "sRGB (Color Texture)" toggle for HDR targets instead of silently overriding. (reflected in API docs) (UUM-7553)
    

#### Changes

*   IAP: # Changelog  
    \## \[4.3.0\] - 2022-06-16  
    \### Added  
    
    *   GooglePlay - API `IGooglePlayConfiguration.SetQueryProductDetailsFailedListener(Action)` called when Unity IAP fails to query product details. The `Action` will be called on each query product details failure with the retry count. See documentation "Store Guides" > "Google Play" for a sample usage.
*   URP: Updated Burst dependency to 1.7.3.
    

#### Fixes

*   2D: Fix asset previews for Tilemap Prefabs by not stripping away the Grid Component when generating the asset preview. ([UUM-2503](https://issuetracker.unity3d.com/issues/tile-palette-prefab-preview-does-not-show-the-correct-image))
    
*   Android: Fix crash with Vulkan when putting app into background during startup. ([UUM-915](https://issuetracker.unity3d.com/issues/backport-android-vulkan-application-crashes-upon-opening-after-putting-it-to-sleep-while-in-the-loading-screen))
    
*   Android: Fix overflow of MotionEvent global references. ([UUM-8438](https://issuetracker.unity3d.com/issues/android-crash-in-player-due-to-an-overflow-of-global-references-to-android-dot-view-dot-motionevent))
    
*   Android: Fixed building exported Unity project in Android Studio. ([UUM-520](https://issuetracker.unity3d.com/issues/android-exported-project-is-unable-to-be-built-on-android-studio-chipmunk-2021-dot-2-1))
    
*   Asset Pipeline: Asset Pipeline: Increasing the default import worker connect timeout, to avoid import worker client processes shutting down unnecessarily, when working with larger projects. (UUM-2502)
    
*   Asset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono. (UUM-3655)
    
*   Build Pipeline: Fix crash when using -standaloneBuilSubtarget option. ([1354140](https://issuetracker.unity3d.com/issues/editor-crashes-when-opening-it-with-standalonebuildsubtarget-server-cli))
    
*   Editor: Fixed custom editor GUI support for the BuiltIn ShaderGraph Target. ([1380485](https://issuetracker.unity3d.com/issues/custom-shader-gui-doesnt-work-for-built-in-shadergraph))
    
*   Editor: Fixed performance issue for looping small clip with root motion extraction. ([UUM-6515](https://issuetracker.unity3d.com/issues/backport-performance-cost-of-looping-animations-increases-over-time))
    
*   Editor: Fixing a bug where changing the selection with a locked inspector and an active EditorToolContext was throwing errors. (UUM-5836)
    
*   Editor: Replace Premium Expert Help link in Editor Help Menu with a link to Unity Learn. (UUM-8297)
    
*   Editor: \[SpeedTree\] Fixed an exception when the user backs off form the 'Search and Remap' dialog in the SpeedTree Material Editor.
    
*   Graphics: Fixed AssetPreviews + texture preview window for ASTCnm/Plain normal maps. (UUM-7833)
    
*   Graphics: Fixed numerous cases where mini-thumbnails would not match the expected visual look when using linear project color space. (UUM-7833)
    
*   Graphics: Fixed Single Channel Red mini-thumbnails not actually being red-only. (UUM-7833)
    
*   Graphics: Fixed undefined behaviour occurring with AssetPreview for Single Channel Alpha texture types. (UUM-7833)
    
*   Graphics: Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one. ([UUM-2506](https://issuetracker.unity3d.com/issues/cubemap-hash-value-changes-only-when-modifying-the-first-face))
    
*   Graphics: The generated mini-thumbnail of TextureGenerationOutput will now properly set its expected stored color space. (UUM-7833)
    
*   iOS: Fixed forcing jobified metal rendering. (UUM-7195)
    
*   Scripting: Fixed issues with operation on invalid gc handles. As part of this 2 new asserts are introduced that are triggered when invalid gc handle operations are detected. The operations are skipped when detected to avoid scripting domain / memory corruption. (UUM-906)
    
*   Scripting: Improved diagnostic message and do not enter in safe-mode on some unsupported ApiUpdater scenarios involving .asmref adding code into .asmdef. (UUM-3564)
    
*   Shaders: Fixed a surface shader error when multiple uv sets were being used on the same texture. ([UUM-929](https://issuetracker.unity3d.com/issues/backport-surface-shader-fails-to-compile-with-redefinition-errors-when-declaring-two-uv-sets-for-the-same-texture))
    
*   UI Toolkit: Fixed broken highlight when hovering selectors with Runtime theme which references an invalid path. (UI Builder) (UUM-937)
    
*   UI Toolkit: Fixed wrong focus grabbing when refreshing BaseVerticalCollectionView. ([UUM-5440](https://issuetracker.unity3d.com/issues/backport-ui-toolkit-treeview-drop-down-arrow-is-focused-after-adding-new-children-items))
    
*   UI Toolkit: Fixes focus in the list view when navigating with arrow keys or scrolling. ([UUM-5443](https://issuetracker.unity3d.com/issues/backport-listview-becomes-unselected-when-scrolling-with-up-down-home-or-end-keys))
    
*   Universal Windows Platform: Fixed a crash when entering a composition string longer than 64 characters into the IME. ([UUM-928](https://issuetracker.unity3d.com/issues/uwp-player-crashes-when-typing-in-japanese-full-width-katakana))
    
*   Universal Windows Platform: Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application. ([UUM-931](https://issuetracker.unity3d.com/issues/uwp-build-and-run-picks-the-wrong-instance-of-visual-studio-to-build-when-there-are-multiple-installed))
    
*   WebGL: Fixed bug where the rendering canvas wasn't resizing when changing orientation. ([UUM-1135](https://issuetracker.unity3d.com/issues/mobile-web-half-of-screen-is-not-rendered-on-mobile-when-screen-orientation-is-landscape))
    
*   WebGL: Fixed connection between the WebGL player and the profiler. ([UUM-798](https://issuetracker.unity3d.com/issues/backport-webgl-profiler-does-not-autoconnect-on-webgl-builds))
    
*   WebGL: Fixed player connection used when running PlayMode tests on WebGL. ([UUM-1170](https://issuetracker.unity3d.com/issues/webgl-chrome-the-message-header-is-corrupted-and-for-security-reasons-connection-will-be-terminated-dot-errors))
    
*   Windows: Fixes topmost region of Popup windows not receiving mouse messages. ([UUM-5783](https://issuetracker.unity3d.com/issues/backport-windows-popup-window-does-not-receive-mouse-events-when-hovering-cursor-over-the-topmost-pixels))
    

#### Package changes in 2021.3.8f1

#### Packages updated

*   com.unity.inputsystem: [1.3.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.3//changelog/CHANGELOG.html) → [1.4.1](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.4//changelog/CHANGELOG.html)
    
*   com.unity.purchasing: [4.2.1](https://docs.unity3d.com/Packages/com.unity.purchasing@4.2//changelog/CHANGELOG.html) → [4.3.0](https://docs.unity3d.com/Packages/com.unity.purchasing@4.3//changelog/CHANGELOG.html)
    
*   com.unity.services.analytics: [4.0.1](https://docs.unity3d.com/Packages/com.unity.services.analytics@4.0//changelog/CHANGELOG.html) → [4.1.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@4.1//changelog/CHANGELOG.html)