Release notes

Known Issues in 2022.1.11f1

  • AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)

  • Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)

  • MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)

  • Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)

  • Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)

  • Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes (UUM-2536)

  • uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode (UUM-7893)

  • Universal RP: Lights appear significantly brighter when using the Simple Lit shader (UUM-7851)

  • Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)

  • Universal RP: [URP] "Attempting to get Camera relative temporary RenderTexture" is thrown when stacking Camera with different renderers (UUM-2383)

2022.1.11f1 Release Notes

Fixes

  • Android: Fixed crash with Vulkan when putting app into background during startup. (UUM-915)

  • Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one. (UUM-2506)

Package changes in 2022.1.11f1

Changeset: 09bebd6e9324