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Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)
Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)
MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)
Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)
Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)
Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes (UUM-2536)
uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode (UUM-7893)
Universal RP: Lights appear significantly brighter when using the Simple Lit shader (UUM-7851)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
Universal RP: [URP] "Attempting to get Camera relative temporary RenderTexture" is thrown when stacking Camera with different renderers (UUM-2383)
Android: Fixed crash with Vulkan when putting app into background during startup. (UUM-915)
Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one. (UUM-2506)
Changeset: 09bebd6e9324