### Known Issues in 2022.1.11f1

*   AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ([UUM-971](https://issuetracker.unity3d.com/issues/backport-linux-editor-crashes-at-gfxdevicegles-drawbuffersbatchmode-when-entering-play-mode-in-the-lego-tutorial))
    
*   MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ([UUM-7457](https://issuetracker.unity3d.com/issues/mac-editor-performance-drops-on-macos-when-clicking-and-dragging-on-position-rotation-and-scale-values-in-transform-component))
    
*   Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used ([UUM-9319](https://issuetracker.unity3d.com/issues/scene-causes-editor-crash-when-specific-lighting-data-asset-is-used))
    
*   Scene/Game View: Game View is not displayed after setting language pack in Editor ([1420291](https://issuetracker.unity3d.com/issues/gameview-is-not-displayed-after-setting-language-pack-in-unityeditor))
    
*   Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes ([UUM-2536](https://issuetracker.unity3d.com/issues/editor-crashes-when-building-if-calling-shaderkeyword-methods-in-ipreprocessshaders-classes))
    
*   uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode ([UUM-7893](https://issuetracker.unity3d.com/issues/broken-mouse-pointer-input-coordinates-in-graphicraycaster-for-certain-window-sizes-in-build-when-run-in-windowed-mode))
    
*   Universal RP: Lights appear significantly brighter when using the Simple Lit shader ([UUM-7851](https://issuetracker.unity3d.com/issues/lights-appear-significantly-brighter-when-using-the-simple-lit-shader))
    
*   Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset ([UUM-9865](https://issuetracker.unity3d.com/issues/materials-scale-incorrectly-when-changing-the-render-scale-in-universalrenderpipelineasset))
    
*   Universal RP: \[URP\] "Attempting to get Camera relative temporary RenderTexture" is thrown when stacking Camera with different renderers ([UUM-2383](https://issuetracker.unity3d.com/issues/urp-attempting-to-get-camera-relative-temporary-rendertexture-is-thrown-when-stacking-camera-with-different-renderers))
    

### 2022.1.11f1 Release Notes

#### Fixes

*   Android: Fixed crash with Vulkan when putting app into background during startup. ([UUM-915](https://issuetracker.unity3d.com/issues/backport-android-vulkan-application-crashes-upon-opening-after-putting-it-to-sleep-while-in-the-loading-screen))
    
*   Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one. ([UUM-2506](https://issuetracker.unity3d.com/issues/cubemap-hash-value-changes-only-when-modifying-the-first-face))
    

#### Package changes in 2022.1.11f1