### Known Issues in 2022.1.12f1

*   AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ([UUM-971](https://issuetracker.unity3d.com/issues/backport-linux-editor-crashes-at-gfxdevicegles-drawbuffersbatchmode-when-entering-play-mode-in-the-lego-tutorial))
    
*   MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ([UUM-7457](https://issuetracker.unity3d.com/issues/mac-editor-performance-drops-on-macos-when-clicking-and-dragging-on-position-rotation-and-scale-values-in-transform-component))
    
*   Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used ([UUM-9319](https://issuetracker.unity3d.com/issues/scene-causes-editor-crash-when-specific-lighting-data-asset-is-used))
    
*   Scene/Game View: Game View is not displayed after setting language pack in Editor ([1420291](https://issuetracker.unity3d.com/issues/gameview-is-not-displayed-after-setting-language-pack-in-unityeditor))
    
*   Scripting: \[M1\]\[Rosetta\] Editor crashes when switching graphics api to OpenGL when scripts are compiling ([UUM-10274](https://issuetracker.unity3d.com/issues/m1-rosetta-editor-crashes-when-switching-graphics-api-to-opengl-when-scripts-are-compiling))
    
*   uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode ([UUM-7893](https://issuetracker.unity3d.com/issues/broken-mouse-pointer-input-coordinates-in-graphicraycaster-for-certain-window-sizes-in-build-when-run-in-windowed-mode))
    
*   Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset ([UUM-9865](https://issuetracker.unity3d.com/issues/materials-scale-incorrectly-when-changing-the-render-scale-in-universalrenderpipelineasset))
    

### 2022.1.12f1 Release Notes

#### Features

*   Graphics: Added gaze foveated rendering (GFR) on Vulkan.

#### Changes

*   URP: Updated Burst dependency to 1.7.3.

#### Fixes

*   Android: Fixed Screen.safeArea returning wrong height when building Native app with Unity as a Library. ([UUM-515](https://issuetracker.unity3d.com/issues/android-screen-dot-safearea-returns-wrong-height-when-building-native-app-with-unity-as-a-library))
    
*   Asset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0. ([1426872](https://issuetracker.unity3d.com/issues/mac-editor-crashes-when-importing-a-folder-with-an-fbx-file-and-its-meta-file-where-optimizebones-is-set-to-0))
    
*   Graphics: Graphic and Compute Buffer allocations will now allocate less garbage collected memory. ([UUM-4005](https://issuetracker.unity3d.com/issues/backport-graphicsbuffers-constructor-and-other-api-that-returns-graphicsbuffers-allocate-garbage))
    
*   HDRP: Added async compute support doc. (UUM-6183)
    
*   HDRP: Added missing using statements in one of the example scripts in the documentation for the accumulation API. (UUM-3224)
    
*   HDRP: Disabled Volumetric Clouds for Default Sky Volumes. (UUM-6185)
    
*   HDRP: Fixed a discrepency between recursive rendering and path tracing for refraction models. ([UUM-6179](https://issuetracker.unity3d.com/issues/hdrp-recursive-rendering-refraction-is-very-different-compared-to-rasterization-slash-pathtracing))
    
*   HDRP: Fixed a rounding issue in ray traced reflections at half resolution. (UUM-6177)
    
*   HDRP: Fixed an issue with the ray traced screen space shadows slots/indices. ([1424996](https://issuetracker.unity3d.com/issues/hdrp-incorrectly-allocated-slots-for-screen-space-shadows))
    
*   HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values. (UUM-6187)
    
*   HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions. (UUM-6184)
    
*   HDRP: Fixed Decal Layer Texture lifetime in rendergraph. ([UUM-6664](https://issuetracker.unity3d.com/issues/decal-layer-texture-lifetime-in-rendergraph-1))
    
*   HDRP: Fixed duplicated code sample in the custom pass documentation. ([UUM-6173](https://issuetracker.unity3d.com/issues/hdrp-sample-code-for-custom-pass-scripting-is-incorrect))
    
*   HDRP: Fixed errors in CPU lights: includeForRaytracing, lightDimmer not working for HDAdditionalLightData and camera rel rendering. (1424704)
    
*   HDRP: Fixed incorrect distortion when hardware DRS is enabled. ([UUM-3322](https://issuetracker.unity3d.com/issues/hdrp-camera-view-is-rendered-on-objects-with-a-distortion-blur-material-when-dynamic-resolution-is-enabled))
    
*   HDRP: Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects. (UUM-589)
    
*   HDRP: Fixed reflection issue upon scene filtering. (UUM-6514)
    
*   HDRP: Fixed SSGI using garbage outside the frustum. (UUM-6175)
    
*   HDRP: Fixed the default DXR volume not having any DXR effects enabled. (UUM-6182)
    
*   HDRP: Fixed transparent canvas not displaying in camera preview. (1403011)
    
*   HDRP: Grey out the profile list button instead of throwing an error. (UUM-6174)
    
*   HDRP: Specular occlusion fallback on normal when bent normal is not available. ([UUM-6662](https://issuetracker.unity3d.com/issues/bent-normals-and-shadergraph-1))
    
*   HDRP: Updated misleading tooltip in the environment lighting in HDRP. (UUM-6178)
    
*   IL2CPP: Corrected the assembly reference for the base type of stubbed reference types created by the UnityLinker. ([UUM-7772](https://issuetracker.unity3d.com/issues/backport-build-fails-with-il2cpp-error-when-building-in-il2cpp-scripting-backend-1))
    
*   IL2CPP: Corrected the behavior of RuntimeInformation.OSDescription on WebGL. ([UUM-1144](https://issuetracker.unity3d.com/issues/notsupportedexception-thrown-when-calling-any-member-of-system-dot-runtime-dot-interopservices-dot-runtimeinformation-in-webgl))
    
*   IL2CPP: Fixed IL2CPP build failure when using Unbox instruction with generic by reference return type. ([UUM-5942](https://issuetracker.unity3d.com/issues/il2cpp-build-fails-when-using-an-assembly-renamed-via-sentrys-assembly-alias-tool))
    
*   IL2CPP: Fixed incorrect code generation for references to void\* pointers. ([UUM-4299](https://issuetracker.unity3d.com/issues/il2cpp-build-fails-when-code-has-public-ref-void-star-this-int-index-function))
    
*   IL2CPP: Fixed leak of internal thread objects that could manifest in a pause on player exit. ([UUM-607](https://issuetracker.unity3d.com/issues/il2cpp-player-hangs-for-20-seconds-after-closing-it-when-running-threads))
    
*   IL2CPP: Prevent a memory corruption that could happen when the "Faster (smaller) builds" option is used with generic types that have a generic base class with no fields, and a different base class with at least one generic field. (UUM-3066)
    
*   IL2CPP: Throw an exception from Buffer.BlockCopy when the destination array has a non-primitive element type. ([UUM-3302](https://issuetracker.unity3d.com/issues/crash-when-running-il2cpp-build-that-uses-system-dot-buffercopy))
    
*   IL2CPP: Updated zlib to version 1.2.12 for CVE-2018-25032. (UUM-599)
    
*   Linux: Fixed Server runtime not responding to SIGTERM and other signals. (UUM-1582)
    
*   Mono: Fixed a crash during stack trace construction if a this object is null. ([UUM-611](https://issuetracker.unity3d.com/issues/editor-crashes-when-invoking-delegate-with-null-argument))
    
*   Physics: Fixed Articulation Bodies teleporting to NaN coordinates when changing joint type at runtime. (UUM-7418)
    
*   Prefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing. ([UUM-877](https://issuetracker.unity3d.com/issues/backport-redo-drag-action-creates-duplicates-of-prefabs-disconnects-from-prefab-instance-and-makes-them-unable-to-delete-or-u))
    
*   Prefabs: Fixed for Prefab instances with missing Prefab asset lose their root order info. (UUM-933)
    
*   Prefabs: Fixed for WasStrippedOnRead flag is not set correctly for MonoBehaviours. (UUM-935)
    
*   Serialization: Fixed Serialization performance test suite cleanups. (UUM-925)
    
*   Text: Fixed cursor position reset in UI Toolkit text field when focusing on text field when selectAllOnFocus = false. (UUM-5441)
    
*   UI Toolkit: Aligned UITK tree view indentation with imgui's padding. ([UUM-3480](https://issuetracker.unity3d.com/issues/inconsistent-styling-of-treeview-items-between-imgui-and-ui-toolkit))
    
*   UI Toolkit: Fixed a bug where a scale of 0 was affecting the layout of the label. ([UUM-6610](https://issuetracker.unity3d.com/issues/backport-ui-toolkit-child-label-of-visual-element-gets-height-set-to-0-when-parent-has-transition-to-scale-toggled-between-1))
    
*   UI Toolkit: Fixed warning caused by unprocessed focus events sometimes happening when detaching a UIDocument containing a focused element from its parent panel. ([UUM-1296](https://issuetracker.unity3d.com/issues/backport-focuscontroller-has-unprocessed-focus-events-warnings-are-thrown-when-deactivating-a-uidocument-during-an-event-cal))
    
*   UI Toolkit: The hierarchy tree will keep its expanded state and selection when saving in the UI Builder. ([UUM-1884](https://issuetracker.unity3d.com/issues/backport-ui-builder-hierarchy-collapses-when-changes-are-saved))
    
*   UI Toolkit: \[UI Builder\] buttons tooltip in the inline styles are showing its parent's. (UUM-1816)
    
*   Universal Windows Platform: Fixed a crash when entering a composition string longer than 64 characters into the IME. ([UUM-928](https://issuetracker.unity3d.com/issues/uwp-player-crashes-when-typing-in-japanese-full-width-katakana))
    
*   Universal Windows Platform: Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application. ([UUM-931](https://issuetracker.unity3d.com/issues/uwp-build-and-run-picks-the-wrong-instance-of-visual-studio-to-build-when-there-are-multiple-installed))
    
*   Video: Fixed the issue where the first video's frame is drawn after some time when the H.264 B-Frames video is used. ([UUM-819](https://issuetracker.unity3d.com/issues/backport-android-the-first-videos-frame-is-drawn-after-some-time-when-the-h-dot-264-b-frames-video-is-used))
    
*   Video: \[WIN 8 KN/N\]VideoPlayer inadequate error reporting on errorReceived callback when Media Player is not present. ([UUM-839](https://issuetracker.unity3d.com/issues/backport-win-8-kn-slash-n-videoplayer-inadequate-error-reporting-on-errorreceived-callback-when-media-player-is-not-present))
    
*   WebGL: Fixed connection between the WebGL player and the profiler. ([UUM-798](https://issuetracker.unity3d.com/issues/backport-webgl-profiler-does-not-autoconnect-on-webgl-builds))
    
*   WebGL: Fixed player connection used when running PlayMode tests on WebGL. ([UUM-1170](https://issuetracker.unity3d.com/issues/webgl-chrome-the-message-header-is-corrupted-and-for-security-reasons-connection-will-be-terminated-dot-errors))
    

#### Package changes in 2022.1.12f1

#### Packages updated

*   com.unity.inputsystem: [1.3.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.3//changelog/CHANGELOG.html) → [1.4.1](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.4//changelog/CHANGELOG.html)