### Known Issues in 2022.1.20f1

*   AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   Asset - Database: Folder name is truncated when dot is used in the name ([UUM-7046](https://issuetracker.unity3d.com/issues/folder-name-is-truncated-when-dot-is-used-in-the-name))
    
*   Asset Bundles: AssetBundle indeterminism caused by mesh streaming info ([UUM-12721](https://issuetracker.unity3d.com/issues/assetbundle-indeterminism-caused-by-mesh-streaming-info))
    
*   Asset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material" ([UUM-3640](https://issuetracker.unity3d.com/issues/textures-are-not-generated-when-naming-option-in-import-settings-of-an-fbx-file-is-changed-to-from-models-material-1))
    
*   Optimization: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ([UUM-7457](https://issuetracker.unity3d.com/issues/mac-editor-performance-drops-on-macos-when-clicking-and-dragging-on-position-rotation-and-scale-values-in-transform-component))
    
*   Physics: \[2022.1\] Crash on SetupAxes when duplicating two or more GameObjects at a time ([UUM-13136](https://issuetracker.unity3d.com/issues/2022-dot-1-crash-on-setupaxes-when-duplicating-two-or-more-gameobjects-at-a-time))
    
*   Shader System: Shader variant build preparation does not scale ([UUM-3711](https://issuetracker.unity3d.com/issues/shader-variant-build-preparation-does-not-scale))
    
*   uGUI: Canvas is still receiving input after the canvas was disabled ([UUM-15518](https://issuetracker.unity3d.com/issues/canvas-is-still-receiving-input-after-the-canvas-was-disabled))
    
*   Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset ([UUM-9865](https://issuetracker.unity3d.com/issues/materials-scale-incorrectly-when-changing-the-render-scale-in-universalrenderpipelineasset))
    

### 2022.1.20f1 Release Notes

#### Improvements

*   Multiplayer: Added Unity Netcode for Gamebjects Package 1.0.1.
    
*   Multiplayer: Added Unity Transport Package 1.2.0.
    

#### API Changes

*   iOS: Added: Added identifiers for iPhone 14 models.

#### Changes

*   Editor: Updated manifest.json to use com.unity.inputsystem package version 1.4.3.
    
*   XR: Removed the pre-release version v5.0.0-pre.13 of AR Foundation related packages since v5.0.2 is available.
    
*   XR: Updated the verified version of AR Foundation related packages to v4.2.6.
    

#### Fixes

*   2D: Fixed regression where GameObjects are not instantiated by Tiles when the Tilemap is not active. ([UUM-14293](https://issuetracker.unity3d.com/issues/tilemap-dot-settiles-doesnt-work-when-the-gameobject-is-deactivated))
    
*   AI: Patches of the generated NavMesh were sometimes getting the area type from distant objects below due to their connection through a sloped wall. ([UUM-3457](https://issuetracker.unity3d.com/issues/navmesh-modifiers-influence-navmesh-areas-far-above-them-on-asset-edges-when-using-notwalkable-or-water-modifier))
    
*   Asset Pipeline: Improved performance of asset imports in large projects. (UUM-9548)
    
*   Editor: Added missing icons for QueryBuilder for SearchWindow. (UUM-14547)
    
*   GI: Fixed an issue where environment lighting is missing from player builds when the scene hasn't been baked. ([UUM-2743](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time-1))
    
*   Graphics: Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off. ([UUM-11694](https://issuetracker.unity3d.com/issues/textureimporter-dot-getautomaticformat-doesnt-return-the-correct-format-when-override-for-os-is-turned-off))
    
*   HDRP: Fixed light layers when using motion vectors. ([UUM-15125](https://issuetracker.unity3d.com/issues/hdrp-enable-both-light-layers-and-decal-layers-breaks-visual-environment-on-skinned-mesh-renderers))
    
*   Linux: Fixed diagnostic switches can not be set using command line arguments. (UUM-10269)
    
*   uGUI: Fixed the NullReferenceException when using Tile image types with a sprite atlas being omitted from build. ([UUM-4340](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-on-ui-dot-image-dot-generatetiledsprite-when-image-type-is-set-to-tiled))
    
*   UI Toolkit: Make sure buttons are navigatable by default. ([UUM-5077](https://issuetracker.unity3d.com/issues/gamepad-left-stick-is-not-working-with-modified-ui-builder-components))
    
*   Universal Windows Platform: Fixed float values stored in player prefs getting corrupted on startup. ([UUM-14671](https://issuetracker.unity3d.com/issues/playerprefs-dot-getfloat-returns-wrong-values-when-used-in-uwp-build))
    
*   Video: Fixed editor crash when playing a video file with 14 audio tracks in Play mode. ([UUM-861](https://issuetracker.unity3d.com/issues/backport-editor-crashes-when-playing-a-video-file-with-14-audio-tracks-in-play-mode))
    
*   WebGL: Fixed 3D audio effects. ([UUM-1165](https://issuetracker.unity3d.com/issues/on-webgl-player-spatial-audio-3d-sound-settings-does-not-change-direction-from-where-the-sound-is-played))
    
*   WebGL: Fixed changing AudioSource.time while audio source is paused. ([UUM-1157](https://issuetracker.unity3d.com/issues/paused-audiosource-starts-playing-when-adjusting-audiosource-dot-time))
    
*   WebGL: Fixed division by zero error when calling AudioSource.time. ([UUM-2302](https://issuetracker.unity3d.com/issues/webgl-build-crashes-when-calling-audiosource-dot-time))
    
*   WebGL: Fixed immediate playback of scheduled audio source if AudioSource.time is changed. ([UUM-1147](https://issuetracker.unity3d.com/issues/in-webgl-player-audiosource-dot-time-of-an-audio-clip-starts-immediately-when-audiosource-dot-playscheduled-is-used))
    
*   WebGL: Fixed playback of audio clips on timeline. ([UUM-6801](https://issuetracker.unity3d.com/issues/webgl-multiple-audio-clips-not-playing-in-the-same-timeline-when-its-ran-on-webgl-player-1))
    

#### Package changes in 2022.1.20f1

#### Packages updated

*   com.unity.inputsystem: [1.4.1](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.4//changelog/CHANGELOG.html) → [1.4.3](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.4//changelog/CHANGELOG.html)
    
*   com.unity.services.authentication: [2.1.1](https://docs.unity3d.com/Packages/com.unity.services.authentication@2.1//changelog/CHANGELOG.html) → [2.2.0](https://docs.unity3d.com/Packages/com.unity.services.authentication@2.2//changelog/CHANGELOG.html)
    
*   com.unity.services.core: [1.4.2](https://docs.unity3d.com/Packages/com.unity.services.core@1.4//changelog/CHANGELOG.html) → [1.4.3](https://docs.unity3d.com/Packages/com.unity.services.core@1.4//changelog/CHANGELOG.html)
    
*   com.unity.xr.arcore: [4.2.3](https://docs.unity3d.com/Packages/com.unity.xr.arcore@4.2//changelog/CHANGELOG.html) → [4.2.6](https://docs.unity3d.com/Packages/com.unity.xr.arcore@4.2//changelog/CHANGELOG.html)
    
*   com.unity.xr.arfoundation: [4.2.3](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.2//changelog/CHANGELOG.html) → [4.2.6](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.2//changelog/CHANGELOG.html)
    
*   com.unity.xr.arkit: [4.2.3](https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.2//changelog/CHANGELOG.html) → [4.2.6](https://docs.unity3d.com/Packages/com.unity.xr.arkit@4.2//changelog/CHANGELOG.html)
    
*   com.unity.xr.arkit-face-tracking: [4.2.3](https://docs.unity3d.com/Packages/com.unity.xr.arkit-face-tracking@4.2//changelog/CHANGELOG.html) → [4.2.6](https://docs.unity3d.com/Packages/com.unity.xr.arkit-face-tracking@4.2//changelog/CHANGELOG.html)
    
*   com.unity.xr.arsubsystems: [4.2.3](https://docs.unity3d.com/Packages/com.unity.xr.arsubsystems@4.2//changelog/CHANGELOG.html) → [4.2.6](https://docs.unity3d.com/Packages/com.unity.xr.arsubsystems@4.2//changelog/CHANGELOG.html)
    
*   com.unity.transport: [1.1.0](https://docs.unity3d.com/Packages/com.unity.transport@1.1//changelog/CHANGELOG.html) → [1.2.0](https://docs.unity3d.com/Packages/com.unity.transport@1.2//changelog/CHANGELOG.html)
    
*   com.unity.netcode.gameobjects: [1.0.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.0//changelog/CHANGELOG.html) → [1.0.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.0//changelog/CHANGELOG.html)