### Known Issues in 2022.1.3f1

*   Asset Bundles: Textures are not compressed when building bundles ([1412557](https://issuetracker.unity3d.com/issues/textures-not-compressed-when-building-bundles))
    
*   Graphics Device Features: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects ([1417589](https://issuetracker.unity3d.com/issues/random-write-to-uav-texture-from-shadowcaster-shader-causes-gpu-hang-when-filtering-scene-hierarchy-objects))
    
*   HD RP: \[HDRP\]\[DXR\] Temporal denoising is broken up to 2021.3 in punctuals raytraced shadows ([UUM-2140](https://issuetracker.unity3d.com/issues/hdrp-dxr-temporal-denoising-is-broken-up-to-2021-dot-3-in-punctuals-raytraced-shadows))
    
*   IL2CPP: \[Mobile\] \[IL2CPP\] Build fails when using custom script and target architecture ARM64 is selected ([1420369](https://issuetracker.unity3d.com/issues/mobile-il2cpp-build-fails-when-using-custom-script-and-target-architecture-arm64-is-selected))
    
*   IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard ([1420954](https://issuetracker.unity3d.com/issues/impossible-to-change-the-gradients-location-value-in-the-visual-effects-graph-when-using-the-keyboard))
    
*   Kernel: Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted ([1423569](https://issuetracker.unity3d.com/issues/unity-crashes-on-stackwalker-getcurrentcallstack-when-rest-certificate-dot-pem-is-corrupted))
    
*   Linux: PC doesn't sleep when the Editor is open ([1418023](https://issuetracker.unity3d.com/issues/linux-pc-doesnt-sleep-when-the-editor-is-open))
    
*   Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ([1378985](https://issuetracker.unity3d.com/issues/consistent-gfx-dot-waitforpresentongfxthread-5-10ms-spikes-when-using-metal-api))
    
*   Mono: Editor crashes intermittently on mono\_object\_isinst when closing it in batch mode or when building ([1418292](https://issuetracker.unity3d.com/issues/editor-crashes-intermittently-on-mono-object-isinst-when-closing-it-in-batch-mode-or-when-building))
    
*   Package: Empty "StreamingAssets" folder gets created after building an empty project ([1423325](https://issuetracker.unity3d.com/issues/empty-streamingassets-folder-gets-created-after-building-an-empty-project))
    
*   Physics: Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime ([1418715](https://issuetracker.unity3d.com/issues/crash-on-internalabp-abp-pairmanager-addpair-when-switching-to-articulationjointtype-dot-sphericaljoint-during-runtime))
    
*   Progressive Lightmapper: \[GPU PLM\] Fallback to CPU PLM in CL\_INVALID\_MEM\_OBJECT after switching light color only and rebaking GI ([1356714](https://issuetracker.unity3d.com/issues/gpu-plm-switch-light-color-only-and-rebake-causes-fallback))
    
*   Progressive Lightmapper: \[LightProbes\] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ([1052045](https://issuetracker.unity3d.com/issues/light-probes-lose-their-lighting-data-after-entering-play-mode-when-baked-and-realtime-gi-are-enabled))
    
*   Quality of Life: \[Mac\] ShortcutManager ignores Shift modifier ([1424655](https://issuetracker.unity3d.com/issues/mac-shortcutmanager-ignores-shift-control-and-option-modifiers))
    
*   Scene/Game View: Game View is not displayed after setting language pack in Editor ([1420291](https://issuetracker.unity3d.com/issues/gameview-is-not-displayed-after-setting-language-pack-in-unityeditor))
    
*   Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ([1375015](https://issuetracker.unity3d.com/issues/scene-is-brighter-in-standalone-player-if-it-was-open-in-the-editor-at-build-time))
    
*   uGUI: Child Canvas Transform values are not saved when editing them in Prefab Mode ([1413565](https://issuetracker.unity3d.com/issues/child-canvas-transform-values-are-not-saved-when-editing-them-in-prefab-mode))
    
*   uGUI: Immutable Package errors are thrown when selecting a Prefab containing Canvas Component ([1388532](https://issuetracker.unity3d.com/issues/core-render-pipeline-argumentexception-cant-save-an-immutable-prefab))
    

### 2022.1.3f1 Release Notes

#### Features

*   Package: Analytics 4.0.1 Release  
    CloudSave 2.0.0 Release  
    CloudCode 2.0.0 Release

#### Improvements

*   Android: Added the AssetBundle extension to the list of exceptions for gradle compression of StreamingAssets ([1405245](https://issuetracker.unity3d.com/issues/addressables-bundles-get-compressed-in-android-builds))

#### Fixes

*   Android: Allow 2 segment package names. ([1425979](https://issuetracker.unity3d.com/issues/android-the-build-fails-when-identification-package-name-has-two-segments-one-dot))
    
*   Android: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)
    
*   Editor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. ([1380288](https://issuetracker.unity3d.com/issues/windows-exception-after-calling-editorutility-dot-displaydialog-from-reorderablelist-item-propertydrawer))
    
*   GI: Strip shader variants with DIRLIGHTMAP\_COMBINED keyword enabled when both LIGHTMAP\_ON or DYNAMICLIGHTMAP\_ON are disabled when building the player. Directional lightmap logic is always enclosed in the more general baked or dynamic lightmap blocks. ([1307896](https://issuetracker.unity3d.com/issues/graphics-variants-which-have-dirlightmap-combined-are-not-removed-when-stripping-shader-variant-code))
    
*   Linux: Fixed input system package drop down is a blank square issue. ([1391850](https://issuetracker.unity3d.com/issues/new-input-systems-input-actions-windowss-binding-path-dropdown-is-rendered-as-an-empty-white-square-on-linux))
    
*   Project Browser: Fixed context menu does not appear when holding Ctrl and pressing left mouse button in the Project window on Mac. ([1390296](https://issuetracker.unity3d.com/issues/on-mac-context-menu-does-not-appear-when-holding-ctrl-and-pressing-left-mouse-button-in-the-project-window))
    
*   Shaders: Editor in -no graphics mode does not support compute shaders. ([1410540](https://issuetracker.unity3d.com/issues/shader-compiler-crashes-when-calling-computeshader-dot-getkernelthreadgroupsizes-with-nographics-flag-in-batch-mode))
    
*   UI Toolkit: Fixed ArcTo() gap when using very small inflexion angle. (1421790)
    
*   URP: Backported RTHandles load/store actions fixes.
    
*   URP: Fixed smooth material lighting banding issues on mobile platforms. ([1375791](https://issuetracker.unity3d.com/issues/mobile-urp-banding-like-artifacts-are-visible-when-smooth-material-is-lit-by-light))
    

#### Package changes in 2022.1.3f1

#### Packages updated

*   com.unity.services.analytics: [1.0.5](https://docs.unity3d.com/Packages/com.unity.services.analytics@1.0//changelog/CHANGELOG.html) → [4.0.1](https://docs.unity3d.com/Packages/com.unity.services.analytics@4.0//changelog/CHANGELOG.html)
    
*   com.unity.xr.openxr: [1.4.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.4//changelog/CHANGELOG.html) → [1.4.2](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.4//changelog/CHANGELOG.html)
    

**Packages added**

*   [com.unity.services.cloudcode@2.0.0](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.0//changelog/CHANGELOG.html)
    
*   [com.unity.services.cloudsave@2.0.0](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@2.0//changelog/CHANGELOG.html)