### Known Issues in 2022.1.5f1

*   AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   Asset - Database: The creating and import of a new script in Editor became really slow in trunk ([UUM-2620](https://issuetracker.unity3d.com/issues/the-creating-and-import-of-a-new-script-in-editor-became-really-slow-in-trunk))
    
*   HD RP: \[HDRP\] refraction proxy volumes projection breaks depending on camera orientation and position ([UUM-3324](https://issuetracker.unity3d.com/issues/hdrp-refraction-proxy-volumes-projection-breaks-depending-on-camera-orientation-and-position))
    
*   HD RP: \[HDRP\]\[DXR\] Manually building RTAS prevent automatic building in the next scene ([UUM-5526](https://issuetracker.unity3d.com/issues/hdrp-dxr-manually-building-rtas-prevent-automatic-building-in-the-next-scene))
    
*   IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard ([1420954](https://issuetracker.unity3d.com/issues/impossible-to-change-the-gradients-location-value-in-the-visual-effects-graph-when-using-the-keyboard))
    
*   Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ([UUM-971](https://issuetracker.unity3d.com/issues/backport-linux-editor-crashes-at-gfxdevicegles-drawbuffersbatchmode-when-entering-play-mode-in-the-lego-tutorial))
    
*   Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ([1378985](https://issuetracker.unity3d.com/issues/consistent-gfx-dot-waitforpresentongfxthread-5-10ms-spikes-when-using-metal-api))
    
*   Package: Empty "StreamingAssets" folder gets created after building an empty project ([1423325](https://issuetracker.unity3d.com/issues/empty-streamingassets-folder-gets-created-after-building-an-empty-project))
    
*   Physics: Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime ([1418715](https://issuetracker.unity3d.com/issues/crash-on-internalabp-abp-pairmanager-addpair-when-switching-to-articulationjointtype-dot-sphericaljoint-during-runtime))
    
*   Physics: Physics overlap queries are not consistent when used against convex Mesh Colliders with a very small scale ([1377578](https://issuetracker.unity3d.com/issues/physics-dot-computepenetration-does-not-detect-overlap-consistently-when-using-convex-mesh-colliders))
    
*   Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ([UUM-3968](https://issuetracker.unity3d.com/issues/lightprobes-probes-lose-their-lighting-data-after-entering-play-mode-when-baked-and-realtime-gi-are-enabled))
    
*   Scene/Game View: Game View is not displayed after setting language pack in Editor ([1420291](https://issuetracker.unity3d.com/issues/gameview-is-not-displayed-after-setting-language-pack-in-unityeditor))
    
*   Text: \[Mac\] ShortcutManager ignores Shift modifier ([UUM-4083](https://issuetracker.unity3d.com/issues/mac-shortcutmanager-ignores-shift-modifier-1))
    
*   Texture: Crunched Asset Bundle sprites are too bright when loaded from file in Play mode ([UUM-3200](https://issuetracker.unity3d.com/issues/crunched-asset-bundle-sprites-are-too-bright-when-loaded-from-file-in-play-mode))
    

### 2022.1.5f1 Release Notes

#### Fixes

*   Android: Fixed potential crash during shutdown when using Vulkan. (1423459)
    
*   Asset Import: Fixed issue where the Model Importer remaps materials even when MaterialImportMode is None. ([1401070](https://issuetracker.unity3d.com/issues/fbx-doesnt-change-its-prefabs-material-to-default-material-after-setting-material-creation-mode-to-none))
    
*   Asset Import: Scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.
    
*   Editor: Fixed ReorderableList 'delete element' keyboard shortcut exceptions. ([1376560](https://issuetracker.unity3d.com/issues/nullreference-error-is-thrown-when-trying-to-delete-an-array-element-in-the-inspector-with-delete-key))
    
*   Editor: Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.
    
*   Input: Fixed Alt-Tabbing out of build leaves the Alt key pressed on return. ([1399038](https://issuetracker.unity3d.com/issues/alt-tabbing-out-of-build-leaves-the-alt-key-pressed-on-return))
    
*   Input: Fixed keys being stuck pressed when application regains focus on Windows Standalone, macOS with input system package. ([1361145](https://issuetracker.unity3d.com/issues/ispressed-keeps-returning-true-when-it-was-true-before-minimizing-the-build-window))
    
*   Input: Fixed mouse coordinates being incorrect until first move on Windows Standalone, Linux, macOS with input system package. ([1231907](https://issuetracker.unity3d.com/issues/mouse-coordinates-reported-as-00-until-the-first-move))
    
*   Input: Fixed Touchscreen.pressure being corrupted on Windows Standalone with input system package. ([1378194](https://issuetracker.unity3d.com/issues/touchscreen-dot-pressure-memory-not-cleared-leading-to-nan-value))
    
*   Kernel: Fixed issue when attempting to load corrupted rest-certificate.pem cert would crash Unity. ([1423569](https://issuetracker.unity3d.com/issues/unity-crashes-on-stackwalker-getcurrentcallstack-when-rest-certificate-dot-pem-is-corrupted))
    
*   Linux: Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1. ([1365433](https://issuetracker.unity3d.com/issues/linux-editors-new-input-systems-mouse-scroll-delta-values-are-clamped-between-1-and-1-and-are-inverted))
    
*   UI: Updated COPPA compliance link.
    

#### Package changes in 2022.1.5f1

#### Packages updated

*   com.unity.2d.animation: [8.0.1](https://docs.unity3d.com/Packages/com.unity.2d.animation@8.0//changelog/CHANGELOG.html) → [8.0.2](https://docs.unity3d.com/Packages/com.unity.2d.animation@8.0//changelog/CHANGELOG.html)
    
*   com.unity.2d.psdimporter: [7.0.0](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@7.0//changelog/CHANGELOG.html) → [7.0.1](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@7.0//changelog/CHANGELOG.html)
    
*   com.unity.collab-proxy: [1.15.17](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html) → [1.15.18](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html)
    
*   com.unity.services.qos: [1.0.0](https://docs.unity3d.com/Packages/com.unity.services.qos@1.0//changelog/CHANGELOG.html) → [1.0.1](https://docs.unity3d.com/Packages/com.unity.services.qos@1.0//changelog/CHANGELOG.html)
    
*   com.unity.services.relay: [1.0.2](https://docs.unity3d.com/Packages/com.unity.services.relay@1.0//changelog/CHANGELOG.html) → [1.0.3](https://docs.unity3d.com/Packages/com.unity.services.relay@1.0//changelog/CHANGELOG.html)
    

**Packages added**

*   [com.unity.services.ccd.management@2.1.0](https://docs.unity3d.com/Packages/com.unity.services.ccd.management@2.1//changelog/CHANGELOG.html)