### Known Issues in 2022.1.7f1

*   AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   Asset - Database: The creating and import of a new script in Editor became really slow in trunk ([UUM-2620](https://issuetracker.unity3d.com/issues/the-creating-and-import-of-a-new-script-in-editor-became-really-slow-in-trunk))
    
*   HD RP: \[HDRP\] refraction proxy volumes projection breaks depending on camera orientation and position ([UUM-3324](https://issuetracker.unity3d.com/issues/hdrp-refraction-proxy-volumes-projection-breaks-depending-on-camera-orientation-and-position))
    
*   Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ([UUM-971](https://issuetracker.unity3d.com/issues/backport-linux-editor-crashes-at-gfxdevicegles-drawbuffersbatchmode-when-entering-play-mode-in-the-lego-tutorial))
    
*   Package: Empty "StreamingAssets" folder gets created after building an empty project ([1423325](https://issuetracker.unity3d.com/issues/empty-streamingassets-folder-gets-created-after-building-an-empty-project))
    
*   Scene/Game View: Game View is not displayed after setting language pack in Editor ([1420291](https://issuetracker.unity3d.com/issues/gameview-is-not-displayed-after-setting-language-pack-in-unityeditor))
    
*   Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes ([UUM-2536](https://issuetracker.unity3d.com/issues/editor-crashes-when-building-if-calling-shaderkeyword-methods-in-ipreprocessshaders-classes))
    
*   Shadows/Lights: Individual baking of reflection probe is broken ([UUM-1339](https://issuetracker.unity3d.com/issues/individual-baking-of-reflection-probe-is-broken))
    
*   Text: \[Mac\] ShortcutManager ignores Shift modifier ([UUM-4083](https://issuetracker.unity3d.com/issues/mac-shortcutmanager-ignores-shift-modifier-1))
    

### 2022.1.7f1 Release Notes

#### Improvements

*   Windows: Added "-force-d3d11-flip-model" command line parameter to force Unity to use DXGI flip model swap chain.

#### API Changes

*   UI Toolkit: Added: Added a NestedInteractionKind enum to ScrollView to give control over event propagation while scrolling.

#### Fixes

*   2D: Fixed duplicate instantiated GameObjects from Tiles on Tilemap Prefabs when instantiating the Tilemap Prefabs. ([UUM-1671](https://issuetracker.unity3d.com/issues/instantiating-tilemap-that-has-rule-tile-with-default-gameobject-set-creates-extra-copy-of-gameobject-at-00-0-in-builds-1))
    
*   Android: Fixed high memory usage when uploading 2D array textures using Vulkan on Adreno devices. (1418261)
    
*   Android: Fixed Java local reference leak when AndroidJavaProxy is passed as argument to AndroidJavaObject.Call/CallStatic. ([1389252](https://issuetracker.unity3d.com/issues/android-app-crashes-with-androidruntime-and-local-reference-table-overflow-errors-when-creating-512-androidjavaclass-objects))
    
*   Android: Fixed video with alpha when using Vulkan on some older devices. ([1407184](https://issuetracker.unity3d.com/issues/android-uitoolkit-vp8-webm-video-with-transparency-rendering-as-translucent-in-ui-toolkit))
    
*   Android: Fixed VideoPlayer with Vulkan on Samsung GPUs. (1416478)
    
*   Android: To change android:screenOrientation value from "fullSensor" to "fullUser" so that the orientation of the screen can be locked when screen orientation on a device's setting is turned off. ([1410778](https://issuetracker.unity3d.com/issues/android-screen-can-be-rotated-when-native-screen-rotation-on-device-is-turned-off))
    
*   Asset Pipeline: Increasing the default import worker connect timeout, to avoid import worker client processes shutting down unnecessarily, when working with larger projects. (UUM-2502)
    
*   Editor: Fixed crash when moving non-empty folder to a target containing another folder with the same name in the Project Browser. ([1389594](https://issuetracker.unity3d.com/issues/crash-when-moving-a-folder-with-prefabs-to-another-folder-which-contains-a-folder-with-the-same-name))
    
*   GI: Fixed SetLightingDataAsset with multiscenes (caused the lightmaps to disappear for other scenes). ([UUM-916](https://issuetracker.unity3d.com/issues/backport-assigning-a-lighting-data-asset-causes-the-lightmaps-to-be-unloaded-for-all-scenes-except-the-active-one))
    
*   Graphics: Fixed metal code generation for shaders using IBFE opcode. (UUM-2292)
    
*   Graphics: Fixed occasional crash when compressing to ETC2 with Texture2D.Compress. ([1417802](https://issuetracker.unity3d.com/issues/unity-crashes-when-compressing-texture-with-non-power-of-2-dimension-size-texture-using-texture2d-dot-compress))
    
*   Scripting: Fixed issue where OnPostRender is called multiple times per frame when setting Application.targetFrameRate. ([UUM-911](https://issuetracker.unity3d.com/issues/backport-onpostrender-is-called-multiple-times-per-frame-when-setting-application-dot-targetframerate))
    
*   Scripting: Fixed issue where yielding WaitForEndOfFrame was getting called too many times per Editor player loop. ([UUM-904](https://issuetracker.unity3d.com/issues/backport-coroutine-with-waitforendofframe-finishes-too-soon-when-the-framerate-is-capped-using-application-dot-targetframerate))
    
*   UI Toolkit: Fixed disabled UIDocument still being rendered on editor start. (UUM-793)
    
*   UI Toolkit: Fixed for issue where ArgumentOutOfRangeException is thrown when adding/removing elements from a List in the Inspector. ([UUM-957](https://issuetracker.unity3d.com/issues/backport-uitoolkit-argumentoutofrangeexception-is-thrown-when-adding-slash-removing-elements-from-a-list-in-the-inspector))
    
*   UI Toolkit: Fixed for offset issues and layout delays in default PropertyField on array values when adding or removing items. (UUM-902)
    
*   UI Toolkit: Fixed nested scroll view behaviour on mobile; scrolling will stay in the scroll view that initiated the drag. (UUM-941)
    
*   UI Toolkit: Fixed wrong focus grabbing when refreshing BaseVerticalCollectionView. ([1397542](https://issuetracker.unity3d.com/issues/uibuilder-editing-elements-text-fields-from-ui-builders-inspector-loses-focus-after-an-input))
    
*   Universal Windows Platform: Fixed Application.OpenURL asserting due to not freeing temporary memory. ([UUM-2205](https://issuetracker.unity3d.com/issues/backport-uwp-universal-windows-platform-build-crashes-when-using-application-dot-openurl))
    
*   VFX Graph: Fixed exception when there is a GPU in subgraph and flow link in parent graph. ([UUM-571](https://issuetracker.unity3d.com/issues/vfx-property-binder-breaks-when-connecting-gpu-event-to-initialize-particle-nodes-that-are-connected-to-output-particle-nodes-1))
    
*   Windows: Fixed Screen.currentResolution containing incorrectly rounded refresh rate. ([UUM-1512](https://issuetracker.unity3d.com/issues/windows-the-returned-screen-refresh-rate-is-rounded-down-when-calling-screen-dot-currentresolution-1))
    
*   Windows: Fixed the game window teleporting to another display on certain display setups when switching to exclusive fullscreen mode at resolution that's significantly lower than the display's native resolution. ([UUM-1513](https://issuetracker.unity3d.com/issues/screen-dot-setresolution-with-exclusivefullscreen-and-lower-than-half-the-native-resolution-moves-the-window-to-another-display))
    

#### Package changes in 2022.1.7f1

#### Packages updated

*   com.unity.mobile.notifications: [2.0.1](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.0//changelog/CHANGELOG.html) → [2.0.2](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.0//changelog/CHANGELOG.html)