Release notes

Known Issues in 2022.1.9f1

  • AI Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)

  • Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)

  • MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)

  • Package: Empty "StreamingAssets" folder gets created after building an empty project (1423325)

  • Scene Management: Editor crashes when moving specific Prefabs in the Prefab Mode with Move Tool (UUM-8456)

  • Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)

  • Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes (UUM-2536)

  • Text: [Mac] ShortcutManager ignores Shift modifier (UUM-4083)

  • Universal RP: Lights appear significantly brighter when using the Simple Lit shader (UUM-7851)

2022.1.9f1 Release Notes

Features

  • Version Control: Added option to enable changelists and display them in pending changes tab
    Added changelist related options to pending changes context menu.

Improvements

  • Services: Opting out of analytics within the editor is now available to all customers and will sync the settings with the Unity backend.

Changes

  • Package: Updated auth package to 2.1.1.

  • Package: Updated core package to 1.4.1.

Fixes

  • Android: Fixed overhead of memory allocations in the Vulkan backend for allocation sizes between 128kB and 1024kB. (UUM-5966)

  • Android: Fixed Patch (/And Run) failing on some Android 12 devices with "Permission Denied" or "No such file or directory". (UUM-2445)

  • Animation: Added back old method signature for backward compatibility. (UUM-1812)

  • DX12: Fixed for crash when an upload subupdates buffer was assigned to a compute shader as a UAV. (UUM-5770)

  • Editor: Added the option to set something as the first child of the root. (UUM-955)

  • Editor: Fixed performance issue for looping small clip with root motion extraction. (UUM-6515)

  • Graphics: Allowed a native Texture3D to be bigger than 2GB. (UUM-4006)

  • Graphics: Fixed bug with Crunched textures appear too bright in projects in linear color space. (UUM-3200)

  • Graphics: Fixed LightAnchor when camera is tilted, work with Local and World Up. (1403119)

  • Graphics: Fixed the issue where "Rim left" and "Rim right" presets are difficult to visualize in the inspector. (1399494)

  • Graphics: Switching vsync mode while in a Metal player could sometimes cause a freeze due to the vsync status not syncing correctly before waiting on the frame present - this has been fixed. (UUM-5547)

  • Graphics: Updated libjpeg-turbo to version 2.1.2 to solve security issues with version 1.3.1, used by Texture2D and ImageConversion LoadImage API and ImageConversion EncodeToJPG API. (UUM-4950)

  • HDRP: Added a blendable perceptual blending parameter on volumetric clouds to get rid of over exposure artifacts. (1407686)

  • HDRP: Added the volumetric clouds to the feature list of HDRP (case 1410051). (1410051)

  • HDRP: Facilitated reactivation of Ray Tracing Light Cluster in Path Tracing.

  • HDRP: Fixed a performance issue with Single Shadow debug mode. (1400281)

  • HDRP: Fixed an issue regarding the scaling of texture read from the after-post-process injection point. (1412459)

  • HDRP: Fixed an issue with decals not scaling with a parent transform. (1401887)

  • HDRP: Fixed artifacts on the edges of the screen when enabling volumetric clouds. (1400011)

  • HDRP: Fixed black screen with MSAA and TAAU both enabled. (1411217)

  • HDRP: Fixed blending artifacts with physically based DoF. (UUM-5901)

  • HDRP: Fixed Cloud Layer rendering on nvidia gpus. (1401162)

  • HDRP: Fixed constant repaint when static sky set to none. (1414957)

  • HDRP: Fixed decal angle fade for decal projectors. (1410918)

  • HDRP: Fixed errors in HDR comparison doc. (1410049)

  • HDRP: Fixed errors when switching to SMAA. (1401225)

  • HDRP: Fixed for Texture2D and Texture3D parameters not accepting 'None' as value. (1406928)

  • HDRP: Fixed game view goes greenish and then black in editor with DX12/Vulkan. (1415948)

  • HDRP: Fixed issue with motion blur having small holes in its blur with high velocities. (1415008)

  • HDRP: Fixed issue with specular occlusion being wrongly quantized when APV is enabled in HDRP. (1407475)

  • HDRP: Fixed label for background clouds in Environment Lighting tab. (1409875)

  • HDRP: Fixed Planar Probe not rendering when sky is None. (1410628)

  • HDRP: Fixed the documentation for recursive rendering not being clear enough for the smoothness' behavior. (1409004)

  • HDRP: Fixed the SSR not properly working on deferred with tiles with multiple variants. (1399311)

  • HDRP: Fixed Volumetric Clouds texture input fields. (1408252)

  • HDRP: Made sure that camera jittering is disabled in Path Tracing. (1399440)

  • HDRP: Removed clamping for ray traced reflections on transparent objects (case 1414178). (1414178)

  • HDRP: UX fix for baked reflection probes. (1403131)

  • HDRP: Volumetric fog color no longer affects height fog when disabled. (1414943)

  • Linux: Fixed print stack trace frequently crashing. (UUM-1595)

  • Package Manager: Fixed an issue where some PackageInfo properties would not be populated correctly if the package came from a GitHub registry. (1354652)

  • Particles: Load MeshFilter Components before Particle Systems to ensure they can be used during prewarms. (UUM-832)

  • Profiler: Fixed enabling Deep Profile on Standalone Profiler crashes the Standalone Profiler with "Sending message header failed" warnings. (1400647)

  • Profiler: Fixed potential crash when loading AudioClips. (UUM-6099)

  • Scripting: Made the Gradient API thread safe. (1428874)

  • Scripting: RequiredComponents of different MonoScripts with the same name are now resolved correctly. (UUM-1928)

  • Shaders: Fixed a surface shader error when multiple uv sets were being used on the same texture. (UUM-929)

  • Text: Fixed Text component not rendering elements with floating point coordinates correctly on machines with locale set to one that uses commas as decimal separators. (UUM-868)

  • UI Toolkit: Fixed an issue where the expanded state of the ListView would not be serialized across selections. (UUM-1461)

  • UI Toolkit: Fixed an issue where UI Toolkit controls under a namespace named "Assets" would cause an exception in the Project pane of the UI Builder.. (UUM-3481)

  • UI Toolkit: Fixed Vector image rendering was ignoring the target rect position. (UUM-860)

  • Undo System: Handle Prefab Stage changes when entering and exiting playmode. (UUM-7045)

  • Universal Windows Platform: Fixed errors when trying to use the System.Web.HttpUtility class on UWP. (UUM-4008)

  • URP: Added multi_compile_instancing to SimpleLit shader on SM 2.0. (1397612)

  • URP: URP 2D - Fixed Light2D upgrading issue with m_AlphaBlendOnOverlap property. (UUM-1845)

  • Version Control: Fixed editor hangs when there is no network available
    Fixed existing checkout has locked the workspace error
    Fixed checkin fails over unstable connection.

Package changes in 2022.1.9f1

Packages updated

Changeset: 07e076b6d414