### Known Issues in 2022.1.9f1

*   AI Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ([UUM-2496](https://issuetracker.unity3d.com/issues/navmesh-raycast-freezes-the-whole-editor-in-an-infinite-loop-on-application-dot-updatescene))
    
*   Linux: \[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ([UUM-971](https://issuetracker.unity3d.com/issues/backport-linux-editor-crashes-at-gfxdevicegles-drawbuffersbatchmode-when-entering-play-mode-in-the-lego-tutorial))
    
*   MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component ([UUM-7457](https://issuetracker.unity3d.com/issues/mac-editor-performance-drops-on-macos-when-clicking-and-dragging-on-position-rotation-and-scale-values-in-transform-component))
    
*   Package: Empty "StreamingAssets" folder gets created after building an empty project ([1423325](https://issuetracker.unity3d.com/issues/empty-streamingassets-folder-gets-created-after-building-an-empty-project))
    
*   Scene Management: Editor crashes when moving specific Prefabs in the Prefab Mode with Move Tool ([UUM-8456](https://issuetracker.unity3d.com/issues/editor-crashes-when-moving-specific-prefabs-in-the-prefab-mode-with-move-tool))
    
*   Scene/Game View: Game View is not displayed after setting language pack in Editor ([1420291](https://issuetracker.unity3d.com/issues/gameview-is-not-displayed-after-setting-language-pack-in-unityeditor))
    
*   Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes ([UUM-2536](https://issuetracker.unity3d.com/issues/editor-crashes-when-building-if-calling-shaderkeyword-methods-in-ipreprocessshaders-classes))
    
*   Text: \[Mac\] ShortcutManager ignores Shift modifier ([UUM-4083](https://issuetracker.unity3d.com/issues/mac-shortcutmanager-ignores-shift-modifier-1))
    
*   Universal RP: Lights appear significantly brighter when using the Simple Lit shader ([UUM-7851](https://issuetracker.unity3d.com/issues/lights-appear-significantly-brighter-when-using-the-simple-lit-shader))
    

### 2022.1.9f1 Release Notes

#### Features

*   Version Control: Added option to enable changelists and display them in pending changes tab  
    Added changelist related options to pending changes context menu.

#### Improvements

*   Services: Opting out of analytics within the editor is now available to all customers and will sync the settings with the Unity backend.

#### Changes

*   Package: Updated auth package to 2.1.1.
    
*   Package: Updated core package to 1.4.1.
    

#### Fixes

*   Android: Fixed overhead of memory allocations in the Vulkan backend for allocation sizes between 128kB and 1024kB. (UUM-5966)
    
*   Android: Fixed Patch (/And Run) failing on some Android 12 devices with "Permission Denied" or "No such file or directory". (UUM-2445)
    
*   Animation: Added back old method signature for backward compatibility. ([UUM-1812](https://issuetracker.unity3d.com/issues/backport-animancer-is-throwing-missingmethodexception-errors-when-entering-play-mode-in-the-animancer-scenes))
    
*   DX12: Fixed for crash when an upload subupdates buffer was assigned to a compute shader as a UAV. (UUM-5770)
    
*   Editor: Added the option to set something as the first child of the root. ([UUM-955](https://issuetracker.unity3d.com/issues/backport-a-prefabs-child-gameobject-cant-be-dropped-to-the-top-position-in-prefab-mode-when-a-long-blue-separator-appears))
    
*   Editor: Fixed performance issue for looping small clip with root motion extraction. ([UUM-6515](https://issuetracker.unity3d.com/issues/backport-performance-cost-of-looping-animations-increases-over-time))
    
*   Graphics: Allowed a native Texture3D to be bigger than 2GB. (UUM-4006)
    
*   Graphics: Fixed bug with Crunched textures appear too bright in projects in linear color space. ([UUM-3200](https://issuetracker.unity3d.com/issues/crunched-asset-bundle-sprites-are-too-bright-when-loaded-from-file-in-play-mode))
    
*   Graphics: Fixed LightAnchor when camera is tilted, work with Local and World Up. ([1403119](https://issuetracker.unity3d.com/issues/up-direction-is-not-set-and-calculated-as-expected-when-using-light-anchor))
    
*   Graphics: Fixed the issue where "Rim left" and "Rim right" presets are difficult to visualize in the inspector. (1399494)
    
*   Graphics: Switching vsync mode while in a Metal player could sometimes cause a freeze due to the vsync status not syncing correctly before waiting on the frame present - this has been fixed. ([UUM-5547](https://issuetracker.unity3d.com/issues/mac-metal-player-freezes-when-vsync-is-turned-on-with-button-onclick-event))
    
*   Graphics: Updated libjpeg-turbo to version 2.1.2 to solve security issues with version 1.3.1, used by Texture2D and ImageConversion LoadImage API and ImageConversion EncodeToJPG API. (UUM-4950)
    
*   HDRP: Added a blendable perceptual blending parameter on volumetric clouds to get rid of over exposure artifacts. (1407686)
    
*   HDRP: Added the volumetric clouds to the feature list of HDRP (case 1410051). (1410051)
    
*   HDRP: Facilitated reactivation of Ray Tracing Light Cluster in Path Tracing.
    
*   HDRP: Fixed a performance issue with Single Shadow debug mode. (1400281)
    
*   HDRP: Fixed an issue regarding the scaling of texture read from the after-post-process injection point. (1412459)
    
*   HDRP: Fixed an issue with decals not scaling with a parent transform. (1401887)
    
*   HDRP: Fixed artifacts on the edges of the screen when enabling volumetric clouds. (1400011)
    
*   HDRP: Fixed black screen with MSAA and TAAU both enabled. (1411217)
    
*   HDRP: Fixed blending artifacts with physically based DoF. (UUM-5901)
    
*   HDRP: Fixed Cloud Layer rendering on nvidia gpus. ([1401162](https://issuetracker.unity3d.com/issues/hdrp-cloud-layer-renders-a-black-screen-on-nvidia-gpu-10xx-series))
    
*   HDRP: Fixed constant repaint when static sky set to none. (1414957)
    
*   HDRP: Fixed decal angle fade for decal projectors. (1410918)
    
*   HDRP: Fixed errors in HDR comparison doc. (1410049)
    
*   HDRP: Fixed errors when switching to SMAA. ([1401225](https://issuetracker.unity3d.com/issues/hdrp-switching-to-smaa-throws-errors))
    
*   HDRP: Fixed for Texture2D and Texture3D parameters not accepting 'None' as value. (1406928)
    
*   HDRP: Fixed game view goes greenish and then black in editor with DX12/Vulkan. (1415948)
    
*   HDRP: Fixed issue with motion blur having small holes in its blur with high velocities. (1415008)
    
*   HDRP: Fixed issue with specular occlusion being wrongly quantized when APV is enabled in HDRP. ([1407475](https://issuetracker.unity3d.com/issues/hdrp-low-value-specular-occlusion-areas-are-black-when-probe-volumes-is-enabled))
    
*   HDRP: Fixed label for background clouds in Environment Lighting tab. ([1409875](https://issuetracker.unity3d.com/issues/hdrp-ux-issue-with-clouds-ambient-modes-in-lighting-tab))
    
*   HDRP: Fixed Planar Probe not rendering when sky is None. (1410628)
    
*   HDRP: Fixed the documentation for recursive rendering not being clear enough for the smoothness' behavior. (1409004)
    
*   HDRP: Fixed the SSR not properly working on deferred with tiles with multiple variants. ([1399311](https://issuetracker.unity3d.com/issues/edgy-artifact-on-the-reflection-when-the-coat-masks-value-is-greater-than-0))
    
*   HDRP: Fixed Volumetric Clouds texture input fields. (1408252)
    
*   HDRP: Made sure that camera jittering is disabled in Path Tracing. (1399440)
    
*   HDRP: Removed clamping for ray traced reflections on transparent objects (case 1414178). ([1414178](https://issuetracker.unity3d.com/issues/hdrp-sky-reflection-is-being-clamped-when-receive-ssr-transparent-is-enabled))
    
*   HDRP: UX fix for baked reflection probes. ([1403131](https://issuetracker.unity3d.com/issues/hdrp-reflections-can-look-white-due-to-fog-influence))
    
*   HDRP: Volumetric fog color no longer affects height fog when disabled. ([1414943](https://issuetracker.unity3d.com/issues/hdrp-fogs-albedo-is-affecting-color-even-when-volumetric-mode-is-disabled))
    
*   Linux: Fixed print stack trace frequently crashing. (UUM-1595)
    
*   Package Manager: Fixed an issue where some `PackageInfo` properties would not be populated correctly if the package came from a GitHub registry. ([1354652](https://issuetracker.unity3d.com/issues/displayname-in-package-dot-json-is-ignored-if-the-package-is-from-github))
    
*   Particles: Load MeshFilter Components before Particle Systems to ensure they can be used during prewarms. ([UUM-832](https://issuetracker.unity3d.com/issues/backport-particle-system-ignores-the-shape-parameter-and-shoots-particles-in-the-straight-line-when-the-prewarm-setting-is-tur))
    
*   Profiler: Fixed enabling Deep Profile on Standalone Profiler crashes the Standalone Profiler with "Sending message header failed" warnings. ([1400647](https://issuetracker.unity3d.com/issues/enabling-deep-profile-on-standalone-profiler-crashes-the-standalone-profiler-with-sending-message-header-failed-warnings))
    
*   Profiler: Fixed potential crash when loading AudioClips. (UUM-6099)
    
*   Scripting: Made the Gradient API thread safe. ([1428874](https://issuetracker.unity3d.com/issues/gradient-mode-getter-slash-setter-does-not-have-thread-safe-access-preventing-proper-serialization-slash-deserialization))
    
*   Scripting: RequiredComponents of different MonoScripts with the same name are now resolved correctly. ([UUM-1928](https://issuetracker.unity3d.com/issues/backport-ngui-components-get-transforms-changed-to-recttransforms-after-upgrading-the-project))
    
*   Shaders: Fixed a surface shader error when multiple uv sets were being used on the same texture. ([UUM-929](https://issuetracker.unity3d.com/issues/backport-surface-shader-fails-to-compile-with-redefinition-errors-when-declaring-two-uv-sets-for-the-same-texture))
    
*   Text: Fixed Text component not rendering elements with floating point coordinates correctly on machines with locale set to one that uses commas as decimal separators. (UUM-868)
    
*   UI Toolkit: Fixed an issue where the expanded state of the ListView would not be serialized across selections. (UUM-1461)
    
*   UI Toolkit: Fixed an issue where UI Toolkit controls under a namespace named "Assets" would cause an exception in the Project pane of the UI Builder.. (UUM-3481)
    
*   UI Toolkit: Fixed Vector image rendering was ignoring the target rect position. ([UUM-860](https://issuetracker.unity3d.com/issues/backport-uir-vector-image-rendering-ignores-target-rect-position))
    
*   Undo System: Handle Prefab Stage changes when entering and exiting playmode. ([UUM-7045](https://issuetracker.unity3d.com/issues/crash-when-opening-a-prefab))
    
*   Universal Windows Platform: Fixed errors when trying to use the System.Web.HttpUtility class on UWP. (UUM-4008)
    
*   URP: Added multi\_compile\_instancing to SimpleLit shader on SM 2.0. ([1397612](https://issuetracker.unity3d.com/issues/urp-simplelit-shader-does-not-render-with-gpu-instancing-enabled))
    
*   URP: URP 2D - Fixed Light2D upgrading issue with m\_AlphaBlendOnOverlap property. ([UUM-1845](https://issuetracker.unity3d.com/issues/light-2d-alpha-blend-on-overlap-setting-does-not-update-when-upgrading-project-to-urp-11))
    
*   Version Control: Fixed editor hangs when there is no network available  
    Fixed existing checkout has locked the workspace error  
    Fixed checkin fails over unstable connection.
    

#### Package changes in 2022.1.9f1

#### Packages updated

*   com.unity.collections: [1.2.3](https://docs.unity3d.com/Packages/com.unity.collections@1.2//changelog/CHANGELOG.html) → [1.2.4](https://docs.unity3d.com/Packages/com.unity.collections@1.2//changelog/CHANGELOG.html)
    
*   com.unity.burst: [1.7.2](https://docs.unity3d.com/Packages/com.unity.burst@1.7//changelog/CHANGELOG.html) → [1.7.3](https://docs.unity3d.com/Packages/com.unity.burst@1.7//changelog/CHANGELOG.html)
    
*   com.unity.collab-proxy: [1.15.18](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.15//changelog/CHANGELOG.html) → [1.17.0](https://docs.unity3d.com/Packages/com.unity.collab-proxy@1.17//changelog/CHANGELOG.html)
    
*   com.unity.ide.rider: [3.0.14](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) → [3.0.15](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)
    
*   com.unity.ide.visualstudio: [2.0.15](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html) → [2.0.16](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html)
    
*   com.unity.remote-config: [3.1.0](https://docs.unity3d.com/Packages/com.unity.remote-config@3.1//changelog/CHANGELOG.html) → [3.1.3](https://docs.unity3d.com/Packages/com.unity.remote-config@3.1//changelog/CHANGELOG.html)
    
*   com.unity.remote-config-runtime: [3.1.0](https://docs.unity3d.com/Packages/com.unity.remote-config-runtime@3.1//changelog/CHANGELOG.html) → [3.1.3](https://docs.unity3d.com/Packages/com.unity.remote-config-runtime@3.1//changelog/CHANGELOG.html)
    
*   com.unity.services.authentication: [2.0.0](https://docs.unity3d.com/Packages/com.unity.services.authentication@2.0//changelog/CHANGELOG.html) → [2.1.1](https://docs.unity3d.com/Packages/com.unity.services.authentication@2.1//changelog/CHANGELOG.html)
    
*   com.unity.services.core: [1.4.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.4//changelog/CHANGELOG.html) → [1.4.2](https://docs.unity3d.com/Packages/com.unity.services.core@1.4//changelog/CHANGELOG.html)
    
*   com.unity.transport: [1.0.0](https://docs.unity3d.com/Packages/com.unity.transport@1.0//changelog/CHANGELOG.html) → [1.1.0](https://docs.unity3d.com/Packages/com.unity.transport@1.1//changelog/CHANGELOG.html)