### Known Issues in 2022.2.0b16

*   Animation: Rig builder prevents GameObject movement when two animations are playing in layer mixer with root motion masked on second layer. ([UUM-16486](https://issuetracker.unity3d.com/issues/rig-builder-prevets-gameobject-movement-when-two-animations-are-playing-at-once))  
    _First seen in 2022.2.0b9._  
    _Fixed in 2022.2.0f1._
    
*   Asset - Database: Edit Mode recording Standalone Profiler crashes on StopAssetImportingV2Internal when reloading the domain ([UUM-19179](https://issuetracker.unity3d.com/issues/edit-mode-recording-standalone-profiler-crashes-on-stopassetimportingv2internal-when-reloading-the-domain))
    
*   Asset - Database: Folder name is truncated when dot is used in the name ([UUM-7046](https://issuetracker.unity3d.com/issues/folder-name-is-truncated-when-dot-is-used-in-the-name))
    
*   Audio: Audio starts playing from the beginning when Undo/Redo Audio Source changes in Play Mode ([UUM-18551](https://issuetracker.unity3d.com/issues/audio-starts-playing-from-the-beginning-when-undo-slash-redo-audio-source-changes-in-play-mode))
    
*   Editor: Fixed random plugin importer crash on editor startup. (UUM-18397)  
    _First seen in 2022.2.0b13._  
    _Fixed in 2022.2.0f1._
    
*   Editor: Re-implemented the original fix for case 1393058. ([UUM-9278](https://issuetracker.unity3d.com/issues/additional-gameobjects-and-a-console-error-after-undoing-and-redoing-a-paste-as-child))  
    _First seen in 2022.2.0b2._  
    _Fixed in 2022.2.0f1._
    
*   Graphics: Fixed BatchRendererGroup crashing due to threading race conditions in specific projects. (UUM-18220)  
    _First seen in 2022.2.0b14._  
    _Fixed in 2022.2.0f1._
    
*   HDRP: Fixed a black screen issue with master builds on HDRP. (UUM-17388)  
    _Fixed in 2022.2.0f1._
    
*   MacOS: \[M1\]\[Rosseta\] Editor crashes on mono\_arch\_patch\_callsite when entering the Play Mode ([UUM-10411](https://issuetracker.unity3d.com/issues/m1-rosseta-editor-crashes-on-mono-arch-patch-callsite-when-entering-the-play-mode))
    
*   Metal: \[iOS\]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro ([UUM-5944](https://issuetracker.unity3d.com/issues/ios-target-fps-is-ignored-on-iphone-13-pro))
    
*   Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit\_UsePass" Shader ([UUM-18980](https://issuetracker.unity3d.com/issues/sphere-gameobject-doesnt-get-rendered-when-using-unlit-dot-unlit-usepass-shader))
    
*   Shadows/Lights: Lightmap baking fails when URP Template content is put into a subscene ([UUM-15675](https://issuetracker.unity3d.com/issues/lightmap-baking-fails-when-urp-template-content-is-put-into-a-subscene))
    
*   SRP Core: Fixed Light Editor didn't apply changes to SerializedObject. (UUM-19238)  
    _First seen in 2022.2.0b16._  
    _Fixed in 2022.2.0f1._
    
*   UI Toolkit Controls: Editor gets stuck when scrolling through the Reoredable List ([UUM-17067](https://issuetracker.unity3d.com/issues/editor-gets-stuck-when-scrolling-through-the-reoredable-list))
    
*   Universal RP: RenderObjects Render Features now render correctly when injected after rendering. ([UUM-13824](https://issuetracker.unity3d.com/issues/gameobject-is-not-visible-in-the-scene-when-opening-a-project))  
    _First seen in 2022.2.0b7._  
    _Fixed in 2022.2.0f1._
    
*   Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 ([UUM-17405](https://issuetracker.unity3d.com/issues/shader-compilation-time-is-higher-in-2021-dot-3-than-in-2020-dot-3))
    

### New 2022.2.0b16 Entries since 2022.2.0b15

#### Features

*   URP: Added clustered reflection probe support to the URP Forward+ rendering path. This enables the use of more than 2 reflection probes per object, allows Unity to skip per-object culling of lights and reflection probes, and enables Entities Graphics and procedural draws to make use of reflection probes.

#### Improvements

*   Animation: Further improvements to animation job performance (esp. some forms of IK)

#### API Changes

*   Editor: Added: IDataModeController is added to handle data mode related functionalities. (DOTSE-1855)
    
*   Editor: Obsoleted: IDataModeHandler and IDataModeHandlerAndDispatcher are obsoleted.
    

#### Fixes

*   Android: Fix build error when Fullscreen Mode is set to Windowed ([UUM-15403](https://issuetracker.unity3d.com/issues/android-build-fails-with-errors-when-fullscreen-mode-is-set-to-windowed))  
    _First seen in 2022.2.0a16._
    
*   Android: InputView is not clickable when isInputFieldHidden AND !mConsumeOutsideTouches ([UUM-16292](https://issuetracker.unity3d.com/issues/android-keyboard-gets-hidden-when-the-input-field-area-is-clicked-and-touchscreenkeyboard-dot-hideinput-is-set-to-true))  
    _First seen in 2022.2.0b10._
    
*   Editor: Added warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture. ([UUM-11164](https://issuetracker.unity3d.com/issues/the-normal-map-on-the-tilemap-stops-working-after-pressing-the-play-button))
    
*   Editor: drawSettings.fallbackMaterial support in BRG (UUM-14494)  
    _First seen in 2022.2.0b15._
    
*   Editor: Fixed an issue where `TextureImporter.GetPlatformTextureSettings` would not perform fix-up on the platform string argument correctly. ([UUM-15361](https://issuetracker.unity3d.com/issues/unable-to-get-textureoverridesettings-from-buildpipeline-dot-getbuildtargetname-when-trying-to-pass-in-the-platform-string))
    
*   Editor: Reimplemented the RecompileAfterFinishedPlaying option. ([UUM-16168](https://issuetracker.unity3d.com/issues/recompile-after-finish-playmode-option-is-gone))
    
*   Editor: \[SpeedTree\] Fixed an issue where an ExtraTexture texture was marked sRGB (Color Data) when imported with a SpeedTree asset. (UUM-10912)
    
*   Graphics: Fixed an issue so that entering playmode with disabled compositor no longer breaks all its layers. ([UUM-11633](https://issuetracker.unity3d.com/issues/hdrp-entering-playmode-with-disabled-compositor-breaks-all-its-layers))
    
*   Graphics: Fixed crash when BatchRendererGroup.SetEnabledViewTypes is used to opt out of shadow maps or normal rendering (UUM-18355)  
    _First seen in 2022.2.0b13._
    
*   HDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios. ([UUM-11354](https://issuetracker.unity3d.com/issues/hdrp-dof-in-half-or-quarter-resolution-results-in-cropped-frame))  
    _First seen in 2022.2.0b13._
    
*   HDRP: Fixed color grading so it no longer outputs negative colors. (UUM-11110)
    
*   HDRP: Fixed custom pass scaling issues with dynamic resolution. ([UUM-10882](https://issuetracker.unity3d.com/issues/dynamic-resolution-broken-with-custom-pass-3))  
    _First seen in 2022.2.0b3._
    
*   HDRP: Fixed exposure of recorded frames with path tracing and auto exposure. (UUM-14985)  
    _First seen in 2022.2.0b8._
    
*   HDRP: Fixed range of spill removal parameter in graphics compositor UI. ([UUM-11634](https://issuetracker.unity3d.com/issues/hdrp-compositors-chroma-spill-rmoval-spills-magenta-over-the-layer))
    
*   HDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword. ([UUM-8358](https://issuetracker.unity3d.com/issues/nodes-using-derivatives-are-not-stripped-out-in-raytracing-even-when-using-the-raytracing-quality-keyword))
    
*   HDRP: Fixed slight change of color in background when changing scene hierarchy. (UUM-14324)
    
*   HDRP: Fixed texture wrapping of cloud layer. ([UUM-15591](https://issuetracker.unity3d.com/issues/lowering-cloud-layer-channel-opacity-beyond-a-certain-threshold-results-in-graphical-artifact))
    
*   HDRP: Fixed transmission on directional lights. ([UUM-15003](https://issuetracker.unity3d.com/issues/hdrp-transmission-from-directional-light-on-thick-object-mode-is-rendered-even-when-object-is-in-shadow))
    
*   HDRP: Fixed volumetric cloud incorrectly display in lighting debug mode
    
*   HDRP: Removed misleading part of a LensFlare tooltip. (UUM-13946)
    
*   HDRP: Removed unused voluimetric clouds volume component on new scenes templates. ([UUM-11451](https://issuetracker.unity3d.com/issues/hdrp-new-scene-templates-created-with-unused-volumetric-clouds-component))
    
*   IL2CPP: Avoid a possible race condition when the garbage collector is enabled or disabled that could cause it to become permanently disabled. (UUM-16300)
    
*   IL2CPP: Fixed an exception when calling `Enum.CompareTo` on enum with a System.Uint16 underling type. ([UUM-11944](https://issuetracker.unity3d.com/issues/il2cpp-object-must-be-the-same-type-as-the-enum-exception-is-thrown-when-using-sorteddictionary))
    
*   IL2CPP: Fixed crash in IL2CPP metadata code when loading a field RVA value (UUM-17473)
    
*   iOS: Fixed Launch Screen properties so they are now reflected in the Player build without an Editor restart. ([UUM-17063](https://issuetracker.unity3d.com/issues/ios-launch-screen-changes-arent-reflected-in-the-build-until-editor-reload))  
    _First seen in 2022.2.0b11._
    
*   Kernel: Fixed AssertOnRecursiveCall with tests. ([UUM-13234](https://issuetracker.unity3d.com/issues/assertonrecursivecall-dot-does-not-works))
    
*   Linux: Fix inspector window black out after addComponent through menu or shortcut (UUM-1565)
    
*   Linux: Fixed CinemachineVirtualCamera Component's body's "ScreenY" and "ScreenX" values move towards 1.5 while pressing and moving the mouse ([UUM-14611](https://issuetracker.unity3d.com/issues/linux-cinemachinevirtualcamera-components-bodys-screeny-and-screenx-values-move-towards-1-dot-5-while-pressing-and-moving-the-mouse))
    
*   Linux: Updated Simple DirecMedia Layer to 2.0.22 (UUM-6773)
    
*   Mono: Improve the performance of large struct copies. (UUM-10796)  
    _First seen in 2022.2.0b3._
    
*   Physics: Fixed ArticulationBody SetDriveTargets and SetDriveTargetVelocities methods checking List capacity instead of count and improved the error message ([UUM-12713](https://issuetracker.unity3d.com/issues/supplied-list-capacity-is-being-checked-instead-of-count-when-calling-articulationbody-dot-setdrivertargets-slash-setdrivetargetvelocities))  
    _First seen in 2022.2.0b6._
    
*   Physics: Fixed Physics Debugger not clearing visualised contact buffer properly ([UUM-12751](https://issuetracker.unity3d.com/issues/physics-debugger-contact-drawing-doesnt-update-contact-visualization-when-the-contacting-body-moves))  
    _First seen in 2022.2.0b6._
    
*   Scripting: Editor is now able to recognise script when it contains classes that share the same name, one templated and the other not templated (UUM-14041)  
    _First seen in 2022.2.0b11._
    
*   Shaders: Fixed an error that occurred when drawing an instanced mesh with async shader compilation enabled. ([UUM-13174](https://issuetracker.unity3d.com/issues/drawmeshinstanced-does-not-support-dot-dot-dot-error-in-the-console-pops-up-when-the-shader-does-support-instanced-rendering))
    
*   UI Toolkit: Fixed warning in label draggers during runtime. ([UUM-16490](https://issuetracker.unity3d.com/issues/warnings-are-spammed-in-the-console-when-hovering-or-clicking-on-the-sliderint-in-the-play-mode))  
    _First seen in 2022.2.0b8._
    
*   UI Toolkit: Fixed yoga bug when calculating margin in percentage to be relative to parent instead of current item. ([UUM-12999](https://issuetracker.unity3d.com/issues/a-button-gets-expanded-when-its-margins-are-set-in-percentage))  
    _First seen in 2022.2.0b3._
    
*   UI Toolkit: Make sure buttons are navigatable by default. ([UUM-5077](https://issuetracker.unity3d.com/issues/gamepad-left-stick-is-not-working-with-modified-ui-builder-components))
    
*   VFX Graph: Fixed crash when loading a subscene with VFX in DOTS (UUM-13772)
    
*   Windows: Fixed IL2CPP runtime compilation failing when building C++ code using Visual Studio 2022 17.4 or newer. ([UUM-17921](https://issuetracker.unity3d.com/issues/il2cpp-windows-builds-fails-when-using-vs-2022-17-dot-4-0-preview))
    
*   XR: Fix audio speed up when using MLAudio on Magic Leap.
    

#### New 2022.2.0b16 Package Changes since 2022.2.0b15

#### Packages updated

*   com.unity.ads: [4.3.0](https://docs.unity3d.com/Packages/com.unity.ads@4.3//changelog/CHANGELOG.html) → [4.4.1](https://docs.unity3d.com/Packages/com.unity.ads@4.4//changelog/CHANGELOG.html)