### Known Issues in 2022.2.14f1

- 2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” asset
    ([UUM-32117](https://issuetracker.unity3d.com/issues/editor-goes-into-a-loop-while-importing-the-ui-toolkit-sample-dragon-crashers-asset))

- Camera: [2022.2] “targetDisplay” doesn’t change the camera’s “Target Display” setting when called from the script
    ([UUM-25995](https://issuetracker.unity3d.com/issues/2022-dot-2-targetdisplay-doesnt-change-the-cameras-target-display-setting-when-called-from-the-script))

- DirectX12: [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
    ([UUM-31709](https://issuetracker.unity3d.com/issues/dxr-gpu-memory-leaks-when-renderer-dot-raytracingmode-is-set-to-unityengine-dot-experimental-dot-rendering-dot-raytracingmode-dot-dynamicgeometry))

- DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
    ([UUM-30173](https://issuetracker.unity3d.com/issues/macos-editor-freezes-when-saving-prefab-changes-in-play-mode-if-vsync-is-enabled))

- FrameDebugger: Frame Debugger VRAM memory leak
    ([UUM-28065](https://issuetracker.unity3d.com/issues/frame-debugger-vram-memory-leak))

- iOS:  Rendering freezes when the orientation is changed
    ([UUM-9480](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-when-the-orientation-is-changed))

- Linux: [Vulkan] Crash on "__sigaction" when Vulkan is set as default Graphics API
    ([UUM-30668](https://issuetracker.unity3d.com/issues/linux-vulkan-crash-on-sigaction-when-vulkan-is-set-as-default-graphics-api))

- Metal: [iOS] Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro
    ([UUM-5944](https://issuetracker.unity3d.com/issues/ios-target-fps-is-ignored-on-iphone-13-pro))

- RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode
    ([UUM-27587](https://issuetracker.unity3d.com/issues/resources-dot-findobjectsoftypeall-typeof-material-dot-length-increases-every-time-when-entering-slash-exiting-play-mode))

- Scene Management: Crash on Transform::CheckStructure when manually opening a scene
    ([UUM-31129](https://issuetracker.unity3d.com/issues/crash-on-transform-checkstructure-when-manually-opening-a-scene))

- Texture: [AsyncUpload] Crash on Sprite::Transfer<GenerateTypeTreeTransfer> when building the project
    ([UUM-31364](https://issuetracker.unity3d.com/issues/crash-on-sprite-transfer-when-building-the-project))

- Universal RP: Flickering orbs appear when using RenderTargetHandle
    ([UUM-26513](https://issuetracker.unity3d.com/issues/flickering-orbs-appear-when-using-rendertargethandle))

- Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial
    ([UUM-21948](https://issuetracker.unity3d.com/issues/crash-on-windowsvideomedia-getfirstreadytexturetime-when-focusing-gameobject-in-tutorial))

- Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects
    ([UUM-31773](https://issuetracker.unity3d.com/issues/fatal-freeze-when-playing-a-vfx-made-with-vfx-graph-and-consisting-many-effects))

- Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase
    ([UUM-20797](https://issuetracker.unity3d.com/issues/wasm-ld-dot-exe-is-not-terminated-when-canceling-a-webgl-build-during-the-linking-build-dot-js-wasm-phase))

- Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder
    ([UUM-30952](https://issuetracker.unity3d.com/issues/buildpipeline-dot-buildplayer-ignores-buildplayeroptions-dot-locationpathname-and-attempts-to-build-to-the-cached-folder))



### 2022.2.14f1 Release Notes

#### Improvements

- Animation: Reduced the cost of building muscle clips, which among other things speeds up Animator.Awake.

- Animation: Reduced the number of GC allocations when calling Animator.GetParameter\(int index\) and generally made it faster.

- Burst: Added support for ChromeOS

- Burst: Windows/ARM64 targeting support.

- Editor: Animation Events are now organized into sub-menus in the inspector.

- Editor: Reduced cost of outline rendering, which improves the frame rate of the editor when many objects are selected.

- GI: Added hotkeys for opening the lighting window and performing bakes. These are Ctrl+9 and Ctrl+Shift+L respectively.

- iOS: "Thread Performance Checker" is now disabled by default in a generated xcode project.

- Kernel: Performance in heavily run code paths for NativeArray, UnsafeUtility, and AtomicSafetyHandle improved through inlining.

- Scripting: Switched some path sorting during compilation from an invariant culture compare to an ordinal compare, speeding up C\# compilation when scripts are changed.

- Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders.

- UI Toolkit: Added missing keyboard navigation support for left and right keys in TreeView.

- VFX Graph: Greatly reduced the import cost of VFX Graph objects, especially when importing many at once.



#### API Changes

- Animation: Added: AnimationCurve: ClearKeys and CopyFromAPI.
    ([UUM-20456](https://issuetracker.unity3d.com/issues/hdrp-volume-curves-have-impact-even-if-they-are-disabled), [UUM-20458](https://issuetracker.unity3d.com/issues/hdrp-revert-property-doesnt-work-on-curves))



#### Changes

- Burst: Changed Burst Inspector input handling so that arrow-keys can be used to select in search boxes.

- Burst: Made Burst Inspector's target job load asynchronous.

- Serialization: Big-endian serialized files will now be automatically rewritten to little-endian in the editor, as Unity 2023.2 will drop support for reading such files.



#### Fixes

- 2D: Fixed case where Sprite is not being masked when using SpriteShape.
    ([UUM-26584](https://issuetracker.unity3d.com/issues/2d-sprite-is-not-being-masked-when-using-spriteshape))

- 2D: Fixed truncation of path for saving Tile assets when ending is not a file.
    ([UUM-29490](https://issuetracker.unity3d.com/issues/tile-palette-multi-drag-and-drop-sprite-asset-creation-location-is-non-deterministic))

- Android: Enabled the unlock image to be set on each lock rather than only on the first.
    ([UUM-21954](https://issuetracker.unity3d.com/issues/android-the-previous-screen-shown-when-unlocking-a-device))

- Android: Fixed an issue where the Accelerometer values are not updated when the ASENSOR_TYPE_LINEAR_ACCELERATION sensor is disabled on certain Samsung devices.
    ([UUM-20754](https://issuetracker.unity3d.com/issues/android-input-dot-acceleration-doesnt-get-the-acceleration-of-some-devices-when-disabling-input-dot-gyro))

- Animation: Default values for animation curve parameters on Volume Components where being shared with current interpolated value on the volume stack.
    ([UUM-20456](https://issuetracker.unity3d.com/issues/hdrp-volume-curves-have-impact-even-if-they-are-disabled), [UUM-20458](https://issuetracker.unity3d.com/issues/hdrp-revert-property-doesnt-work-on-curves))

- Audio: Fixed corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime.
    ([UUM-19696](https://issuetracker.unity3d.com/issues/an-audioclip-played-through-an-audiomixer-provides-different-sounds-of-the-same-audio-when-playing-for-the-first-time))

- Burst: Burst managed breakpoints might fail to work, after a domain reload.

- Burst: Domain completed stall when switching between debug/release scripting modes when burst compilation is needed for items in the new domain.

- Burst: Fixed "An item with the same key has already been added" compiler error that could occur when duplicate field names were present in obfuscated assemblies.

- Burst: Fixed "An item with the same key has already been added" hashing error that could occur if obfuscators changed nested type names to have the same name and different namespaces.

- Burst: Fixed "Failed to find entry-points: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly" error that was displayed when Burst tried to compile an assembly that had C\# compilation errors.

- Burst: Fixed a `BadImageFormatException` error that could occur in some player builds.

- Burst: Fixed Burst compilation error relating to `UnityEngine.Assertions.Assert.Fail` when doing player builds with high stripping settings.

- Burst: Fixed code-gen issue where side-effects before a conditional throw would be ignored.

- Burst: Fixed inaccurate stacktraces when throwing an exception from Burst in specific cases.

- Burst: Fixed incorrect codegen when having multiple `try`-`finally` blocks inside another `try`-`finally` block \(for example from `foreach` loops\).

- Burst: Fixed incorrect pdb path for AoT dll libraries.

- Burst: Fixed line highlight and register highlight not clearing when Burst Inspector settings change.

- Burst: Fixed possible deadlock when compiling after domain reload.

- Burst: Fixed that some changes made to versioned assemblies wouldn't get picked up and compiled by Burst.

- Burst: Fixed `MethodDecoderException` when trying to call `CompileFunctionPointer` on a nested static method.

- Burst: Neon intrinsics: fixed default target CPU for Arm Mac Standalone builds.

- Core: Enabled `JobsUtility.ThreadIndex` and `JobsUtility.ThreadIndexCount` to now be used in Burst compiled static constructors. Previously, their use would result in a "BC1091: External and internal calls are not allowed inside static constructors" error.
    (UUM-31459)

- DX12: Fixed for samplers resetting to point on streaming texture mips.
    (UUM-27504)

- Editor: Fixed a bug with animation preview.
    ([UUM-27517](https://issuetracker.unity3d.com/issues/object-keeps-the-state-of-the-animation-frame-when-exiting-animation-preview-mode))

- Editor: Fixed a situation where opening a regular window after an auxiliary window can cause a crash if the window closes.
    ([UUM-29982](https://issuetracker.unity3d.com/issues/editor-crash-on-guiview-oninputevent-when-calling-editorwindow-dot-createwindow-from-inside-ongui))

- Editor: Fixed EnumField not updating the value label when calling Init and the value was the same.<br>
    Fixed EnumField updating the label when calling SetValueWithoutNotify and the value had not changed.
    ([UUM-28904](https://issuetracker.unity3d.com/issues/inconsistent-behavior-of-enumfield-initialization-when-an-enum-type-is-used-as-a-generic-type))

- Editor: Fixed freeform light tessellation for Light2D.
    ([UUM-9674](https://issuetracker.unity3d.com/issues/freeform-light2d-lighting-is-incorrect-when-moving-around-nodes))

- Editor: Fixed issue where -nographics command line argument was not being forwarded to the Asset Import Workers.
    (UUM-29722)

- Editor: Fixed multiple mouse click event reported in imgui.
    ([UUM-30742](https://issuetracker.unity3d.com/issues/linux-ui-toolkit-callback-event-is-triggered-twice-when-pressing-on-ui-toolkit-element))

- Editor: Fixed shortcut profile delete dialog message overflow in Shortcut Manager.
    ([UUM-28294](https://issuetracker.unity3d.com/issues/delete-shortcut-profile-window-does-not-fit-the-size-of-the-profile-title))

- Editor: Improved the formatting for the context column in Shortcut Manager.
    (UUM-28692)

- Entities Graphics: Fixed Custom passes when using the BatchRendererGroup.
    (UUM-30471)

- GI: Fixed an issue where scene debug visualization modes would look broken when baking multiple scenes together.
    (UUM-17494)

- GI: Fixed an issue with Light Explorer filtering when many lights are present.
    ([UUM-30672](https://issuetracker.unity3d.com/issues/light-explorer-search-loses-focus-when-typed-into))

- Graphics: Fixed blitting from `RenderTexture.active` to another RenderTexture with a shader sampling a texture at specific UV values causing visual artifacts.
    ([UUM-7994](https://issuetracker.unity3d.com/issues/blitting-from-rendertexture-dot-active-to-another-rendertexture-with-a-shader-sampling-a-texture-at-specific-uv-values-causes-visual-artifacts))

- Graphics: Fixed for problem with reflecton probe normalization data being invalid.
    ([UUM-28054](https://issuetracker.unity3d.com/issues/baked-reflecton-probe-normalization-data-is-invalid-when-using-hdrp))

- Graphics: Removed the deprecation of SceneRenderPipeline and limited its behaviour until a replacement is proposed.
    ([UUM-11126](https://issuetracker.unity3d.com/issues/deprecated-scenerenderpipeline-script-does-not-mention-any-alternatives-for-setting-up-specific-render-pipelines-during-scene-loading))

- IL2CPP: Corrected the clipped output from `System.Diagnostics.Debug.WriteLine()`.
    ([UUM-26431](https://issuetracker.unity3d.com/issues/system-dot-diagnostics-dot-debug-dot-writeline-fails-to-print-the-first-10-characters-of-a-debug-message-when-used-in-a-uwp-build))

- IL2CPP: Fixed a bug where IL2CPP returns an invalid pointer on P/Invoke methods that returns a non-blittable struct by reference.
    ([UUM-20790](https://issuetracker.unity3d.com/issues/il2cpp-returns-a-pointer-to-the-stack-value-which-points-to-invalid-memory-when-generating-code))

- IL2CPP: Fixed a bug where referenced assets are unloaded by `Resources.UnloadUnusedAssets()`.
    ([UUM-26883](https://issuetracker.unity3d.com/issues/referenced-assets-are-unloaded-by-resources-dot-unloadunusedassets-when-used-in-il2cpp-build))

- IL2CPP: Fixed a C++ compilation error when assigning to a ref parameter in shared generic code with constraints.
    (UUM-28821)

- IL2CPP: Fixed a C++ compilation error when structs had static fields with circular type references.
    ([UUM-16351](https://issuetracker.unity3d.com/issues/build-fails-when-scripting-backend-is-il2cpp-and-threadstatic-attribute-is-applied-to-circular-structs))

- IL2CPP: Fixed an intermittent crash on POSIX platforms which can happen when `Directory.GetFiles` is called while files in that directory are deleted on a different thread.
    ([UUM-29790](https://issuetracker.unity3d.com/issues/il2cpp-android-ios-player-crash-when-system-dot-io-dot-directory-dot-getfiles-is-called-during-file-deletion-on-another-thread))

- IL2CPP: Improved the stability of generated field names.
    (UUM-23162)

- IL2CPP: Marshalled a null value in a delegate field as a null delegate.
    ([UUM-29202](https://issuetracker.unity3d.com/issues/crashes-when-invoking-astruct-callback))

- Kernel: Added additional logging when deallocating temp memory that is older than permitted lifetime.
    (UUM-23100)

- License: Fixed an issue where the Editor quits when activating ULF license and the license already exists.
    ([UUM-31031](https://issuetracker.unity3d.com/issues/editor-quits-during-license-activation-serial-mismatch))

- Mono: Removed throw from attribute setters generated by profile stubber.
    ([UUM-18689](https://issuetracker.unity3d.com/issues/il2cpp-using-a-service-locator-to-retrieve-a-static-list-of-classes-doesnt-work-with-il2cpp-in-a-built-player))

- Mono: Removed `!sig->is_inflated` assert from icall wrapper generator.
    ([UUM-27888](https://issuetracker.unity3d.com/issues/crash-on-condition-sig-is-inflated-and-and-sig-has-type-parameters-not-met-when-a-function-pointer-is-used-in-a-generic-method))

- Package: - Android SDK Level 33 \(Tiramisu\) support now available.<br>
    - Added necessary post notification permission to manifest.<br>
    - Package will now ask for permission during initialization if required.<br>
    - External Dependency Manager for Unity \(EDM4U\) and Mobile Dependency Resolver \(MDR\) support now available. When either is installed:<br>
    - A new `PushSDKDependencies.xml` file is generated for them to use.<br>
    - `InsertPushNotificationDependenciesIntoGradleScript` will not run to prevent duplication from gradle.<br>
    - Fixed errors appearing in the Editor Play Mode due to platform specific classes instantiating.

- Package Manager: Fixed all delayed fields when editing a package in the inspector.
    ([UUM-19658](https://issuetracker.unity3d.com/issues/the-error-invalid-expected-a-semver-compatible-value-is-thrown-when-adding-a-dependency-in-the-inspector-with-letters-in-the-version-name))

- Shadergraph: Addressed error feedback on import of graphs with invalid or missing targets, allowing them to be modified and saved. \[SGB-166\]\[SGB-167\]

- Shadergraph: Addressed issue where duplicate serialized blackboard category children would in subgraphs would brick the ShaderGraph editor. \[SGB-378\]

- Shadergraph: Addressed issue where missing targets were not handled on import. \[SGB-1\]

- Shadergraph: Addressed various issues with the Swizzle node. \[SGB-159\]

- Shadergraph: Fixed issue where custom interpolator previews would provide erroneous results when connecting through a reroute node. \[SGB-89\]

- Shadergraph: Fixed issue where reroute node would sometimes show the wrong color for its appropriate inputs. \[SGB-17\]

- Shadergraph: Fixed issue where subgraph gradient blackboard properties could have naming conflicts with parent graphs. \[SGB-310\]

- Shadergraph: Fixed issue where the Gradient Noise Node was causing implicit truncation warnings. \[SGB-469\]

- Shadergraph: Fixed issue where the view position of the graph editor would sometimes be forgotten when swapping between two open shadergraph editor windows. \[SGB-377\]

- SRP Core: Fixed Decal Projector Editor fields so they are now saved when editing a prefab.
    ([UUM-29105](https://issuetracker.unity3d.com/issues/changes-made-to-decal-project-prefab-in-the-inspector-are-not-saved))

- SRP Core: Revert Property for animation curves on Volume Components
    ([UUM-20456](https://issuetracker.unity3d.com/issues/hdrp-volume-curves-have-impact-even-if-they-are-disabled), [UUM-20458](https://issuetracker.unity3d.com/issues/hdrp-revert-property-doesnt-work-on-curves))

- UI Toolkit: Added missing support for TreeView reordering, including depth reordering, expansion when hovering an expandable item, and sibling drop marker.
    (UUM-3683)

- UI Toolkit: Fixed element becoming invisible after a reorder in an animated ListView.
    (UUM-21272)

- UI Toolkit: Fixed items going slightly out of bounds in ListViews.
    ([UUM-28519](https://issuetracker.unity3d.com/issues/last-listview-element-size-is-calculated-incorrectly-when-creating-it-through-a-script))

- UI Toolkit: Fixed items in animated lists sometimes disappearing.
    ([UUM-25833](https://issuetracker.unity3d.com/issues/element-ui-disappears-and-nullreferenceexception-is-thrown-when-dragging-off-the-last-or-first-element-from-the-list-in-the-inspector))

- UI Toolkit: Fixed NullReferenceException followed by ArgumentException when removing an element from its panel during a style transition.
    (UUM-22564)

- UI Toolkit: Fixed the reported TreeView state after a reorder operation.
    ([UUM-3478](https://issuetracker.unity3d.com/issues/treeview-does-not-report-correct-state-after-reordering))

- UI Toolkit: Fixed the sound on Mac when navigating collection views with keyboard.
    (UUM-26264)

- VFX Graph: Exposure weight slider was not hidden when a shadergraph was assigned to an output context.
    (UUM-4753)

- VFX Graph: Fixed errors in the console when undoing changes from gizmo in some specific conditions.
    ([UUM-21929](https://issuetracker.unity3d.com/issues/vfx-errors-are-thrown-to-the-console-when-undoing-operation-after-editing-exposed-gizmos))

- VFX Graph: The VFX component inspector had an unpaired `EditorGUI.BeginChangeCheck` that was breaking the state of `GUI.changed`
    ([UUM-15919](https://issuetracker.unity3d.com/issues/vfx-editorgui-dot-beginchangecheck-and-editorgui-dot-endchangecheck-not-working-with-visual-effect-editor))

- Video: Disabled replacement operator new/delete for Android so it no longer causes a crash with VideoPlayer.
    (UUM-21724)

- Video: Improved Variable Frame Rate support for Apple platforms.
    ([UUM-21455](https://issuetracker.unity3d.com/issues/video-created-with-avfoundation-framework-is-not-played-when-entering-the-play-mode))




#### Package changes in 2022.2.14f1

#### Packages updated

- com.unity.2d.animation: [9.0.1](https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0//changelog/CHANGELOG.html) &#x2192; [9.0.2](https://docs.unity3d.com/Packages/com.unity.2d.animation@9.0//changelog/CHANGELOG.html)

- com.unity.2d.spriteshape: [9.0.1](https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@9.0//changelog/CHANGELOG.html) &#x2192; [9.0.2](https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@9.0//changelog/CHANGELOG.html)

- com.unity.2d.tilemap.extras: [3.0.3](https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@3.0//changelog/CHANGELOG.html) &#x2192; [3.1.0](https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@3.1//changelog/CHANGELOG.html)

- com.unity.burst: [1.8.3](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html) &#x2192; [1.8.4](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.5.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5//changelog/CHANGELOG.html) &#x2192; [1.5.1](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5//changelog/CHANGELOG.html)

- com.unity.render-pipelines.core: [14.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@14.0//changelog/CHANGELOG.html) &#x2192; [14.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@14.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition: [14.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0//changelog/CHANGELOG.html) &#x2192; [14.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition-config: [14.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@14.0//changelog/CHANGELOG.html) &#x2192; [14.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@14.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.universal: [14.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@14.0//changelog/CHANGELOG.html) &#x2192; [14.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@14.0//changelog/CHANGELOG.html)

- com.unity.services.qos: [1.1.0](https://docs.unity3d.com/Packages/com.unity.services.qos@1.1//changelog/CHANGELOG.html) &#x2192; [1.2.0](https://docs.unity3d.com/Packages/com.unity.services.qos@1.2//changelog/CHANGELOG.html)

- com.unity.shadergraph: [14.0.6](https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0//changelog/CHANGELOG.html) &#x2192; [14.0.7](https://docs.unity3d.com/Packages/com.unity.shadergraph@14.0//changelog/CHANGELOG.html)

- com.unity.splines: [2.1.0](https://docs.unity3d.com/Packages/com.unity.splines@2.1//changelog/CHANGELOG.html) &#x2192; [2.2.0](https://docs.unity3d.com/Packages/com.unity.splines@2.2//changelog/CHANGELOG.html)

- com.unity.visualeffectgraph: [14.0.6](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@14.0//changelog/CHANGELOG.html) &#x2192; [14.0.7](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@14.0//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [5.0.4](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.0//changelog/CHANGELOG.html) &#x2192; [5.0.5](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.0//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [5.0.4](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.0//changelog/CHANGELOG.html) &#x2192; [5.0.5](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.0//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [5.0.4](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.0//changelog/CHANGELOG.html) &#x2192; [5.0.5](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.0//changelog/CHANGELOG.html)

- com.unity.xr.oculus: [3.2.3](https://docs.unity3d.com/Packages/com.unity.xr.oculus@3.2//changelog/CHANGELOG.html) &#x2192; [3.3.0](https://docs.unity3d.com/Packages/com.unity.xr.oculus@3.3//changelog/CHANGELOG.html)