### Known Issues in 2022.2.6f1

- 2D: [URP] Memory leak when in Play Mode
    ([UUM-19089](https://issuetracker.unity3d.com/issues/urp-memory-leak-when-in-play-mode))

- Animation: Root Motion character warps into a new position when negative speed values  are applied in a Blend Tree
    ([UUM-21885](https://issuetracker.unity3d.com/issues/root-motion-character-warps-into-a-new-position-when-negative-speed-values-are-applied-in-a-blend-tree))

- DirectX12: Crash on D3D12GetInterface when opening the project
    ([UUM-22222](https://issuetracker.unity3d.com/issues/crash-on-d3d12getinterface-when-opening-the-project))

- Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro
    ([UUM-5944](https://issuetracker.unity3d.com/issues/ios-target-fps-is-ignored-on-iphone-13-pro))

- OpenGL: [URP] The Scene View flickers when hovering over it with the cursor
    ([UUM-24656](https://issuetracker.unity3d.com/issues/linux-urp-the-scene-view-flickers-when-hovering-over-it-with-the-cursor))

- RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
    ([UUM-25831](https://issuetracker.unity3d.com/issues/silicon-crash-on-scriptablerenderloopjob-when-machine-is-left-idle-while-the-editor-is-in-play-mode))

- Serialization: Serialized field values are lost when switching between branches using Git
    ([UUM-12454](https://issuetracker.unity3d.com/issues/serialized-field-values-are-lost-when-switching-between-branches-using-git))

- Templates: [VR Template] Standalone Profiler Crashes when opening
    ([UUM-21186](https://issuetracker.unity3d.com/issues/vr-template-standalone-profiler-crashes-when-opening))

- UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
    ([UUM-25833](https://issuetracker.unity3d.com/issues/element-ui-disappears-and-nullreferenceexception-is-thrown-when-dragging-off-the-last-or-first-element-from-the-list-in-the-inspector))

- Universal RP: Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled
    ([UUM-25112](https://issuetracker.unity3d.com/issues/nothing-is-rendered-in-the-built-urp-project-when-deferred-rendering-is-selected-and-accurate-g-buffer-normals-are-enabled))

- Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds
    ([UUM-25814](https://issuetracker.unity3d.com/issues/sdf-baking-causes-memory-to-be-allocated-that-isnt-deallocated-when-in-play-mode-and-in-builds))

- Visual Effects: [VFX Graph] Particles Flicker when sorting and/or Indirect draw is on.
    ([UUM-24848](https://issuetracker.unity3d.com/issues/vfx-graph-particles-flicker-when-sorting-and-slash-or-indirect-draw-is-on))



### 2022.2.6f1 Release Notes

#### Improvements

- Physics: RaycastHit.textureCoord is now available off the main thread.

- Shadergraph: Sped up rename operations on properties/keywords/dropdowns in large graph.
    (SGB-382)

- Shadergraph: Sped up setting blackboard values in large graphs.
    (SGB-384)



#### Changes

- Player: Re-enabled 'timestamp' argument for debug players.



#### Fixes

- 2D: Added buffer to prevent SplitView from covering Create New Palette toolbar in Tile Palette Window.
    (UUM-25170)

- 2D: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed.
    ([UUM-22494](https://issuetracker.unity3d.com/issues/texture-version-control-importing-certain-textures-with-multiple-sprites-cause-arbitrary-changes-in-namefileidtable-mapping-in-meta-file))

- 2D: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap.
    (UUM-25164)

- Asset Bundles: Fixed an issue where a "Failed to decompress data" error occurs when loading a bundle.
    (UUM-22990)

- Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.
    ([UUM-6639](https://issuetracker.unity3d.com/issues/assetbundle-is-invalid-and-failed-to-decompress-data-errors-appear-after-exporting-and-importing-specific-asset-bundles))

- Audio: Improved an FSBTool AAC-encoding error message related to small files. They need to be at least 1024 samples, not 256.
    ([UUM-16609](https://issuetracker.unity3d.com/issues/webgl-throws-an-incorrect-error-when-importing-a-too-small-audio-file))

- Build Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript.
    ([UUM-21886](https://issuetracker.unity3d.com/issues/unity-editor-crashes-on-collectallserializereferencetypesandpersistentcalltargets-when-building-a-project-for-standalone-player))

- DX12: Fixed a crash observed in e.g. HDRP sample project.
    ([UUM-20176](https://issuetracker.unity3d.com/issues/hdrp-template-standalone-player-crashes-after-a-few-seconds))

- Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end.
    ([UUM-18711](https://issuetracker.unity3d.com/issues/inspector-component-isnt-placed-at-the-bottom-when-releasing-mouse-outside-of-the-blue-highlight))

- Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture.
    ([UUM-21771](https://issuetracker.unity3d.com/issues/unnecessary-amounts-of-warnings-are-logged-when-using-graphics-dot-copytexture))

- Editor: Fixed a crash when there was a corrupt PrefabInstance.
    ([UUM-1926](https://issuetracker.unity3d.com/issues/crash-on-awakefromloadqueue-checkgameobjectandcomponentstructure-when-loading-a-scene-manually))

- Editor: Fixed Shift modifier not allowing to use SceneView tool shortcuts.
    ([UUM-21938](https://issuetracker.unity3d.com/issues/editor-shift-key-prevent-the-use-of-sceneview-tool-shortcuts))

- Editor: Improved error message when an incompatible mesh is used with skinning code.
    ([UUM-13268](https://issuetracker.unity3d.com/issues/mesh-error-message-about-mesh-is-missing-useful-info))

- HDRP: Fixed LightList keywords showing errors in the log when strict variant matching is enabled.

- iOS: Fixed iOS wrong orientation output when in split view mode.
    ([UUM-17545](https://issuetracker.unity3d.com/issues/ios-screen-dot-orientation-reports-wrong-device-orientation-when-rotating-a-split-view-supported-ios-device-multiple-times))

- Package Manager: Added security anchor to the Scoped Registry's "Read more" link in project Settings.
    (UUM-25262)

- Profiler: Fixed GPU module's sample hierarchy so that it no longer uses CPU data after a recompilation when there is an active selection.
    ([UUM-20083](https://issuetracker.unity3d.com/issues/gpu-usage-hierarchy-columns-in-the-profiler-window-change-when-scripts-are-recompiled))

- Shadergraph: Fixed NullReferenceException when entering Play Mode with an unfocused Shader Graph window/on closing the Shader Graph Window.
    ([SGB-409](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-at-play-mode-entrance-when-unfocused-shader-graph-tab-is-opened))

- Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files.
    (UUM-16415)

- Terrain: Fixed a crash on "QueryComponentByType" when entering Play Mode if setting "useInstancing" to true in "DetailPrototype".
    ([UUM-17546](https://issuetracker.unity3d.com/issues/crash-on-querycomponentbytype-when-entering-play-mode-if-setting-useinstancing-to-true-in-detailprototype))

- TextCore: Fixed an issue with the italic on wrapped text.
    ([UUM-22328](https://issuetracker.unity3d.com/issues/italic-tags-only-work-for-the-first-line-of-text-when-the-texts-wrap-is-set-to-normal))

- UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused.
    ([UUM-21001](https://issuetracker.unity3d.com/issues/the-callbacks-for-attachtopanelevent-and-detachfrompanelevent-are-unregistered-when-the-ondetachfrompanel-is-called))

- UI Toolkit: Fixed dynamic-transform offset occurring at large coordinates.
    ([UUM-20442](https://issuetracker.unity3d.com/issues/handle-of-a-slider-is-misaligned-when-using-usagehints-dot-dynamictransform-if-the-select-platform-is-ios-or-android))

- Universal RP: Fixed y-flipped shading on gizmos in game view.
    ([UUM-21607](https://issuetracker.unity3d.com/issues/urp-depth-buffer-is-flipped-on-the-y-axis-and-disconnected-from-the-gameobject-when-in-the-play-mode))

- VFX Graph: Fixed an issue to avoid file access as much as possible when new assets are imported.
    (UUM-21642)

- VFX Graph: Fixed compilation error when targeting .NET Standard runtime.
    ([UUM-21618](https://issuetracker.unity3d.com/issues/visual-effect-graph-package-compilation-fails-when-the-editor-assemblies-compatibility-level-is-set-to-net-standard))

- Windows: Fixed for incorrect display names of certain subset of keys.
    ([UUM-22694](https://issuetracker.unity3d.com/issues/input-system-arrow-keys-are-displayed-as-num-when-using-arrowkey-dot-displaynames))




#### Package changes in 2022.2.6f1

#### Packages updated

- com.unity.cinemachine: [2.9.4](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9//changelog/CHANGELOG.html) &#x2192; [2.9.5](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.4.4](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.4//changelog/CHANGELOG.html) &#x2192; [1.5.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.5//changelog/CHANGELOG.html)

- com.unity.services.ccd.management: [2.1.0](https://docs.unity3d.com/Packages/com.unity.services.ccd.management@2.1//changelog/CHANGELOG.html) &#x2192; [2.2.1](https://docs.unity3d.com/Packages/com.unity.services.ccd.management@2.2//changelog/CHANGELOG.html)

- com.unity.services.lobby: [1.0.1](https://docs.unity3d.com/Packages/com.unity.services.lobby@1.0//changelog/CHANGELOG.html) &#x2192; [1.0.3](https://docs.unity3d.com/Packages/com.unity.services.lobby@1.0//changelog/CHANGELOG.html)

**Pre-release packages added**

- [com.unity.services.lobby@1.1.0-pre.1](https://docs.unity3d.com/Packages/com.unity.services.lobby@1.1//changelog/CHANGELOG.html)