### Known Issues in 2022.3.17f1

- 3D Physics: Physics.ComputePenetration returns False when two colliders overlap
    ([UUM-15831](https://issuetracker.unity3d.com/issues/physics-dot-computepenetration-returns-false-when-two-colliders-overlap))

- Asset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1
    ([UUM-55758](https://issuetracker.unity3d.com/issues/missing-default-layout-dialog-on-projects-created-using-templates-packaged-on-2022-dot-3-13f1))

- Asset Bundles: Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundle
    ([UUM-59736](https://issuetracker.unity3d.com/issues/editor-crashes-with-error-tls-allocator-alloc-temp-thread-underlying-allocator-alloc-temp-thread-has-unfreed-allocations-when-loading-specific-assetbundle))

- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
    ([UUM-57201](https://issuetracker.unity3d.com/issues/uv1-data-is-lost-during-assetbundle-build-when-optimize-mesh-data-is-on))

- Asset Importers: Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported
    ([UUM-59618](https://issuetracker.unity3d.com/issues/crash-on-spriterenderer-ondeletesprite-when-opening-a-project-with-topdown-engine-by-more-mountains-imported))

- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip
    ([UUM-27581](https://issuetracker.unity3d.com/issues/wrong-tooltip-when-hovering-over-the-load-in-background-property-of-an-audio-clip))

- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
    ([UUM-57113](https://issuetracker.unity3d.com/issues/crash-on-d3d12fence-wait-when-using-forward-plus-rendering-path-with-better-shaders-asset))

- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
    ([UUM-41830](https://issuetracker.unity3d.com/issues/android-entities-build-fails-with-the-error-asset-has-disappeared-while-building-player-to-globalgamemanagers-dot-assets-path-instancedid-xxxxxx-when-building))

- DOTS: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
    ([UUM-41806](https://issuetracker.unity3d.com/issues/android-player-freezes-on-unityclassic-baselib-systemfutex-wait-or-silently-crashes))

- Editor Platform: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help
    ([UUM-33727](https://issuetracker.unity3d.com/issues/crash-on-cocoamainmenu-validatemenuitem-when-pressing-slash-searching-in-help))

- GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
    ([UUM-49240](https://issuetracker.unity3d.com/issues/linux-urp-crash-on-gfxframebuffergles-clear-when-entering-the-play-mode-when-all-renderer-features-are-disabled-native-renderpass-and-maincameras-depth-texture-is-enabled))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Kernel: Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup Outfit
    ([UUM-59652](https://issuetracker.unity3d.com/issues/crash-on-transformaccessclearcallback-when-undoing-modularavatar-setup-outfit))

- MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS
    ([UUM-59176](https://issuetracker.unity3d.com/issues/mouse-and-keyboard-button-inputs-are-delayed-when-in-the-player-on-macos))

- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
    ([UUM-55081](https://issuetracker.unity3d.com/issues/rigidbody-components-values-do-not-translate-to-the-physx-calculations-when-they-are-being-overridden-via-a-script))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))

- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project
    ([UUM-58284](https://issuetracker.unity3d.com/issues/unclearable-nunit-error-when-installing-slash-uninstalling-the-entities-package-on-a-new-project))



### 2022.3.17f1 Release Notes

#### Improvements

- Particles: Improved 2 error messages to include the name of the Particle System.



#### Fixes

- Android: Added Auto Rotation behavior to the Orientation section.
    ([UUM-44021](https://issuetracker.unity3d.com/issues/android-unable-to-override-android-app-screen-orientation-when-the-custom-main-manifest-is-used))

- Editor: Fixed copy properties on material variants.
    ([UUM-53121](https://issuetracker.unity3d.com/issues/materials-properties-in-the-inspector-window-are-not-shown-as-overridden-when-pasting-other-materials-properties-with-paste-material-properties))

- Editor: Fixed copying properties between materials not correctly dealing with color space.
    (UUM-47973)

- Editor: Fixed how we index folder and folder combinations for the dir: filter.
    ([UUM-56923](https://issuetracker.unity3d.com/issues/no-items-are-found-in-the-search-window-when-having-a-path-in-the-filter))

- Editor: Fixed Mouse bindings appearing twice when rebinding a shortcut entry in the Shortcut Manager window.
    (UUM-56740)

- Editor: Fixed script not compiled with a certain folder/asmdef configuration in the Assets folder.

- Editor: Fixed Static Lighting Volumetric Clouds checkbox.
    ([UUM-54025](https://issuetracker.unity3d.com/issues/static-lighting-volumetric-clouds-checkbox-is-not-disabled-but-also-unselectable-when-no-environment-profile-is-set))

- Editor: Fixed tessellation of UI Toolkit masking shapes that was causing "Invalid vertex" error in debug.
    (UUM-58404)

- Editor: Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported.
    ([UUM-56618](https://issuetracker.unity3d.com/issues/specular-property-of-the-shader-graph-is-not-shown-on-the-material-when-the-material-override-is-enabled))

- Editor: Increased Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console.
    ([UUM-19657](https://issuetracker.unity3d.com/issues/error-failed-to-create-object-undo-because-the-action-is-too-large-is-thrown-when-deleting-a-large-gameobject))

- Editor: Updating fsbtool to match the current FMOD version.
    ([UUM-32863](https://issuetracker.unity3d.com/issues/audio-files-generate-a-different-dep-hash-when-reimported))

- Graphics: Enforce SDR for Splash Screen.
    ([UUM-46354](https://issuetracker.unity3d.com/issues/hdr-does-not-apply-to-the-splashscreen-when-hdr-is-enabled-and-an-hdr-monitor-is-used))

- Graphics: Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference.
    ([UUM-41423](https://issuetracker.unity3d.com/issues/android-crash-on-android-with-vulkan-api-during-texture-streaming))

- HDRP: Fixed a culling result sharing issue between custom passes and the camera rendering them.
    (UUM-53945)

- HDRP: Fixed Blackman-Harris filter for temporal AA.
    (UUM-57155)

- HDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo.
    ([UUM-56069](https://issuetracker.unity3d.com/issues/hdrp-console-errors-when-selecting-an-object-that-has-a-child-object-containing-reflectionproxyvolume-component))

- HDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.
    ([UUM-56424](https://issuetracker.unity3d.com/issues/mirror-gameobject-cannot-be-created-in-a-prefabs-hierarchy-while-viewing-it-in-context-or-isolation))

- HDRP: Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene.
    ([UUM-51530](https://issuetracker.unity3d.com/issues/hdrp-when-using-gizmos-the-disk-light-radius-is-not-being-updated))

- HDRP: Fixed exception thrown when running projects for an extended amount of time.
    ([UUM-49102](https://issuetracker.unity3d.com/issues/invalidoperationexception-exception-thrown-by-hdrp-when-running-the-project-for-an-extended-amount-of-time))

- HDRP: Fixed inverted shadows from transparent objects in HDRP path tracer.
    ([UUM-56536](https://issuetracker.unity3d.com/issues/objects-cast-inverted-shadows-when-using-path-tracing-on-a-transparent-material-with-a-refractive-surface))

- HDRP: Fixed post-processing when the LUT size is not a power of 2.
    ([UUM-42714](https://issuetracker.unity3d.com/issues/sprite-is-rendered-differently-in-game-and-scene-view-when-lut-size-is-different-than-8-16-32-and-64))

- HDRP: Fixed sentence in "Ray Tracing: Getting started" documentation.
    ([UUM-57200](https://issuetracker.unity3d.com/issues/documentation-ray-tracing-getting-started-manual-out-of-date))

- HDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.
    ([UUM-56632](https://issuetracker.unity3d.com/issues/hdrp-shader-graph-uses-the-wrong-time-value-for-interpolators-when-transparent-writes-motion-vectors-is-enabled-on-the-material))

- HDRP: Increased HDRP's maximum cube reflection probes on screen.
    ([UUM-53178](https://issuetracker.unity3d.com/issues/maximum-cube-reflection-probes-on-screen-is-clamped-to-64-when-changing-it-to-higher-value-than-64))

- iOS: Fixed WebCamDevice.kind reporting wrong values on devices with non-English system language.
    ([UUM-56785](https://issuetracker.unity3d.com/issues/webcamkind-logs-wideangle-for-every-camera-on-ios-devices-if-the-device-language-is-something-other-than-english))

- Scene/Game View: Fixed an issue where clicking on the SceneView with the middle mouse button would not focus it on MacOS.
    ([UUM-57116](https://issuetracker.unity3d.com/issues/cannot-move-the-scene-view-camera-with-the-middle-mouse-button-when-the-scene-window-is-not-active))

- Scene/Game View: Fixed an issue where navigating the SceneView using Flythrough mode would cause a system alert sound to be played on macOS.
    ([UUM-56936](https://issuetracker.unity3d.com/issues/error-sound-plays-repeatedly-when-using-the-flythrough-mode-with-the-shift-key-on-macos))

- Scripting: Fixed Resource scripts being stripped from Player Builds.
    ([UUM-35367](https://issuetracker.unity3d.com/issues/webgl-prefab-rigging-animation-has-a-different-serialization-layout-when-loading))

- Scripting: Fixed Resource scripts being stripped from Player Builds.
    ([UUM-44770](https://issuetracker.unity3d.com/issues/c-number-script-component-from-a-package-is-missing-when-it-is-attached-to-a-loaded-prefab-in-a-standalone-player))

- Serialization: SerializedProperty.boxedValue now works with types containing SerializeReference.
    (UUM-15022)

- Shadergraph: Fixed typos in the text of the the Node Reference samples.
    (UUM-58488)

- Shaders: Ensures internal shader compiler errors such as losing connection to a compiler process aren't cached like compilation errors are.
    (UUM-28802)

- TextCore: Ensure newline + shift are not processed on single textfield.
    ([UUM-48682](https://issuetracker.unity3d.com/issues/new-line-is-added-to-ui-toolkits-textfield-and-the-system-dot-argumentoutofrangeexception-error-appears-when-using-preventdefault-and-stopimmediatepropagation-if-pressing-the-enter-key-with-the-option-slash-shift-key))

- uGUI: Added issue surrounding dropdown not closing correctly in certain situations.
    ([UUM-33691](https://issuetracker.unity3d.com/issues/the-dropdown-will-not-close-when-clicked-outside-of-it))

- UI Toolkit: Fixed issue with ListView items being rebound to the parent SerializedObject when hierarchy traversal kicks in, instead of keeping the binding from `bindItem`.
    ([UUM-54716](https://issuetracker.unity3d.com/issues/arc-volume-value-is-synced-with-audio-clip-list-item-volume))

- UI Toolkit: Fixed issues with editor bindings throwing exceptions when the object was changed but then disposed. \('SerializedObject of SerializedProperty has been Disposed'\).
    ([UUM-57406](https://issuetracker.unity3d.com/issues/build-profile-window-list-view-throws-an-error-every-tick-when-renaming-a-build-profile-in-project-hierarchy-view))

- UI Toolkit: Fixed UIToolkit memory leak in webgl for safari.
    ([UUM-57628](https://issuetracker.unity3d.com/issues/ios-webgl-memory-leak-when-using-ui-toolkit))

- VFX Graph: Improved error feedback message when a shader graph is missing and no path is found.
    ([UUM-28009](https://issuetracker.unity3d.com/issues/vfx-cannot-be-compiled-because-a-shader-graph-asset-located-here-is-missing-when-upgrading-a-project))

- VisionOS: Camera and microphone usage description settings now visible in VisionOS build settings.
    (LXR-2319)




#### Package changes in 2022.3.17f1

#### Packages updated

- com.unity.2d.aseprite: [1.0.1](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.0//changelog/CHANGELOG.html) &#x2192; [1.1.0](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html)

- com.unity.postprocessing: [3.2.2](https://docs.unity3d.com/Packages/com.unity.postprocessing@3.2//changelog/CHANGELOG.html) &#x2192; [3.4.0](https://docs.unity3d.com/Packages/com.unity.postprocessing@3.4//changelog/CHANGELOG.html)