### Known Issues in 2022.3.29f1

- 3D Physics:  Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
    ([UUM-71476](https://issuetracker.unity3d.com/issues/crash-on-ujob-execute-job-while-using-overlapboxcommand-when-collisions-are-more-than-maxhits))

- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project
    ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project))

- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
    ([UUM-66207](https://issuetracker.unity3d.com/issues/crash-on-unityeditor-dot-assetdatabase-openasset-because-assertion-fails-on-prefabinstance-dot-getrootgameobject-dot-isvalid-expression-while-opening-a-specific-scene))

- Asset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab
    ([UUM-54362](https://issuetracker.unity3d.com/issues/editor-freezes-when-prefabutility-dot-loadprefabcontents-is-called-in-assetpostprocessor-dot-onpostprocessallassets-for-a-moved-prefab))

- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
    ([UUM-55981](https://issuetracker.unity3d.com/issues/crash-on-stackallocator-getoverheadsize-when-importing-the-polygon-city-low-poly-3d-art-by-synty-asset-pack))

- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
    ([UUM-41830](https://issuetracker.unity3d.com/issues/android-entities-build-fails-with-the-error-asset-has-disappeared-while-building-player-to-globalgamemanagers-dot-assets-path-instancedid-xxxxxx-when-building))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Lighting: [HDRP] Light doesn't bounce off terrains
    ([UUM-71171](https://issuetracker.unity3d.com/issues/hdrp-light-doesnt-bounce-off-terrains))

- Linux:  Crash on GUIView::ProcessInputEvent when editing a GameObject/VFX Graph or saving a layout
    ([UUM-70626](https://issuetracker.unity3d.com/issues/linux-crash-on-guiview-processinputevent-when-editing-a-gameobject-slash-vfx-graph-or-saving-a-layout))

- Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played
    ([UUM-62086](https://issuetracker.unity3d.com/issues/crash-on-fmod-codecmpeg-setpositioninternal-when-a-mobile-platform-is-selected-and-a-specific-audio-clip-is-played))

- Platform Audio: [Linux] No audio output when playing audio
    ([UUM-53143](https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio))

- Profiling: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
    ([UUM-71750](https://issuetracker.unity3d.com/issues/profiler-does-not-profile-after-building-the-project-with-autoconnect-profiler-option-enabled))

- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
    ([UUM-69616](https://issuetracker.unity3d.com/issues/the-stackoverflowexception-error-is-thrown-in-the-console-and-the-editor-freezes-when-spacebar-is-pressed-after-selecting-the-last-element-of-a-list))




### 2022.3.29f1 Release Notes

#### Features

- Package Manager: Improved the Package Manager to detect built-in packages independently of the Editor version, and trigger a resolve in projects to get the updated built-in packages.



#### Improvements

- Package Manager: Improved warning window to show .unitypackage dependencies that are about to be installed.



#### Fixes

- 2D: Fixed uum-70624 @venkatesh:<br>
    2D: Fix case where secondary textures are potentially broken when using multi-page atlas.

- Asset Pipeline: Fixed an issue where calling AssetDatabase.SaveAssetIfDirty\(\) did not check out the file from VCS.
    ([UUM-66169](https://issuetracker.unity3d.com/issues/assetdatabase-dot-saveassetifdirty-does-not-automatically-check-out-assets))

- Build Pipeline: Fixed plugin filtering for UWP, which will include only compatible plugins.
    ([UUM-67013](https://issuetracker.unity3d.com/issues/dot-framework-plugin-is-mistakenly-treated-as-a-directory-when-building-for-universal-windows-platform))

- Editor: Fixed a bug where crashes could occur while quitting when Cloud Diagnostics is enabled.
    ([UUM-59177](https://issuetracker.unity3d.com/issues/player-crashes-on-debugstringtofilepostprocessedstacktrace-when-exiting-and-an-exception-is-thrown-with-cloud-diagnostics-activated))

- Editor: Fixed ADB performance.
    ([UUM-70242](https://issuetracker.unity3d.com/issues/adb-provider-is-really-slow))

- Editor: Fixed materials with shaders using grab passes sometimes generating "incompatible keyword space" assertions.
    ([UUM-60832](https://issuetracker.unity3d.com/issues/material-using-a-particle-standard-unlit-shader-with-rendering-mode-set-to-fade-additive-or-subtractive-causes-console-errors-to-be-thrown-when-the-editor-is-active))

- Editor: Fixed TLS Allocator errors logged when creating new project with 3D template and Connect to Unity Cloud enabled.
    ([UUM-61109](https://issuetracker.unity3d.com/issues/console-error-tls-allocator-alloc-temp-tls-underlying-allocator-alloc-temp-main-has-unfreed-allocations-size-37-with-warnings-and-messages-is-thrown-when-opening-a-new-project-for-the-first-time))

- Editor: Moved file hashing to using the job system to prevent intermittent locking during import.
    (UUM-53379)

- Editor: On MacOS, Unity no longer continuously opens and closes new icons in the dock while importing assets or when in batch mode.
    ([UUM-65671](https://issuetracker.unity3d.com/issues/macos-unity-continuously-opens-and-closes-new-icons-in-the-dock))

- Editor: Package Manager: Updating icons and styles to make the installed icon more visible in light mode.
    (UUM-70540)

- Editor: Treating RenderSettings.m_IndirectSpecularColor as volatile data.
    ([UUM-46853](https://issuetracker.unity3d.com/issues/m-indirectspecularcolor-changes-every-time-when-changes-are-made-to-the-scene))

- Editor: URP NRP Errors in console when camera renders to texture and using native render pass.
    (UUM-61468)

- Editor: URP NRP RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled.
    ([UUM-59081](https://issuetracker.unity3d.com/issues/renderpass-beginsubpass-and-endrenderpass-errors-are-thrown-when-native-renderpass-is-enabled))

- Graphics: Fixed CopyTexture not copying CPU side data in Editor, when "Load texture data on demand" is enabled in the Editor settings.
    ([UUM-2314](https://issuetracker.unity3d.com/issues/texture3d-atlas-import-pipeline-3d-textures-are-corrupted-when-load-texture-data-on-demand-is-enabled))

- Graphics: Fixed crashes during Player build when "Load texture data on demand" is enabled in the Editor settings.
    ([UUM-43771](https://issuetracker.unity3d.com/issues/crash-on-serializedfile-writeobject-when-building-the-project-1))

- Graphics: Fixed issues with texture data not ending up in Player builds when "Load texture data on demand" is enabled in the Editor settings.
    ([UUM-53664](https://issuetracker.unity3d.com/issues/there-are-artifacts-in-the-build-when-load-texture-data-on-demand-is-enabled))

- Graphics: Fixed malformed image errors caused by failed thumbnail generation when "Load texture data on demand" is enabled in the Editor settings.
    ([UUM-46742](https://issuetracker.unity3d.com/issues/universal-rp-shader-graphs-throw-malformed-cached-image-errors-when-reimporting-all-assets))

- Graphics: Show errors about failed texture decompression rather than silently failing and uploading invalid data.
    ([UUM-18354](https://issuetracker.unity3d.com/issues/texturearray-asset-format-is-not-converted-causing-runtime-artifacts-on-non-mobile-platforms))

- IL2CPP: Fixed memory leak related to thread static data.<br>
    https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6011<br>
    https://jira.unity3d.com/browse/UUM-69774.
    ([UUM-69774](https://issuetracker.unity3d.com/issues/android-memory-increases-continuously-after-calling-java-code-via-jni-bridge))

- macOS: Fixed macOS player freezing when re-focusing or changing resolution.
    ([UUM-67400](https://issuetracker.unity3d.com/issues/player-hangs-when-re-focusing-the-player-window-after-switching-to-a-window-that-covers-the-player-window))

- Package Manager: Entitlement package's errors show up correctly in the Package Manager.
    (UUM-43388)

- Package Manager: The package visibility button toolbar icon doesn't change when toggling from one state to another.
    (UUM-70786)

- Scripting: Fixed unexpected recompilations due to issue with AssemblyUpdater.
    ([UUM-33752](https://issuetracker.unity3d.com/issues/redundant-precompiled-assembly-changes-when-editor-prompts-for-updates))

- Shaders: Fixed occasional shader miscompilation when encountering comparison of elements arrays.
    ([UUM-68492](https://issuetracker.unity3d.com/issues/skybox-shader-is-magenta-when-using-the-editor-on-macos))

- Shaders: Improved shader import performance.
    (UUM-66848)

- SRP Core: Rendering Debugger - Keep the correct selected panel when entering and exiting from playmode.
    ([UUM-70377](https://issuetracker.unity3d.com/issues/rendering-debugger-currently-selected-menu-changes-when-entering-play-mode-and-more-menus-appear))

- VFX Graph: Fixed NullReferenceException when enabling Decal Layers in HDRP.
    ([UUM-70861](https://issuetracker.unity3d.com/issues/hdrp-continuous-nullreferenceexception-when-enabling-decal-layers-water-sample))

- Video: WebcamTexture clamps when wrap mode is set to "Repeat".
    ([UUM-66777](https://issuetracker.unity3d.com/issues/webcamtexture-clamps-when-wrap-mode-is-set-to-repeat))




#### Package changes in 2022.3.29f1

#### Packages updated

- com.unity.services.cloud-diagnostics: [1.0.7](https://docs.unity3d.com/Packages/com.unity.services.cloud-diagnostics@1.0//changelog/CHANGELOG.html) to [1.0.9](https://docs.unity3d.com/Packages/com.unity.services.cloud-diagnostics@1.0//changelog/CHANGELOG.html)

- com.unity.services.user-reporting: [2.0.9](https://docs.unity3d.com/Packages/com.unity.services.user-reporting@2.0//changelog/CHANGELOG.html) to [2.0.11](https://docs.unity3d.com/Packages/com.unity.services.user-reporting@2.0//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [5.1.3](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.1//changelog/CHANGELOG.html) to [5.1.4](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [5.1.3](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1//changelog/CHANGELOG.html) to [5.1.4](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [5.1.3](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.1//changelog/CHANGELOG.html) to [5.1.4](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.1//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.muse.common@1.0.0](https://docs.unity3d.com/Packages/com.unity.muse.common@1.0//changelog/CHANGELOG.html)

- [com.unity.muse.sprite@1.0.0](https://docs.unity3d.com/Packages/com.unity.muse.sprite@1.0//changelog/CHANGELOG.html)

- [com.unity.muse.texture@1.0.0](https://docs.unity3d.com/Packages/com.unity.muse.texture@1.0//changelog/CHANGELOG.html)