### Known Issues in 2022.3.2f1

- Prefab Asset FileIDs are changed after building player and using Save Project
     ([UUM-39802](https://issuetracker.unity3d.com/issues/prefab-asset-fileids-are-changed-after-building-player-and-using-save-project))

- Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
    ([UUM-38104](https://issuetracker.unity3d.com/issues/crash-on-anonymous-namespace-convertfbxshapes-when-importing-an-fbx-file))

- Input: The "Listen" button and input field for action Binding Path is mostly not visible
    ([UUM-36929](https://issuetracker.unity3d.com/issues/the-listen-button-and-input-field-for-action-binding-path-is-mostly-not-visible))

- Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
    ([UUM-36776](https://issuetracker.unity3d.com/issues/crash-on-core-join-core-basic-string-char-core-stringstoragedefault-and-ptr64-char-const-and-ptr64-2-core-basic-string-ref-when-the-editor-runs-out-of-memory-saving-an-invalid-override))

- PhysX Integration: Wheel Colliders aren't detecting collision
    ([UUM-39879](https://issuetracker.unity3d.com/issues/wheel-colliders-arent-detecting-collision))

- Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
    ([UUM-37360](https://issuetracker.unity3d.com/issues/editor-crashes-on-vfxrenderer-addasrendernode-when-assigning-a-renderers-materials-toits-to-materials-slash-sharedmaterials))

- Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
    ([UUM-38059](https://issuetracker.unity3d.com/issues/vfx-graph-crash-on-vfxbatch-addinstance-when-switching-to-custom-batch-capacity-in-asset-inspector))



### 2022.3.2f1 Release Notes

#### Changes

- Package: Updated code coverage package to version 1.2.4.



#### Fixes

- 2D: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.
    (UUM-36433)

- 2D: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.
    ([UUM-34323](https://issuetracker.unity3d.com/issues/sprite-atlas-v2-sprite-packer-does-not-re-pack-folder-when-texture-type-is-changed-to-sprite-when-inside-a-target-folder))

- Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset\(\).
    ([UUM-20313](https://issuetracker.unity3d.com/issues/crash-on-typetreequeries-hashtypetree-when-generating-terrain-with-gaia-pro))

- Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle \(.byte file &gt;2GB\).
    ([UUM-16390](https://issuetracker.unity3d.com/issues/crash-on-cachedwriter-write-when-building-assetbundle))

- DX12: Fixed a crash with D3D12UploadOperation::CopyBufferRegion\(\).
    (UUM-34846)

- DX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on.
    ([UUM-2873](https://issuetracker.unity3d.com/issues/editor-vsync-game-view-only-doesnt-work-on-dx12-and-vulkan))

- Editor: Better warning when user creates a SearchQuery with an invalid name.
    ([UUM-26577](https://issuetracker.unity3d.com/issues/search-console-displays-failed-to-save-search-query-at-assets-slash-asset-error-during-search-query-saving))

- Editor: Disabled SearchMonitor while running tests \(except searchtests\).
    (UUM-34592)

- Editor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.
    ([UUM-35156](https://issuetracker.unity3d.com/issues/pre-installed-2d-packages-are-not-hidden-when-the-visibility-toggle-is-clicked-in-the-project-window))

- Editor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.
    ([UUM-21308](https://issuetracker.unity3d.com/issues/object-picker-lists-assets-from-packages-when-packages-assets-visibility-is-set-to-hidden))

- Editor: Fixed GameAssembly build script for Xcode project generated on Windows.
    ([UUM-26049](https://issuetracker.unity3d.com/issues/cannot-archive-build-for-ios-using-xcode-13-dot-3-when-the-project-is-built-on-a-windows-machine))

- Editor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation.
    (UUM-37456)

- Editor: Fixed OnRectTransformDimensionsChange is not called on Undo.
    ([UUM-16963](https://issuetracker.unity3d.com/issues/onrecttransformdimensionschange-is-not-called-on-undo-in-prefab-variant))

- Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.
    ([UUM-27825](https://issuetracker.unity3d.com/issues/motion-blur-doesnt-work-when-rendering-a-custom-shader-procedurally))

- Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices.
    ([UUM-3148](https://issuetracker.unity3d.com/issues/m1-texture-with-compressed-astc-format-using-fast-compressor-quality-causes-black-artifacts-on-texture))

- HDRP: Fixed HDProbes to support custom resolutions for all rendering modes.

- HDRP: Updated HDRenderPipelineResources file.
    (UUM-35712)

- HDRP: Updated HDRenderPipelineResources file.
    (UUM-36628)

- IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used.
    ([UUM-29964](https://issuetracker.unity3d.com/issues/il2cpp-no-c-number-to-c-plus-plus-line-mapping-json-file-present-when-exporting-android-project))

- iOS: Fixed "Screen.orientation" is not changing orientation in the UaaL.
    ([UUM-30925](https://issuetracker.unity3d.com/issues/uaal-screen-dot-orientation-is-not-changing-orientation-in-the-uaal-example-on-an-ios-device))

- iOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows.
    ([UUM-25061](https://issuetracker.unity3d.com/issues/buildcanbeappended-for-ios-returns-unsupported-when-used-on-windows))

- iOS: Fixed low memory usage event not triggered when using Unity as a library.
    ([UUM-20838](https://issuetracker.unity3d.com/issues/ios-application-dot-lowmemory-callback-is-not-invoked-on-ios-devices-when-a-memory-overflow-occurs-if-using-unity-as-a-library-embedded-into-a-native-swift-ios-application))

- macOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows.
    ([UUM-25061](https://issuetracker.unity3d.com/issues/buildcanbeappended-for-ios-returns-unsupported-when-used-on-windows))

- Mono: Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level.
    ([UUM-32896](https://issuetracker.unity3d.com/issues/error-in-the-console-when-switching-the-api-compatibility-level-and-using-iasyncenumerable))

- Package Manager: Fixed a bug where removing an invalid local package would delete your project folder.
    ([UUM-36876](https://issuetracker.unity3d.com/issues/whole-project-directory-deleted-when-removing-a-package-with-a-non-existent-file-path))

- Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles.
    ([UUM-30748](https://issuetracker.unity3d.com/issues/raycast-hits-are-registered-inconsistently-when-raycasting-on-a-gameobject-that-has-a-mesh-collider-with-a-high-polygon-amount))

- Physics: Collider.material getter won't instantiate the material if called on the Prefab object.
    ([UUM-30707](https://issuetracker.unity3d.com/issues/collider-dot-material-sets-material-to-none-when-referencing-prefab))

- Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override.
    ([UUM-33911](https://issuetracker.unity3d.com/issues/unused-override-is-created-when-removed-component-is-applied-via-context-menu))

- Profiler: Fixed sample selection in the Timeline View of Profiler Window.
    ([UUM-34851](https://issuetracker.unity3d.com/issues/profiler-timeline-highlights-the-next-sample-when-making-a-selection))

- Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio.
    (UUM-29638)

- Serialization: Memory could get corrupted when attempting to deserialize a JSON to an Array. As this is not supported by JsonUtility, this will now throw an ArgumentException.
    ([UUM-34344](https://issuetracker.unity3d.com/issues/crash-on-mono-traverse-objects-when-entering-and-exiting-play-mode))

- SRP Core: Fixed potentially broken rendering and errors after renaming a VolumeProfile asset.
    (UUM-37604)

- UI Toolkit: Fixed the slider's value retention when interacting with the text field.
    ([UUM-36298](https://issuetracker.unity3d.com/issues/inputfield-of-uitoolkit-slider-does-not-update-bound-property))

- Universal RP: Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues.
    ([UUM-28562](https://issuetracker.unity3d.com/issues/sorting-of-screen-space-decals-is-camera-position-dependent))

- WebGL: Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter.
    (UUM-34348)

- WebGL: Fixed WebGL build when "Name Files As Hashes" is enabled.
    ([UUM-36100](https://issuetracker.unity3d.com/issues/webgl-build-fails-when-name-files-as-hashes-is-enabled))

- Windows: Numpad Equals can now be registered with the Input System.
    ([UUM-15023](https://issuetracker.unity3d.com/issues/numpad-equals-key-is-not-recognised-correctly-or-not-recognised-at-all))




#### Package changes in 2022.3.2f1

#### Packages updated

- com.unity.services.wire: [1.1.6](https://docs.unity3d.com/Packages/com.unity.services.wire@1.1//changelog/CHANGELOG.html) &#x2192; [1.1.8](https://docs.unity3d.com/Packages/com.unity.services.wire@1.1//changelog/CHANGELOG.html)

- com.unity.testtools.codecoverage: [1.2.3](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html) &#x2192; [1.2.4](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.2d.aseprite@1.0.0](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.0//changelog/CHANGELOG.html)