### Known Issues in 2022.3.44f1

- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
    ([UUM-41830](https://issuetracker.unity3d.com/issues/android-entities-build-fails-with-the-error-asset-has-disappeared-while-building-player-to-globalgamemanagers-dot-assets-path-instancedid-xxxxxx-when-building))

- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project
    ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- Mono: [TypeCache] Crash on RaiseException when opening a specific project
    ([UUM-66498](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-opening-a-specific-project))

- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
    ([UUM-74373](https://issuetracker.unity3d.com/issues/crash-on-typetreequeries-getfulltypenamefromreferencedtype-when-an-xojunction-gameobject-is-selected-in-the-hierarchy-window))



### 2022.3.44f1 Release Notes

#### Changes

- Documentation: Renaming Game Server Hosting to Multiplay Hosting as part of rebrand.

- Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.



#### Fixes

- Android: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen.
    ([UUM-77169](https://issuetracker.unity3d.com/issues/android-the-player-application-freezes-and-crashes-when-minimizing-and-maximizing-the-application-via-the-recents-screen))

- Android: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0.
    ([UUM-75773](https://issuetracker.unity3d.com/issues/android-building-for-android-beta-15-fails-when-using-android-sdk-35-with-lts-unity-versions))

- Asset Pipeline: Accelerator fix for hashing error when file size is a multiple of internal put buffer size.
    (UUM-77290)

- Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user.
    ([UUM-75313](https://issuetracker.unity3d.com/issues/floating-editor-windows-resize-to-smallest-size-when-disconnecting-monitor-on-multi-monitor-setup))

- Editor: Fixed editor crash when accessing GUIManager in Server builds due to stripped IMGUI module.
    (UUM-76332)

- Editor: Fixed exception thrown when helpbox is added as a child item to the reorderable list item.
    ([UUM-74055](https://issuetracker.unity3d.com/issues/argumentexception-getting-control-2-s-position-in-a-group-with-only-2-controls-when-doing-repaint-error-when-expanding-a-parameter-list-in-the-inspector))

- Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.

- Graphics: Fixed native renderpass not working on intel mac laptops.
    (UUM-77976)

- HDRP: Reduced some artifacts from High-Quality \(PCSS\) shadows for point and spot lights.
    ([UUM-62513](https://issuetracker.unity3d.com/issues/dark-artifacts-appear-on-the-edges-of-cascade-when-setting-hdrp-sample-scenes-quality-to-high))

- iOS: Fixed occasional crash on exit.
    (UUM-75473)

- Kernel: Fixed player crash due to internal data races when loading assets.
    ([UUM-72557](https://issuetracker.unity3d.com/issues/virtualfilesystem-crash-because-of-data-races))

- Linux: Fixed Subsequent code executes after a crash.
    ([UUM-77356](https://issuetracker.unity3d.com/issues/linux-subsequent-code-executes-after-a-crash))

- Profiler: Fixed external graphics allocations not associated with a memory root from displaying as "No Name" in the Memory Profiler by associating them with the default graphics device's memory root.
    (UUM-69820)

- SpeedTree: Camera facing leaves \(cards\) are facing incorrect direction.
    (UUM-70196)

- SpeedTree: SpeedTree LOD Transition effect applying only to wind-enabled assets in SRP.
    (UUM-73540)

- UI Toolkit: Fixed memory leak with the header in multi column controls.
    ([UUM-72241](https://issuetracker.unity3d.com/issues/multicolumnlistview-causes-a-memory-leak-when-repeatedly-shown-and-hidden))

- Web: Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB.
    ([UUM-60385](https://issuetracker.unity3d.com/issues/webgl-streamwriter-not-triggering-syncfs-when-writing-a-file-to-slash-idbfs))

- Windows: AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move.
    ([UUM-45273](https://issuetracker.unity3d.com/issues/general-asyncoperation-returned-by-screen-dot-movemainwindowto-never-triggers-a-completed-event-when-the-player-is-moved))




#### Package changes in 2022.3.44f1

#### Packages updated

- com.unity.probuilder: [5.2.2](https://docs.unity3d.com/Packages/com.unity.probuilder@5.2//changelog/CHANGELOG.html) to [5.2.3](https://docs.unity3d.com/Packages/com.unity.probuilder@5.2//changelog/CHANGELOG.html)