### Known Issues in 2022.3.45f1

- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
    ([UUM-41830](https://issuetracker.unity3d.com/issues/android-entities-build-fails-with-the-error-asset-has-disappeared-while-building-player-to-globalgamemanagers-dot-assets-path-instancedid-xxxxxx-when-building))

- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project
    ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- Mono: [TypeCache] Crash on RaiseException when opening a specific project
    ([UUM-66498](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-opening-a-specific-project))

- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
    ([UUM-74373](https://issuetracker.unity3d.com/issues/crash-on-typetreequeries-getfulltypenamefromreferencedtype-when-an-xojunction-gameobject-is-selected-in-the-hierarchy-window))



### 2022.3.45f1 Release Notes

#### Changes

- Editor: The editor now ships upstream 7-Zip \(without support for zstandard compression\), instead of 7-Zip-zstd/p7zip-zstd.
    (UUM-37529)



#### Fixes

- AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X.
    ([UUM-49446](https://issuetracker.unity3d.com/issues/nav-mesh-agent-is-unable-to-move-on-the-y-axis-when-the-navmeshsurface-gameobject-is-rotated-90-degrees))

- Android: Fixed misspelling in AndroidPluginImporterUtilities name.
    (UUM-77692)

- Android: Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set.
    ([UUM-77679](https://issuetracker.unity3d.com/issues/android-libnativememorybinary-dot-so-is-not-being-generated-when-exporting-the-project))

- Audio: Reverted change to buffering code in OpenSL FMOD driver.
    ([UUM-76489](https://issuetracker.unity3d.com/issues/android-crashes-in-fmod-after-upgrading-from-2022-dot-3-24-to-2022-dot-3-36))

- Editor: Editor: Fixed leak of Windows GDI objects when calling DisplayDialog.
    ([UUM-76440](https://issuetracker.unity3d.com/issues/gdi-object-count-in-the-task-manager-keeps-increasing-when-invoking-editorutility-dot-displaydialog))

- Editor: Fixed for deadlock after domain reload.
    ([UUM-72710](https://issuetracker.unity3d.com/issues/getting-randomly-stuck-on-completing-domain-deadlock-in-asset-loading-code))

- Editor: Fixed issues with HDR rendering on visionOS using the built-in render pipeline.
    (UUM-78641)

- Editor: Fixed the issue of Linux freezing whenever a file is dragged and drop from Unity to VSCode.
    ([UUM-60652](https://issuetracker.unity3d.com/issues/linux-freeze-when-assets-are-dragged-and-dropped-to-vs-code))

- Editor: Fixed visionOS app icons warning.

- Editor: Show the progress dialog when exporting a package on macOS to prevent the ability to perform other actions and lead to potential crashes or duplicate exports.
    ([UUM-72387](https://issuetracker.unity3d.com/issues/macos-crash-on-pthread-kill-when-exporting-a-package-while-another-export-is-in-progress))

- GI: Fixed an issue where shader variants with LIGHTMAP_ON, but which don't declare DIRLIGHTMAP_COMBINED, were stripped during player builds when using directional lightmapping.
    ([UUM-68495](https://issuetracker.unity3d.com/issues/false-positive-shader-stripping-for-user-provided-shader-when-using-the-lightmap-on-preprocessor-directive))

- iOS: Fixed the path where the image from a custom splash storyboard is stored.
    ([UUM-75585](https://issuetracker.unity3d.com/issues/ios-custom-storyboard-launch-screen-images-are-placed-in-the-wrong-directory-when-building-for-ios))

- Particles: Crash with Shape Module in Mesh mode while spawning inactive object through prefab or asset bundle.
    ([UUM-43091](https://issuetracker.unity3d.com/issues/crash-when-a-particle-system-is-running-and-using-assetbundle-dot-unload-true))

- Particles: Fixed invisible particles when shape Arc is set to 0 and Mode set to Loop.
    ([UUM-78236](https://issuetracker.unity3d.com/issues/particles-spawned-from-particle-system-are-not-visible-when-shape-arc-is-set-to-0-and-mode-is-set-to-loop))

- Profiler: Fixed an error being logged the the console when hovering the BackgroundPattern element in UI Builder.
    (UUM-68488)

- Profiler: Fixed high memory usage detection by profiler when there is still enough physical memory available.
    ([UUM-78350](https://issuetracker.unity3d.com/issues/commit-limit-vs-available-commit-pages-are-not-evaluated-properly-when-using-a-system-with-high-ram-and-high-memory-usage-while-running-the-unity-editor))

- Scripting: Added missing attribute MustDisposeResourceAttribute in JetBrains.Annotations.
    ([UUM-75305](https://issuetracker.unity3d.com/issues/the-mustdisposeresource-attribute-is-missing-when-using-the-unity-jetbrains-dot-annotations-library-subset))

- Scripting: Fixed remapping lists of object references in InstantiateAsync.
    ([UUM-77930](https://issuetracker.unity3d.com/issues/collider-list-references-are-missing-in-build-when-prefab-is-instantiated-with-instantiateasync))

- Scripting: PluginImporter.ClearSettings shouldn't apply default values.
    ([UUM-77816](https://issuetracker.unity3d.com/issues/plugins-start-ignoring-calls-to-set-platforms-when-the-pluginimporter-dot-clearsettings-function-is-used))

- Shadergraph: Fixed a bug where the Custom Function node's "Body" field would expand off-screen instead of scrolling.
    ([UUM-76270](https://issuetracker.unity3d.com/issues/the-custom-function-nodes-body-block-doesnt-have-any-controls-to-properly-observe-hlsl-code-graph-inspector-breaks-with-large-text-when-using-the-string-type))

- Shadergraph: Users can no longer select 'Delete' for context blocks.
    ([UUM-76198](https://issuetracker.unity3d.com/issues/user-has-the-option-to-delete-a-context-block-inside-the-master-stack-which-leaves-a-selection-highlight))

- UI Toolkit: Corrected implement background repeat rounded corner.
    (UUM-72717)

- UI Toolkit: Fixed interactive slider in samples page.
    ([UUM-76804](https://issuetracker.unity3d.com/issues/ui-toolkit-samples-styles-sliders-can-moved-by-dragging-the-name-of-the-slider))

- UI Toolkit: Updated the background color in dark mode for the UI Builder foldouts.
    ([UUM-76815](https://issuetracker.unity3d.com/issues/canvas-background-check-box-in-ui-builder-blends-into-background))

- Universal RP: Fixed an issue where Shader Prefiltering data wasn't updated properly for Asset Bundles.
    ([UUM-52890](https://issuetracker.unity3d.com/issues/gameobjects-disappear-in-standalone-player-when-shaders-that-are-added-to-assetgroups-are-used))

- Universal RP: Fixed camera offset in the UI editor for the RenderObject RenderFeature.
    ([UUM-76307](https://issuetracker.unity3d.com/issues/incorrect-depth-values-when-using-render-objects-feature))

- VFX Graph: Fixed potential error message in the console when starting Unity Editor.
    ([UUM-76346](https://issuetracker.unity3d.com/issues/errors-are-thrown-when-creating-a-new-project-in-2022-dot-3))

- Video: Fixed an issue where the sound of videos in Video Player is lost when Bluetooth headphones are connected or disconnected.
    ([UUM-75469](https://issuetracker.unity3d.com/issues/the-sound-of-videos-in-video-player-is-lost-when-bluetooth-headphones-are-connected-or-disconnected))

- WebGL: Fixed a bug where mouse button canceled events would emit after clicking and moving a mouse.
    ([UUM-65367](https://issuetracker.unity3d.com/issues/the-mouse-click-action-phase-is-set-to-canceled-when-the-cursor-is-locked-and-the-mouse-is-moved-with-the-left-mouse-click-held-in-a-webgl-build))

- Windows: Fixed issue where Arm64 architecture DLLs are incorrectly copied instead of x64 when building for Windows x64.
    ([UUM-76845](https://issuetracker.unity3d.com/issues/arm64-architecture-dll-incorrectly-copied-instead-of-x64-when-building-for-windows-x64))




#### Package changes in 2022.3.45f1

#### Packages updated

- com.unity.2d.aseprite: [1.1.4](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html) to [1.1.5](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html)

- com.unity.services.vivox: [16.3.0](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.3//changelog/CHANGELOG.html) to [16.5.0](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.5//changelog/CHANGELOG.html)

- com.unity.transport: [1.4.1](https://docs.unity3d.com/Packages/com.unity.transport@1.4//changelog/CHANGELOG.html) to [1.5.0](https://docs.unity3d.com/Packages/com.unity.transport@1.5//changelog/CHANGELOG.html)