### Known Issues in 2022.3.48f1

- Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
    ([UUM-41830](https://issuetracker.unity3d.com/issues/android-entities-build-fails-with-the-error-asset-has-disappeared-while-building-player-to-globalgamemanagers-dot-assets-path-instancedid-xxxxxx-when-building))

- Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload
    ([UUM-82547](https://issuetracker.unity3d.com/issues/missing-prefab-asset-error-in-a-subscene-after-domain-reload))

- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project
    ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- Editor Platform: [Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
    ([UUM-79812](https://issuetracker.unity3d.com/issues/linux-crash-on-pptr-operator-runtimeanimatorcontroller-star-const-when-saving-a-new-animation-file))

- Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
    ([UUM-82381](https://issuetracker.unity3d.com/issues/linux-crash-on-menucontroller-executemenuitem-when-selecting-recent-scene))

- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
    ([UUM-79332](https://issuetracker.unity3d.com/issues/linux-crash-on-scriptablebatchrenderer-generatebuiltincbuffer-when-adding-perobjectdata-dot-reflectionprobes))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))



### 2022.3.48f1 Release Notes

#### Features

- Editor: Added the Asset Manager for Unity package into Package Manager &gt; Services &gt; Content Management section.



#### Improvements

- Editor: Improved editor performance when performing drag/drop and copy/paste operations with complex prefabs.

- IL2CPP: Support volatile stores using the ldind.ref opcode.

- IL2CPP: \[RequireDerived\] and \[RequireImplementors\] will now mark all instance constructors of all types that they cause to be marked.



#### Changes

- Input System: Updated Input System package to 1.11.0.

- iOS: When using "wide" color \(P3 color space\) we now use f16 color format for both metal layer, and internally by default.
    ([UUM-46003](https://issuetracker.unity3d.com/issues/different-reflections-on-gameobject-in-player-compared-to-the-game-view-when-displayp3-color-gamut-for-mac-is-selected-on-silicon-macos))

- iOS: When using "wide" color \(P3 color space\) we now use f16 color format for both metal layer, and internally by default.
    ([UUM-76011](https://issuetracker.unity3d.com/issues/ios-screen-tint-in-the-player-when-screen-recording-screen-mirroring-or-minimising-the-player-and-using-displayp3-color-gamut-and-linear-color))



#### Fixes

- Android: Bump Android Logcat Package to 1.4.3.

- Android: Fixed unexpected permissions when using .androidlibs.
    ([UUM-69911](https://issuetracker.unity3d.com/issues/android-with-the-latest-unity-6-editor-default-apk-permissions-are-not-being-set-correctly))

- Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV &amp; fat mach-o libs.
    ([UUM-72637](https://issuetracker.unity3d.com/issues/appletv-add-to-embedded-binaries-option-is-missing-in-the-plugin-importer))

- DX12: Fixed invalid resource states, when using a native graphics plugin for Unity.
    ([UUM-75384](https://issuetracker.unity3d.com/issues/d3d12-hdrp-dlss-resource-state-is-reported-incorrectly-when-when-calling-clearunorderedaccessviewfloat))

- Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory\(\) fails to delete the destination directory.
    ([UUM-62633](https://issuetracker.unity3d.com/issues/fileutil-dot-replacedirectory-throws-an-uninformative-error-when-the-destination-path-contains-a-locked-file))

- Editor: Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity.
    ([UUM-75536](https://issuetracker.unity3d.com/issues/editor-freezes-on-gameview-dot-repaint-slash-crash-on-profiler-begin-when-entering-inf-value-to-camera-clipping-planes-far-value))

- Editor: Fixed assert that could spam the console in the Linux Editor while in play mode if the cursor was locked and the mouse was moved quickly.
    ([UUM-77694](https://issuetracker.unity3d.com/issues/linux-gtk-errors-are-thrown-when-moving-the-mouse-too-fast))

- Editor: Fixed safeArea reported value for bottom part of the screen for iOS &lt; 15.
    ([UUM-51667](https://issuetracker.unity3d.com/issues/ios-the-safe-area-value-changes-when-reopening-the-app-in-landscape-orientation))

- Editor: Updated the message displayed when attempting to lock a buffer for writing that is currently in use, for accuracy.
    ([UUM-77629](https://issuetracker.unity3d.com/issues/lockbufferforwrite-multiple-uploads-in-flight-for-buffer-message-is-shown-when-using-computebuffer-dot-beginwrite-out-of-a-loop))

- Graphics: Fixed an issue when setting up BoneWeight with its own cached data.
    ([UUM-56490](https://issuetracker.unity3d.com/issues/mesh-dot-setboneweights-failed-vertex-vertex-number-has-zero-weights-is-being-logged-in-the-player-dot-log-file-when-the-project-is-played-with-build-and-run-and-development-build-toggled-off))

- Graphics: Skip CustomRenderTexture UpdateZone if ShaderPass is invalid.
    ([UUM-71649](https://issuetracker.unity3d.com/issues/crash-on-applymaterialpass-when-opening-a-specific-scene))

- HDRP: Fixed sun flicker where the sun is close to cloud boundaries.
    ([UUM-70628](https://issuetracker.unity3d.com/issues/directional-lights-flicker-when-placed-at-the-edge-of-a-volumetric-cloud))

- IL2CPP: Updated code generation for il2cpp_codegen_get_marshal_directive_exception to safeguard against invalid C++ printable characters.
    ([UUM-75811](https://issuetracker.unity3d.com/issues/il2cpp-build-fails-when-using-type-names-with-special-characters))

- iOS: Fixed determination of available shader texture binds count.
    ([UUM-79712](https://issuetracker.unity3d.com/issues/ios-too-many-texture-parameters-error-is-thrown-when-running-on-devices-that-support-the-number-of-parameters))

- macOS: Fixed player not re-launching when doing Build &amp; Run when the application is already running.
    ([UUM-75604](https://issuetracker.unity3d.com/issues/macos-player-doesnt-relaunch-when-doing-build-and-run-few-times-in-a-row-without-closing-player))

- Mono: Fixed issue with exception being thrown on WebRequest.Create on Android when the scripting backend is Mono.
    ([UUM-75503](https://issuetracker.unity3d.com/issues/android-webrequest-dot-create-causes-an-exception-when-mono-is-used))

- Particles: Crash with Render triggered from OnEnable.
    ([UUM-74045](https://issuetracker.unity3d.com/issues/crash-on-particlesystemrenderer-updatevertexinputlayout-when-copying-and-pasting-a-prefab-containing-a-specific-particle-system))

- Particles: Fixed sub-emitters being triggered too many times when the parent particle system's particles are spawned and destroyed in the same frame.
    ([UUM-74058](https://issuetracker.unity3d.com/issues/particle-system-using-burst-with-sub-emitters-spawns-incorrect-amount-of-particles-if-the-sub-emitters-parents-startlifetime-value-is-below-0-dot-02))

- Physics 2D: Fixed an issue where setting the Rigidbody2D.rotation when interpolation is being used results in the wrong Rigidbody2D.position being used for the interpolation resulting in movement discontinuities.
    ([UUM-80058](https://issuetracker.unity3d.com/issues/rigidbody2d-dot-setrotation-breaks-interpolation-when-resetting-rotation-with-interpolation-enabled))

- Player: Fixed a corner case crash bug on server build player shutdown.
    ([UUM-61775](https://issuetracker.unity3d.com/issues/windows-native-crash-occurs-when-closing-the-player-console-window))

- Profiler: Fixed mesh memory being incorrectly reported in the memory profiler.
    ([UUM-20120](https://issuetracker.unity3d.com/issues/profiler-mesh-memory-remains-accounted-after-disposal-when-using-mesh-api))

- UI Toolkit: Fixed issue with background repeat when using repeat = round.
    (UUM-77977)

- Video: \[Android\] Vulkan Player crashes when stopping video.
    ([UUM-76817](https://issuetracker.unity3d.com/issues/android-vulkan-player-crashes-when-stopping-video))




#### Package changes in 2022.3.48f1

#### Packages updated

- com.unity.inputsystem: [1.7.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.7//changelog/CHANGELOG.html) to [1.11.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11//changelog/CHANGELOG.html)

- com.unity.mobile.android-logcat: [1.4.2](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html) to [1.4.3](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html)