### Known Issues in 2022.3.4f1

- Scene Tooling: Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not working
    ([UUM-41464](https://issuetracker.unity3d.com/issues/just-the-add-key-option-is-available-when-opening-the-context-menu-of-the-curve-keyframe))


- Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
    ([UUM-38104](https://issuetracker.unity3d.com/issues/crash-on-anonymous-namespace-convertfbxshapes-when-importing-an-fbx-file))

- Profiling: [Memory Profiler] Memory Leak when Memory Profiler is in project
    ([PROFB-160](https://issuetracker.unity3d.com/issues/memory-profiler-memory-leak-when-memory-profiler-is-in-project))

- Shader System: Shader keywords are ignored when using Camera.main.SetReplacementShader
    ([UUM-40400](https://issuetracker.unity3d.com/issues/shader-keywords-are-ignored-when-using-camera-dot-main-dot-setreplacementshader))

- Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion
    ([UUM-39831](https://issuetracker.unity3d.com/issues/decal-is-not-drawn-when-using-deferred-rendering-a-rendering-layer-and-screen-space-ambient-occlusion))

- Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
    ([UUM-37360](https://issuetracker.unity3d.com/issues/editor-crashes-on-vfxrenderer-addasrendernode-when-assigning-a-renderers-materials-toits-to-materials-slash-sharedmaterials))

- Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
    ([UUM-38059](https://issuetracker.unity3d.com/issues/vfx-graph-crash-on-vfxbatch-addinstance-when-switching-to-custom-batch-capacity-in-asset-inspector))

- Web Platform: [WebGL] Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed
    ([UUM-40103](https://issuetracker.unity3d.com/issues/webgl-build-fails-and-shader-errors-are-logged-when-code-optimisation-is-set-to-runtime-speed))

- XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused
    ([UUM-40249](https://issuetracker.unity3d.com/issues/editor-performance-drops-as-oculusruntime-dot-waittobeginframe-time-ms-increases-to-150-200-ms-in-play-mode-when-msaa-is-enabled-and-scene-view-is-opened-slash-focused))



### 2022.3.4f1 Release Notes

#### Improvements

- HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.

- Scene/Game View: Improved performance when accessing `SceneVisibility` states for large scenes.
    (UUM-31378)



#### Changes

- Physics: Added tooltips to the properties of the PhysicMaterial component.

- Services: Rebranded Unity Cloud Build service to Build Automation.



#### Fixes

- Android: Updated that the text inputfield to appear and disappear with the "Enter" key.
    ([UUM-30811](https://issuetracker.unity3d.com/issues/android-text-input-field-doesnt-disappear-when-pressing-enter-on-the-keyboard-connected-to-a-device-and-hidemobileinput-is-disabled))

- Core: Fixed missing open button on APV help boxes.

- Editor: Added support for subscene and ensure SceneAsset supports changing its instance/reference.
    ([UUM-36300](https://issuetracker.unity3d.com/issues/do-not-use-readobjectthreaded-on-scene-objects-error-is-thrown-when-creating-a-scene-from-a-scene-template-that-contains-a-sub-scene))

- Editor: Avoid quadratic indexing time when indexing scenes with prefabs.
    ([UUM-16085](https://issuetracker.unity3d.com/issues/search-index-build-duration-raises-disproportionately-when-element-count-increases))

- Editor: Component Help button tooltip are now generated with a nicify type name.
    ([UUM-37612](https://issuetracker.unity3d.com/issues/inspector-help-tooltips-display-section-titles-from-several-words-without-the-spaces))

- Editor: Ensure ModeService does a EnumerateAllAssets once \(in startup\) and never again during domain reload.
    (UUM-37521)

- Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id.
    ([UUM-40341](https://issuetracker.unity3d.com/issues/using-undo-on-created-slash-duplicated-child-gameobject-does-not-return-id-of-previous-parent-gameobject))

- Editor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab.
    ([UUM-32810](https://issuetracker.unity3d.com/issues/search-reference-filter-creates-unknown-filter-name-error-message-in-menu))

- Editor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload.
    ([UUM-35650](https://issuetracker.unity3d.com/issues/indexes-are-rebuilt-when-changes-to-the-search-index-manager-options-are-saved))

- Editor: Fixed an issue to not allow adding the same column twice.
    ([UUM-36007](https://issuetracker.unity3d.com/issues/search-the-same-columns-can-be-added-multiple-times))

- Editor: Fixed for crash when disconnecting bluetooth audio device.
    (UUM-12583)

- Editor: Fixed hover and tooltip of Scene Template Pipeline help button.
    ([UUM-37542](https://issuetracker.unity3d.com/issues/inspector-scene-template-asset-help-icon-doesnt-change-its-background-and-has-no-tooltip-on-hover-state))

- Editor: Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode.
    (UUM-20639)

- Editor: Fixed scrollbar in scene template dialog.
    ([UUM-35878](https://issuetracker.unity3d.com/issues/scene-template-the-scrollbar-is-not-fully-displayed-in-the-window))

- Editor: Fixed the position of the drag element of slider not being updated in list views.
    ([UUM-29981](https://issuetracker.unity3d.com/issues/2022-dot-2-position-of-the-sliders-handle-is-not-the-same-as-the-value-when-opening-the-project))

- Editor: Tagstring is considered a default filter for Asset/Project.
    ([UUM-36323](https://issuetracker.unity3d.com/issues/uknown-filter-error-when-adding-tag-string-to-search-query))

- Graphics: Fixed CustomRenderTexture depth test results failing on some platforms.
    ([UUM-1839](https://issuetracker.unity3d.com/issues/textures-using-customrendertexture-are-not-rendered-when-using-specific-graphics-apis))

- Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting.
    ([UUM-36457](https://issuetracker.unity3d.com/issues/light-movement-and-artifacts-when-multiple-vertex-lights-are-interacting))

- Graphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS.
    ([UUM-37746](https://issuetracker.unity3d.com/issues/native-renderpass-framebuffer-sample-does-not-work-on-intel-macos-when-the-platform-is-set-to-ios))

- HDRP: Fixed error when camera goes underwater.

- HDRP: Fixed shaders stripping for Lens Flares.
    (UUM-35895)

- iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16.
    ([UUM-23251](https://issuetracker.unity3d.com/issues/ios-screen-dot-orientation-returns-wrong-values-when-switching-from-landscape-orientation-to-autorotation-at-runtime-on-ios-16))

- Particles: Fixed potential crash when using systems relying on GeometryJobs.
    ([UUM-36872](https://issuetracker.unity3d.com/issues/editor-crashes-on-bufferd3d11-endwrite-when-hierarchy-filter-gives-zero-results-on-a-scene-with-a-custom-ui-prefab))

- Physics: Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset.
    ([UUM-39879](https://issuetracker.unity3d.com/issues/wheel-colliders-arent-detecting-collision))

- Scene/Game View: Fixed issue where during MonoBehaviour.Update method, Camera.current would return SceneCamera if SceneView is ever interacted with during playmode.
    ([UUM-33278](https://issuetracker.unity3d.com/issues/scene-view-camera-hijacks-gl-view-matrix-when-using-graphics-dot-drawmeshnow))

- UI Toolkit: Fixed the position of the drag element of slider not being updated when resizing the label element.
    ([UUM-31472](https://issuetracker.unity3d.com/issues/rangeattribute-does-not-display-the-correct-value-when-the-range-contains-a-negative-value))

- Universal RP: Fixed error message in filtered view when decals are enabled.
    ([UUM-21992](https://issuetracker.unity3d.com/issues/assertion-failed-errors-are-thrown-when-searching-in-the-scene-with-the-decal-renderer-feature-enabled))

- Universal Windows Platform: Fixed an issue that the Capabilities are not changed when rebuilding the project.
    ([UUM-39725](https://issuetracker.unity3d.com/issues/uwp-capabilities-are-not-changed-when-rebuilding-the-project))

- VFX Graph: Fixed broken documentation link for VFX Graph nodes \(when documentation is available\).
    ([UUM-28689](https://issuetracker.unity3d.com/issues/documentation-page-is-not-displayed-when-the-vfx-basic-spawner-question-mark-is-clicked))

- WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file.
    ([UUM-28034](https://issuetracker.unity3d.com/issues/incorrect-functions-in-the-dot-symbols-dot-json-file-when-building-for-webgl))




#### Package changes in 2022.3.4f1

#### Packages updated

- com.unity.services.cloud-build: [1.0.2](https://docs.unity3d.com/Packages/com.unity.services.cloud-build@1.0//changelog/CHANGELOG.html) &#x2192; [1.0.5](https://docs.unity3d.com/Packages/com.unity.services.cloud-build@1.0//changelog/CHANGELOG.html)

- com.unity.xr.hands: [1.1.0](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.1//changelog/CHANGELOG.html) &#x2192; [1.2.1](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.2//changelog/CHANGELOG.html)

- com.unity.xr.interaction.toolkit: [2.3.2](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.3//changelog/CHANGELOG.html) &#x2192; [2.4.0](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.4//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [1.1.3](https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1//changelog/CHANGELOG.html) &#x2192; [1.1.4](https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1//changelog/CHANGELOG.html)