### Known Issues in 2022.3.55f1

- Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources
    ([UUM-91256](https://issuetracker.unity3d.com/issues/audio-source-clip-is-not-audible-when-exceeding-a-high-number-of-active-audio-sources))

- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
    ([UUM-86354](https://issuetracker.unity3d.com/issues/allocated-graphics-memory-does-not-get-released-when-the-editor-is-out-of-focus-while-using-d3d12-graphics-api))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
    ([UUM-86917](https://issuetracker.unity3d.com/issues/the-camera-does-not-render-correctly-when-the-camera-dot-rect-is-changed-and-hdr-is-enabled-and-dx12-graphics-api-is-selected))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
    ([UUM-88051](https://issuetracker.unity3d.com/issues/switching-project-when-importing-complete-project-does-not-import-all-assets-and-project-opens-incomplete))

- uGUI: TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used 
    ([UUM-89963](https://issuetracker.unity3d.com/issues/tmp-input-field-is-moving-text-and-caret-ui-positions-for-each-new-line-when-auto-size-and-multi-line-newline-are-used))

- Vulkan: Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan
    ([UUM-91203](https://issuetracker.unity3d.com/issues/crash-on-vknegotiateloaderlayerinterfaceversion-when-rendering-a-specific-particle-system-with-an-emission-rate-over-time-of-35-or-more-using-vulkan))

- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14
    ([UUM-68080](https://issuetracker.unity3d.com/issues/android-particles-not-rendered-in-the-player-on-some-android-devices-with-android-14))



### 2022.3.55f1 Release Notes

#### Features

- Version Control: Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard.

- Version Control: Added copy path &amp; history context menu actions in all menus where they apply.

- Version Control: Added diff and merge settings in Project Settings -&gt; Version Control -&gt; Unity Version Control Settings.

- Version Control: Added file conflict &amp; dir conflict context menu actions to the merge view.

- Version Control: Added merge options dialog to the merge view.

- Version Control: Added the ability to merge a branch or a changeset, using a new context menu actions.



#### API Changes

- Build Pipeline: Added: BuildReport.GetLastestReport and BuildReport.SummarizeErrors made public and documented.



#### Changes

- Version Control: Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation.

- Version Control: Improved the "search" edit box so it can resize when there is not enough space in the toolbar.

- Version Control: Optimized incoming changes to only reload the Package Manager when needed \(Gluon/partial workspace only for now\).

- Version Control: Optimized switching operations to only triggers the Package Manager to reinstall packages when needed.

- Version Control: Removed from the public documentation all internal APIs that were previously visible by mistake.

- Version Control: Removed support for migrating old Collaborate workspaces to Unity Version Control.

- Version Control: Replaced the "D" DevOps icon by the branching icon used in the Hub.

- Version Control: Replaced the logo of Unity in the Sign in to Unity VCS window.

- Version Control: Updated the minimum supported version to Unity 2021.3.0f1.

- XR: Updated xr.sdk.openxr package version to 1.13.2.



#### Fixes

- 2D: FIx Unnecessary scripting call in Sprite Renderer - SpriteRenderer.InvokeSpriteChanged.
    (UUM-83203)

- 2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile.
    ([UUM-86981](https://issuetracker.unity3d.com/issues/isometric-tiles-are-flickering-and-overlapping-each-other-when-entering-play-mode-with-tilemap-renderer-mode-set-to-chunk))

- 2D: Fixed clear flags when post processing is used.
    ([UUM-83351](https://issuetracker.unity3d.com/issues/bloom-keeps-building-up-in-2d-urp-when-bloom-intensity-is-over-0-and-skybox-with-any-material-is-used))

- 2D: Fixed performance regression with Tilemap.SetTile.
    (UUM-85203)

- Android: Added support for 16kb page sizes.

- Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area.
    ([UUM-77367](https://issuetracker.unity3d.com/issues/android-while-in-landscape-orientation-the-mobile-input-is-bigger-than-the-keyboard-when-building-for-android-15-beta-device))

- Android: Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.
    ([UUM-73839](https://issuetracker.unity3d.com/issues/android-error-curl-error-60-cert-verify-failed-certificate-is-not-correctly-signed-by-a-trusted-ca-unitytls-error-code-7-when-using-unitywebrequest-to-connect-to-the-server-with-a-self-signed-certificate))

- Android: Updated BundleTool to version 1.17.2.
    (UUM-90609)

- Asset Import: Fixed crash when reading from corrupted binary artifact.
    ([UUM-83891](https://issuetracker.unity3d.com/issues/crash-on-walk-when-opening-a-specific-project))

- Asset Pipeline: Handle corrupted library crash to allow the users to open their project.
    ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project))

- Documentation: Updated ScriptableObject and ScriptableSingleton documentation.
    ([UUM-84568](https://issuetracker.unity3d.com/issues/you-may-not-pass-in-objects-that-are-already-persistent-error-is-thrown-when-calling-save-on-scriptablesingleton-inside-onvalidate))

- DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP.
    ([UUM-87329](https://issuetracker.unity3d.com/issues/crash-on-d3d12raytracingshaderruntimedata-gatherraytracingglobalinputbuffers-when-opening-a-specific-project))

- Editor: Error messages in dialogs are no longer cut off when using high DPI monitors on MS Windows.
    ([UUM-87585](https://issuetracker.unity3d.com/issues/incomplete-warning-when-native-platform-backends-for-the-new-input-system-are-not-enabled))

- Editor: Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts.
    ([UUM-85386](https://issuetracker.unity3d.com/issues/linux-low-project-loading-speed-when-using-ubuntu-24-dot-10))

- Editor: Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set.
    ([UUM-55985](https://issuetracker.unity3d.com/issues/terrain-layers-are-drawn-as-black-rectangular-splotches-on-a-terrain-when-the-terrain-splatmap-mip-levels-in-the-editor-and-on-the-gpu-are-mismatched-due-to-the-global-mipmap-limit-being-set-to-any-option-less-than-full-resolution))

- Editor: Fixed an issue where horizontal scrolling would not work when using a trackpad gesture.
    ([UUM-84867](https://issuetracker.unity3d.com/issues/light-explorer-window-cant-be-scrolled-horizontally-by-using-a-trackpad-gesture-when-there-is-no-vertical-scrollbar))

- Editor: Fixed an issue where shortcuts would not work on macOS after completing a rename operation.
    ([UUM-56765](https://issuetracker.unity3d.com/issues/shortcut-for-the-create-empty-child-command-works-just-once-if-setting-any-command-shortcut-to-n))

- Editor: Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict.
    ([UUM-84760](https://issuetracker.unity3d.com/issues/the-context-menu-is-not-updated-in-the-shortcuts-menu-when-resolving-a-binding-conflict))

- Editor: Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components.
    ([UUM-86486](https://issuetracker.unity3d.com/issues/objects-flickering-in-play-mode-when-using-rendertexture-with-canvas))

- Editor: Fixed some settings Asset icons that were missing in the selection window.
    ([UUM-83464](https://issuetracker.unity3d.com/issues/lighting-settings-asset-icon-is-missing-in-the-selection-window))

- Editor: Fixed the issue where licensing modals was printing an error message in Editor console:<br>
    "Layout update is struggling to process current layout".
    (UUM-86833)

- Editor: Fixed the popup field handling the pointer-up event when the label was clicked.
    ([UUM-87579](https://issuetracker.unity3d.com/issues/inconsistent-behaviour-when-interacting-with-different-dropdown-types-with-pointer-events-on-parent-visual-element))

- Editor: Fixed UI Toolkit Debugger to have minimum width split panes.
    ([UUM-87428](https://issuetracker.unity3d.com/issues/ui-toolkit-debugger-has-no-minimum-size-for-its-tabs))

- Editor: Updated 7-Zip to 24.09.

- Graphics: Fixed gpu frametime scope for dx11.
    (UUM-70012)

- Graphics: Made BlitTexture\(RenderTargetIdentifier\) be affected by PostProcessing.
    ([UUM-85970](https://issuetracker.unity3d.com/issues/edge-detection-fails-blittexture-texelsize-is-0))

- HDRP: Added clamp to HairAngleWorld to prevent nan from FastASin.
    ([UUM-72279](https://issuetracker.unity3d.com/issues/the-scene-view-flickers-when-moving-around-if-there-are-visible-hair-shaders))

- HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly.
    ([UUM-78038](https://issuetracker.unity3d.com/issues/theres-a-gap-between-the-last-cascade-and-the-baked-shadow-map-when-distance-shadowmasks-are-enabled))

- IL2CPP: Fixed case where IL2CPP can allocate more memory than needed.
    ([UUM-83219](https://issuetracker.unity3d.com/issues/il2cpp-metadata-allocates-more-memory-when-testing-with-2022-dot-3-compared-to-2021-dot-3))

- iOS: Fixed plugin framework folders showing up red in exported iOS Xcode project.
    (UUM-84687)

- Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate.
    ([UUM-88049](https://issuetracker.unity3d.com/issues/linux-input-dot-mousescrolldelta-is-inconsistent-when-limiting-framerate))

- Mono: Fixed some corner case issues with math operations.
    ([UUM-85488](https://issuetracker.unity3d.com/issues/mono-release-jit-incorrectly-replaces-long-multiplication-with-a-left-shift-operation))

- Package Manager: Switch project when importing a full project asset package is fixed for mac users.
    ([UUM-87430](https://issuetracker.unity3d.com/issues/macos-switching-project-functionality-when-importing-a-complete-project-is-broken))

- Particles: Artefacts while displaying gizmo.
    ([UUM-55691](https://issuetracker.unity3d.com/issues/metal-mesh-gizmos-in-shape-module-produce-visual-artifacts))

- Physics 2D: When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active.
    ([UUM-89955](https://issuetracker.unity3d.com/issues/ontriggerexit2d-events-are-not-triggered-when-disabling-collider-despite-callbacks-on-disable-being-enabled))

- Profiler: Fixed Unity report invalid value for TSLA \(Temp\) allocators in memory snapshot.

- Scripting: Fixed early player loop overrides being reset to default when initialization is fully done.
    ([UUM-57619](https://issuetracker.unity3d.com/issues/playerloop-dot-setplayerloop-function-is-ignored-when-playing-game-in-player))

- Scripting: Fixed EditorApplication.isFocused returning false in playmode.
    ([UUM-83091](https://issuetracker.unity3d.com/issues/editorapplication-dot-isfocused-returns-false-when-entering-play-mode))

- Scripting: Fixed RuntimeInitializeOnLoad invoking the wrong method overload.
    ([UUM-53659](https://issuetracker.unity3d.com/issues/method-ran-with-runtimeinitializeonload-is-executed-last-when-running-an-overload-of-the-method-and-declaring-it-above-the-runtimeinitializeonload-method))

- Scripting: Fixed RuntimeIntializaOnLoad invoking attribute marked accessor methods in Editor.

- Scripting: Fixed Update being called after the script is disabled in Start.
    ([UUM-72366](https://issuetracker.unity3d.com/issues/the-update-method-gets-called-on-a-disabled-script-when-added-and-disabled-during-runtime))

- Serialization: Crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab.
    ([UUM-59093](https://issuetracker.unity3d.com/issues/crash-on-readandactivateobjectthreaded-when-reimporting-a-missing-psb-file-prefab))

- Serialization: Handle hash collisions in the TypeTreeCache.
    (UUM-85722)

- Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node.
    ([UUM-90053](https://issuetracker.unity3d.com/issues/shader-warnings-in-urp-shadergraph-when-using-the-normal-from-texture-node))

- Shadergraph: Fixed/improved identifier collision detection on properties.
    ([UUM-73838](https://issuetracker.unity3d.com/issues/directx11-errors-are-thrown-and-shader-becomes-broken-when-connecting-the-subgraph-containing-the-sample-texture2darray-node-to-basecolor))

- Shaders: Fixed implicit randomwrite shader requirement for compute shaders.
    (UUM-85545)

- SpeedTree: Fixed an issue where undo was not possible when the branch was rotated.
    ([UUM-82599](https://issuetracker.unity3d.com/issues/branch-rotation-cant-be-undone))

- uGUI: Added the missing platform switches for Windows standalone platform.
    ([UUM-78726](https://issuetracker.unity3d.com/issues/physicsraycaster-dot-computerayanddistance-does-not-detect-mouse-input-on-colliders-when-multi-display-setup-is-used))

- UI Toolkit: Fixed two memory retention issues in the UI Toolkit renderer \(entry processor and render device release\) and added an API to reset the renderer.
    (UUM-87216)

- Universal RP: Added SS Shadow coord transform to TransformWorldToShadowCoord.
    ([UUM-73947](https://issuetracker.unity3d.com/issues/shadows-are-flickering-in-the-oasis-scene-when-screen-space-shadow-renderer-feature-is-added))

- URP: Fixed sorting the Reflection Probe by resolution.
    ([UUM-83862](https://issuetracker.unity3d.com/issues/error-type-is-not-a-enum-value-logged-when-ordering-reflection-probes-by-resolution-in-light-explorer))

- Version Control: Added a warning message to inform users about mismatching cloud project.

- Version Control: Fixed a crash in the create workspace window when unable to resolve a @unity organization.

- Version Control: Fixed files getting checked out even though they are in hidden_changes.conf.

- Version Control: Fixed incoming changes view that was not kept as selected after resolving some conflicts.

- Version Control: Fixed link to invite members in Unity Cloud.

- Version Control: Fixed manual login to Cloud that didn't work with an Enterprise installation.

- Version Control: Fixed new child branch not created from HEAD after update.

- Version Control: Fixed resolve conflicts not informing about lack of UVCS installation.

- Version Control: Fixed the Invite users to cloud organization when using an Enterprise installation.

- Version Control: Fixed the learn more \(here\) link that showed the hex color value in Unity 6.

- Version Control: Fixed workspace name that was not refreshed after repository manual creation or selection.

- Version Control: Removed from the Create Workspace window the Local server that was present with no installation of UVCS.

- Version Control: Replaced hardcoded urls pointing to plasticscm.com.

- Video: Video contains artifacts when played in the Video Preview section in the Inspector Window.
    ([UUM-83600](https://issuetracker.unity3d.com/issues/video-contains-artifacts-when-played-in-the-video-preview-section-in-the-inspector-window))

- VisionOS: Fixed plugin framework folders showing up red in exported VisionOS Xcode project.
    (UUM-84687)

- WebGL: Fixed black screen render for some Android devices when Splash screen is disabled and Linear color is used.
    ([UUM-77046](https://issuetracker.unity3d.com/issues/webgl-android-black-screen-on-some-android-devices-when-show-splash-screen-is-disabled-in-the-project-settings))




#### Package changes in 2022.3.55f1

#### Packages updated

- com.unity.2d.aseprite: [1.1.6](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html) to [1.1.7](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.5.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.5//changelog/CHANGELOG.html) to [2.6.0](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.6//changelog/CHANGELOG.html)

- com.unity.services.core: [1.12.5](https://docs.unity3d.com/Packages/com.unity.services.core@1.12//changelog/CHANGELOG.html) to [1.14.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.14//changelog/CHANGELOG.html)

- com.unity.xr.core-utils: [2.3.0](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.3//changelog/CHANGELOG.html) to [2.4.0](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.4//changelog/CHANGELOG.html)

- com.unity.xr.openxr: [1.13.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.13//changelog/CHANGELOG.html) to [1.13.2](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.13//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk: [1.2.3](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.2//changelog/CHANGELOG.html) to [1.3.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.3//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.tools: [1.2.3](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.2//changelog/CHANGELOG.html) to [1.3.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.3//changelog/CHANGELOG.html)

- com.unity.services.levelplay: [8.3.0](https://docs.unity3d.com/Packages/com.unity.services.levelplay@8.3//changelog/CHANGELOG.html) to [8.5.1](https://docs.unity3d.com/Packages/com.unity.services.levelplay@8.5//changelog/CHANGELOG.html)

- com.unity.asset-manager-for-unity: [1.0.0](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.0//changelog/CHANGELOG.html) to [1.2.2](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.2//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.microsoft.gdk.discovery@1.0.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.discovery@1.0//changelog/CHANGELOG.html)