### Known Issues in 2022.3.7f1

- Asset Importers: OnImportAsset leaks 5GB of memory
    ([UUM-43067](https://issuetracker.unity3d.com/issues/onimportasset-leaks-5gb-of-memory))

- Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player
    ([UUM-42962](https://issuetracker.unity3d.com/issues/prefabs-with-the-audiosources-component-dont-change-the-output-of-their-audiomixer-group-when-instantiated-using-addressables-and-manipulated-in-the-player))

- Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object
    ([UUM-43540](https://issuetracker.unity3d.com/issues/rendering-artifacts-using-custom-render-texture-shader-on-sphere-game-object-on-macos-metal-api))

- Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP
    ([UUM-42795](https://issuetracker.unity3d.com/issues/severe-performance-degradation-in-play-mode-when-using-multiple-cameras-with-direct3d12-openglcore-and-opengles3-graphics-apis-in-urp-and-hdrp))

- HD RP: Motion Blur distorts Terrain details in Runtime
    ([UUM-43491](https://issuetracker.unity3d.com/issues/motion-blur-distorts-terrain-details-in-runtime))

- Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme
    ([UUM-40635](https://issuetracker.unity3d.com/issues/the-device-selection-menu-does-not-respond-to-mouse-clicks-when-trying-to-add-a-device-in-a-control-scheme))

- Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
    ([UUM-36776](https://issuetracker.unity3d.com/issues/crash-on-core-join-core-basic-string-char-core-stringstoragedefault-and-ptr64-char-const-and-ptr64-2-core-basic-string-ref-when-the-editor-runs-out-of-memory-saving-an-invalid-override))

- Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
    ([UUM-41704](https://issuetracker.unity3d.com/issues/crash-on-serializedproperty-custom-getstringvalueinternal-when-renaming-a-scriptableobject-asset))

- Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting
    ([UUM-44988](https://issuetracker.unity3d.com/issues/rendering-stops-and-an-argumentnullexception-error-appears-when-disabling-cameras-dynamic-resolution-setting))



### 2022.3.7f1 Release Notes

#### Improvements

- Editor: Improved exception handling when package load fails.
    ([UUM-16258](https://issuetracker.unity3d.com/issues/crash-on-burstcompilerservice-compileasync-when-opening-project))



#### Changes

- XR: Updated AR Foundation and related packages to version 5.0.7.

- XR: Updated com.unity.xr.openxr package version to 1.8.2.



#### Fixes

- 2D: Fixed Pixel Perfect Camera error when scale is set to 0.
    ([UUM-40888](https://issuetracker.unity3d.com/issues/assertion-failed-on-expression-error-thrown-in-console-when-pixel-perfect-camera-urp-has-scale-set-to-0-on-any-axis))

- Android: Fixed an issue where Android build system was asking for an API level that didn't exist.
    ([UUM-40891](https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android))

- Android: Fixed an issue where pause was not processed when onPause\(\) is called right after onResume\(\) is called.
    ([UUM-23247](https://issuetracker.unity3d.com/issues/button-cant-be-pressed-after-calling-startactivityforresult-with-flag-activity-new-task))

- Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true.
    ([UUM-39642](https://issuetracker.unity3d.com/issues/touchscreenkeyboard-dot-hideinput-set-from-true-to-false-when-textfield-is-clicked-in-android-builds))

- Apple TV: Fixed play mode test project InputBackend.
    (UUM-21779)

- DX12: Fixed a rare crash when using ray traced reflections in HDRP.
    (UUM-41580)

- Editor: Fixed alignment issues with the label and value field when editing `LazyLoadReference` and `MinMaxGradient` fields.
    (UUM-29883)

- Editor: Fixed an issue where the font color would not be right for certain font assets.
    ([UUM-28672](https://issuetracker.unity3d.com/issues/text-color-doesnt-change-when-using-unity-font-definition-style))

- Editor: Fixed app crash when `memorysetup-job-temp-allocator-block-size` property was unaligned to the power of 2.
    ([UUM-42428](https://issuetracker.unity3d.com/issues/memory-allocator-crash-when-opening-a-project))

- Editor: Make text in Windows Editor dialogues selectable to support copy and paste.
    (UUM-41283)

- Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window.
    ([UUM-33190](https://issuetracker.unity3d.com/issues/create-prefab-variant-dialog-is-shown-when-creating-a-prefab))

- Graphics: Graphics: Fixed stencil information display error under camera depthNormals mode.
    ([UUM-27513](https://issuetracker.unity3d.com/issues/displayed-depth-buffer-doesnt-work-in-customrender-and-depthnormalstexture-passes))

- HDRP: Fixed Decal additive normal blending on shadergraph materials.
    ([UUM-38065](https://issuetracker.unity3d.com/issues/hdrp-decal-additive-normal-blending-doesnt-work-on-shadergraph-materials))

- IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads.
    (UUM-40104)

- IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore.
    (UUM-29631)

- IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset.
    ([UUM-43158](https://issuetracker.unity3d.com/issues/marshal-dot-offsetof-fails-to-calculate-the-correct-offset-of-property-within-explicit-layout-with-fieldoffset))

- IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass.
    ([UUM-33871](https://issuetracker.unity3d.com/issues/the-player-build-fails-when-calling-both-type-dot-getmethod-and-calling-any-managed-function-pointer-in-the-same-function-with-minimal-and-low-stripping-level))

- Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider.
    ([UUM-36463](https://issuetracker.unity3d.com/issues/linux-editor-becomes-focused-when-saving-a-script-file-in-jetbrains-rider))

- Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version.
    (UUM-37161)

- Particles: Fixed particles flickering on Vulkan.
    ([UUM-21106](https://issuetracker.unity3d.com/issues/android-vulkan-visualisation-corruption-occurs-when-rendering-particles-to-render-texture))

- Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.

- UI Toolkit: EnumFlagsField can now have the Everything and None Flags declared anywhere in the Enum.
    ([UUM-40696](https://issuetracker.unity3d.com/issues/some-enums-from-flag-enum-are-not-shown-in-the-dropdown-menu-if-it-has-a-specific-order))

- UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control.
    ([UUM-39648](https://issuetracker.unity3d.com/issues/exception-when-adding-column-to-multicolumntreeview-with-visible-set-to-false))

- UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene.
    ([UUM-42106](https://issuetracker.unity3d.com/issues/items-in-the-listview-cant-be-selected-if-theres-already-selected-item-when-eventsystem-and-standaloneinputmodule-are-in-the-scene))

- UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.

- Universal RP: Fixed exception for missing _Color Shader Property.
    (UUM-35520)

- Universal Windows Platform: Fixed an issue where there was invalid characters at the start of the StoreManifest.xml file on UWP.
    ([UUM-42689](https://issuetracker.unity3d.com/issues/there-is-an-invalid-character-at-the-start-of-the-storemanifest-dot-xml-when-building-for-uwp))

- Video: Improved VP8Encoder compression and encoding speed.
    ([UUM-20744](https://issuetracker.unity3d.com/issues/the-video-import-size-is-too-big-when-using-vp8-codec))

- Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space.
    ([UUM-32755](https://issuetracker.unity3d.com/issues/video-player-component-causes-performance-degradation-in-webgl-player-when-using-linear-color-space))

- XR: VisionOS: Fix crashes in simulator related to ASTC texture decoding.

- XR: VisionOS: Fully immersive mode now renders on devices in addition to simulator.

