### Known Issues in 2023.1.10f1

- Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called
    ([UUM-37775](https://issuetracker.unity3d.com/issues/the-released-assets-are-not-unloaded-when-resources-dot-unloadunusedassets-is-called))

- Asset Importers: OnImportAsset leaks 5GB of memory
    ([UUM-43067](https://issuetracker.unity3d.com/issues/onimportasset-leaks-5gb-of-memory))

- Cloth:  Cannot use Paint tool
    ([UUM-35062](https://issuetracker.unity3d.com/issues/cloth-cannot-use-paint-tool))

- Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported
    ([UUM-40410](https://issuetracker.unity3d.com/issues/textmeshpro-context-menu-item-appears-and-editor-crashes-when-tmp-3-dot-2-0-pre-dot-4-package-is-imported))

- Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
    ([UUM-41806](https://issuetracker.unity3d.com/issues/android-player-freezes-on-unityclassic-baselib-systemfutex-wait-or-silently-crashes))

- DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene
    ([UUM-20625](https://issuetracker.unity3d.com/issues/android-aditional-lights-are-broken-when-built-with-urp))

- Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object
    ([UUM-43540](https://issuetracker.unity3d.com/issues/rendering-artifacts-using-custom-render-texture-shader-on-sphere-game-object-on-macos-metal-api))

- Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP
    ([UUM-42795](https://issuetracker.unity3d.com/issues/severe-performance-degradation-in-play-mode-when-using-multiple-cameras-with-direct3d12-openglcore-and-opengles3-graphics-apis-in-urp-and-hdrp))

- HD RP: Baked lightmaps are not applied in the Player
    ([UUM-42601](https://issuetracker.unity3d.com/issues/baked-lightmaps-are-not-applied-in-the-player))

- Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme
    ([UUM-40635](https://issuetracker.unity3d.com/issues/the-device-selection-menu-does-not-respond-to-mouse-clicks-when-trying-to-add-a-device-in-a-control-scheme))

- Metal: [iOS] Rendering freezes when the orientation is changed
    ([UUM-9480](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-when-the-orientation-is-changed))

- OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
    ([UUM-44222](https://issuetracker.unity3d.com/issues/linux-urp-opengl-scene-view-has-a-red-texture-overlay-when-the-project-is-using-urp-and-openglcore-graphics-api))

- Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows
    ([UUM-36255](https://issuetracker.unity3d.com/issues/button-triggers-another-button-when-multiple-canvases-are-used-in-multiple-windows))

- Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action
    ([UUM-26520](https://issuetracker.unity3d.com/issues/invalidoperationexception-is-thrown-when-creating-new-input-action))

- Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
    ([UUM-41704](https://issuetracker.unity3d.com/issues/crash-on-serializedproperty-custom-getstringvalueinternal-when-renaming-a-scriptableobject-asset))

- UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
    ([UUM-39898](https://issuetracker.unity3d.com/issues/argumentnullexception-error-in-the-console-when-selecting-certain-scriptableobjects-and-entering-play-mode))

- UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU
    ([UUM-13134](https://issuetracker.unity3d.com/issues/unity-editor-is-rendered-without-the-toolbar-icons-when-using-it-on-old-hardware-with-integrated-gpu))

- Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting
    ([UUM-44988](https://issuetracker.unity3d.com/issues/rendering-stops-and-an-argumentnullexception-error-appears-when-disabling-cameras-dynamic-resolution-setting))

- Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios
    ([UUM-19089](https://issuetracker.unity3d.com/issues/urp-memory-leak-when-in-play-mode))

- Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
    ([UUM-33025](https://issuetracker.unity3d.com/issues/urp-xr-performance-degradation-when-comparing-android-quest-2-builds-across-2020-dot-3-and-2023-dot-x))



### 2023.1.10f1 Release Notes

#### Improvements

- Editor: The audio mute button in the game view toolbar uses less time per frame.
    (UUM-36729)



#### Changes

- Input System: Updated Input System package to 1.7.0.



#### Fixes

- 2D: Fixed case where sprite turns invisible in URP 2D when Mask Source is set to 'Supported Renderers' and Mask Interaction is set to 'Visible Inside Mask'.
    ([UUM-31670](https://issuetracker.unity3d.com/issues/sprite-turns-invisible-in-urp-2d-when-mask-source-is-set-to-supported-renderers-and-mask-interaction-is-set-to-visible-inside-mask))

- 2D: Fixed Performance regressions in test suite Playmode for project 2D and test class Unity.U2D.Animation.Performance.Tests.AnimationPerformanceTests.
    (UUM-25896)

- Animation: Fixed AnimationWindowCurve evaluation error after step.
    ([UUM-30927](https://issuetracker.unity3d.com/issues/modified-animation-position-dot-y-value-frame-is-misplaced))

- Animation: Fixed AnimationWindowCurve evaluation error after step.
    ([UUM-31316](https://issuetracker.unity3d.com/issues/fbx-animation-results-in-different-frame-keys-when-imported-from-maya))

- Animation: Fixed mask values in the animation layer mixer when reading animated values from a animation c\# job.
    ([UUM-42174](https://issuetracker.unity3d.com/issues/modifying-bones-with-transformstreamhandle-does-not-work-when-the-animationscriptplayable-is-output-to-an-animationlayermixerplayable-and-the-singlelayeroptimization-parameter-is-set-to-false))

- Apple TV: Fixed native test PluginInterfaceProfilerCallbacks.FileOperation_CallsCallback.
    (UUM-763)

- Audio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1.
    ([UUM-18191](https://issuetracker.unity3d.com/issues/audio-reverb-zone-is-not-affected-by-the-global-volume-setting-when-the-spatial-blend-of-the-audio-source-is-lower-than-1))

- Editor: Editor performance test regression fixed.
    (UUM-37597)

- Editor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent.
    ([UUM-41829](https://issuetracker.unity3d.com/issues/child-gameobjects-containing-box-collider-2d-do-not-display-collider-borders-in-the-scene-view-when-the-parent-is-selected))

- Editor: Fixed ASAN errors sometimes happening in Editor UI tests.
    (UUM-27445)

- Editor: Fixed rare deadlock that can occur when building DOTS based projects.
    ([UUM-46148](https://issuetracker.unity3d.com/issues/deadlock-when-building-player-in-dots-project))

- Editor: Fixed Sprite previews when go out from Play Mode and URP in use.
    ([UUM-41498](https://issuetracker.unity3d.com/issues/sprite-previews-are-missing-in-the-editor-when-urp-is-installed))

- Editor: Updated UI/Docs for previewing audio clip in inspector.
    ([UUM-16395](https://issuetracker.unity3d.com/issues/audio-preview-in-inspector-does-not-work-when-disable-unity-audio-is-enabled))

- IL2CPP: Allow the number of thread local storage slots to grow at runtime.
    ([UUM-31808](https://issuetracker.unity3d.com/issues/il2cpp-player-crashes-when-there-arent-enough-thread-static-slots))

- IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset.
    ([UUM-43158](https://issuetracker.unity3d.com/issues/marshal-dot-offsetof-fails-to-calculate-the-correct-offset-of-property-within-explicit-layout-with-fieldoffset))

- IL2CPP: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool.
    (UUM-32717)

- Linux: Fixed perspective changes slower when quickly scrolling in the Scene View.
    ([UUM-40326](https://issuetracker.unity3d.com/issues/linux-the-perspective-changes-slower-when-quickly-scrolling-in-the-scene-view))

- Linux: Fixed Vulkan falsely reporting that HDR is supported on Linux.
    (UUM-43364)

- Linux: Prevent paused unity player from using excessive CPU when "run in the background" option is off.
    ([UUM-38092](https://issuetracker.unity3d.com/issues/linux-player-consumes-more-cpu-resources-when-it-is-running-in-the-background))

- Particles: Fixed potential crash on deletion of particle systems with mesh particles.
    ([UUM-26623](https://issuetracker.unity3d.com/issues/addressables-crash-in-transformparticlemesh))

- Scripting: Editor no longer crashes if a coroutine is not persisted.
    ([UUM-29293](https://issuetracker.unity3d.com/issues/crash-on-coroutine-invokemovenext-when-series-of-unityevents-are-invoked))

- Scripting: Fixed crash on do_runtime_invoke when the Editor is compiling after modifying a script.
    ([UUM-44475](https://issuetracker.unity3d.com/issues/crash-on-do-runtime-invoke-when-the-editor-is-compiling-after-modifying-a-script))

- UI Toolkit: Added the TextField focus when used inside a TreeView.
    ([UUM-42629](https://issuetracker.unity3d.com/issues/textfield-inside-multicolumntreeview-is-focused-only-during-a-mouse-click))

- UI Toolkit: Fixed an issue in the UI Builder that would cause an exception when using a CustomRenderTexture where a RenderTexture was expected.
    ([UUM-37729](https://issuetracker.unity3d.com/issues/argumentnullexception-value-cannot-be-null-error-is-thrown-when-selecting-a-visual-element-with-a-custom-render-texture-set-as-a-background))

- UI Toolkit: Fixed the misalignments present in the composite controls.
    (UUM-25403)

- UI Toolkit: Fixed USS files reordering in UI Builder.
    ([UUM-37728](https://issuetracker.unity3d.com/issues/changes-are-not-saved-when-changing-styles-orders-in-the-ui-builder))

- VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot.
    ([UUM-35461](https://issuetracker.unity3d.com/issues/vfx-spawn-behavior-inconsistent-in-runtime-vs-editor))

- Video: Video textures such as WebCamTextures may have thrown GraphicsTexture-related errors upon creation and possibly crashed on scene changes or other attempts to delete; this has been fixed.
    ([UUM-44774](https://issuetracker.unity3d.com/issues/editor-crashes-with-graphics-device-is-null-when-using-the-sync-version-of-scenemanager-dot-loadscene))

- WebGL: Fixed a bug where the application's background image wouldn't appear while loading if compression was enabled.
    ([UUM-8692](https://issuetracker.unity3d.com/issues/webgl-background-image-not-visible-on-the-loading-screen-when-loading-build-project))

