### Known Issues in 2023.1.15f1

- Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin"
    ([UUM-47972](https://issuetracker.unity3d.com/issues/an-infinite-import-error-is-thrown-when-modifying-the-contents-of-a-folder-plugin))

- Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
    ([UUM-49715](https://issuetracker.unity3d.com/issues/editor-crashes-on-vector-map-constantstring-assetbundle-when-using-the-loadassetasync-function))

- Asset Importers: OnImportAsset leaks 5GB of memory
    ([UUM-43067](https://issuetracker.unity3d.com/issues/onimportasset-leaks-5gb-of-memory))

- Cloth:  Cannot use Paint tool
    ([UUM-35062](https://issuetracker.unity3d.com/issues/cloth-cannot-use-paint-tool))

- Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported
    ([UUM-40410](https://issuetracker.unity3d.com/issues/textmeshpro-context-menu-item-appears-and-editor-crashes-when-tmp-3-dot-2-0-pre-dot-4-package-is-imported))

- Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
    ([UUM-41806](https://issuetracker.unity3d.com/issues/android-player-freezes-on-unityclassic-baselib-systemfutex-wait-or-silently-crashes))

- DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene
    ([UUM-20625](https://issuetracker.unity3d.com/issues/android-aditional-lights-are-broken-when-built-with-urp))

- Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP
    ([UUM-42795](https://issuetracker.unity3d.com/issues/severe-performance-degradation-in-play-mode-when-using-multiple-cameras-with-direct3d12-openglcore-and-opengles3-graphics-apis-in-urp-and-hdrp))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Metal: [iOS] Rendering freezes when the orientation is changed
    ([UUM-9480](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-when-the-orientation-is-changed))

- OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
    ([UUM-44222](https://issuetracker.unity3d.com/issues/linux-urp-opengl-scene-view-has-a-red-texture-overlay-when-the-project-is-using-urp-and-openglcore-graphics-api))

- Optimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene
    ([UUM-48842](https://issuetracker.unity3d.com/issues/crash-on-rendererupdatemanager-removerenderer-when-undoing-painting-tiles-to-the-scene))

- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player
    ([UUM-41494](https://issuetracker.unity3d.com/issues/audio-is-delayed-by-05-sec-after-starting-to-play-it-in-the-android-slash-ios-player))

- Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action
    ([UUM-26520](https://issuetracker.unity3d.com/issues/invalidoperationexception-is-thrown-when-creating-new-input-action))

- Scripting Runtime: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode
    ([UUM-46718](https://issuetracker.unity3d.com/issues/sometimes-the-wrong-image-is-displayed-when-using-cursor-dot-setcursor-in-software-mode))

- Serialization: Crash and or slow update when List items are reordered in the Inspector Window
    ([UUM-46703](https://issuetracker.unity3d.com/issues/crash-and-or-slow-update-when-list-items-are-reordered-in-the-inspector-window))

- Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
    ([UUM-41704](https://issuetracker.unity3d.com/issues/crash-on-serializedproperty-custom-getstringvalueinternal-when-renaming-a-scriptableobject-asset))

- Serialization: Editor Crashes on WalkTypeTreeComplete<`SerializedObjectTypeTreeWalk::ContainsManagedReferences'::`2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered
    ([UUM-47108](https://issuetracker.unity3d.com/issues/editor-crashes-on-walktypetreecomplete-serializedobjecttypetreewalk-containsmanagedreferences-2-ismanagedreferencevisitor-when-a-list-with-serialize-reference-fields-is-re-ordered))

- UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder 
    ([UUM-48802](https://issuetracker.unity3d.com/issues/the-editor-fails-to-load-layout-preset-when-it-includes-the-ui-builder))

- UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
    ([UUM-39898](https://issuetracker.unity3d.com/issues/argumentnullexception-error-in-the-console-when-selecting-certain-scriptableobjects-and-entering-play-mode))

- Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles
    ([UUM-47307](https://issuetracker.unity3d.com/issues/particles-are-not-adhering-to-the-mesh-shape-selected-when-being-spawned-by-sub-emitter-particles))



### 2023.1.15f1 Release Notes

#### Improvements

- Editor: Build Window Dedicated Server not installed error message.
    (UUM-45218)



#### Changes

- Editor: Added command to support Hub creating a new project, and connecting a project to Unity Version Control.

- Editor: Don't write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services.

- Version Control: Moved the button to invite users to the organization from the submenu to the toolbar.

- Version Control: Show a message with a link to invite users to the organization after the first checkin.



#### Fixes

- 2D: Fixed line and trail renderer when using with urp sprite materials.
    ([UUM-44445](https://issuetracker.unity3d.com/issues/gameobjects-with-line-renderer-components-are-invisible-when-assigning-a-material-with-sprite-unlit-default-shader))

- Android: Fixed a potential race condition during pause routine, which would cause application to accidentally quit instead of pausing.
    ([UUM-30732](https://issuetracker.unity3d.com/issues/android-race-condition-in-unityplayer-dot-pauseunity-kills-the-process-on-application-pause))

- Android: Fixed background color when rendering over native UI.
    ([UUM-32877](https://issuetracker.unity3d.com/issues/android-ios-unable-to-display-an-app-over-native-ui-when-built))

- Animation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed.
    ([UUM-48364](https://issuetracker.unity3d.com/issues/the-player-silently-crashes-when-destroying-the-animator-which-uses-the-animation-rigging-package))

- Core: Fixed Probe Adjustment volume UI for intensity scale.
    ([UUM-47263](https://issuetracker.unity3d.com/issues/apv-invalidate-probes-mode-of-probe-adjustment-volume-conflates-intensity-ui))

- Editor: Editor: Animation: Fixed size of Animator right panel when left panel is closed.
    ([UUM-46921](https://issuetracker.unity3d.com/issues/animator-visibility-toggle-reveals-additional-side-box-on-the-opposite-side-of-the-panel))

- Editor: Fixed Display.RelativeMouseAt\(\) reporting invalid values when using multiple displays that have been resized or moved \(Display C\# API\) on Windows.
    ([UUM-44474](https://issuetracker.unity3d.com/issues/onmousedown-is-not-called-after-the-player-window-is-resized-with-display-dot-setparams-when-multiple-displays-are-used))

- Editor: Fixed Input.mousePosition reporting invalid values when using multiple displays \(Display C\# API\) on Windows.
    ([UUM-44474](https://issuetracker.unity3d.com/issues/onmousedown-is-not-called-after-the-player-window-is-resized-with-display-dot-setparams-when-multiple-displays-are-used))

- Editor: Fixed OnMouseDown not working when using multiple displays that have been resized or moved \(Display C\# API\) on Windows.
    ([UUM-44474](https://issuetracker.unity3d.com/issues/onmousedown-is-not-called-after-the-player-window-is-resized-with-display-dot-setparams-when-multiple-displays-are-used))

- Editor: Target location of drag into SceneView window specified.
    ([UUM-32949](https://issuetracker.unity3d.com/issues/drag-and-duplicate-prefab-instance-is-broken))

- HDRP: Fixed error when assigning non water material to water.

- HDRP: Fixed foam generated on shore waves.

- HDRP: Fixed GPU warnings due to water system.

- HDRP: Fixed missing current sector data in debug modes.
    ([UUM-46552](https://issuetracker.unity3d.com/issues/argumentnullexception-and-other-errors-are-thrown-when-attempting-to-open-or-resize-the-scene-window-when-using-the-water-system))

- HDRP: Fixed missing foam color parameter.

- HDRP: Fixed to sample settings helper.

- iOS: Fixed Screen.orientation not changing value when only landscape orientations are enabled and device is rotated.
    ([UUM-36598](https://issuetracker.unity3d.com/issues/ios-screen-dot-orientation-prints-landscape-when-phone-orientation-is-landscape-dot-left-or-landscape-dot-right))

- iOS: Leave the tvOS tests of for XRSDK integration tests.
    (UUM-21781)

- macOS: Make Bee Logic Work with &gt;=15b6 Xcode Version.
    ([UUM-46899](https://issuetracker.unity3d.com/issues/building-projects-with-il2cpp-scripting-backend-for-apple-platforms-fails-with-xcode-15-dot-0b6-or-newer))

- Particles: Fixed that ParticleSystems playing in Edit mode no longer plays after undoing changes, applying or reverting prefab instances or copy-pasting.
    ([UUM-28514](https://issuetracker.unity3d.com/issues/the-particle-system-is-stopping-after-perfoming-the-undo-slash-redo-action))

- Physics 2D: Ensure that both Animation Root Motion rotation and Animation Transform rotation correctly rotate a Rigidbody2D.
    ([UUM-44297](https://issuetracker.unity3d.com/issues/collider-rotation-is-not-affected-when-using-the-update-mode-animate-physics-on-the-animator-to-change-the-rotation))

- Serialization: Fixed a condition that can cause long or near-infinite loop after insertion from BaseListView.
    ([UUM-41478](https://issuetracker.unity3d.com/issues/editor-freezes-when-adding-a-new-element-to-a-list-whose-parent-rid-starts-with-4-5-or-6))

- Shaders: Fixed \\\#include_with_pragmas directives deleting other lines of code during raytracing and compute shader compilation.
    ([UUM-35030](https://issuetracker.unity3d.com/issues/shader-error-in-kernel-syntax-error-when-include-with-pragmas-is-used-last-in-the-include-list))

- SRP Core: Fixed occasional ArgumentOutOfRangeException in StaticLightingSky.
    (UUM-45262)

- UI Toolkit: Fixed issue where you cannot set sortColumnDescriptions property after columns property in multi-column controls.
    (UIT-2124)

- UI Toolkit: Fixed sorting change events being sent during reapplication of view data state.
    ([UUM-36302](https://issuetracker.unity3d.com/issues/memory-profiler-ui-toolkit-multicolumntreeview-initializes-default-sortcolumns-too-late-for-initial-sorting))

- UI Toolkit: Fixed textured background UVs when inset because of opaque border.
    ([UUM-35321](https://issuetracker.unity3d.com/issues/background-image-scaling-changes-when-changing-visualelement-border-color-opacity))

- UI Toolkit: Fixed Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback.
    ([UUM-43504](https://issuetracker.unity3d.com/issues/vector3field-setvaluewithoutnotify-triggers-registervaluechangedcallback-when-used-with-float-dot-nan))

- UI Toolkit: Fixed view state not being reapplied on MultiColumnView controls.
    (UUM-36701)

- URP: Fixed visible outline when composited ShadowCaster2Ds with transparency overlap.
    ([UUM-38076](https://issuetracker.unity3d.com/issues/the-sprite-leaves-artifacts-on-the-other-overlapping-sprites-when-adding-compositeshadowcaster2d))

- Version Control: Fixed Add to ignored/hidden changes list from the Project window creating a negative rule.

- Version Control: Fixed Switch to changeset not working on Gluon partial workspace.

- Video: Fixed crash when editor using ShareX \[screen-capture-recorder-to-video\]\(https://github.com/rdp/screen-capture-recorder-to-video-windows-free\) webcam.
    ([UUM-44750](https://issuetracker.unity3d.com/issues/crash-on-videoinput-setup-when-entering-the-play-mode))

- XR: Updated XR Interaction Toolkit to version 2.5.1.

