### Known Issues in 2023.1.16f1

- Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
    ([UUM-49715](https://issuetracker.unity3d.com/issues/editor-crashes-on-vector-map-constantstring-assetbundle-when-using-the-loadassetasync-function))

- Cloth:  Cannot use Paint tool
    ([UUM-35062](https://issuetracker.unity3d.com/issues/cloth-cannot-use-paint-tool))

- Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported
    ([UUM-40410](https://issuetracker.unity3d.com/issues/textmeshpro-context-menu-item-appears-and-editor-crashes-when-tmp-3-dot-2-0-pre-dot-4-package-is-imported))

- Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
    ([UUM-41806](https://issuetracker.unity3d.com/issues/android-player-freezes-on-unityclassic-baselib-systemfutex-wait-or-silently-crashes))

- DirectX11: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a project
    ([UUM-49251](https://issuetracker.unity3d.com/issues/d3d11-swapchain-error-pop-up-appears-and-the-editor-shuts-down-when-opening-a-project))

- DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene
    ([UUM-20625](https://issuetracker.unity3d.com/issues/android-aditional-lights-are-broken-when-built-with-urp))

- GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
    ([UUM-49240](https://issuetracker.unity3d.com/issues/linux-urp-crash-on-gfxframebuffergles-clear-when-entering-the-play-mode-when-all-renderer-features-are-disabled-native-renderpass-and-maincameras-depth-texture-is-enabled))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Metal: [iOS] Rendering freezes when the orientation is changed
    ([UUM-9480](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-when-the-orientation-is-changed))

- OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
    ([UUM-44222](https://issuetracker.unity3d.com/issues/linux-urp-opengl-scene-view-has-a-red-texture-overlay-when-the-project-is-using-urp-and-openglcore-graphics-api))

- Optimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene
    ([UUM-48842](https://issuetracker.unity3d.com/issues/crash-on-rendererupdatemanager-removerenderer-when-undoing-painting-tiles-to-the-scene))

- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player
    ([UUM-41494](https://issuetracker.unity3d.com/issues/audio-is-delayed-by-05-sec-after-starting-to-play-it-in-the-android-slash-ios-player))

- Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action
    ([UUM-26520](https://issuetracker.unity3d.com/issues/invalidoperationexception-is-thrown-when-creating-new-input-action))

- Scripting Runtime: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode
    ([UUM-46718](https://issuetracker.unity3d.com/issues/sometimes-the-wrong-image-is-displayed-when-using-cursor-dot-setcursor-in-software-mode))

- Serialization: Crash and or slow update when List items are reordered in the Inspector Window
    ([UUM-46703](https://issuetracker.unity3d.com/issues/crash-and-or-slow-update-when-list-items-are-reordered-in-the-inspector-window))

- Serialization: Editor Crashes on WalkTypeTreeComplete<`SerializedObjectTypeTreeWalk::ContainsManagedReferences'::`2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered
    ([UUM-47108](https://issuetracker.unity3d.com/issues/editor-crashes-on-walktypetreecomplete-serializedobjecttypetreewalk-containsmanagedreferences-2-ismanagedreferencevisitor-when-a-list-with-serialize-reference-fields-is-re-ordered))

- UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder 
    ([UUM-48802](https://issuetracker.unity3d.com/issues/the-editor-fails-to-load-layout-preset-when-it-includes-the-ui-builder))

- UI Toolkit Controls: Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
    ([UUM-51430](https://issuetracker.unity3d.com/issues/prefabs-scripts-are-constantly-reloaded-when-trying-to-enter-multiple-digits-or-characters-into-public-fields-on-custom-scripts-consecutively))

- UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
    ([UUM-39898](https://issuetracker.unity3d.com/issues/argumentnullexception-error-in-the-console-when-selecting-certain-scriptableobjects-and-entering-play-mode))

- Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags
    ([UUM-47782](https://issuetracker.unity3d.com/issues/linux-meshes-are-not-rendered-when-building-windowsstandaloneplayer-builds-from-the-linux-command-line-with-batchmode-nographics-flags))

- Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles
    ([UUM-47307](https://issuetracker.unity3d.com/issues/particles-are-not-adhering-to-the-mesh-shape-selected-when-being-spawned-by-sub-emitter-particles))



### 2023.1.16f1 Release Notes

#### Features

- Particles: Added the Custom Vertex Streams feature for particle trails.



#### Fixes

- 2D: Fixed bug where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile.
    ([UUM-45589](https://issuetracker.unity3d.com/issues/tilemap-refreshes-gameobjects-when-tile-doesnt-change-when-using-the-player))

- Animation: Fixed potential editor hang when previewing transitions to states set with an extremely large speed multiplier.
    ([UUM-35558](https://issuetracker.unity3d.com/issues/editor-freezes-when-sub-state-machine-transition-arrow-is-unselected))

- Asset Pipeline: Prevent folders hidden in Project Browser causing new empty folders.
    (UUM-33443)

- Audio: Fixed AudioSource.Play\(\) not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop\(\).
    ([UUM-48572](https://issuetracker.unity3d.com/issues/audiosource-starts-playback-from-the-wrong-position-when-setting-the-time-manually))

- Editor: "UnityException: Could not find the requested Platform Texture Settings" error is thrown when selecting a texture when the Dedicated Server Build Support module is installed and the Build Target is missing from the texture's metadata.
    ([UUM-44737](https://issuetracker.unity3d.com/issues/unityexception-could-not-find-the-requested-platform-texture-settings-error-is-thrown-when-selecting-a-texture-when-the-dedicated-server-build-support-module-is-installed-and-the-build-target-is-missing-from-the-textures-metadata))

- Editor: Fixed a misleading error message when renaming a shortcut profile to a long string.
    ([UUM-48040](https://issuetracker.unity3d.com/issues/misleading-error-shown-when-typing-too-many-characters-in-shortcut-profiles-names))

- Editor: Fixed overlay not being resizable while docked.
    ([UUM-49332](https://issuetracker.unity3d.com/issues/custom-overlay-height-does-not-change-when-trying-to-resize-it-by-dragging-the-bottom-or-the-bottom-left-and-right-corners))

- Editor: Move cache dir to user local on linux.
    ([UUM-34544](https://issuetracker.unity3d.com/issues/linux-project-opens-with-gicache-errors-in-the-console-when-opening-unity-project-with-a-different-operating-system-user))

- Graphics: Fixed 'The transcoded bitstream was invalid' error being shown when streaming using SVT.
    (UUM-41518)

- Graphics: Fixed a crash happening when destroying a RayTracingAccelerationStructure declared as a static member in a C\# class.
    ([UUM-42135](https://issuetracker.unity3d.com/issues/raytracing-crash-when-the-player-is-closed))

- Graphics: Fixed Alpha channel been discarded when texture is imported as Cube Map, Texture2D or Texture2DArray on Android platform when the editor Graphics API is set as DX11/DX12.
    ([UUM-43301](https://issuetracker.unity3d.com/issues/alpha-channel-is-discarded-when-texture-is-imported-as-cubemap-on-android-platform))

- HDRP: Fixed a DLSS error in the Standalone Profiler console for Unity 2023.1 by backporting a PR that recently fixed it in 2023.2.
    (UUM-41355)

- iOS: Fixed safe area not reporting correctly when changing orientation.
    ([UUM-41818](https://issuetracker.unity3d.com/issues/ios-screen-dot-safearea-is-incorrectly-updated-when-rotating-the-device))

- macOS: Lock camera configuration when Unity is using it.
    ([UUM-45255](https://issuetracker.unity3d.com/issues/silicon-freeze-slash-crash-on-dynamicheapallocator-allocate-when-webcam-is-used-in-the-editor-and-in-another-application-at-the-same-time))

- Serialization: Fixed calling JsonUtility.FromJson&lt;T&gt;\(json\) in parallel task.
    ([UUM-46590](https://issuetracker.unity3d.com/issues/crash-on-when-memcpy-repmovs-calling-jsonutility-dot-fromjson-on-system-dot-threading-dot-tasks-dot-parallel-dot-for))

- SpeedTree: Meshes don't calculate UV distribution metrics on import.
    ([UUM-27636](https://issuetracker.unity3d.com/issues/speedtree-meshes-dont-calculate-uv-distribution-metrics-on-import))

- Universal RP: Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash.
    ([UUM-49234](https://issuetracker.unity3d.com/issues/freeze-slash-silent-crash-when-a-gameobject-containing-a-camera-component-is-selected-in-the-hierarchy-in-a-specific-project))

- Universal RP: Fixed using RenderTextureSubElement.Stencil in URP not binding properly.
    ([UUM-9701](https://issuetracker.unity3d.com/issues/game-view-is-black-when-using-stencil-texture-in-shader))

- VFX Graph: Fixed an error in the console when clicking on the \[+\] button in the blackboard in the "No Asset" window.
    ([UUM-28528](https://issuetracker.unity3d.com/issues/error-nullreferenceexception-object-reference-not-set-to-an-instance-of-an-object-is-thrown-when-adding-a-property-without-having-a-visual-effect-graph-created))

- VFX Graph: Prevent unexpected border highlight after clicking on VFX toolbar button.
    ([UUM-34988](https://issuetracker.unity3d.com/issues/question-mark-ui-button-stays-selected-after-clicking))

- VFX Graph: Take search window mode user's preference into account for object fields in VFX Graph \(classic / advanced\).
    ([UUM-26418](https://issuetracker.unity3d.com/issues/advanced-search-engine-is-opened-when-classic-search-engine-is-selected-when-using-visual-effects-graph))




#### Package changes in 2023.1.16f1

#### Packages updated

- com.unity.ide.rider: [3.0.24](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) &#x2192; [3.0.25](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)

- com.unity.ide.visualstudio: [2.0.18](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html) &#x2192; [2.0.21](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html)

- com.unity.services.cloudcode: [2.4.0](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.4//changelog/CHANGELOG.html) &#x2192; [2.5.0](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.5//changelog/CHANGELOG.html)

- com.unity.services.economy: [3.1.4](https://docs.unity3d.com/Packages/com.unity.services.economy@3.1//changelog/CHANGELOG.html) &#x2192; [3.2.1](https://docs.unity3d.com/Packages/com.unity.services.economy@3.2//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [5.0.7](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.0//changelog/CHANGELOG.html) &#x2192; [5.1.0](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [5.0.7](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.0//changelog/CHANGELOG.html) &#x2192; [5.1.0](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [5.0.7](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.0//changelog/CHANGELOG.html) &#x2192; [5.1.0](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.1//changelog/CHANGELOG.html)