### Known Issues in 2023.1.17f1

- Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
    ([UUM-49715](https://issuetracker.unity3d.com/issues/editor-crashes-on-vector-map-constantstring-assetbundle-when-using-the-loadassetasync-function))

- Cloth:  Cannot use Paint tool
    ([UUM-35062](https://issuetracker.unity3d.com/issues/cloth-cannot-use-paint-tool))

- Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
    ([UUM-41806](https://issuetracker.unity3d.com/issues/android-player-freezes-on-unityclassic-baselib-systemfutex-wait-or-silently-crashes))

- DirectX11: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a project
    ([UUM-49251](https://issuetracker.unity3d.com/issues/d3d11-swapchain-error-pop-up-appears-and-the-editor-shuts-down-when-opening-a-project))

- DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene
    ([UUM-20625](https://issuetracker.unity3d.com/issues/android-aditional-lights-are-broken-when-built-with-urp))

- GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
    ([UUM-49240](https://issuetracker.unity3d.com/issues/linux-urp-crash-on-gfxframebuffergles-clear-when-entering-the-play-mode-when-all-renderer-features-are-disabled-native-renderpass-and-maincameras-depth-texture-is-enabled))

- Kernel: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene
    ([UUM-48842](https://issuetracker.unity3d.com/issues/crash-on-rendererupdatemanager-removerenderer-when-undoing-painting-tiles-to-the-scene))

- Metal: [iOS] Rendering freezes when the orientation is changed
    ([UUM-9480](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-when-the-orientation-is-changed))

- OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
    ([UUM-44222](https://issuetracker.unity3d.com/issues/linux-urp-opengl-scene-view-has-a-red-texture-overlay-when-the-project-is-using-urp-and-openglcore-graphics-api))

- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player
    ([UUM-41494](https://issuetracker.unity3d.com/issues/audio-is-delayed-by-05-sec-after-starting-to-play-it-in-the-android-slash-ios-player))

- Scene Management: Crash on RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObjects when exiting Play Mode
    ([UUM-53145](https://issuetracker.unity3d.com/issues/crash-on-runtimescenemanager-unloadallsceneswithoutdestroyinggameobjects-when-exiting-play-mode))

- Serialization: Crash and or slow update when List items are reordered in the Inspector Window
    ([UUM-46703](https://issuetracker.unity3d.com/issues/crash-and-or-slow-update-when-list-items-are-reordered-in-the-inspector-window))

- Serialization: Editor Crashes on WalkTypeTreeComplete<`SerializedObjectTypeTreeWalk::ContainsManagedReferences'::`2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered
    ([UUM-47108](https://issuetracker.unity3d.com/issues/editor-crashes-on-walktypetreecomplete-serializedobjecttypetreewalk-containsmanagedreferences-2-ismanagedreferencevisitor-when-a-list-with-serialize-reference-fields-is-re-ordered))

- Text: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported
    ([UUM-40410](https://issuetracker.unity3d.com/issues/textmeshpro-context-menu-item-appears-and-editor-crashes-when-tmp-3-dot-2-0-pre-dot-4-package-is-imported))

- Universal RP: Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP
    ([UUM-41388](https://issuetracker.unity3d.com/issues/depth-pass-is-rendered-with-an-incorrect-matrix-in-the-animation-preview-when-using-universal-rp))

- Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags
    ([UUM-47782](https://issuetracker.unity3d.com/issues/linux-meshes-are-not-rendered-when-building-windowsstandaloneplayer-builds-from-the-linux-command-line-with-batchmode-nographics-flags))



### 2023.1.17f1 Release Notes

#### Features

- Particles: Added BakeTexture and BakeTrailsTexture scripting methods.

- VFX Graph: VFX instancing allowed when having exposed textures, meshes or graphic buffers.



#### Improvements

- HDRP: Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded.
    (UUM-46394)

- HDRP: Improved skyContext caching when the sky renderer changes.
    ([UUM-43697](https://issuetracker.unity3d.com/issues/player-leaking-memory-when-using-cubemaparrays-and-rendertextures))

- Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. This setting was previously only available to the editor.

- Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported.



#### Changes

- Graphics: D3D11 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- Graphics: D3D12 will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- Graphics: GLES will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- Graphics: IOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- Graphics: Mac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- Graphics: RenderTexture will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- Graphics: TvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- Graphics: Vulkan will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- UI: Added "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- URP: Vulkan URP will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))



#### Fixes

- 2D: Fixed Crash on GfxVersionList::Impl::GetVersion when opening project/scene/Game view.
    ([UUM-35341](https://issuetracker.unity3d.com/issues/crash-on-gfxversionlist-impl-getversion-when-opening-project-slash-scene-slash-game-view))

- Android: APP_CMD_WINDOW_INSETS_CHANGED will be correctly reported for GameActivity, when soft keyboard is opened/closed.
    (UUM-47094)

- Android: Corrected set sensor name and vendor when reporting to the input system package. Previously only sensor type was being reported, while name and vendor were empty strings.
    (UUM-47130)

- Android: Show the last rendered frame when the application come back from the pause state.
    ([UUM-30881](https://issuetracker.unity3d.com/issues/android-a-black-screen-appears-for-a-few-seconds-when-returning-to-the-game-from-the-lock-screen-after-idle-time))

- Animation: Fixed bug where animation rigging constraints and AnimationScriptPlayable could not set translation on the hips of a humanoid, even if its root motion was disabled.
    (UUM-51103)

- Animation: Fixed incorrect display of the event markers in the FBX importer Animation tab.
    ([UUM-49717](https://issuetracker.unity3d.com/issues/animation-event-marker-is-not-placed-on-the-current-time-of-the-timeline-when-using-the-add-event-button))

- Build Pipeline: Log error in editor rather than closing the editor if building a player failed due to invalid inputs.
    ([UUM-40764](https://issuetracker.unity3d.com/issues/unity-editor-crashes-with-no-stacktrace-when-creating-a-build-of-a-project-to-the-assets-folder-using-script))

- Build Pipeline: `Enable Dedicated Server optimizations` option fails on incremental Asset Bundle builds.
    (UUM-32589)

- Editor: Avoid a type initialization exception that can occur on Apple Silicon when a .NET executable is run as part of the Unity Editor tooling.
    (UUM-44304)

- Editor: Do not show UnityWebRquest timeout error from curl to Editor console.
    ([UUM-47110](https://issuetracker.unity3d.com/issues/uninformative-curl-error-is-logged-when-the-request-url-is-a-non-existing-ip))

- Editor: Fixed a crash caused by Leak Detection Mode: EnabledWithStackTrace when tracked allocations are made on worker threads.
    (UUM-51798)

- Editor: Fixed crash in audio mixer when loading assets that are corrupted.
    ([UUM-43714](https://issuetracker.unity3d.com/issues/crash-on-audiomixercontroller-awakefromload-awakefromloadmode-when-opening-the-project-with-dot-mixer-files))

- Editor: Fixed Crash on ContainerWindow::ToggleMaximize when EditorWindow is closed during Undo.
    ([UUM-48402](https://issuetracker.unity3d.com/issues/linux-crash-on-containerwindow-togglemaximize-when-editorwindow-is-closed-during-undo))

- Editor: Fixed Domain Reload editor crash when invalid assemblies are present in the project.
    ([UUM-47920](https://issuetracker.unity3d.com/issues/crash-on-monoscriptinfoscraper-setupscriptingdomaincustomdependencies-when-scripts-are-recompiled))

- Editor: Fixed for stripping out the Texture2DArray or Texture3D assets from dedicated server builds.
    (UUM-42750)

- Editor: Fixed hangs in GC and crash when Content Files unload.
    (UUM-51951)

- Editor: Fixed inspector window refreshing and fields losing focus each time a modification was made to a prefab.
    ([UUM-51430](https://issuetracker.unity3d.com/issues/prefabs-scripts-are-constantly-reloaded-when-trying-to-enter-multiple-digits-or-characters-into-public-fields-on-custom-scripts-consecutively))

- Editor: Fixed issue with copy/paste long value on the serialized property field.
    ([UUM-41175](https://issuetracker.unity3d.com/issues/long-values-are-truncated-to-int-when-copying-and-pasting-using-the-property-name-context-menu))

- Editor: Fixed multiline error/warning compiler messages getting ignored.
    ([UUM-40887](https://issuetracker.unity3d.com/issues/newline-slash-n-cuts-off-warning-and-error-messages-displayed-in-console-window-when-using-log-dot-error-and-log-dot-warning-in-ilpostprocessor-script))

- Editor: Fixed problem with sending editor.buildPackageList analytics event.
    (UUM-49560)

- Editor: Fixed the Object Selector window title so it used nice names to match the ObjectField label.
    ([UUM-49089](https://issuetracker.unity3d.com/issues/ui-builder-select-rendertexture-title-needs-small-update-as-it-misses-a-space))

- Editor: Fixed the styling of the shortcut manager prompt window when the active shortcut profile has a long name.
    ([UUM-35758](https://issuetracker.unity3d.com/issues/rename-shortcut-profile-window-does-not-display-all-the-data-correctly))

- Editor: Fixed to make sure Clear commands work when using RenderPass API and Vulkan.
    ([UUM-41126](https://issuetracker.unity3d.com/issues/commandbuffer-dot-drawprocedural-method-ignores-non-default-layers-when-using-vulkan-graphics-api))

- Editor: GameObject shadows could be broken when entities positions are very far away.
    ([UUM-46339](https://issuetracker.unity3d.com/issues/lighting-is-not-working-when-one-of-the-entities-is-very-far-away))

- Editor: Improved temp atomic safety handle by temp allocator owns the safety nodes.
    (UUM-41241, UUM-41907)

- Editor: Increased Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console.
    ([UUM-19657](https://issuetracker.unity3d.com/issues/error-failed-to-create-object-undo-because-the-action-is-too-large-is-thrown-when-deleting-a-large-gameobject))

- Editor: Linux crash related to MenuItem Validate\(\) calling Menu.SetChecked\(\).
    (UUM-49439)

- Editor: Loop information embedded in the `smpl` chunk of WAVE files is now properly handled in WebGL player builds.
    ([UUM-12530](https://issuetracker.unity3d.com/issues/webgl-a-looping-audio-sounds-different-on-webgl-than-in-the-editor-slash-native-desktop-player))

- Editor: Shader is still SRP Batcher compatible when using array in UnityPerMaterial cbuffer.
    ([UUM-52178](https://issuetracker.unity3d.com/issues/unitypermaterial-does-not-support-srp-batcher-when-adding-arrays))

- Editor: Targeting a platform with incorrect environment setup \(e.g. targeting with an incorrect GDK installed\) no longer generates unrecoverable shader errors.
    (UUM-42506)

- Editor: \[Android\]\[2023.1\] Modify DeleteAsset function to check whether file path already begins with "Assets" folder to avoid adding the folder twice.
    (UUM-48497)

- GI: Make player compile without runtime GI define.
    (UUM-52639)

- Graphics: Fixed MRT clear on Vulkan.
    (UUM-46866)

- Graphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels.
    ([UUM-41708](https://issuetracker.unity3d.com/issues/windows-editor-shows-gradient-as-single-color-when-android-platform-is-selected))

- Graphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset.
    ([UUM-39970](https://issuetracker.unity3d.com/issues/android-vulkan-the-gameobject-isnt-rendered-when-rect-x-position-in-commandbuffer-dot-setviewport-is-less-than-0-dot-5))

- Graphics: MSAA sample count will fallback with same sample count, no matter what API is used.
    ([UUM-741](https://issuetracker.unity3d.com/issues/android-2xmsaa-does-not-work-on-mali-devices-when-post-processing-is-enabled))

- HDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism.
    ([UUM-47230](https://issuetracker.unity3d.com/issues/area-lights-fall-off-when-rendered-with-path-tracing))

- HDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings.
    ([UUM-46001](https://issuetracker.unity3d.com/issues/hdrp-argumentexception-error-is-thrown-and-the-scene-view-stops-rendering-when-real-time-lights-and-decal-projectors-are-used))

- HDRP: Fixed an issue where non directional light could react to "interact with sky" flag.
    ([UUM-46848](https://issuetracker.unity3d.com/issues/baked-light-has-the-wrong-color-temperature-when-it-has-the-certain-world-rotation-values-or-physicallybasedsky-is-selected))

- HDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges.
    ([UUM-46922](https://issuetracker.unity3d.com/issues/blending-real-time-shadows-with-the-baked-shadows-leaves-unshadowed-space-when-using-distance-shadowmask))

- HDRP: Fixed crash when cleaning up the reflection probe camera cache.
    ([UUM-43926](https://issuetracker.unity3d.com/issues/nullreferenceexception-in-unityengine-dot-rendering-dot-highdefinition-dot-probecameracache-dot-clear-when-exiting-the-player))

- HDRP: Fixed missing shadergraph include on HDRP.
    (UUM-51851)

- HDRP: Gray out the UI of light cluster override and show the same message as path tracing if raytracing is disabled.
    (UUM-46736)

- HDRP: Improved VolumetricSky caching and Reduced significantly memory allocation for scenes with multiple realtime reflection probes.
    (UUM-42724)

- IL2CPP: Prevent the debugger from incorrectly resetting the value of static fields in some cases.
    (UUM-35358)

- Particles: Improved batching performance of Particle Systems that use Sprites.
    (UUM-52114)

- Scene/Game View: Fixed drag and drop action of Skybox material in the SceneView not added to the Undo stack and not dirtying the scene.
    ([UUM-29041](https://issuetracker.unity3d.com/issues/applying-a-skybox-material-to-the-scene-cant-be-saved-or-undone))

- Serialization: The fix makes sure that a rebuild is performed after the rename of the scriptable object and the scriptable object is updated accordingly, so that the editor doesn't crash.
    ([UUM-41704](https://issuetracker.unity3d.com/issues/crash-on-serializedproperty-custom-getstringvalueinternal-when-renaming-a-scriptableobject-asset))

- Shaders: Fixed PackageRequirements block in ShaderLab not recognizing experimental package versions.
    ([UUM-43288](https://issuetracker.unity3d.com/issues/packagerequirements-blocks-in-shaders-do-not-support-experimental-slash-preview-packages))

- uGUI: Fixed Physics2DRaycaster returning the wrong distance between the sorting groups and the raycast.
    ([UUM-45893](https://issuetracker.unity3d.com/issues/physics2draycaster-returns-incorrect-distance-when-using-sorting-groups))

- UI Toolkit: Added support for math operations in the Slider and SliderInt text input field.
    (UUM-49342)

- UI Toolkit: Fixed editor failing to load layout preset when it includes the UI Builder.
    ([UUM-48802](https://issuetracker.unity3d.com/issues/the-editor-fails-to-load-layout-preset-when-it-includes-the-ui-builder))

- UI Toolkit: Fixed loading of resources by path when a fragment was included in the URI but the asset requested was not a sub-asset.
    ([UUM-49355](https://issuetracker.unity3d.com/issues/ui-toolkit-invalid-value-for-font-missingassetreference-despite-the-font-already-being-assigned))

- UI Toolkit: Fixed new default runtime theme being created after an existing default runtime theme was renamed.
    (UUM-48266)

- UI Toolkit: Fixed ObjectField showing the wrong label when the asset was missing.
    (UUM-40335)

- UI Toolkit: Fixed undo on text based attribute fields deals with each character separately.
    (UUM-32599)

- Universal RP: Fixed transparent materials getting marked as dirty during material UI updates and project saving.
    ([UUM-45752](https://issuetracker.unity3d.com/issues/materials-are-marked-dirty-despite-the-user-not-making-changes))

- VFX Graph: "materials" and "sharedMaterials" properties return all the materials, not only the active ones.
    (UUM-21328)

- VFX Graph: Crash when converting to subgraph block.
    ([UUM-39696](https://issuetracker.unity3d.com/issues/crash-on-vfxmemoryserializer-storeobjects-when-converting-to-subgraph-block))

- VFX Graph: Crash while sampling combined or deleted mesh with SampleMesh.
    ([UUM-36588](https://issuetracker.unity3d.com/issues/storedgraphicsbuffer-getgfxbufferid-crash-when-using-vfx-with-combined-mesh))

- VFX Graph: Exception while convert to subgraph with Range of Parameter.
    ([UUM-39693](https://issuetracker.unity3d.com/issues/block-is-not-removed-from-context-when-converting-it-to-subgraph))

- VFX Graph: Exception while switching fabric material to transparent.
    ([UUM-41220](https://issuetracker.unity3d.com/issues/vfx-exception-while-switching-fabric-material-from-opaque-to-transparent))

- VFX Graph: Fixed shader graph with VFX compatibility were not reimported if imported before VFX package is installed.
    ([UUM-12579](https://issuetracker.unity3d.com/issues/unable-to-detect-vfx-shader-graph-thats-embedded-inside-urp-package-even-with-the-show-package-results-option-enabled))

- VFX Graph: Fixed unexpected listing of scene object in object picker from graph.
    ([UUM-34570](https://issuetracker.unity3d.com/issues/error-when-assigning-a-skinned-mesh-component-to-skinned-mesh-property-in-set-position-node))

- VFX Graph: Fixed wrong size used for update in strips with immortal particles.
    (UUM-46154)

- VFX Graph: Immortal particles don't work properly when instancing is enabled.
    ([UUM-21002](https://issuetracker.unity3d.com/issues/vfx-some-effect-arent-updated-with-instancing))

- VFX Graph: Subgraph creation doesn't keep activation slots link.
    ([UUM-40383](https://issuetracker.unity3d.com/issues/vfx-create-subgraph-with-activation-slot-makes-unlinkable-slot))

- Web: Fixed a typo in the Memory Growth web player setting.
    (UUM-51958)

- Web: Fixed typo in setting description.
    ([UUM-46118](https://issuetracker.unity3d.com/issues/text-with-a-typo-is-shown-when-viewing-the-tooltip-of-decompression-fallback-in-webgl-player-settings))

- WebGL: Fixed rendering issues on Apple M1 GPUs when Depth Priming is enabled for URP.
    ([UUM-40225](https://issuetracker.unity3d.com/issues/mesh-renderers-are-flickering-and-have-graphical-artifacts-in-the-player-when-built-for-webgl-and-on-an-m1-macos))

- Windows: AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move.
    ([UUM-45273](https://issuetracker.unity3d.com/issues/general-asyncoperation-returned-by-screen-dot-movemainwindowto-never-triggers-a-completed-event-when-the-player-is-moved))




#### Package changes in 2023.1.17f1

#### Packages updated

- com.unity.addressables: [1.21.17](https://docs.unity3d.com/Packages/com.unity.addressables@1.21//changelog/CHANGELOG.html) &#x2192; [1.21.18](https://docs.unity3d.com/Packages/com.unity.addressables@1.21//changelog/CHANGELOG.html)

- com.unity.burst: [1.8.8](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html) &#x2192; [1.8.9](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html)

- com.unity.render-pipelines.core: [15.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@15.0//changelog/CHANGELOG.html) &#x2192; [15.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@15.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition: [15.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0//changelog/CHANGELOG.html) &#x2192; [15.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition-config: [15.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@15.0//changelog/CHANGELOG.html) &#x2192; [15.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@15.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.universal: [15.0.6](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0//changelog/CHANGELOG.html) &#x2192; [15.0.7](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [1.21.9](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21//changelog/CHANGELOG.html) &#x2192; [1.21.20](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21//changelog/CHANGELOG.html)

- com.unity.services.wire: [1.2.0](https://docs.unity3d.com/Packages/com.unity.services.wire@1.2//changelog/CHANGELOG.html) &#x2192; [1.2.2](https://docs.unity3d.com/Packages/com.unity.services.wire@1.2//changelog/CHANGELOG.html)

- com.unity.shadergraph: [15.0.6](https://docs.unity3d.com/Packages/com.unity.shadergraph@15.0//changelog/CHANGELOG.html) &#x2192; [15.0.7](https://docs.unity3d.com/Packages/com.unity.shadergraph@15.0//changelog/CHANGELOG.html)

- com.unity.visualeffectgraph: [15.0.6](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@15.0//changelog/CHANGELOG.html) &#x2192; [15.0.7](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@15.0//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [1.1.4](https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1//changelog/CHANGELOG.html) &#x2192; [1.1.5](https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.xr.meta-openxr@1.0.0](https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0//changelog/CHANGELOG.html)

**Pre-release packages added**

- [com.unity.services.moderation@1.0.0-pre.1](https://docs.unity3d.com/Packages/com.unity.services.moderation@1.0//changelog/CHANGELOG.html)