### Known Issues in 2023.1.3f1

- 3D Physics: Editor crashes on nv::cloth::FabricCookerImpl::cook when entering Play Mode 
    ([UUM-34029](https://issuetracker.unity3d.com/issues/editor-crashes-on-nv-cloth-fabriccookerimpl-cook-when-entering-play-mode))

- Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
    ([UUM-38104](https://issuetracker.unity3d.com/issues/crash-on-anonymous-namespace-convertfbxshapes-when-importing-an-fbx-file))

- HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened
    ([UUM-34562](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-the-machine-performs-worse-when-the-editor-is-opened))

- iOS:  App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled
    ([UUM-39644](https://issuetracker.unity3d.com/issues/ios-app-freezes-and-the-you-can-attach-a-managed-debugger-now-if-you-want-message-doesnt-show-up-when-running-the-app-on-ios-devices-with-the-wait-for-managed-debugger-setting-enabled))

- MacOS:  Crash on objc_msgSend when the Editor UI gets redrawn
    ([UUM-34202](https://issuetracker.unity3d.com/issues/macos-crash-on-objc-msgsend-when-ui-gets-redrawn))

- Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode
    ([UUM-36218](https://issuetracker.unity3d.com/issues/editor-freezes-when-exiting-play-mode-if-the-game-window-position-was-changed-or-undocked-during-play-mode))

- Metal: [iOS] Rendering freezes when the orientation is changed
    ([UUM-9480](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-when-the-orientation-is-changed))

- Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
    ([UUM-36776](https://issuetracker.unity3d.com/issues/crash-on-core-join-core-basic-string-char-core-stringstoragedefault-and-ptr64-char-const-and-ptr64-2-core-basic-string-ref-when-the-editor-runs-out-of-memory-saving-an-invalid-override))

- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player
    ([UUM-12530](https://issuetracker.unity3d.com/issues/webgl-a-looping-audio-sounds-different-on-webgl-than-in-the-editor-slash-native-desktop-player))

- Project Browser: Project Browser shows package resources when package visibility is disabled
    ([UUM-32517](https://issuetracker.unity3d.com/issues/project-browser-shows-package-resources-when-package-visibility-is-disabled))

- Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows
    ([UUM-36255](https://issuetracker.unity3d.com/issues/button-triggers-another-button-when-multiple-canvases-are-used-in-multiple-windows))

- Universal RP: A memory leak occurs in the Player when Two Cameras are used and one of them has an "Output Texture" set
    ([UUM-40695](https://issuetracker.unity3d.com/issues/a-memory-leak-occurs-in-the-player-when-two-cameras-are-used-and-one-of-them-has-an-output-texture-set))

- Universal RP: ArgumentNullException and Assertion failed errors thrown when enabling Opaque Texture, using the Hierarchy search bar, and viewing the Scene tab in Play Mode
    ([UUM-36458](https://issuetracker.unity3d.com/issues/argumentnullexception-and-assertion-failed-errors-thrown-when-enabling-opaque-texture-using-the-hierarchy-search-bar-and-viewing-the-scene-tab-in-play-mode))

- Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion
    ([UUM-39831](https://issuetracker.unity3d.com/issues/decal-is-not-drawn-when-using-deferred-rendering-a-rendering-layer-and-screen-space-ambient-occlusion))

- Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios
    ([UUM-19089](https://issuetracker.unity3d.com/issues/urp-memory-leak-when-in-play-mode))

- Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
    ([UUM-33025](https://issuetracker.unity3d.com/issues/urp-xr-performance-degradation-when-comparing-android-quest-2-builds-across-2020-dot-3-and-2023-dot-x))

- Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
    ([UUM-37360](https://issuetracker.unity3d.com/issues/editor-crashes-on-vfxrenderer-addasrendernode-when-assigning-a-renderers-materials-toits-to-materials-slash-sharedmaterials))

- Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
    ([UUM-38059](https://issuetracker.unity3d.com/issues/vfx-graph-crash-on-vfxbatch-addinstance-when-switching-to-custom-batch-capacity-in-asset-inspector))

- Web Platform: [WebGL] Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed
    ([UUM-40103](https://issuetracker.unity3d.com/issues/webgl-build-fails-and-shader-errors-are-logged-when-code-optimisation-is-set-to-runtime-speed))

- XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused
    ([UUM-40249](https://issuetracker.unity3d.com/issues/editor-performance-drops-as-oculusruntime-dot-waittobeginframe-time-ms-increases-to-150-200-ms-in-play-mode-when-msaa-is-enabled-and-scene-view-is-opened-slash-focused))



### 2023.1.3f1 Release Notes

#### Improvements

- HDRP: When HDRP is disabled, Compute Shaders are being stripped.
    ([UUM-29122](https://issuetracker.unity3d.com/issues/any-urp-lit-shader-graphs-compiled-in-the-project-with-hdrp-require-min-25000-100000-shader-variants-each-when-building-the-project))



#### Fixes

- Android: Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher.
    (UUM-40105)

- Documentation: Fixed Renderer2DData docs link.
    ([UUM-39471](https://issuetracker.unity3d.com/issues/2d-urp-documentation-link-on-3d-renderer-data-doesnt-work))

- Editor: Duplicated or copied GameObjects get pasted next to the original object or paste-target instead of at the end.
    (UUM-37634)

- Editor: Fixed an issue where dragging an asset from the Packages folder to an empty Assets folder could cause a crash.
    ([UUM-39919](https://issuetracker.unity3d.com/issues/project-silently-crashes-when-dragging-files-from-the-packages-folder-into-the-assets-folder))

- Editor: Fixed crash in Transform::RemoveFromParent.
    ([UUM-38102](https://issuetracker.unity3d.com/issues/crash-on-transform-removefromparent-when-object-dot-destroyimmediate-is-called-on-transform))

- Editor: Fixed menu missing after domain reload.
    (UUM-28905)

- Editor: Fixed the ExposedReference property drawer ObjectField not updating when undo/redo is performed.
    (UUM-25157)

- Editor: Updating outdated and broken links in the Help toolbar for Unity Discussions \(old Unity Answers\) &amp; Unity Feedback.
    (UUM-40354)

- GI: Fixed off-by-one error in version number used for margin method upgrade path.
    ([UUM-40721](https://issuetracker.unity3d.com/issues/enter-the-room-test-scene-is-noisier))

- Graphics: Fixed CustomRenderTexture depth test results failing on some platforms.
    ([UUM-1839](https://issuetracker.unity3d.com/issues/textures-using-customrendertexture-are-not-rendered-when-using-specific-graphics-apis))

- Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting.
    ([UUM-36457](https://issuetracker.unity3d.com/issues/light-movement-and-artifacts-when-multiple-vertex-lights-are-interacting))

- Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.
    ([UUM-27825](https://issuetracker.unity3d.com/issues/motion-blur-doesnt-work-when-rendering-a-custom-shader-procedurally))

- HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP.
    (UUM-22089)

- Particles: Fixed incorrect simulation when using the Simulate Layers option on effects that contain non-looping sub-emitters.
    (UUM-40365)

- Particles: Fixed potential crash when using systems relying on GeometryJobs.
    ([UUM-36872](https://issuetracker.unity3d.com/issues/editor-crashes-on-bufferd3d11-endwrite-when-hierarchy-filter-gives-zero-results-on-a-scene-with-a-custom-ui-prefab))

- Physics 2D: Fixed an issue where contacts are not solved correctly on iOS leading to tunnelling and random impulses.

- Prefabs: Fixed PrefabModificationsForSerializedObject::DoPrefabModificationsNeedUpdate\(\) is unnecessarily slow.
    (UUM-40630)

- Scene/Game View: Fixed overlay menu position when mouse cursor is hovering another EditorWindow.
    (UUM-36915)

- Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio.
    (UUM-29638)

- Scripting: Fixed performance regression on some API that take array parameters.
    ([UUM-38089](https://issuetracker.unity3d.com/issues/physics-dot-spherecastnonalloc-is-slow-when-the-results-array-is-large))

- Scripting: Fixed Unity SourceGenerator to be loadable by Visual Studio.
    ([UUM-34868](https://issuetracker.unity3d.com/issues/general-warning-cs8032-an-instance-of-analyzer-unity-dot-monoscriptgenerator-dot-monoscriptinfogenerator-cannot-be-created-is-printed-in-error-list-when-using-visual-studio-2022))

- SRP Core: Removed some unexpected SRP changed callback invocations.
    ([UUM-17548](https://issuetracker.unity3d.com/issues/reimport-of-vfx-assets-when-entering-slash-exiting-the-play-mode-everytime))

- UI Toolkit: Fixed BezierCurveTo\(\) rounded caps when control points are very short.
    ([UUM-40360](https://issuetracker.unity3d.com/issues/painter2d-bezier-curve-rounded-ends-are-broken-when-the-bezier-curve-handles-are-short))

- UI Toolkit: Fixed Painter2D.BezierCurveTo\(\) missing polygons when very far from the origin.
    (UUM-33511)

- UI Toolkit: Fixed useless repaint when modifying the color for the first time of a VisualElement with the DynamicColor hint.
    (UUM-40007)

- UI Toolkit: Fixed Vector Image scaling issue with scale-to-fill.
    ([UUM-36067](https://issuetracker.unity3d.com/issues/ui-builder-visualelement-background-image-is-not-scaled-when-using-a-vector-type-vector-image-and-scale-mode-is-set-to-scale-to-fill-with-slice-values-set-to-0))

- URP: Fixed Screen space Overlay UI rendered at the wrong size for scaling mode "Constant Pixel Size" or "Constant Physical Size", when HDR output is active.
    (UUM-36231)

- VFX Graph: Fixed OutputUpdate warnings about spaces after end of line.
    ([UUM-34453](https://issuetracker.unity3d.com/issues/outputupdate-extra-space-between-slash-and-newline-warning-is-thrown-when-creating-a-new-vfx))




#### Package changes in 2023.1.3f1