### Known Issues in 2023.1.8f1

- Asset - Database: "InvalidOperationException" is thrown when creating new Input Action
    ([UUM-26520](https://issuetracker.unity3d.com/issues/invalidoperationexception-is-thrown-when-creating-new-input-action))

- Asset Importers: OnImportAsset leaks 5GB of memory
    ([UUM-43067](https://issuetracker.unity3d.com/issues/onimportasset-leaks-5gb-of-memory))

- Audio Authoring: Prefabs with the AudioSources component don't change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player
    ([UUM-42962](https://issuetracker.unity3d.com/issues/prefabs-with-the-audiosources-component-dont-change-the-output-of-their-audiomixer-group-when-instantiated-using-addressables-and-manipulated-in-the-player))

- Cloth:  Cannot use Paint tool
    ([UUM-35062](https://issuetracker.unity3d.com/issues/cloth-cannot-use-paint-tool))

- Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported
    ([UUM-40410](https://issuetracker.unity3d.com/issues/textmeshpro-context-menu-item-appears-and-editor-crashes-when-tmp-3-dot-2-0-pre-dot-4-package-is-imported))

- Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object
    ([UUM-43540](https://issuetracker.unity3d.com/issues/rendering-artifacts-using-custom-render-texture-shader-on-sphere-game-object-on-macos-metal-api))

- Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP
    ([UUM-42795](https://issuetracker.unity3d.com/issues/severe-performance-degradation-in-play-mode-when-using-multiple-cameras-with-direct3d12-openglcore-and-opengles3-graphics-apis-in-urp-and-hdrp))

- HD RP: Baked lightmaps are not applied in the Player
    ([UUM-42601](https://issuetracker.unity3d.com/issues/baked-lightmaps-are-not-applied-in-the-player))

- HD RP: Motion Blur distorts Terrain details in Runtime
    ([UUM-43491](https://issuetracker.unity3d.com/issues/motion-blur-distorts-terrain-details-in-runtime))

- HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened
    ([UUM-34562](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-the-machine-performs-worse-when-the-editor-is-opened))

- Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme
    ([UUM-40635](https://issuetracker.unity3d.com/issues/the-device-selection-menu-does-not-respond-to-mouse-clicks-when-trying-to-add-a-device-in-a-control-scheme))

- Metal: [iOS] Rendering freezes when the orientation is changed
    ([UUM-9480](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-when-the-orientation-is-changed))

- Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
    ([UUM-36776](https://issuetracker.unity3d.com/issues/crash-on-core-join-core-basic-string-char-core-stringstoragedefault-and-ptr64-char-const-and-ptr64-2-core-basic-string-ref-when-the-editor-runs-out-of-memory-saving-an-invalid-override))

- Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake
    ([UUM-41988](https://issuetracker.unity3d.com/issues/light-probe-gpu-memory-is-not-deallocated-when-cancelling-a-bake))

- Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows
    ([UUM-36255](https://issuetracker.unity3d.com/issues/button-triggers-another-button-when-multiple-canvases-are-used-in-multiple-windows))

- Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
    ([UUM-41704](https://issuetracker.unity3d.com/issues/crash-on-serializedproperty-custom-getstringvalueinternal-when-renaming-a-scriptableobject-asset))

- UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU
    ([UUM-13134](https://issuetracker.unity3d.com/issues/unity-editor-is-rendered-without-the-toolbar-icons-when-using-it-on-old-hardware-with-integrated-gpu))

- Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting
    ([UUM-44988](https://issuetracker.unity3d.com/issues/rendering-stops-and-an-argumentnullexception-error-appears-when-disabling-cameras-dynamic-resolution-setting))

- Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios
    ([UUM-19089](https://issuetracker.unity3d.com/issues/urp-memory-leak-when-in-play-mode))

- Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
    ([UUM-33025](https://issuetracker.unity3d.com/issues/urp-xr-performance-degradation-when-comparing-android-quest-2-builds-across-2020-dot-3-and-2023-dot-x))



### 2023.1.8f1 Release Notes

#### API Changes

- Graphics: Added: ForEach method to iterate over the tiers of QualitySettings in a safe way.
    (UUM-37398)



#### Changes

- XR: Updated AR Foundation and related packages to version 5.0.7.

- XR: Updated com.unity.xr.openxr package version to 1.8.2.



#### Fixes

- 2D: Fixed performance issue with light batching.
    (UUM-39663)

- 2D: Fixed Pixel Perfect Camera error when scale is set to 0.
    ([UUM-40888](https://issuetracker.unity3d.com/issues/assertion-failed-on-expression-error-thrown-in-console-when-pixel-perfect-camera-urp-has-scale-set-to-0-on-any-axis))

- Android: Fixed an issue where Android build system was asking for an API level that didn't exist.
    ([UUM-40891](https://issuetracker.unity3d.com/issues/android-unity-prompts-for-an-update-to-api-level-36-when-api-level-34-is-used-to-build-for-android))

- Android: Fixed JNI:GetInternetReachability exception while using APIs like Application.internetReachability when running with GameActivity.
    ([UUM-42522](https://issuetracker.unity3d.com/issues/gameactivity-application-dot-internetreachability-doesnt-work))

- Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true.
    ([UUM-39642](https://issuetracker.unity3d.com/issues/touchscreenkeyboard-dot-hideinput-set-from-true-to-false-when-textfield-is-clicked-in-android-builds))

- Android: Upgraded BouncyCastle from version 1.47 to 1.70 to fix security vulnerabilities.
    (UUM-13774)

- Apple TV: Fixed play mode test project InputBackend.
    (UUM-21779)

- Editor: Enabled mixed stack trace for Mono builds on Linux.
    (UUM-33920)

- Editor: Ensure all properties in Search auto complete dialog have a tooltip to accomodate really long property names.
    ([UUM-35583](https://issuetracker.unity3d.com/issues/search-query-block-text-doesnt-fit-when-navigating-to-it))

- Editor: Ensure derived components are indexed \(in prefab\).
    ([UUM-41735](https://issuetracker.unity3d.com/issues/asset-indexing-doesnt-index-derived-component-type-base-types))

- Editor: Ensure SearchQueryProject list and SearchQuery panels are updated if SearchQueryAssets are added/removed either from Search Window or externally.
    ([UUM-41173](https://issuetracker.unity3d.com/issues/search-query-asset-is-not-on-the-project-list-in-the-search-window-if-it-was-duplicated))

- Editor: Fixed a null reference exception when the user selects a prefab with a terrain in the root node in the project view.
    ([UUM-36754](https://issuetracker.unity3d.com/issues/nullreferenceexception-when-selecting-terrain-prefab-in-project-browser))

- Editor: Fixed Async Progress registering ScriptingGCHandle not in current domain.
    (UUM-39631)

- Editor: Fixed getthumbail if we generate preview for multi selection when selection was started on a Folder.
    ([UUM-34440](https://issuetracker.unity3d.com/issues/file-icon-is-missing-in-the-inspector-window-when-selecting-multiple-assets-in-the-project-window))

- Editor: Fixed shutdown crash caused by nullptr dereference inside WorkerManagerASIO.
    (UUM-43024)

- Editor: Make text in Windows Editor dialogues selectable to support copy and paste.
    (UUM-41283)

- Editor: Proper handling of saving a scenetemplate or a unity scene.
    ([UUM-42427](https://issuetracker.unity3d.com/issues/incorrect-extension-required-extension-is-dot-scenetemplate-dot-warning-is-thrown-when-creating-a-new-scene-from-a-scene-template-that-has-a-prefab))

- Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window.
    ([UUM-33190](https://issuetracker.unity3d.com/issues/create-prefab-variant-dialog-is-shown-when-creating-a-prefab))

- Editor: Removed the scrollview in the New Scene dialog.
    ([UUM-40806](https://issuetracker.unity3d.com/issues/scene-template-selected-scene-item-is-not-fully-selected-and-presented-in-the-selection-background))

- Editor: Style buttons of SceneTemplate Inspector.
    ([UUM-31080](https://issuetracker.unity3d.com/issues/fields-in-scene-template-pipeline-section-look-messy))

- Editor: Updated Window/Panel menu even when aux window are closed.
    ([UUM-26519](https://issuetracker.unity3d.com/issues/window-panels-view-displays-check-for-updates-window-as-opened-when-its-closed))

- GI: Detecting invalid data in lighting data assets in order to avoid a crash.
    ([UUM-27652](https://issuetracker.unity3d.com/issues/crash-on-lightingdataasset-checkconsistency-when-importing-assets))

- Graphics: Fixed compilation error on shadergraph preview.
    ([UUM-42693](https://issuetracker.unity3d.com/issues/opening-the-shader-graph-throws-an-error-when-installing-urp-into-the-3d-core-project-and-using-urp-asset-with-light-probe-volumes))

- Graphics: Fixed for environment lighting when no adaptive prove volume is present.
    ([UUM-30972](https://issuetracker.unity3d.com/issues/urp-apv-all-environment-lighting-sky-gets-removed-when-switching-probe-system-to-probe-volume))

- Graphics: Fixed stencil information display error under camera depthNormals mode.
    ([UUM-27513](https://issuetracker.unity3d.com/issues/displayed-depth-buffer-doesnt-work-in-customrender-and-depthnormalstexture-passes))

- HDRP: Added warning to reflection probe editor to prevent user from baking in a low quality level.
    (UUM-41531)

- HDRP: Fixed Decal additive normal blending on shadergraph materials.
    ([UUM-38065](https://issuetracker.unity3d.com/issues/hdrp-decal-additive-normal-blending-doesnt-work-on-shadergraph-materials))

- HDRP: Fixed decal projector with neutral normal when using surface gradient.
    ([UUM-22853](https://issuetracker.unity3d.com/issues/hdrp-decal-projector-when-affecting-normal-seems-to-be-broken-when-using-surface-gradient))

- HDRP: Fixed recovering the current Quality level when migrating a HDRP Asset.
    (UUM-37398)

- IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads.
    (UUM-40104)

- IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore.
    (UUM-29631)

- IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass.
    ([UUM-33871](https://issuetracker.unity3d.com/issues/the-player-build-fails-when-calling-both-type-dot-getmethod-and-calling-any-managed-function-pointer-in-the-same-function-with-minimal-and-low-stripping-level))

- Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider.
    ([UUM-36463](https://issuetracker.unity3d.com/issues/linux-editor-becomes-focused-when-saving-a-script-file-in-jetbrains-rider))

- Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version.
    (UUM-37161)

- Particles: Fixed particles flickering on Vulkan.
    ([UUM-21106](https://issuetracker.unity3d.com/issues/android-vulkan-visualisation-corruption-occurs-when-rendering-particles-to-render-texture))

- Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.

- UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control.
    ([UUM-39648](https://issuetracker.unity3d.com/issues/exception-when-adding-column-to-multicolumntreeview-with-visible-set-to-false))

- UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.

- Universal RP: Fixed exception for missing _Color Shader Property.
    (UUM-35520)

- WebGL: Moved BrowserifyJSTool to the WebGL area since its only used by the WebGL build.
    (UUM-34020)

