### Known Issues in 2023.2.11f1

- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None
    ([UUM-59748](https://issuetracker.unity3d.com/issues/inertiatensor-does-not-reset-to-the-original-value-when-setting-rigidbody-constraints-from-freezeall-to-none))

- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Asset - Database: Memory leak when creating ARC prefab
    ([UUM-61023](https://issuetracker.unity3d.com/issues/memory-leak-when-creating-arc-prefab))

- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
    ([UUM-57201](https://issuetracker.unity3d.com/issues/uv1-data-is-lost-during-assetbundle-build-when-optimize-mesh-data-is-on))

- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file
    ([UUM-63758](https://issuetracker.unity3d.com/issues/crash-on-convertblendertofbx-while-importing-a-specific-blend-file))

- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached
    ([UUM-58481](https://issuetracker.unity3d.com/issues/crash-on-audioutil-custom-hasaudiocallback-when-exiting-play-mode-while-the-inspector-is-displaying-a-gameobject-with-an-empty-script-attached))

- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
    ([UUM-57113](https://issuetracker.unity3d.com/issues/crash-on-d3d12fence-wait-when-using-forward-plus-rendering-path-with-better-shaders-asset))

- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP
    ([UUM-60000](https://issuetracker.unity3d.com/issues/prefab-preview-thumbnails-are-not-being-rendered-when-a-project-uses-hdrp))

- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes 
    ([UUM-59522](https://issuetracker.unity3d.com/issues/amd-crash-on-gfxdeviced3d12base-drawbufferscommon-when-baking-light-with-virtual-offset-on-probe-volumes))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
    ([UUM-55488](https://issuetracker.unity3d.com/issues/ios-app-crashes-with-out-of-memory-exception-in-unitygfxdeviceworker-when-starting-the-app))

- Platform Audio: [Linux] No audio output when playing audio
    ([UUM-53143](https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR
    ([UUM-22444](https://issuetracker.unity3d.com/issues/ios-stacked-camera-is-not-rendering-when-using-custom-post-effects-and-build-target-is-set-to-ios))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))



### 2023.2.11f1 Release Notes

#### Changes

- Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices.
    ([UUM-60483](https://issuetracker.unity3d.com/issues/auto-sh-evaluation-mode-doesnt-use-per-vertex-on-mobile-and-switch))

- XR: The Oculus XR Plugin package has been updated to 4.2.0.



#### Fixes

- Android: SoftInput layout issue on some Android device \(Samsung Android 12+ devices\).
    ([UUM-59379](https://issuetracker.unity3d.com/issues/android-keyboard-inconsistently-does-not-fully-expand-when-interacting-with-a-tmpro-text-input-field))

- Android: SoftInput visibility issue on some Android device when hideInput is enabled \(Samsung Android 12+ devices\).
    ([UUM-57858](https://issuetracker.unity3d.com/issues/android-keyboard-is-not-popping-up-after-closing-it-a-few-times-in-the-player-when-hide-mobile-input-is-enabled))

- Documentation: Fixed example code for AudioSource.GetSpectrumData by using AudioSource instead of AudioListener.
    (UUM-52561)

- Editor: Delayed inspector reload after RP switch.
    ([UUM-46943](https://issuetracker.unity3d.com/issues/macos-console-displays-errors-when-tree-object-is-added-in-urp-project))

- Editor: Fixed a bug where the hotkey would appear in the label of the selected item of a UIElements.PopupField and a EditorGUILayout.Popup.
    ([UUM-6243](https://issuetracker.unity3d.com/issues/declared-hotkeys-are-not-working-in-the-popup-menu))

- Editor: Fixed error thrown from UnityYAMLMerge when comparing similar sequences.
    ([UUM-31240](https://issuetracker.unity3d.com/issues/vector-too-long-error-is-thrown-when-using-unityyamlmerge))

- Editor: Fixed issue where the Selection's active context would be set to null after importing an asset.
    ([UUM-51712](https://issuetracker.unity3d.com/issues/uninstantiated-asset-gets-displayed-in-the-inspector-after-saving-scene-changes-when-a-gameobject-with-exposedreferences-is-selected-while-saving))

- Editor: Fixed issue with sprites not working in text when using complex text features
    ([UUM-57614](https://issuetracker.unity3d.com/issues/the-tag-inserted-image-from-a-sprite-asset-into-the-ui-builder-button-disappears-when-the-inlined-style-text-shadow-horizontal-or-vertical-offset-is-set-to-be-more-than-0-px))

- Editor: Fixed pressing the Esc key changing the values of other properties when editing a property of the RectTransform.
    ([UUM-56007](https://issuetracker.unity3d.com/issues/the-esc-key-changes-the-value-of-an-unedited-property-when-editing-a-property-of-a-rect-transform-component-that-has-its-anchor-preset-set-to-stretch))

- Editor: Improve UI for light culling mask in Forward+ mode
    ([UUM-41683](https://issuetracker.unity3d.com/issues/urp-light-culling-mask-does-not-work-when-using-forward-plus-rendering-path))

- Graphics: Ensured non-background materials aren't rendered as six-faced skyboxes.
    ([UUM-62526](https://issuetracker.unity3d.com/issues/unlit-slash-texture-material-shader-is-not-rendered-if-added-as-a-skybox-in-lightning-settings))

- macOS: Limit Update loop frequency by target frame rate to not overwhelm the system and not delay input processing.
    ([UUM-59176](https://issuetracker.unity3d.com/issues/mouse-and-keyboard-button-inputs-are-delayed-when-in-the-player-on-macos))

- Networking: UnityWebRequest scripting API improved and updated.

- Package Manager: Fix install upm on asset store package selecting random package in package list.
    (UUM-62656)

- Package Manager: Fixed Installing a package by name@version not showing "installing a package" in package details pane.
    (UUM-41690)

- Package Manager: Package Import window retains its functionality when collapsing the root folder of a package
    ([UUM-52889](https://issuetracker.unity3d.com/issues/folders-become-no-longer-visible-in-the-import-unity-package-window-when-importing-the-ui-toolkit-sample-dragon-crashers-asset-package-and-collapsing-the-assets-folder))

- Scene/Game View: Fixed missing `Alt + Left Mouse Button` pan shortcut when in 2D scene mode.
    ([UUM-61554](https://issuetracker.unity3d.com/issues/the-orbit-tool-activates-instead-of-the-view-tool-in-2d-mode-when-the-option-alt-on-windows-button-is-held-and-dragged-with-the-left-mouse-button))

- Scripting: Ensure that we use a Logical Path rather than an Absolute Path when looking up InstanceIDs
    (UUM-63675)

- UI Elements: Updated the logic to use the proper source count removing the dependency from the source type and layout version.
    ([UUM-55415](https://issuetracker.unity3d.com/issues/the-scriptableobjects-listview-array-size-is-bigger-than-the-current-amount-of-elements-placed-in-it-by-one))

- UI Toolkit: Fixed composite field values remain displayed as mixed when their showMixedValue is set back to false.
    ([UUM-33760](https://issuetracker.unity3d.com/issues/composite-field-values-remain-displayed-as-mixed-when-their-showmixedvalue-is-set-back-to-false))

- UI Toolkit: Fixed CompositeField subfield value setting when multi-editing.
    (UUM-63331)

- UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input followed by hiding and showing the element.
    ([UUM-8750](https://issuetracker.unity3d.com/issues/hover-gets-stuck-when-using-touch-and-setting-the-button-display-to-none-and-then-flex))

- UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input has left the them.
    ([UUM-4156](https://issuetracker.unity3d.com/issues/ui-toolkit-mobile-last-hovered-ui-toolkit-button-is-getting-pressed-when-its-not-being-pressed))

- UI Toolkit: Fixed exception being thrown from `showPlaceholderText` when Button text was null.
    ([UUM-60291](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-in-the-console-when-creating-a-button-with-text-set-to-null-in-a-ui-document))

- UI Toolkit: Fixed FloatField showMixedValue has a different behavior than IMGUI's showMixedValue.
    (UUM-3456)

- UI Toolkit: Fixed pointer and mouse events sometimes not sent exclusively to capturing element during the TrickleDown phase.
    ([UUM-60384](https://issuetracker.unity3d.com/issues/pointermoveevent-is-not-called-when-dragging-the-cursor-over-a-ui-document))

- UI Toolkit: Fixed view data persistence not preserving the ListView and TreeView selected items.
    ([UUM-29291](https://issuetracker.unity3d.com/issues/listview-item-is-deselected-when-entering-play-mode))

- UI Toolkit: Removed instable test case for AddNode
    (UUM-42968)

- UI Toolkit: Removed instable test case for CreateNode
    (UUM-42969)

- Universal RP: Fixed an issue where downsampled SSAO had serious artefacts on Android.
    ([UUM-49557](https://issuetracker.unity3d.com/issues/ssao-from-depth-recreating-normals-doesnt-work-on-android))

- Universal RP: Fixed an issue where renderer features didn't pass validation if they inherit from another renderer feature.
    ([UUM-56639](https://issuetracker.unity3d.com/issues/render-features-that-do-not-directly-inherit-from-scriptablerendererfeature-do-not-pass-validation-when-scriptablerendererdata-dot-validaterendererfeatures-runs))

- Universal RP: Fixed an issue where Screen Space Decals keyword was missing when Strip  Unused Variants was turned off.

- Universal RP: Fixing RenderRequest using wrong renderer.
    ([UUM-38158](https://issuetracker.unity3d.com/issues/depth-is-not-rendered-in-a-depth-only-camera-which-is-set-up-by-a-custom-script))

- Video: WEBM files are stuttering when the number of remaining frames is less than the number of the pre-buffered frames
    ([UUM-43721](https://issuetracker.unity3d.com/issues/webm-files-are-stuttering-when-the-number-of-remaining-frames-is-less-than-the-number-of-the-pre-buffered-frames))

- Virtual Texturing: Disabled a PVT-specific tile resolving importance tracking metric that was enabled for SVT
    (UUM-58895)




#### Package changes in 2023.2.11f1