### Known Issues in 2023.2.13f1

- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file
    ([UUM-63758](https://issuetracker.unity3d.com/issues/crash-on-convertblendertofbx-while-importing-a-specific-blend-file))

- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached
    ([UUM-58481](https://issuetracker.unity3d.com/issues/crash-on-audioutil-custom-hasaudiocallback-when-exiting-play-mode-while-the-inspector-is-displaying-a-gameobject-with-an-empty-script-attached))

- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP
    ([UUM-60000](https://issuetracker.unity3d.com/issues/prefab-preview-thumbnails-are-not-being-rendered-when-a-project-uses-hdrp))

- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes 
    ([UUM-59522](https://issuetracker.unity3d.com/issues/amd-crash-on-gfxdeviced3d12base-drawbufferscommon-when-baking-light-with-virtual-offset-on-probe-volumes))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Inspector Framework: The Curve Editor window is not shown when attempting to open it in the Timeline window
    ([UUM-65172](https://issuetracker.unity3d.com/issues/the-curve-editor-window-is-not-shown-when-attempting-to-open-it-in-the-timeline-window))

- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
    ([UUM-55488](https://issuetracker.unity3d.com/issues/ios-app-crashes-with-out-of-memory-exception-in-unitygfxdeviceworker-when-starting-the-app))

- Platform Audio: [Linux] No audio output when playing audio
    ([UUM-53143](https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR
    ([UUM-22444](https://issuetracker.unity3d.com/issues/ios-stacked-camera-is-not-rendering-when-using-custom-post-effects-and-build-target-is-set-to-ios))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))

- UI Toolkit Framework: "TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
    ([UUM-35998](https://issuetracker.unity3d.com/issues/textureimporterinspector-dot-oninspectorgui-must-call-applyrevertgui-to-avoid-unexpected-behaviour-dot-thrown-when-selecting-asset-then-selecting-and-deselecting-texture-2d))



### 2023.2.13f1 Release Notes

#### Improvements

- AI: The instantiation of NavMeshes into the scene happens slightly faster.

- HDRP: Improved scene culling performance when APV is enabled in the project.



#### Fixes

- 2D: Fixed an editor crash when Atlas content is edited in Play Mode.
    ([UUM-61407](https://issuetracker.unity3d.com/issues/editor-crashes-when-atlas-content-is-edited-in-play-mode))

- Accessibility: Fixed fully off-screen accessibility nodes being skipped by TalkBack.
    (UUM-63462)

- AI: Fixed crash that happens when NavMesh Agents with active avoidance try to move between obstacles that carve the NavMesh in some particular locations.
    ([UUM-49214](https://issuetracker.unity3d.com/issues/crash-on-navmeshquery-findlocalneighbourhood-when-neighbour-polygons-is-null))

- Android: Remove UTF BOM from SDK tools commands.
    ([UUM-60488](https://issuetracker.unity3d.com/issues/the-error-commandinvokationfailure-unable-to-list-keys-in-the-keystore-is-thrown-when-setting-a-password-or-doing-anything-related-to-the-keystore))

- Android: Temporarily hide 'Upgrade templates to C\#...' button in Player Settings.

- Android: Temporarily hide AndroidProjectFiles properties - GradleProperties, GradleSettings, LauncherBuildGradle, LauncherManifest, ProjectLevelBuildGradle, UnityLibraryBuildGradle, UnityLibraryManifest until Google's EDM4U will no longer requires templates.

- Animation: Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator.
    ([UUM-62807](https://issuetracker.unity3d.com/issues/blend-tree-data-remains-in-the-animator-controller-when-the-motion-property-of-the-state-is-changed))

- Animation: Fixed deleting StateMachine leaking outgoing transitions.
    ([UUM-58996](https://issuetracker.unity3d.com/issues/animator-controller-transition-data-remains-when-a-state-machine-is-deleted))

- Animation: Fixed Editor spike when selecting a GameObject with a Playable Director Component.
    ([UUM-59654](https://issuetracker.unity3d.com/issues/editor-freezes-when-selecting-a-gameobject-with-a-playable-director-component))

- Asset Import: Update PVRTexTool from v4.17 to v5.5. Fixes Mac texture size limit bug and Arm64 macOS compatibility.
    ([UUM-3775](https://issuetracker.unity3d.com/issues/mobile-pvrtc-compression-fails-when-texture-size-is-8192-or-larger))

- Asset Pipeline: Fixed a crash when loading large Content Archive.
    ([UUM-60469](https://issuetracker.unity3d.com/issues/player-crash-when-loading-a-content-archive-of-considerable-size-1-dot-6gb))

- Bug Reporter: Fixed an issue that could cause Bug Reporter project archives to fail when creating multiple editor instances with the MPMM package.
    ([UUM-53115](https://issuetracker.unity3d.com/issues/bug-reporter-error-occured-while-creating-an-archive-when-submitting-a-bug-report-with-enabled-vp-in-mppm-package))

- Build Pipeline: Fixed an issue where Editor would crash due to a corrupted json file.
    ([UUM-48603](https://issuetracker.unity3d.com/issues/crash-on-cxxthrowexception-when-building-by-selecting-build-and-run-on-the-android-device))

- Editor: Fixed an issue to ensure that if we use a default ObjectField it doesn't throw a null context exception.
    (UUM-64366)

- Editor: Fixed an issue to ensured the resize cursor doesn't show up when hovering over a draggable tab.
    (UUM-59161)

- Editor: Fixed an issue to protected against crashes when passing invalid dimensions to an editor window \(NaN or Infinity\).
    ([UUM-53656](https://issuetracker.unity3d.com/issues/crash-on-nsviewvalidategeometry-when-editing-a-timeline-asset-through-a-custom-editor-window))

- Editor: Fixed an issue when fields that could still be edited even though multi-editing is not supported when multiple Game Objects are selected should no longer be visible.
    ([UUM-61080](https://issuetracker.unity3d.com/issues/fields-can-still-be-edited-even-though-multi-editing-is-not-supported-when-multiple-game-objects-are-selected))

- Editor: Fixed an issue when On activity the videoplayer was stuck if called after the standby/resume state.
    (UUM-54785)

- Editor: Fixed edge cases for Same Properties query generation.
    ([UUM-61273](https://issuetracker.unity3d.com/issues/find-same-properties-issues))

- Editor: Fixed GameObject Prefab in the Hierarchy window having a bigger font size when it is disabled.
    ([UUM-61447](https://issuetracker.unity3d.com/issues/gameobject-prefab-in-the-hierarchy-window-has-a-bigger-font-size-when-it-is-disabled))

- Editor: Fixed issue with IsEllided property in TextHandle sometimes being invalid.
    (UUM-58784)

- Editor: Fixed issue with sprite text asset selection in the inspector.
    (UUM-48683)

- Editor: Fixed Preset have their own searchpropositions \(query block\).
    (UUM-59118)

- Editor: Fixed Project Browser in AdvanceSearchEngine treats all t: and l: as t= and l=.
    ([UUM-61220](https://issuetracker.unity3d.com/issues/advanced-project-search-typing-t-script-yields-unwanted-result))

- Editor: Fixed Project window content font size not matching the Editor font size when the icons are minimized.
    ([UUM-61754](https://issuetracker.unity3d.com/issues/sw-unity-6-project-window-content-font-size-is-not-matching-the-editor-font-size-when-the-icons-are-minimized))

- Editor: Fixed scene template dependency list view in inspector window.
    (UUM-59838)

- Editor: Fixed Search Sort type is nicified.
    ([UUM-63888](https://issuetracker.unity3d.com/issues/search-window-has-inconsistent-naming-for-sort-options))

- Editor: Fixed searchquery path validation for mac.
    ([UUM-63375](https://issuetracker.unity3d.com/issues/search-console-displays-an-errors-during-the-query-saving))

- Editor: Fixed wrong menu item getting the checked state when it had a duplicate name.
    ([UUM-3533](https://issuetracker.unity3d.com/issues/the-first-dropdown-menu-element-is-selected-when-selecting-the-last-element-when-genericmenu-dot-allowduplicatenames-is-set-to-true))

- Editor: GameActivity ANR fix when fullscreen videoplayer playback ends.
    (UUM-34306)

- Editor: Index null ObjectReference. These can be searched with &lt;propertyName&gt;=none
    ([UUM-61256](https://issuetracker.unity3d.com/issues/asset-property-indexing-doesnt-work-for-null-asset-reference))

- Editor: Preset Selector shows in text mode since there is no search propositions available.
    ([UUM-62701](https://issuetracker.unity3d.com/issues/presets-add-new-query-block-component-is-provided-without-any-benefit))

- Entities Graphics: Fixed an issue where runtime created materials registered with the BRG/EntitiesGraphics would sometimes get unloaded when maximising the game view.
    ([UUM-54573](https://issuetracker.unity3d.com/issues/zmaterials-registered-with-the-entitiesgraphicssystem-at-the-runtime-break-when-maximizing-the-game-view))

- Graphics: CommandBuffer.SetComputeTextureParam when used with a non-RenderTexture rt and a non-default RenderTextureSubElement element parameter could crash due to expecting a RenderTexture. Now the element parameter is correctly ignored for non-RenderTextures.
    (UUM-63700)

- Graphics: Fixed a regression in DrawProceduralIndirect in the Directx 11 backend when it was erroneously throwing "Draw indirect argument buffer too small" when using an argument buffer of 4 ints.
    ([UUM-63246](https://issuetracker.unity3d.com/issues/draw-indirect-argument-buffer-too-small-is-thrown-when-using-an-argument-buffer-of-4-ints))

- Graphics: Fixed an issue to invoke the PostRender callback when SceneView uses EditorDrawOutline.
    ([UUM-57025](https://issuetracker.unity3d.com/issues/the-scene-view-overlay-icons-become-black-or-white-when-updating-a-scene-that-has-a-gameobject-with-a-script-component-that-executes-the-commandbuffer-dot-clearrendertarget-function))

- Graphics: Fixed editor crash when trying to perform recursive rendering on the frame exiting PlayMode.
    ([UUM-60383](https://issuetracker.unity3d.com/issues/crash-on-renderimagefilters-when-exiting-play-mode))

- Graphics: Fixed flickering in shadows when TAA is enabled in the built-in render pipeline.
    ([UUM-63814](https://issuetracker.unity3d.com/issues/gameobjects-shadows-jitters-when-using-temporal-anti-aliasing-with-jitter-spread))

- Graphics: Fixed VertexLM path lighting setup.
    ([UUM-59676](https://issuetracker.unity3d.com/issues/lighting-in-the-scene-changes-after-duplicating-a-gameobject))

- Graphics: Stop allocating full resolution Vulkan Swapchain images when using an external Swapchain.
    (UUM-56851)

- iOS: Fixed an issue by adding a missing privacy manifest entry for System Boot time API usage.

- Linux: Fixed crash when destroying and rebuilding main GTK menu.
    ([UUM-53175](https://issuetracker.unity3d.com/issues/linux-crash-on-destroygtkwidget-when-setting-layout-to-default-or-creating-a-project-from-a-template-or-going-through-tutorial-projects-steps))

- Linux: Fixed crash when destroying and rebuilding main GTK menu.
    ([UUM-56334](https://issuetracker.unity3d.com/issues/linux-crash-on-g-type-check-instance-when-opening-a-project-or-entering-the-play-mode-on-a-tutorial-microgame-project))

- Networking: Throw exception instead of crashing if UnityWebRequest is sent during app quit, such as from Destroy\(\).
    ([UUM-63150](https://issuetracker.unity3d.com/issues/unitywebrequest-crashes-if-invoked-when-player-is-quitting))

- Profiler: Fixed an issue whereby the Physics2D module did not display counters in the Profiler.
    ([UUM-57758](https://issuetracker.unity3d.com/issues/the-physics-2d-profiler-module-does-not-display-the-information-about-processed-physics-in-the-scene-when-profiling-the-application-as-a-development-build))

- Scene/Game View: Fixed Transform Tool rotation handle not respecting increment snap setting.
    ([UUM-61749](https://issuetracker.unity3d.com/issues/rotation-in-increments-does-not-work-when-using-the-transform-tool))

- Scene/Game View: Reverting fix for potential null reference exception.
    ([UUM-59891](https://issuetracker.unity3d.com/issues/game-view-toolbar-buttons-cant-be-toggled-when-playing-maximized))

- Scripting: Fixed an issue to ensure the completion of Awaitable.NextFrameAsync is not raised too early.
    ([UUM-44012](https://issuetracker.unity3d.com/issues/the-first-frame-is-not-affected-when-using-the-awaitable-dot-nextframeasync-method))

- Scripting: Fixed an issue where debugging a .net 6 project with Visual Studio would make the editor hang on startup.
    ([UUM-60296](https://issuetracker.unity3d.com/issues/editor-gets-stuck-loading-initial-asset-database-refresh-indefinitely-on-startup-when-visual-studio-net-project-debugging-is-running-in-the-background))

- Scripting: Fixed deadlock being created for Awaitable async methods NextFrameAsync, EndOfFrameAsync when Time.timeScale is 0.
    ([UUM-64086](https://issuetracker.unity3d.com/issues/awaitable-async-methods-nextframeasync-endofframeasync-and-fixedupdateasync-are-creating-a-deadlock-when-time-dot-timescale-is-0))

- Scripting: Fixed reload not happening when multiple compilations happens in same editor tick.
    ([UUM-62508](https://issuetracker.unity3d.com/issues/package-installation-by-client-dot-add-ends-in-an-incomplete-state))

- Search: Fixed "filtermode" not adding a query block.
    ([UUM-61219](https://issuetracker.unity3d.com/issues/properties-add-filtermode-property-doesnt-add-a-block))

- Search: Fixed "filtermode" search proposition appearing twice.
    ([UUM-61247](https://issuetracker.unity3d.com/issues/filtermode-appears-twice-in-search-proposition))

- Search: Fixed an issue to allows index to be saved in local package.
    (UUM-62277)

- Search: Fixed an issue to ensure Index have a dependency id computed from their type name.
    (UUM-62159)

- Search: Fixed an issue to ensure we index types of assets that are not .prefab.
    (UUM-62327)

- Search: Fixed an issue when directory are renamed, properly invalidate propertydb.
    ([UUM-59213](https://issuetracker.unity3d.com/issues/search-results-in-the-unity-search-window-do-not-update-when-renaming-folders))

- Search: Fixed Synchronous search at unity startup or after domain reload. Ensure DB are initialized.
    ([UUM-61251](https://issuetracker.unity3d.com/issues/issue-with-synchronous-flags))

- Search: In IndexManager, disable SubObject options editing if the index is Scene or Prefab
    (UUM-62150)

- Terrain: Entering detail painting mode no longer crashes the Editor when the TerrainData contains corrupt data.
    ([UUM-62515](https://issuetracker.unity3d.com/issues/crash-on-ispatchclamped-when-pressing-the-paint-details-button))

- TextCore: Fixed an issue to ensure Dynamic FontAsset have a readable Atlas.
    ([UUM-59596](https://issuetracker.unity3d.com/issues/textmeshpro-atlas-texture-is-not-readable-when-creating-a-new-font-asset))

- UI Elements: Fixed some errors when parsing a menu item name that was just whitespace.
    ([UUM-64241](https://issuetracker.unity3d.com/issues/error-thrown-when-selecting-an-item-with-an-empty-string-in-dropdownfield))

- UI Toolkit: Fixed disappearing elements when an ancestor goes to a null-scale transform.
    ([UUM-62401](https://issuetracker.unity3d.com/issues/visual-elements-disappear-when-hovering-the-mouse-over-them-in-the-game-view))

- UI Toolkit: Fixed elements size when a new control is dragged onto the UI Builder hierarchy.
    ([UUM-61553](https://issuetracker.unity3d.com/issues/resizing-the-ui-builders-viewport-window-doesnt-shrink-the-elements-in-it-when-new-ui-builder-elements-are-added))

- UI Toolkit: Fixed pointer events on the secondary display received as though they were occuring on the main display when using new Input System and adding an EventSystem on the scene.
    ([UUM-47650](https://issuetracker.unity3d.com/issues/in-game-ui-events-from-the-secondary-display-point-to-the-main-display-in-player-when-displays-have-the-same-resolution))

- UI Toolkit: Fixed SaveToVectorImage\(\) bounds wrongly calculated.
    ([UUM-41589](https://issuetracker.unity3d.com/issues/painter2d-drawn-vector-image-has-borders-even-when-no-borders-are-set-in-the-ui-builder))

- UI Toolkit: Fixed setting variable makes position text fields disappear.
    (UUM-36708)

- UI Toolkit: Fixed StackOverflowException from EnumFlagsField when showing mixed values.
    ([UUM-60654](https://issuetracker.unity3d.com/issues/editor-crashes-when-multi-selecting-gameoobjects-with-more-than-one-serialized-flags-enum))

- UI Toolkit: Fixed USS alias variables are not displayed in the USS variable list.
    ([UUM-60500](https://issuetracker.unity3d.com/issues/ui-builder-uss-alias-variables-are-not-displayed-in-the-uss-variable-list))

- UI Toolkit: Fixed wrong clickCount during PointerDown when using InputSystemUIInputModule after clicking on another object.
    ([UUM-57082](https://issuetracker.unity3d.com/issues/label-in-the-treeview-is-not-being-selected-when-clicking-on-it-once))

- UI Toolkit: Fixed wrong help link for TextMeshPro Sprite Asset.
    ([UUM-48801](https://issuetracker.unity3d.com/issues/documentation-font-asset-documentation-shortcut-redirects-to-non-existing-documentation-page))

- Universal RP: Add UI features to encourage the use of Rendering Layers in URP to control selective lighting, instead of using culling mask. The former works across Deferred, Forward and Forward+, while the latter only works with Forward.
    (UUM-64171)

- Universal RP: Fixed an issue where using Alpha Clipped shaders and Depth Priming resulted in invisible objects.
    ([UUM-64447](https://issuetracker.unity3d.com/issues/gameobject-is-not-visible-when-the-material-alpha-clipping-is-enabled-and-the-rendering-path-is-set-to-forward-or-forward-plus-and-the-universal-renderer-data-depth-priming-mode-is-set-to-forced-or-auto))

- Universal RP: Fixed incorrect alpha-clip behavior on transparent surfaces.
    ([UUM-56601](https://issuetracker.unity3d.com/issues/urp-unlit-shader-graph-does-not-render-correctly-when-using-alpha-clipping))

- Universal RP: Fixed overlays not visible when using FXAA with Full Screen Pass Renderer Features set to "AfterRenderingPostProcessing".
    ([UUM-57542](https://issuetracker.unity3d.com/issues/overlay-canvas-is-not-visible-when-the-anti-aliasing-field-is-set-to-fxaa-and-the-full-screen-pass-renderer-featuress-injection-point-is-set-to-after-rendering-post-processing))

- Universal RP: Fixed the FinalPostPass executing before "AfterRenderingPostProcessing" instead of after it.
    (UUM-48857)

- Universal Windows Platform: Fixed "FormatException: The input is not a valid Base-64 string" is thrown when setting EditorUserBuildSettings.windowsDevicePortalUsername.
    ([UUM-58808](https://issuetracker.unity3d.com/issues/formatexception-the-input-is-not-a-valid-base-64-string-is-thrown-when-setting-editoruserbuildsettings-dot-windowsdeviceportalusername))

- URP: Ensure motion vector depth buffer is valid for cameras with motion vectors enabled.
    (UUM-61466)

- Video: Fixed a crash on BaseVideoTexture::InitVideoMemory when capturing Theta V's output texture.
    ([UUM-60361](https://issuetracker.unity3d.com/issues/crash-on-basevideotexture-initvideomemory-when-capturing-theta-vs-output-texture))

- WebGL: Update `AudioClip.frequency` to return the effective WebAudio AudioBuffer sampleRate value.
    ([UUM-47637](https://issuetracker.unity3d.com/issues/audio-is-slowed-down-when-using-getdata-and-setdata-to-duplicate-the-audio-between-audioclips-on-webgl))

- Windows: Fixed Double backslash becoming single backslash when passing a Network path as a command line argument.
    ([UUM-55979](https://issuetracker.unity3d.com/issues/double-backslash-becomes-single-backslash-when-passing-it-to-the-command-line-argument))




#### Package changes in 2023.2.13f1

#### Packages updated

- com.unity.mobile.notifications: [2.3.1](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.3//changelog/CHANGELOG.html) &#x2192; [2.3.2](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.3//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [1.8.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.8//changelog/CHANGELOG.html) &#x2192; [1.8.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.8//changelog/CHANGELOG.html)