### Known Issues in 2023.2.14f1

- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
    ([UUM-66207](https://issuetracker.unity3d.com/issues/crash-on-unityeditor-dot-assetdatabase-openasset-because-assertion-fails-on-prefabinstance-dot-getrootgameobject-dot-isvalid-expression-while-opening-a-specific-scene))

- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file
    ([UUM-63758](https://issuetracker.unity3d.com/issues/crash-on-convertblendertofbx-while-importing-a-specific-blend-file))

- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached
    ([UUM-58481](https://issuetracker.unity3d.com/issues/crash-on-audioutil-custom-hasaudiocallback-when-exiting-play-mode-while-the-inspector-is-displaying-a-gameobject-with-an-empty-script-attached))

- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP
    ([UUM-60000](https://issuetracker.unity3d.com/issues/prefab-preview-thumbnails-are-not-being-rendered-when-a-project-uses-hdrp))

- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes 
    ([UUM-59522](https://issuetracker.unity3d.com/issues/amd-crash-on-gfxdeviced3d12base-drawbufferscommon-when-baking-light-with-virtual-offset-on-probe-volumes))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
    ([UUM-55488](https://issuetracker.unity3d.com/issues/ios-app-crashes-with-out-of-memory-exception-in-unitygfxdeviceworker-when-starting-the-app))

- Platform Audio: [Linux] No audio output when playing audio
    ([UUM-53143](https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR
    ([UUM-22444](https://issuetracker.unity3d.com/issues/ios-stacked-camera-is-not-rendering-when-using-custom-post-effects-and-build-target-is-set-to-ios))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))

- UI Toolkit Framework: "TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
    ([UUM-35998](https://issuetracker.unity3d.com/issues/textureimporterinspector-dot-oninspectorgui-must-call-applyrevertgui-to-avoid-unexpected-behaviour-dot-thrown-when-selecting-asset-then-selecting-and-deselecting-texture-2d))

- WebRequest: UnityWebRequest crashes if invoked when player is quitting
    ([UUM-63150](https://issuetracker.unity3d.com/issues/unitywebrequest-crashes-if-invoked-when-player-is-quitting))



### 2023.2.14f1 Release Notes

#### Features

- Version Control: New tab view to list and manage locks



#### API Changes

- Core: Added: API to force active set for APV.
    (UUM-64028)



#### Fixes

- 2D: Fixed exception error when slicing Sprite after an Undo.
    ([UUM-62818](https://issuetracker.unity3d.com/issues/automatic-slice-type-produces-different-results-and-argumentoutofrangeexception-index-was-out-of-range-must-be-non-negative-and-less-than-the-size-of-the-collection-dot-error-is-thrown-when-it-was-previously-undone))

- Android: Fixed freeze when opening Icons section of Player Settings.
    ([UUM-61146](https://issuetracker.unity3d.com/issues/android-editor-freezes-when-opening-the-icon-section-of-player-settings))

- Animation: Fixed crash when loading asset bundle with animation clip serialized before 2022.1.
    (UUM-63344)

- Audio: Fixed ARC spamming warnings when being duplicated/renamed/editor opened if loop/time/trigger mode settings would cause an infinite number of clips. Also fixed the message to clearly state we automatically fix the time property.
    ([UUM-55698](https://issuetracker.unity3d.com/issues/arc-throws-the-infinite-loop-pulse-warning-too-many-times))

- Build Pipeline: Fixed a regression where mesh components are stripped if its shader is made of UsePass only references.
    ([UUM-57201](https://issuetracker.unity3d.com/issues/uv1-data-is-lost-during-assetbundle-build-when-optimize-mesh-data-is-on))

- Build Pipeline: Fixed the build failure when switch platform and build player are called together.
    ([UUM-54379](https://issuetracker.unity3d.com/issues/android-burst-android-ndk-not-installed-build-error-thrown-when-using-switchactivebuildtarget-buildtargetgroup-dot-android-dot))

- Documentation: Fixed description for AudioSource.GetDSPBufferSize by pointing to the correct DSP buffer size setting.
    (UUM-52557)

- Editor: Fixed case where closing a docked window could result in overlapping sibling windows.
    ([UUM-41817](https://issuetracker.unity3d.com/issues/the-editor-ui-becomes-broken-when-any-window-of-the-custom-layout-is-closed))

- Editor: Fixed context menu not showing up when right-clicking a UnityEvent in Inspector.
    ([UUM-59240](https://issuetracker.unity3d.com/issues/context-menu-does-not-show-up-when-right-clicking-a-unityevent-in-inspector))

- Editor: Fixed for Crash on NSException when the display dialog contains a long message containing multibyte characters which are clipped when the message is abbreviated by ellipses.
    ([UUM-62757](https://issuetracker.unity3d.com/issues/crash-on-nsexception-when-the-display-dialog-contains-a-long-message-containing-multibyte-characters-which-are-clipped-when-the-message-is-abbreviated-by-dot-dot-dot))

- Editor: Fixed hyperlink color for light mode in the editor.
    ([UUM-57288](https://issuetracker.unity3d.com/issues/references-to-the-script-in-the-console-are-hard-to-read-when-using-unity-light-theme))

- Editor: Fixed incorrect duplicate menu items being removed when menu system is updated.
    ([UUM-14958](https://issuetracker.unity3d.com/issues/crash-when-creating-not-existing-menuitem))

- Graphics: Fixed crash when importing an unsupported 2x2 mipmapped, BC-compressed asset created in an older version of Unity.
    ([UUM-48520](https://issuetracker.unity3d.com/issues/non-power-of-4-bc1-texture-fallback-code-can-lead-to-a-crash-with-some-textures))

- HDRP: Fixed an issue where HDRP shaders were not HLSL2021 compliant.
    (UUM-64747)

- IL2CPP: Fixed build failure when using unary negation operator \(-\) or bitwise not operator \(~\) on a pointer type cast to a native integer \(nint/nint\).
    (UUM-62413)

- IL2CPP: Fixed inclusion of file and line numbers when specified in the IL2CPP Stacktrace Information setting for a Server build.
    ([UUM-59506](https://issuetracker.unity3d.com/issues/dedicated-server-build-does-not-show-line-number-in-output-when-il2cppstacktraceinfomation-is-set-to-methodfilelinenumber))

- IL2CPP: Fixed MemoryMappedFile on posix systems to query page size from the system, instead of hardcoding it.
    ([UUM-54598](https://issuetracker.unity3d.com/issues/ios-ioexception-is-thrown-when-offset-is-not-aligned-to-page-size))

- macOS: Fixed memory spikes when macOS player is offscreen or minimized.
    ([UUM-30049](https://issuetracker.unity3d.com/issues/os-freezes-when-playing-build-and-if-the-qualitysettings-dot-vsynccount-setting-is-set-and-switching-windows))

- Mono: Fixed issue where custom client and server certificates were not correctly being validated by HttpClient.
    (UUM-57031)

- Mono: Fixed race condition in ManagedWebSocket release of semaphore and buffer.
    (UUM-61544)

- Particles: Fixed an issue where using GPU instanced mesh particles could result in visual corruption.
    ([UUM-64297](https://issuetracker.unity3d.com/issues/legacy-particle-systems-with-mesh-gpu-instancing-can-show-visual-corruption-in-certain-conditions))

- Scripting: Fixed crash when reflecting over all parameters on all methods in the UnityEngine assembly.
    ([UUM-62295](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-using-the-methodbase-dot-getparameters-method))

- Serialization: Fixed errors when opening a Prefab with an overriden managed reference and Show Overrides is enabled.
    ([UUM-46566](https://issuetracker.unity3d.com/issues/unity-crashes-on-drivenpropertymanager-has-failed-to-register-property-after-enabling-show-overrides-when-a-managed-reference-is-overridden))

- uGUI: Fixed the virtual keyboard of InputField not closing upon Enter/Newline on Android.
    ([UUM-57150](https://issuetracker.unity3d.com/issues/android-the-software-keyboard-on-android-does-not-close-when-the-return-slash-done-key-is-hit))

- UI Elements: Fixed an issue where where the ListView's toggle focus state to did not match IMGUI.
    ([UUM-37800](https://issuetracker.unity3d.com/issues/treeview-child-display-toggle-styling-becomes-reversed-when-clicking-and-dragging-it))

- UI Elements: Fixed the disabled ListView's footer styling.
    (UUM-61636)

- UI Elements: Fixed the keyboard navigation for ListView's foldout.
    ([UUM-60999](https://issuetracker.unity3d.com/issues/elements-in-the-list-in-the-inspector-window-cant-be-opened-or-closed-when-using-arrow-keys))

- UI Elements: Fixed the recursive call that caused the stackoverflow for dynamic height collection view elements.
    ([UUM-46701](https://issuetracker.unity3d.com/issues/ui-toolkit-listview-recursive-method-call-causes-stackoverflowexception))

- UI Elements: Fixed the runtime keyboard navigation for ListView.
    ([UUM-61723](https://issuetracker.unity3d.com/issues/cant-navigate-through-listview-items-when-using-arrow-or-wasd-keys))

- UI Toolkit: Fixed an issue when pressing the delete key on a selected style sheet in the explore would not remove it.
    ([UUM-36848](https://issuetracker.unity3d.com/issues/uss-is-not-removed-when-delete-button-is-pressed))

- Universal RP: Fixed an issue where keywords were incorrectly enabled/disabled when shadows were enabled in the URP Asset and "Transparent Receive Shadows" was disabled on the renderer.
    ([UUM-64416](https://issuetracker.unity3d.com/issues/shader-variants-are-missing-when-shadows-are-enabled-and-transparent-receive-shadows-is-disabled))

- Version Control: Fixed an issue where branch creations did not start from the latest changeset.

- Version Control: Fixed an issue where user was not able to expand added item list after collapsing.

- Version Control: Fixed Diff option unavailable for .prefab.

- Version Control: Fixed DropdownField not working properly on a ModalUtility window on MacOS.

- Version Control: Fixed finding changes operation being firing constantly.

- Version Control: Fixed issue with existing checkout operations locking the workspace.

- Version Control: Fixed layout error when switching checkout status in the inspector.

- Version Control: Fixed Pending Changes context menu had the view file history greyed out for asset+meta.

- Version Control: Fixed Preconfigured date format was not recognized as a valid DateTime.

- Version Control: Fixed typo in locks tooltip.

- Version Control: Fixed UI error when opening and closing multiple closable tabs.

- Version Control: Removed obsolete content in package documentation.

- Version Control: Replaced "plasticscm.com" by a "https://unity.com/solutions/version-control" in the package.json.

- Version Control: Reviewed initialization and application lifecycle.

- VFX Graph: Fixed pCache exporter insure color in linear space.
    ([UUM-41837](https://issuetracker.unity3d.com/issues/assets-color-values-are-read-as-raw-pixel-values-when-using-point-cache))

- WebGL: Fixed Orientation Lock code to not crash when run on iOS Safari's new partially complete implementation of screen.orientation API.
    ([UUM-49634](https://issuetracker.unity3d.com/issues/orientation-locking-throws-exception-on-newer-ios-safari))




#### Package changes in 2023.2.14f1

#### Packages updated

- com.unity.2d.animation: [10.1.0](https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1//changelog/CHANGELOG.html) &#x2192; [10.1.1](https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1//changelog/CHANGELOG.html)

- com.unity.2d.common: [9.0.3](https://docs.unity3d.com/Packages/com.unity.2d.common@9.0//changelog/CHANGELOG.html) &#x2192; [9.0.4](https://docs.unity3d.com/Packages/com.unity.2d.common@9.0//changelog/CHANGELOG.html)

- com.unity.2d.psdimporter: [9.0.1](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@9.0//changelog/CHANGELOG.html) &#x2192; [9.0.2](https://docs.unity3d.com/Packages/com.unity.2d.psdimporter@9.0//changelog/CHANGELOG.html)

- com.unity.2d.spriteshape: [10.0.2](https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@10.0//changelog/CHANGELOG.html) &#x2192; [10.0.3](https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@10.0//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.2.0](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.2//changelog/CHANGELOG.html) &#x2192; [2.3.1](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.3//changelog/CHANGELOG.html)

- com.unity.ide.rider: [3.0.27](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) &#x2192; [3.0.28](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.dt.app-ui@1.0.2](https://docs.unity3d.com/Packages/com.unity.dt.app-ui@1.0//changelog/CHANGELOG.html)