### Known Issues in 2023.2.15f1

- Animation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller
    ([UUM-66549](https://issuetracker.unity3d.com/issues/crash-on-animatorstatemachine-removetransitionswithdeletingobject-when-deleting-a-newly-created-empty-state-in-animator-controller))

- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
    ([UUM-66207](https://issuetracker.unity3d.com/issues/crash-on-unityeditor-dot-assetdatabase-openasset-because-assertion-fails-on-prefabinstance-dot-getrootgameobject-dot-isvalid-expression-while-opening-a-specific-scene))

- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS
    ([UUM-56323](https://issuetracker.unity3d.com/issues/memory-leak-when-building-assetbundle-with-sprite-atlas-enabled-on-macos))

- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file
    ([UUM-42697](https://issuetracker.unity3d.com/issues/unity-crashes-on-strtol-l-when-importing-a-specific-obj-file))

- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached
    ([UUM-58481](https://issuetracker.unity3d.com/issues/crash-on-audioutil-custom-hasaudiocallback-when-exiting-play-mode-while-the-inspector-is-displaying-a-gameobject-with-an-empty-script-attached))

- HD RP: "Assertion failed on expression: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode 
    ([UUM-59026](https://issuetracker.unity3d.com/issues/assertion-failed-on-expression-dot-dot-dot-and-invalid-aabb-dot-dot-dot-errors-spammed-in-the-console-when-entering-play-mode))

- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP
    ([UUM-60000](https://issuetracker.unity3d.com/issues/prefab-preview-thumbnails-are-not-being-rendered-when-a-project-uses-hdrp))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- MacOS: Player hangs when re-focusing the Player window after switching to a window that covers the Player window
    ([UUM-67400](https://issuetracker.unity3d.com/issues/player-hangs-when-re-focusing-the-player-window-after-switching-to-a-window-that-covers-the-player-window))

- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
    ([UUM-55488](https://issuetracker.unity3d.com/issues/ios-app-crashes-with-out-of-memory-exception-in-unitygfxdeviceworker-when-starting-the-app))

- OpenGL: [Linux] Crash on ApiGLES::TextureImage when loading a scene
    ([UUM-46567](https://issuetracker.unity3d.com/issues/linux-crash-on-apigles-textureimage-when-loading-a-scene))

- Platform Audio: [Linux] No audio output when playing audio
    ([UUM-53143](https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR
    ([UUM-22444](https://issuetracker.unity3d.com/issues/ios-stacked-camera-is-not-rendering-when-using-custom-post-effects-and-build-target-is-set-to-ios))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))

- WebRequest: UnityWebRequest crashes if invoked when player is quitting
    ([UUM-63150](https://issuetracker.unity3d.com/issues/unitywebrequest-crashes-if-invoked-when-player-is-quitting))



### 2023.2.15f1 Release Notes

#### Improvements

- Editor: Added support for LinkerFlagsFile.
    ([UUM-64176](https://issuetracker.unity3d.com/issues/player-fails-to-build-and-fatal-error-lnk1120-1-unresolved-externals-error-is-thrown-when-using-linker-flags-file-flag))

- Editor: Adjusted IL2CPP IDE command line generation to include AdditionalIl2CppArgs.
    ([UUM-64177](https://issuetracker.unity3d.com/issues/visual-studio-fails-to-build-solution-when-using-the-linker-flags-file-in-a-project))



#### Changes

- Package Manager: service packages grouping has been improved in the package manager service tab

- Services: Update text on the project link screen.



#### Fixes

- Documentation: Added multiplayer services links.

- Documentation: Fixed descriptions for AudioImporter public methods to reflect an updated list of options for platform strings.
    (UUM-52593)

- Editor: Color picker preview can now sample from the menu bar and the dock area.
    ([UUM-52823](https://issuetracker.unity3d.com/issues/macos-color-picker-preview-is-not-updating-after-moving-cursor-over-the-the-os-menu-bar-while-using-eyedropper-tool))

- Editor: Fixed an issue where items with a very long name made the arrow indicator disappear in Add Component dropdown popup.
    ([UUM-60655](https://issuetracker.unity3d.com/issues/the-indicator-is-not-shown-for-expandable-menus-when-opening-a-submenus-in-the-add-component-menu))

- Editor: Fixed and exception happening when maximizing a window while Preview window is docked outside of the inspector.
    ([UUM-62792](https://issuetracker.unity3d.com/issues/missingreferenceexception-the-object-of-type-unityeditor-dot-dockarea-has-been-destroyed-but-you-are-still-trying-to-access-it-dot-is-thrown-when-maximizing-the-game-view-window))

- Editor: Fixed exception "CreateScriptableObjectInstanceFromType can only be called from the main"
    ([UUM-61722](https://issuetracker.unity3d.com/issues/unityexception-createscriptableobjectinstancefromtype-can-only-be-called-from-the-main-thread-errors-are-thrown-when-the-visualtreeasset-layout-has-text-and-it-is-assigned-to-uidocument-dot-visualtreeasset-property))

- Editor: Fixed null exception leading to blank text in the editor.
    ([UUM-62772](https://issuetracker.unity3d.com/issues/ui-builder-window-elements-turn-blank-when-applying-a-custom-font-in-play-mode))

- Editor: Fixed null reference when disabling a component in a prefab.
    (UUM-65893)

- Editor: Fixed project window label highlight.
    (UUM-65244)

- Editor: Fixed sprite asset inspector for TMP.
    ([UUM-64870](https://issuetracker.unity3d.com/issues/inspector-freezes-and-nullreferenceexception-errors-are-thrown-when-edit-glyph-button-is-clicked))

- Editor: Per-platform formats on the TextureImporter will default to the platform default if not initialized properly.
    ([UUM-33166](https://issuetracker.unity3d.com/issues/unset-attribute-in-preset-importer-causes-same-attribute-in-imported-assets-to-use-0-even-if-that-is-invalid))

- HDRP: Fixed artifacts on low resolution SSGI when dynamic resolution values are low.
    (UUM-57785)

- HDRP: Fixed shader warning.
    ([UUM-45234](https://issuetracker.unity3d.com/issues/shader-warnings-in-lightlistbuild-are-thrown-after-creating-3d-hdrp-template-projects))

- iOS: Fixed view briefly distorting when rotating device with auto-rotation enabled.
    ([UUM-63417](https://issuetracker.unity3d.com/issues/visual-jumps-slash-screen-stretching-occurs-during-rotation-when-using-unityframework))

- iOS: \[Privacy Manifests\] Fixed duplicates elements filtering when merging multiple manifests if the children elements of the duplicates are in different order
    (UUM-59885)

- Prefabs: Fixed an issue were Overrides inside a managed reference didn't appear as Read Only when using Show Overrides.
    ([UUM-65819](https://issuetracker.unity3d.com/issues/show-overrides-doesnt-display-prefab-overrides-as-read-only-when-they-are-inside-managed-references))

- Terrain: Fixed an issue where ComputeDetailInstanceTransforms was out of bounds and crashed.
    ([UUM-27936](https://issuetracker.unity3d.com/issues/crash-on-terraindatascriptinginterface-computedetailinstancetransforms-when-calling-computedetailinstancetransforms-with-incorrect-parameter-values))

- TextCore: Fixed an issue where space and underline were not always added to Static FontAsset.
    ([UUM-45512](https://issuetracker.unity3d.com/issues/text-after-the-first-space-gets-deleted-when-the-font-asset-is-created-with-custom-characters-without-spaces))

- uGUI: Fixed an issue when Interacting with Occluded Button Areas using UGUI and GraphicRaycaster, the clickability is now consistent.
    ([UUM-60672](https://issuetracker.unity3d.com/issues/ugui-and-graphicraycaster-inconsistent-clickability-when-interacting-with-occluded-button-areas))

- UI Toolkit: Addressed the window state when reimporting a bound script.
    ([UUM-59990](https://issuetracker.unity3d.com/issues/the-ui-builders-edit-binding-window-visually-corrupts-when-reimporting-a-bound-script-with-the-edit-binding-window-open))

- UI Toolkit: Fixed an issue where a property drawer for a parent generic type would be used instead of the property drawer for a child type.
    ([UUM-49307](https://issuetracker.unity3d.com/issues/propertydrawer-for-child-class-is-ignored-when-theres-a-propertydrawer-for-a-generic-parent-class))

- UI Toolkit: Fixed an issue where column widths in percentage was not supported.
    ([UUM-21102](https://issuetracker.unity3d.com/issues/column-layout-does-not-favour-length-unit-when-window-is-resized))

- UI Toolkit: Fixed an issue where the ScrollView touch scroll inertia did not behaves similarly across multiple framerates.
    ([UUM-59847](https://issuetracker.unity3d.com/issues/uitoolkit-scrollview-element-speed-is-unaffected-by-scroll-deceleration-rate-when-the-element-is-about-to-completely-stop))

- UI Toolkit: Fixed an issue where the ScrollView would not stops a touch scroll at a greater velocity, thus eliminating the "trail off" effect.
    ([UUM-58479](https://issuetracker.unity3d.com/issues/scroll-offset-is-framerate-dependent-when-scrolling-with-velocity-in-the-device-simulator))

- UI Toolkit: Fixed Zoom with hotkey on Mac does not work inside the canvas.
    (UUM-52102)

- UI Toolkit: Properly look for the right data source path.
    ([UUM-59593](https://issuetracker.unity3d.com/issues/ui-builder-data-binding-window-shows-incorrect-data-source-paths-when-type-is-selected-and-there-is-an-inherited-data-source))

- UI Toolkit: UI Toolkit: Fixed UI Builder frame selected from not focusing when the canvas had been offset from the origin.
    ([UUM-65223](https://issuetracker.unity3d.com/issues/ui-builder-fit-viewport-fails-when-canvas-has-been-adjusted))

- Video: Fixed the error "0xc00d36b4 while reading" is being thrown when turning on Transcode in the Import Settings of Video Clip Assets.
    ([UUM-56816](https://issuetracker.unity3d.com/issues/error-0xc00d36b4-while-reading-is-being-thrown-when-turning-on-transcode-in-the-import-settings-of-video-clip-assets))




#### Package changes in 2023.2.15f1