### Known Issues in 2023.2.3f1

- 3D Physics: Crash on OverlapSphereCommandJob when entering the Play Mode
    ([UUM-33459](https://issuetracker.unity3d.com/issues/crash-on-overlapspherecommandjob-when-entering-the-play-mode))

- Android:  AdmobSDK banner ad disappears when the device goes to the home screen and returns to the application
    ([UUM-57151](https://issuetracker.unity3d.com/issues/android-admobsdk-banner-ad-disappears-when-the-device-goes-to-the-home-screen-and-returns-to-the-application))

- Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
    ([UUM-57909](https://issuetracker.unity3d.com/issues/crash-on-object-incrementpersistentdirtyindex-when-upgrading-project-version))

- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip
    ([UUM-27581](https://issuetracker.unity3d.com/issues/wrong-tooltip-when-hovering-over-the-load-in-background-property-of-an-audio-clip))

- Audio Random Container: Windows get messed up due to ARC
    ([UUM-55116](https://issuetracker.unity3d.com/issues/windows-get-messed-up-due-to-arc))

- Contextual Menu: The Contextual Menu dissapear when pasting text in search bar using mouse
    ([UUM-53929](https://issuetracker.unity3d.com/issues/the-contextual-menu-dissapear-when-pasting-text-in-search-bar-using-mouse))

- Contextual Menu: [Context Menu] Crash on ContextMenu:Show when clicking on Animation transition gear icon
    ([UUM-44009](https://issuetracker.unity3d.com/issues/context-menu-crash-on-contextmenu-show-when-clicking-on-animation-transition-gear-icon))

- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
    ([UUM-506](https://issuetracker.unity3d.com/issues/crash-on-preparedrawshadowscommandstep1-when-selecting-a-camera-while-the-occlusion-culling-window-is-open))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Packman: Users cannot export bundled plugins into a .unitypackage anymore
    ([UUM-37376](https://issuetracker.unity3d.com/issues/console-error-error-while-exporting-package-no-assets-to-export-only-folders-did-you-mean-to-use-exportpackageoptions-dot-recurse-when-trying-to-export-a-bundle-file-as-a-package))

- PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script
    ([UUM-55081](https://issuetracker.unity3d.com/issues/rigidbody-components-values-do-not-translate-to-the-physx-calculations-when-they-are-being-overridden-via-a-script))

- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player
    ([UUM-41494](https://issuetracker.unity3d.com/issues/audio-is-delayed-by-05-sec-after-starting-to-play-it-in-the-android-slash-ios-player))

- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player
    ([UUM-12530](https://issuetracker.unity3d.com/issues/webgl-a-looping-audio-sounds-different-on-webgl-than-in-the-editor-slash-native-desktop-player))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- Scene/Game View: Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active
    ([UUM-57116](https://issuetracker.unity3d.com/issues/cannot-move-the-scene-view-camera-with-the-middle-mouse-button-when-the-scene-window-is-not-active))

- Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset
    ([UUM-55126](https://issuetracker.unity3d.com/issues/crash-on-editoronlyplayersettings-getdefaulttexturecompressionformat-when-selecting-a-texture-2d-asset))

- UI Toolkit Controls: ARC volume value is synced with audio clip list item volume
    ([UUM-54716](https://issuetracker.unity3d.com/issues/arc-volume-value-is-synced-with-audio-clip-list-item-volume))

- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built
    ([UUM-27247](https://issuetracker.unity3d.com/issues/quest-stutter-slash-frame-pacing-with-oculusruntime-dot-waittobeginframe-when-the-player-is-built))



### 2023.2.3f1 Release Notes

#### Fixes

- 2D: Fixed case where URP freeform lights glitch when Light points are close to one another.
    ([UUM-43318](https://issuetracker.unity3d.com/issues/urp-freeform-lights-glitch-when-light-points-are-close-to-one-another))

- Accessibility: Fixed the node that is focused on touch.
    (UUM-55447)

- Android: AndroidJavaObject will correctl follow dispose pattern and will now call Dispose\(false\) from finalizer, previously it called Dispose\(true\).
    (UUM-53674)

- Animation: Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController.
    ([UUM-31848](https://issuetracker.unity3d.com/issues/editor-crashes-on-mono-jit-runtime-invoke-when-entering-the-play-mode))

- Editor: "Assertion failed on expression" errors spammed due to an attachment limit.
    ([UUM-42643](https://issuetracker.unity3d.com/issues/assertion-failed-on-expression-errors-spammed-due-to-an-attachment-limit))

- Editor: Added a space in contextual menu for TMP.
    ([UUM-55626](https://issuetracker.unity3d.com/issues/contextual-menus-fontasset-instead-of-font-asset))

- Editor: Fixed a bug where the KeyDown event from the Context menu's search field would be propagated to other windows.
    (UUM-55638)

- Editor: Fixed an Editor freeze when PrefabUtility.LoadPrefabContents was called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab.
    ([UUM-54362](https://issuetracker.unity3d.com/issues/editor-freezes-when-prefabutility-dot-loadprefabcontents-is-called-in-assetpostprocessor-dot-onpostprocessallassets-for-a-moved-prefab))

- Editor: Fixed issue when dragging selectable field in IMGUI.
    ([UUM-56528](https://issuetracker.unity3d.com/issues/about-unity-expanded-version-info-can-be-moved-with-cursor))

- Editor: Fixed issue with IMGUI not calculating text size properly.
    ([UUM-52215](https://issuetracker.unity3d.com/issues/text-in-the-inspector-window-appears-with-missing-spaces-when-using-guistyle-dot-calcsize-and-inspecting-a-file-in-the-inspector-window))

- Editor: Fixed player build issue with needed assemblies being omitted from the build.
    ([UUM-44770](https://issuetracker.unity3d.com/issues/c-number-script-component-from-a-package-is-missing-when-it-is-attached-to-a-loaded-prefab-in-a-standalone-player))

- Editor: Fixed sign out experience from the Editor  UI with or without active Hub
    (LIT-2409)

- Editor: Fixes issues with updating IMGUI TextField from code.
    ([UUM-49261](https://issuetracker.unity3d.com/issues/argumentoutofrangeexception-specified-argument-was-out-of-the-range-of-valid-values-dot-is-thrown-when-using-unityengine-dot-texteditor))

- Editor: Properly report a cancelled build in early build player stage.
    ([UUM-28285](https://issuetracker.unity3d.com/issues/error-building-player-because-scripts-had-compiler-errors-is-thrown-when-the-build-is-canceled))

- Editor: Remove shortcut duplicates in the Binding Conflicts tab in the Shortcut Manager window.
    (UUM-55287)

- GI: Handling CPU memory allocation failure in heavy data jobs when baking APV.
    (UUM-54569)

- Graphics: Add support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture.
    ([UUM-11868](https://issuetracker.unity3d.com/issues/crash-on-gfxdevice-setrendertargets-when-opening-project))

- Graphics: Clarify that creating an AsyncQueueSynchronisation GraphicsFence requires the platform to support AsyncCompute.
    ([UUM-47689](https://issuetracker.unity3d.com/issues/notsupportedexception-cannot-determine-if-this-graphicsfence-has-passed-as-this-platform-has-not-implemented-graphicsfences-dot-is-thrown-when-using-graphicsfence))

- HDRP: Fixed triplanar on alpha clipped geometry.
    ([UUM-56664](https://issuetracker.unity3d.com/issues/hdrp-alpha-channel-doesnt-mapped-properly-with-triplanar))

- Linux: Fixed space key does not work when holding the Shift key.
    ([UUM-54226](https://issuetracker.unity3d.com/issues/linux-input-the-space-key-does-not-work-when-holding-the-shift-key))

- Nintendo Switch: Fixed to correctly set Depth Clip Mode on Nintendo Switch so the ShaderLab ZClip command can work correctly.
    (UUM-41487)

- Physics 2D: Fixed an issue where "PhysicsShapeGroup2D.Add\(\)" produced incorrect "PhysicsShape2D.vertexStartIndex".
    ([UUM-57029](https://issuetracker.unity3d.com/issues/physicsshapegroup2d-dot-add-incorrectly-merges-shape-start-vertex))

- Scene/Game View: Fixed center tool handle mode.
    ([UUM-55984](https://issuetracker.unity3d.com/issues/the-center-tool-handle-position-option-works-the-same-as-the-pivot-option-when-trying-to-attach-go-to-another-go))

- TextMeshPro: Custom validator ignores the returned character from the validate function.
    ([UUM-42147](https://issuetracker.unity3d.com/issues/textmeshpro-written-text-in-input-field-gets-deleted-when-inserting-text-on-a-mobile-device-if-using-validators))

- TextMeshPro: Editing a textfield on mobile and then submitting throws an exception.
    ([UUM-37282](https://issuetracker.unity3d.com/issues/android-tmp-inputfield-throws-an-exception-upon-submit))

- TextMeshPro: Fixed margin values of TMP Text object can't be set when having specific anchors.
    ([UUM-46117](https://issuetracker.unity3d.com/issues/margins-values-of-the-textmeshpro-text-gameobject-cant-be-set-when-having-anchors-of-rect-transform-set-to-specific-values))

- uGUI: Fixed editor crash on Camera::GetCameraRect on a nested Canvas GameObject.
    ([UUM-42366](https://issuetracker.unity3d.com/issues/editor-crashes-on-camera-getcamerarect-when-calling-renderingdisplaysize-on-a-nested-canvas-gameobject))

- uGUI: Fixed underline when use at end of text.
    ([UUM-55135](https://issuetracker.unity3d.com/issues/text-is-missing-an-underline-when-tmp-private-does-not-set-the-vertexcount-correctly))

- Universal RP: Fixed an issue where Light Layers did not check scene lighting setting when enabling the keyword.
    ([UUM-33751](https://issuetracker.unity3d.com/issues/gameobjects-that-do-not-have-the-default-light-layer-selected-are-dark-when-scene-lighting-is-off))




#### Package changes in 2023.2.3f1

#### Packages updated

- com.unity.mobile.android-logcat: [1.3.2](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.3//changelog/CHANGELOG.html) &#x2192; [1.4.0](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [5.1.0](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.1//changelog/CHANGELOG.html) &#x2192; [5.1.1](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [5.1.0](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1//changelog/CHANGELOG.html) &#x2192; [5.1.1](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [5.1.0](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.1//changelog/CHANGELOG.html) &#x2192; [5.1.1](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.1//changelog/CHANGELOG.html)

- com.unity.xr.meta-openxr: [1.0.0](https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0//changelog/CHANGELOG.html) &#x2192; [1.0.1](https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0//changelog/CHANGELOG.html)