### Known Issues in 2023.2.5f1

- Asset - Database: 2 assertion errors are logged in the Console when importing the user's project with a plugin to a newly created one
    ([UUM-55556](https://issuetracker.unity3d.com/issues/2-assertion-errors-are-logged-in-the-console-when-importing-the-users-project-with-a-plugin-to-a-newly-created-one))

- Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
    ([UUM-57909](https://issuetracker.unity3d.com/issues/crash-on-object-incrementpersistentdirtyindex-when-upgrading-project-version))

- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
    ([UUM-57201](https://issuetracker.unity3d.com/issues/uv1-data-is-lost-during-assetbundle-build-when-optimize-mesh-data-is-on))

- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached
    ([UUM-58481](https://issuetracker.unity3d.com/issues/crash-on-audioutil-custom-hasaudiocallback-when-exiting-play-mode-while-the-inspector-is-displaying-a-gameobject-with-an-empty-script-attached))

- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip
    ([UUM-27581](https://issuetracker.unity3d.com/issues/wrong-tooltip-when-hovering-over-the-load-in-background-property-of-an-audio-clip))

- Audio Random Container: ARC window stops working when docking after deleting the asset in focus
    ([UUM-58713](https://issuetracker.unity3d.com/issues/arc-panel-stops-working-when-docking-after-deleting-the-asset-in-focus))

- Audio Random Container: Windows get messed up due to ARC
    ([UUM-55116](https://issuetracker.unity3d.com/issues/windows-get-messed-up-due-to-arc))

- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
    ([UUM-506](https://issuetracker.unity3d.com/issues/crash-on-preparedrawshadowscommandstep1-when-selecting-a-camera-while-the-occlusion-culling-window-is-open))

- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
    ([UUM-57113](https://issuetracker.unity3d.com/issues/crash-on-d3d12fence-wait-when-using-forward-plus-rendering-path-with-better-shaders-asset))

- DOTS: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
    ([UUM-41806](https://issuetracker.unity3d.com/issues/android-player-freezes-on-unityclassic-baselib-systemfutex-wait-or-silently-crashes))

- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes 
    ([UUM-59522](https://issuetracker.unity3d.com/issues/amd-crash-on-gfxdeviced3d12base-drawbufferscommon-when-baking-light-with-virtual-offset-on-probe-volumes))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Kernel: Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup Outfit
    ([UUM-59652](https://issuetracker.unity3d.com/issues/crash-on-transformaccessclearcallback-when-undoing-modularavatar-setup-outfit))

- MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS
    ([UUM-59176](https://issuetracker.unity3d.com/issues/mouse-and-keyboard-button-inputs-are-delayed-when-in-the-player-on-macos))

- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Packman: Users cannot export bundled plugins into a .unitypackage anymore
    ([UUM-37376](https://issuetracker.unity3d.com/issues/console-error-error-while-exporting-package-no-assets-to-export-only-folders-did-you-mean-to-use-exportpackageoptions-dot-recurse-when-trying-to-export-a-bundle-file-as-a-package))

- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
    ([UUM-55081](https://issuetracker.unity3d.com/issues/rigidbody-components-values-do-not-translate-to-the-physx-calculations-when-they-are-being-overridden-via-a-script))

- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player
    ([UUM-41494](https://issuetracker.unity3d.com/issues/audio-is-delayed-by-05-sec-after-starting-to-play-it-in-the-android-slash-ios-player))

- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player
    ([UUM-12530](https://issuetracker.unity3d.com/issues/webgl-a-looping-audio-sounds-different-on-webgl-than-in-the-editor-slash-native-desktop-player))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))

- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project
    ([UUM-58284](https://issuetracker.unity3d.com/issues/unclearable-nunit-error-when-installing-slash-uninstalling-the-entities-package-on-a-new-project))

- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
    ([UUM-57993](https://issuetracker.unity3d.com/issues/scene-view-camera-cannot-be-moved-with-wasd-slash-qe-keys-when-the-right-mouse-button-is-held-down-and-the-mouse-is-not-moved))

- Text: Blurry Text
    ([UUM-49006](https://issuetracker.unity3d.com/issues/blurry-text))

- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built
    ([UUM-27247](https://issuetracker.unity3d.com/issues/quest-stutter-slash-frame-pacing-with-oculusruntime-dot-waittobeginframe-when-the-player-is-built))



### 2023.2.5f1 Release Notes

#### Improvements

- Build System: make bee_backend's directory deletion explicitly handle readonly files on windows

- Universal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals.
    ([UUM-57793](https://issuetracker.unity3d.com/issues/urp-shaders-are-sometimes-unnecessarily-accessing-basemap))



#### Changes

- Package: Updated code coverage package to version 1.2.5



#### Fixes

- 2D: Fixed case where Importing sprite sheet by using ISpriteEditorDataProvider generates broken Sprites.
    ([UUM-56410](https://issuetracker.unity3d.com/issues/importing-sprite-sheet-by-using-ispriteeditordataprovider-generates-broken-sprites))

- Android: Add missing super.onRequestPermissionsResult for onRequestPermissionsResult call for both Activity and GameActivity
    (UUM-58225)

- Android: Added Auto Rotation behavior to the Orientation section.
    ([UUM-44021](https://issuetracker.unity3d.com/issues/android-unable-to-override-android-app-screen-orientation-when-the-custom-main-manifest-is-used))

- Android: Fixed Graphics.Blit with Vulkan PreTransform creating corrupted RenderTexture data in landscape orientation.
    ([UUM-52910](https://issuetracker.unity3d.com/issues/android-vulkan-commandbuffer-dot-blit-copies-pixels-upside-down-when-device-is-rotated))

- Android: Fixed missing IPostGenerateGradleAndroidProject deprecation warning, it will be visible now.
    (UUM-57693)

- Android: Removed unity.allow-resizable-window meta-data for multi-window support on large screens.

- Android: Users can override UnityPlayerActivity.java, by placing the file directly in Unity project, this was accidentally broken with incremental build pipeline.
    (UUM-57761)

- Animation: Fixed blend tree preview not displaying when inspecting blend tree
    ([UUM-54402](https://issuetracker.unity3d.com/issues/inspector-doesnt-show-the-animation-preview-window-when-selecting-the-animators-blend-tree-node))

- Animation: Fixed issue where animation clips with discrete curves \(animating enums\) in asset bundles built before unity 2022 would not load properly.
    ([UUM-40841](https://issuetracker.unity3d.com/issues/animation-clips-from-old-asset-bundles-apply-wrong-values-to-enums-when-upgrading-project))

- Asset Import: Fixed issue where "Multiple plugins with the same name" error occurs when importing bundle files in .androidpack folders on Mac.
    (UUM-35317)

- Build System: Don't crash on windows if there are duplicate environment variable keys.

- Core: Clarified APV helpboxes.
    (UUM-49254)

- Core: Fixed a tooltip issue.
    ([UUM-54574](https://issuetracker.unity3d.com/issues/wrong-tooltip-in-probe-volume-inspector-fill-empty-spaces))

- Documentation: Add missing UnityWebRequest method signatures to documentation for helpers taking uri as System.Uri.
    ([UUM-57122](https://issuetracker.unity3d.com/issues/unity-fails-to-load-an-audio-file-via-web-request-when-the-path-of-the-audio-file-has-a-plus-in-it))

- Documentation: Fixed water burst script compilation issues.

- DX12: Fixed a crash caused by allocating too many descriptor heaps in DirectX 12 and ray tracing.
    (UUM-40496)

- Editor: EditorApplication.focusChanged now gets triggered using operating system dependent application focus events.
    ([UUM-41894](https://issuetracker.unity3d.com/issues/editorapplication-dot-focuschanged-isnt-triggered-when-the-editor-is-minimized-and-opened))

- Editor: Fixed "Assertion failed on expression: '\!m_InsideContext'" error in editor console.
    ([UUM-46849](https://issuetracker.unity3d.com/issues/macos-assertion-failed-on-expression-m-insidecontext-logged-when-adding-a-component-through-the-title-bar))

- Editor: Fixed a crash in shortcut generation on Mac OS.
    ([UUM-56950](https://issuetracker.unity3d.com/issues/crash-on-generateshortcut-when-opening-a-specific-project))

- Editor: Fixed an issue where Menus items are not visible after loading large projects.
    ([UUM-56482](https://issuetracker.unity3d.com/issues/menu-items-and-unity-editor-icon-disappear-when-importing-a-project-with-many-textures))

- Editor: Fixed Child object not correctly destructed during scene unloading when detached from its parent in OnDestroy.
    ([UUM-35019](https://issuetracker.unity3d.com/issues/child-object-destruction-is-delayed-when-setting-the-parent-during-the-scene-unloading))

- Editor: Fixed copy properties on material variants.
    ([UUM-53121](https://issuetracker.unity3d.com/issues/materials-properties-in-the-inspector-window-are-not-shown-as-overridden-when-pasting-other-materials-properties-with-paste-material-properties))

- Editor: Fixed crash when opening project with corrupted library \(DBVersion corrupted\).
    ([UUM-41316](https://issuetracker.unity3d.com/issues/crash-on-operator-when-opening-a-specific-project-with-a-corrupted-library))

- Editor: Fixed default and secondary action invocation in Search window \(keyboard + double-click\).
    ([UUM-55883](https://issuetracker.unity3d.com/issues/additional-actions-shortcut-does-not-work-when-using-the-search-window))

- Editor: Fixed failure on AMD GPU when baking APV with virtual offsets or sky occlusion.
    (UUM-54158)

- Editor: Fixed for invalid texture binding in worldspace.
    (UUM-58524)

- Editor: Fixed how we index folder and folder combinations for the dir: filter.
    ([UUM-56923](https://issuetracker.unity3d.com/issues/no-items-are-found-in-the-search-window-when-having-a-path-in-the-filter))

- Editor: Fixed issue where the wrong value would be displayed for stepped curves.
    ([UUM-30927](https://issuetracker.unity3d.com/issues/modified-animation-position-dot-y-value-frame-is-misplaced))

- Editor: Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open.
    ([UUM-56959](https://issuetracker.unity3d.com/issues/crash-on-rendereventscontext-executecommandbuffers-when-creating-a-material-while-in-the-play-mode-and-the-material-preview-is-being-rendered-in-the-inspector-window))

- Editor: Fixed Mouse bindings appearing twice when rebinding a shortcut entry in the Shortcut Manager window.
    (UUM-56740)

- Editor: Fixed Opaque Layer Mask filters out meshes that use the 31st Layer.
    ([UUM-17764](https://issuetracker.unity3d.com/issues/urp-opaque-layer-mask-filters-out-meshes-that-use-the-31st-layer-when-every-layer-is-set-to-render))

- Editor: Fixed renderdoc capture button in linux editor not capturing drawings in gameview.
    ([UUM-57914](https://issuetracker.unity3d.com/issues/linux-opengl-vulkan-draw-calls-are-not-shown-in-the-event-list-when-taking-a-capture-of-a-frame-with-renderdoc))

- Editor: Fixed script not compiled with a certain folder/asmdef configuration in the Assets folder.

- Editor: Fixed Secondary click "control-click" does not work on mac.
    (UUM-56102)

- Editor: Fixed Static Lighting Volumetric Clouds checkbox.
    ([UUM-54025](https://issuetracker.unity3d.com/issues/static-lighting-volumetric-clouds-checkbox-is-not-disabled-but-also-unselectable-when-no-environment-profile-is-set))

- Editor: Fixed tessellation of UI Toolkit masking shapes that was causing "Invalid vertex" error in debug.
    (UUM-58404)

- Editor: Fixed the container window signal handler data type.
    (UUM-58495)

- Editor: Lens Flares ignore Camera Culling Masks.
    ([UUM-44191](https://issuetracker.unity3d.com/issues/lens-flares-ignore-camera-culling-masks))

- Editor: Plugins of .androidlib type will by default be marked as only compatible with Android.
    ([UUM-57229](https://issuetracker.unity3d.com/issues/androidlib-plugins-should-default-to-android))

- Editor: Prevent crash in PreviewTextureManager when changing materials while play-mode is active.
    ([UUM-44179](https://issuetracker.unity3d.com/issues/linux-crash-on-previewtexturemanager-integrateloadedpreviewtomainthread-when-assigning-a-material-to-mesh-renderer))

- Editor: When a context contains a single provider, it is correctly listed in the AddNewBlock propositions.
    (UUM-56451)

- Editor: \[Android\] Broadcast Receiver in UnityPlayer was removed as it is unneeded and causing crash on Android 14 development due to missing EXPORTED/NOT_EXPORTED flag when registering receiver.
    ([UUM-48068](https://issuetracker.unity3d.com/issues/android-targetapi-34-crash-on-launch))

- Editor: \[Windows\] Fixed moving window with .position across monitors with multiple dpi has the wrong size.
    ([UUM-34515](https://issuetracker.unity3d.com/issues/windows-moving-window-with-position-across-monitors-with-multiple-dpi-has-the-wrong-size))

- GI: UpdateLightProbeProxyVolumes is shown as running despite not being active.
    ([UUM-53150](https://issuetracker.unity3d.com/issues/urp-updatelightprobeproxyvolumes-is-running-despite-not-being-supported))

- Graphics: Enforce SDR for Splash Screen.
    ([UUM-46354](https://issuetracker.unity3d.com/issues/hdr-does-not-apply-to-the-splashscreen-when-hdr-is-enabled-and-an-hdr-monitor-is-used))

- Graphics: Fixed a Metal validation error that occurred when GPU batched skinning generated an empty dispatch call due to empty blendshapes.
    ([UUM-47088](https://issuetracker.unity3d.com/issues/thread-group-size-must-be-above-zero-error-is-thrown-when-using-a-custom-blend-shape-synchronization-script-with-models-imported-through-daz-to-unity-bridge))

- Graphics: Fixed an issue when using CaptureScreenshotAsTexture during the rendering process with Metal API, if the results are undefined then Unity now outputs an error instead of crashing.
    (UUM-47096)

- Graphics: Fixed async PSO creation jobs from getting canceled due to localized Vulkan PipelineKey conflicts.
    (UUM-54127)

- Graphics: Fixed depthnormals bug for multi-pass shader.
    ([UUM-56610](https://issuetracker.unity3d.com/issues/cameradepthnormalstexture-is-not-working-when-using-2-pass-shader))

- Graphics: Fixed race condition when registering Vulkan PSO caches for maintenance.
    (UUM-54127)

- Graphics: Fixed race condition. when shutting down the Vulkan async PSO creation system.
    (UUM-54127)

- Graphics: Fixed to make sure maxParallelPSOCreationJobs limit is obeyed when using Vulkan.
    (UUM-54127)

- Graphics: Texture names may occasionally not been set on development build GPU captures, this has been fixed so they match the asset they were loaded from.
    (UUM-57690)

- HDRP: Fixed a culling result sharing issue between custom passes and the camera rendering them.
    (UUM-53945)

- HDRP: Fixed a null ref exception when baking APV without GPU streaming enabled.
    ([UUM-58735](https://issuetracker.unity3d.com/issues/apv-streaming-null-reference-error-spam))

- HDRP: Fixed an issue by removing now unnecessary required setting for the Water System sample.
    ([UUM-58619](https://issuetracker.unity3d.com/issues/2023-dot-2-hdrp-asset-settings-helper-throws-a-nullreferenceexception))

- HDRP: Fixed Blackman-Harris filter for temporal AA.
    (UUM-57155)

- HDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo.
    ([UUM-56069](https://issuetracker.unity3d.com/issues/hdrp-console-errors-when-selecting-an-object-that-has-a-child-object-containing-reflectionproxyvolume-component))

- HDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.
    ([UUM-56424](https://issuetracker.unity3d.com/issues/mirror-gameobject-cannot-be-created-in-a-prefabs-hierarchy-while-viewing-it-in-context-or-isolation))

- HDRP: Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene.
    ([UUM-51530](https://issuetracker.unity3d.com/issues/hdrp-when-using-gizmos-the-disk-light-radius-is-not-being-updated))

- HDRP: Fixed exception thrown when running projects for an extended amount of time.
    ([UUM-49102](https://issuetracker.unity3d.com/issues/invalidoperationexception-exception-thrown-by-hdrp-when-running-the-project-for-an-extended-amount-of-time))

- HDRP: Fixed inverted shadows from transparent objects in HDRP path tracer.
    ([UUM-56536](https://issuetracker.unity3d.com/issues/objects-cast-inverted-shadows-when-using-path-tracing-on-a-transparent-material-with-a-refractive-surface))

- HDRP: Fixed post-processing when the LUT size is not a power of 2.
    ([UUM-42714](https://issuetracker.unity3d.com/issues/sprite-is-rendered-differently-in-game-and-scene-view-when-lut-size-is-different-than-8-16-32-and-64))

- HDRP: Fixed sentence in "Ray Tracing: Getting started" documentation.
    ([UUM-57200](https://issuetracker.unity3d.com/issues/documentation-ray-tracing-getting-started-manual-out-of-date))

- HDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.
    ([UUM-56632](https://issuetracker.unity3d.com/issues/hdrp-shader-graph-uses-the-wrong-time-value-for-interpolators-when-transparent-writes-motion-vectors-is-enabled-on-the-material))

- HDRP: Flares now respect the cameras culling mask and the game objects layer \(Occlusion and Rendering\).
    (HDRP-3062)

- HDRP: Increase HDRP's maximum cube reflection probes on screen.
    ([UUM-53178](https://issuetracker.unity3d.com/issues/maximum-cube-reflection-probes-on-screen-is-clamped-to-64-when-changing-it-to-higher-value-than-64))

- iOS: Fixed "Fill percentage" launch screen option only using the iPad value for both iPhone and iPad.
    ([UUM-46824](https://issuetracker.unity3d.com/issues/fill-percentage-of-ipad-launch-screen-is-used-for-iphone-when-setting-iphone-launch-screen-fill-percentage))

- iOS: Fixed ActivityIndicator not showing on newish iOS.
    (UUM-48717)

- iOS: Fixed Product Name with non-latin characters to be able to install .ipa to the device.
    ([UUM-30326](https://issuetracker.unity3d.com/issues/ios-unable-to-install-error-is-thrown-when-attempting-to-install-an-archived-app-with-certain-symbols-in-the-product-name))

- iOS: Fixed WebCamDevice.kind reporting wrong values on devices with non-English system language.
    ([UUM-56785](https://issuetracker.unity3d.com/issues/webcamkind-logs-wideangle-for-every-camera-on-ios-devices-if-the-device-language-is-something-other-than-english))

- Physics: Fixed an issue where Physics.gravity would end up attempting to wake up kinematic Rigidbody components, causing errors to be logged.
    ([UUM-57939](https://issuetracker.unity3d.com/issues/physx-error-is-thrown-when-writing-to-physics-dot-gravity))

- Physics: Fixed moving child triggers causing parent bodies to recalculate their center of mass.
    ([UUM-30798](https://issuetracker.unity3d.com/issues/rigidbody-recalculates-its-center-of-mass-when-moving-its-child-trigger-collider))

- Scene Manager: Fixed crash when replacing a missing prefab asset.
    ([UUM-42461](https://issuetracker.unity3d.com/issues/crash-on-mergeprefabchanges-when-attempting-to-assign-missing-gameobject-in-inspector))

- Scene/Game View: Fixed an issue where clicking on the SceneView with the middle mouse button would not focus it on MacOS.
    ([UUM-57116](https://issuetracker.unity3d.com/issues/cannot-move-the-scene-view-camera-with-the-middle-mouse-button-when-the-scene-window-is-not-active))

- Scene/Game View: Fixed an issue where exiting a tool variant triggers another tool variant from the same group.
    (UUM-54110)

- Scene/Game View: Fixed an issue where navigating the SceneView using Flythrough mode would cause a system alert sound to be played on macOS.
    ([UUM-56936](https://issuetracker.unity3d.com/issues/error-sound-plays-repeatedly-when-using-the-flythrough-mode-with-the-shift-key-on-macos))

- Scene/Game View: Fixed issue where holding the Shift key down and scrolling with the mouse wheel would not change SceneView's camera speed while in Flythrough mode.
    ([UUM-56423](https://issuetracker.unity3d.com/issues/the-scene-view-camera-movement-speed-cannot-be-adjusted-when-holding-down-the-right-mouse-button-and-the-shift-key-simultaneously))

- Scripting: Fixed a console error related to rider pkg \(v3.0.25 or later\), which appears in Editor SafeMode.
    (UUM-57097)

- Scripting: Reduced the noise in Editor logs when ApiUpdater fails to read/write cached configuration files.
    ([UUM-49205](https://issuetracker.unity3d.com/issues/unable-to-read-cached-apiupdater-configuration-file-ioexception))

- Serialization: SerializedProperty.boxedValue now works with types containing SerializeReference.
    (UUM-15022)

- Shaders: Ensures internal shader compiler errors such as losing connection to a compiler process aren't cached like compilation errors are
    (UUM-28802)

- Shaders: Ensures internal shader compiler errors such as losing connection to a compiler process aren't cached like compilation errors are.
    (UUM-28802)

- TextCore: Ensure no errors are thrown for wrongly formatted tags.
    ([UUM-11753](https://issuetracker.unity3d.com/issues/unicode-character-error-in-console-when-browsing-assets-in-package-manager))

- TextMeshPro: Fixed TMP_InputField line limit behavior to mean unlimited when the value is set to zero or negative.
    ([UUM-57192](https://issuetracker.unity3d.com/issues/textmeshpro-just-one-line-is-allowed-in-the-input-field-if-the-line-limit-is-set-to-0-when-having-multi-line-submit-or-multi-line-submit-line-types))

- UI Toolkit: Fixed an issue where the UI Builder would not recognize attributes starting with an uppercase letter as bindable.
    ([UUM-55555](https://issuetracker.unity3d.com/issues/ui-builder-add-binding-menu-option-is-missing-from-custom-attributes-which-start-with-uppercase-letters-in-the-name))

- UI Toolkit: Fixed GUIDepth error when changing Color property in Gradient Editor.
    ([UUM-47254](https://issuetracker.unity3d.com/issues/errors-are-spammed-in-console-when-changing-gradient-property-in-inspector))

- UI Toolkit: Fixed GUIDepth error when changing Search filter dropdown in Test Runner.
    ([UUM-40283](https://issuetracker.unity3d.com/issues/error-thrown-when-using-search-filter-dropdown-in-test-runner))

- UI Toolkit: Fixed issue with ListView items being rebound to the parent SerializedObject when hierarchy traversal kicks in, instead of keeping the binding from `bindItem`.
    ([UUM-54716](https://issuetracker.unity3d.com/issues/arc-volume-value-is-synced-with-audio-clip-list-item-volume))

- UI Toolkit: Fixed issues with editor bindings throwing exceptions when the object was changed but then disposed. \('SerializedObject of SerializedProperty has been Disposed'\).
    ([UUM-57406](https://issuetracker.unity3d.com/issues/build-profile-window-list-view-throws-an-error-every-tick-when-renaming-a-build-profile-in-project-hierarchy-view))

- UI Toolkit: Fixed missing dirty-repaint when setting the DynamicColor hint.
    (UUM-59393)

- UI Toolkit: Fixed ObjectDisposedException on undoing creation of element in the builder.
    ([UUM-53334](https://issuetracker.unity3d.com/issues/objectdisposedexception-thrown-from-builder-when-undo-element-creation))

- UI Toolkit: Fixed UIToolkit memory leak in webgl for safari.
    ([UUM-57628](https://issuetracker.unity3d.com/issues/ios-webgl-memory-leak-when-using-ui-toolkit))

- VFX Graph: Improved error feedback message when a shader graph is missing and no path is found.
    ([UUM-28009](https://issuetracker.unity3d.com/issues/vfx-cannot-be-compiled-because-a-shader-graph-asset-located-here-is-missing-when-upgrading-a-project))

- Video: Choppy video playback when Application.targetFrameRate is set lower than the video frame rate.
    ([UUM-48911](https://issuetracker.unity3d.com/issues/choppy-video-playback-when-application-dot-targetframerate-is-set-lower-than-the-video-frame-rate))

- WebGL: Fixed an issue that causes a parsing error due to misplaced regex.
    ([UUM-21896](https://issuetracker.unity3d.com/issues/parse-error-the-file-is-corrupt-or-compression-was-misconfigured-when-webgl-build-is-opened))




#### Package changes in 2023.2.5f1

#### Packages updated

- com.unity.2d.animation: [10.0.3](https://docs.unity3d.com/Packages/com.unity.2d.animation@10.0//changelog/CHANGELOG.html) &#x2192; [10.1.0](https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1//changelog/CHANGELOG.html)

- com.unity.2d.common: [9.0.2](https://docs.unity3d.com/Packages/com.unity.2d.common@9.0//changelog/CHANGELOG.html) &#x2192; [9.0.3](https://docs.unity3d.com/Packages/com.unity.2d.common@9.0//changelog/CHANGELOG.html)

- com.unity.ide.rider: [3.0.26](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) &#x2192; [3.0.27](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)

- com.unity.mobile.notifications: [2.3.0](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.3//changelog/CHANGELOG.html) &#x2192; [2.3.1](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.3//changelog/CHANGELOG.html)

- com.unity.postprocessing: [3.3.0](https://docs.unity3d.com/Packages/com.unity.postprocessing@3.3//changelog/CHANGELOG.html) &#x2192; [3.4.0](https://docs.unity3d.com/Packages/com.unity.postprocessing@3.4//changelog/CHANGELOG.html)

- com.unity.render-pipelines.core: [16.0.4](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@16.0//changelog/CHANGELOG.html) &#x2192; [16.0.5](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@16.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition: [16.0.4](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@16.0//changelog/CHANGELOG.html) &#x2192; [16.0.5](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@16.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.high-definition-config: [16.0.4](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@16.0//changelog/CHANGELOG.html) &#x2192; [16.0.5](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition-config@16.0//changelog/CHANGELOG.html)

- com.unity.render-pipelines.universal: [16.0.4](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0//changelog/CHANGELOG.html) &#x2192; [16.0.5](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0//changelog/CHANGELOG.html)

- com.unity.shadergraph: [16.0.4](https://docs.unity3d.com/Packages/com.unity.shadergraph@16.0//changelog/CHANGELOG.html) &#x2192; [16.0.5](https://docs.unity3d.com/Packages/com.unity.shadergraph@16.0//changelog/CHANGELOG.html)

- com.unity.testtools.codecoverage: [1.2.4](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html) &#x2192; [1.2.5](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html)

- com.unity.visualeffectgraph: [16.0.4](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@16.0//changelog/CHANGELOG.html) &#x2192; [16.0.5](https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@16.0//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [1.7.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.7//changelog/CHANGELOG.html) &#x2192; [1.7.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.7//changelog/CHANGELOG.html)

- com.unity.services.deployment: [1.2.0](https://docs.unity3d.com/Packages/com.unity.services.deployment@1.2//changelog/CHANGELOG.html) &#x2192; [1.3.0](https://docs.unity3d.com/Packages/com.unity.services.deployment@1.3//changelog/CHANGELOG.html)

- com.unity.addressables.android: [1.0.1](https://docs.unity3d.com/Packages/com.unity.addressables.android@1.0//changelog/CHANGELOG.html) &#x2192; [1.0.2](https://docs.unity3d.com/Packages/com.unity.addressables.android@1.0//changelog/CHANGELOG.html)